| Darky 666 |
I don't feel the flavor of the Witch nor the Oracle. Proposals :
1/ Like for the Witch, the Spirit could be a being in the largest way or a force, not a list of powers. It works best this way to modify the class of Shaman.
2/Familiar:
keep the familiar independant of the spirit, like the mage.
Let the Player choose a power and an appearance in a list of all the "spirit familiar" traits proposed.
Propose "Familiar Feat" in the progression ?
3/Fetisch:
the shaman is linked (like presented initially for the familiar) to the Spirit by a specific object for her : staff,tea pot, brasero, tambourine etc
Eventually this could also be a bonded object just like for the mage(initially or for a feat?)
4/In the description, the terms spirit, spirit magic and hexes are quite confusing. I best prefer they were changed. In fact i best prefer to suppress the mechanics. I propose to keep the word Hex strictly for the mechanics of the the Witch.
5/ Oracle Mystery
This Spirit offers access to an Oracle Mystery (just like the Oracle) with revelations and the relates spells which can be cast spontaneously.It must be less revelations and slowly than the Oracle.This replace
In fact it works as well for the Shaman this way than for the oracle !
6/ Witch Hexes
The Spirit offers access to Hexes, Major Hexes and Grand Hexes of the Witch. It must be less Hexes and slowly than the Witch. Some should stay specific (Evil Eye, Misfortune, Fortune, Coven,Cackle,Death curse) while others could be accessible only if the Spirit is OK (means coherent with the mystery!)specially Major and Grand Hexes.
7/ All the shamans could have one spell per Spell level they can cast spontaneouly, i propose : 1st protection against c/E/G/L - 2nd spiritual weapond - 3rd Magic Circle against C/E/G/L - 4th lesser planar ally - 5th Lesser planar Binding? 6th banishment or planar ally?
8/ I like Wandering Spirit. It would be more fun if the Shaman is limited to the Spirits here when she prepares her spell or until she meets the adequate Wandering Spirit and takes 10 min to catch or bargain it
This way, all the stuff of the Oracle and the Witch can be used for no complication of game mechanics and fewer pages, Magic?!