paizo.com Recent Posts by Darkthorne68paizo.com Recent Posts by Darkthorne682023-06-04T23:00:24Z2023-06-04T23:00:24ZRe: Forums: Customer Service: Incorrect Download LinkDarkthorne68https://paizo.com/threads/rzs2sg6v?Incorrect-Download-Link#32015-07-16T02:29:27Z2015-07-16T02:29:27Z<p>Thanks, is it worth it? Seems very much like The Last Airbender (animated series)</p>Thanks, is it worth it? Seems very much like The Last Airbender (animated series)Darkthorne682015-07-16T02:29:27ZForums: Customer Service: Incorrect Download LinkDarkthorne68https://paizo.com/threads/rzs2sg6v?Incorrect-Download-Link#12015-07-15T02:06:44Z2015-07-15T02:06:44Z<p>I went to download Occult Adventures playtest and got round 2 of Ultimate Intrigue. Did this more than once using the different links. Same issue.
<br />
Thanks</p>I went to download Occult Adventures playtest and got round 2 of Ultimate Intrigue. Did this more than once using the different links. Same issue.
ThanksDarkthorne682015-07-15T02:06:44ZRe: Forums: Rules Questions: What is weapon damage?Darkthorne68https://paizo.com/threads/rzs2rycb&page=2?What-is-weapon-damage#522015-02-06T06:45:03Z2015-02-06T05:55:53Z<div class="messageboard-quotee">StabbittyDoom wrote:</div><blockquote><p> I find it entertaining how you guys seem to be arguing over exactly how not-weapon-damage various kinds of effects are when, to my knowledge, this has essentially zero practical implications •and• complicates the ruleset simultaneously.</p>
<p>Wait, not entertaining. Disappointing. That's the word I was looking for.</p>
<p>(Note: To be clear, I only think that abilities that <i>require attack rolls</i> count as weapon damage. Things like Stone Call or Spike Stones do not count as weapons •or• weapon damage because it they do not require an attack roll.) </blockquote><p>I was thinking the same thing (partially) but it's far beyond my bedtime ;-)
</p>
Anything that isn't a spell, spell-like ability etc. or does energy damage is weapon damage.</p>StabbittyDoom wrote:I find it entertaining how you guys seem to be arguing over exactly how not-weapon-damage various kinds of effects are when, to my knowledge, this has essentially zero practical implications *and* complicates the ruleset simultaneously.
Wait, not entertaining. Disappointing. That's the word I was looking for.
(Note: To be clear, I only think that abilities that require attack rolls count as weapon damage. Things like Stone Call or Spike Stones do not count as weapons...Darkthorne682015-02-06T05:55:53ZRe: Forums: Rules Questions: What is weapon damage?Darkthorne68https://paizo.com/threads/rzs2rycb?What-is-weapon-damage#502015-02-06T05:49:05Z2015-02-06T05:49:05Z<div class="messageboard-quotee">_Ozy_ wrote:</div><blockquote> <div class="messageboard-quotee">Darkthorne68 wrote:</div><blockquote><p> Anything that does bashing, piercing or slashing damage is "weapon damage".
</p>
Anything that does "energy damage" is not and is normally cause by some affect.
<br />
Splash weapons are direct hit damage with a rider effect of splash damage. A swarm would be immune to the direct hit but not the rider splash since it's an area of effect attack. </blockquote>Really? So the spell 'spike stones' causes 'weapon damage' and would be affected by the sickened condition of the caster? What about the 'stone call' spell? It's not a ray, and yet it does 'weapon damage' because it's bludgeoning, and thus affected by the caster being sickened? </blockquote><p>Ozy, edited my original post for better clarification._Ozy_ wrote:Darkthorne68 wrote:Anything that does bashing, piercing or slashing damage is "weapon damage".
Anything that does "energy damage" is not and is normally cause by some affect.
Splash weapons are direct hit damage with a rider effect of splash damage. A swarm would be immune to the direct hit but not the rider splash since it's an area of effect attack.
Really? So the spell 'spike stones' causes 'weapon damage' and would be affected by the sickened condition of the caster? What...Darkthorne682015-02-06T05:49:05ZRe: Forums: Rules Questions: What is weapon damage?Darkthorne68https://paizo.com/threads/rzs2rycb?What-is-weapon-damage#492015-02-06T05:44:07Z2015-02-06T05:44:07Z<div class="messageboard-quotee">Byakko wrote:</div><blockquote><p> Darkthorne, that's not exactly true.</p>
<p>There's some spells that deal bashing/piercing/slashing damage, but that damage is not "weapon damage".</p>
<p>Also, I pointed out the Battle Poi is a weapon that deals fire damage. This is also weapon damage. </blockquote><p>True while spells can do those types of damage, they are referred to as doing spell damage (for the most part).
</p>
I was restricting my comments to items within the equipment section and trying to simplify it, even through I didn't verbalize the restriction as it were.
<br />
BTW what's a Battle Poi? I couldn't find it in the PRD.</p>Byakko wrote:Darkthorne, that's not exactly true.
There's some spells that deal bashing/piercing/slashing damage, but that damage is not "weapon damage".
Also, I pointed out the Battle Poi is a weapon that deals fire damage. This is also weapon damage.
True while spells can do those types of damage, they are referred to as doing spell damage (for the most part).
I was restricting my comments to items within the equipment section and trying to simplify it, even through I didn't verbalize...Darkthorne682015-02-06T05:44:07ZRe: Forums: Rules Questions: Determining the Flight Path of an ArrowDarkthorne68https://paizo.com/threads/rzs2ryh2?Determining-the-Flight-Path-of-an-Arrow#112015-02-06T05:34:59Z2015-02-06T05:34:59Z<p>I'd say Survival and possibly Profession Siege Engineer. Survival IS about hunting. Knowledge Engineering is much more like Architecture. I've never seen a "detective" show where the main person solving the crimes was an Architect. "Mr. Brady, how do you think this man was killed?" "Umm Hawaiian curse?"</p>
<p>Maybe the average of two rolls between Survival and healing.</p>I'd say Survival and possibly Profession Siege Engineer. Survival IS about hunting. Knowledge Engineering is much more like Architecture. I've never seen a "detective" show where the main person solving the crimes was an Architect. "Mr. Brady, how do you think this man was killed?" "Umm Hawaiian curse?"
Maybe the average of two rolls between Survival and healing.Darkthorne682015-02-06T05:34:59ZRe: Forums: Rules Questions: What is weapon damage?Darkthorne68https://paizo.com/threads/rzs2rycb?What-is-weapon-damage#452015-02-06T05:21:13Z2015-02-06T05:21:13Z<p>"Weapons" that does bashing, piercing or slashing damage is "weapon damage".
<br />
"Weapons" that does "energy damage" is not and is normally cause by some affect.
<br />
Splash weapons are direct hit damage with a rider effect of splash damage. A swarm would be immune to the direct hit but not the rider splash since it's an area of effect attack.</p>
<p>edit "anything" to "weapons" for better clarification on my stance.</p>"Weapons" that does bashing, piercing or slashing damage is "weapon damage".
"Weapons" that does "energy damage" is not and is normally cause by some affect.
Splash weapons are direct hit damage with a rider effect of splash damage. A swarm would be immune to the direct hit but not the rider splash since it's an area of effect attack.
edit "anything" to "weapons" for better clarification on my stance.Darkthorne682015-02-06T05:21:13ZRe: Forums: Rules Questions: Swarms and Alchemist BombDarkthorne68https://paizo.com/threads/rzs2rygo?Swarms-and-Alchemist-Bomb#192015-02-06T04:43:37Z2015-02-06T04:43:37Z<div class="messageboard-quotee">Human Fighter wrote:</div><blockquote> Could someone explain how bombs and alchemist fire are listed under effects and not ranged weapons? I'm unfamiliar with the alchemist class and their bombs. </blockquote><p>Alchemist Bombs are SU abilities and alchemist fire is a special as is Holy Water.
</p>
From the PRD:
<br />
Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike). Splash damage from an alchemist bomb is always equal to the bomb's minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage). Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier.</p>
<p>Alchemist's Fire: You can throw a flask of alchemist's fire as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.</p>
<p>A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a lake or magically extinguishing the flames automatically smothers the fire.</p>
<p>Holy Water: Holy water damages undead creatures and evil outsiders almost as if it were acid. A flask of holy water can be thrown as a splash weapon.</p>
<p>Treat this attack as a ranged touch attack with a range increment of 10 feet. A flask breaks if thrown against the body of a corporeal creature, but to use it against an incorporeal creature, you must open the flask and pour the holy water out onto the target. Thus, you can douse an incorporeal creature with holy water only if you are adjacent to it. Doing so is a ranged touch attack that does not provoke attacks of opportunity.</p>
<p>A direct hit by a flask of holy water deals 2d4 points of damage to an undead creature or an evil outsider. Each such creature within 5 feet of the point where the flask hits takes 1 point of damage from the splash.
<br />
Most weapons that can be reused are these melee and ranged weapons that are found in the weapon section of the CRB. Most one shot items that are a TYPE of weapon are not.</p>Human Fighter wrote:Could someone explain how bombs and alchemist fire are listed under effects and not ranged weapons? I'm unfamiliar with the alchemist class and their bombs.
Alchemist Bombs are SU abilities and alchemist fire is a special as is Holy Water.
From the PRD:
Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's...Darkthorne682015-02-06T04:43:37ZRe: Forums/Pathfinder First Edition: General Discussion: Fighter going mythic? Choose archmage. Here's why.Darkthorne68https://paizo.com/threads/rzs2rwwn&page=9?Fighter-going-mythic-Choose-archmage-Heres-why#4102015-01-28T16:34:24Z2015-01-28T16:34:24Z<div class="messageboard-quotee">BigDTBone wrote:</div><blockquote> So how do we determine that scrolls are arcane or divine? (Because sometimes even the module doesn't tell us.)</blockquote><p>Ultimate Equipment pages 372 through 378 CLEARLY lists Arcane scrolls and 378 through 386 lists Divine scrolls .BigDTBone wrote:So how do we determine that scrolls are arcane or divine? (Because sometimes even the module doesn't tell us.)
Ultimate Equipment pages 372 through 378 CLEARLY lists Arcane scrolls and 378 through 386 lists Divine scrolls .Darkthorne682015-01-28T16:34:24ZRe: Forums/Pathfinder First Edition: General Discussion: Fighter going mythic? Choose archmage. Here's why.Darkthorne68https://paizo.com/threads/rzs2rwwn&page=3?Fighter-going-mythic-Choose-archmage-Heres-why#1152015-01-25T05:13:22Z2015-01-25T05:13:22Z<div class="messageboard-quotee">bookrat wrote:</div><blockquote> </blockquote><p>Yes, but you're still left with a very sad dragon, that probably likes colors.
</p>
Btw, Chromatic means "pertains to colors". He/she could be the dyer of all other dragons. Now we know why the dragon is so sad.</p>bookrat wrote:
Yes, but you're still left with a very sad dragon, that probably likes colors.
Btw, Chromatic means "pertains to colors". He/she could be the dyer of all other dragons. Now we know why the dragon is so sad.Darkthorne682015-01-25T05:13:22ZRe: Forums/Pathfinder First Edition: General Discussion: Fighter going mythic? Choose archmage. Here's why.Darkthorne68https://paizo.com/threads/rzs2rwwn&page=3?Fighter-going-mythic-Choose-archmage-Heres-why#1132015-01-26T16:11:18Z2015-01-25T05:01:12Z<div class="messageboard-quotee">Marroar Gellantara wrote:</div><blockquote><p> I have this bad habit of believing that words mean what they do.</p>
<p>Abilities do what they say they do.</p>
<p>Get over it. </blockquote><p>There's only one problem with this when people translate things into how they want.
<p>According to that logic a chromatic dragon, blue isn't actually blue in color but according to it's descriptive text "With scales the color of the desert sky, this large, serpentine dragon moves with an unsettling grace"
<br />
it's a sad dragon with shades of yellow. ;-)
<br />
http://www.thedesertskyranch.com/images/image_intro_04.jpg</p>Marroar Gellantara wrote:I have this bad habit of believing that words mean what they do.
Abilities do what they say they do.
Get over it.
There's only one problem with this when people translate things into how they want. According to that logic a chromatic dragon, blue isn't actually blue in color but according to it's descriptive text "With scales the color of the desert sky, this large, serpentine dragon moves with an unsettling grace"
it's a sad dragon with shades of yellow. ;-)...Darkthorne682015-01-25T05:01:12ZRe: Forums/Pathfinder First Edition: General Discussion: Fighter going mythic? Choose archmage. Here's why.Darkthorne68https://paizo.com/threads/rzs2rwwn&page=2?Fighter-going-mythic-Choose-archmage-Heres-why#972015-01-25T04:36:31Z2015-01-25T04:36:31Z<div class="messageboard-quotee">BigDTBone wrote:</div><blockquote> <div class="messageboard-quotee">wraithstrike wrote:</div><blockquote> <div class="messageboard-quotee">BigDTBone wrote:</div><blockquote> <div class="messageboard-quotee">Mathius wrote:</div><blockquote> I guess the missing casting stat makes this even worse. That might kill it even basing it on stupid raw. </blockquote>The casting stat rule is NOT in the magic chapter. It is part of each classes individual spells ability. It is therefore not a global restriction but a restriction of each class. It also has no bearing on Mythic Commoner of DOOM! </blockquote><p>This one is —> "You can cast a spell at a lower caster level than normal, but <b>the caster level you choose must be high enough for you to cast the spell in question</b>, ..."
<p>The fighter does not even get to choose a caster level. </p>
<p>Then the question is asked how do we know what your caster level needs to be for a certain spell?</p>
<p>Well that depends on how your spell list is constructed, and this fighter does not even have a spell list. </p>
<p>I have yet to see anyone dictate how you can cast any spell without expending a slot translate into "you can bypass every other requirement also."</p>
<p>It would be like a feat that said "You can use any weapon, even those you are not proficient in without taking penalties", and someone tried to say "Oh, now I can use gargantuan weapons", while ignoring the size restriction. </p>
<p>The entire time focusing on the "You can use any weapon.." part.</p>
<p></blockquote><p>The rule about not lowering your CL below the minimum to cast is a specific rule about intentionally changing your effective CL, it has no bearing outside that context.
<p>The arcane surge ability adjudicates all of its own conciderations regarding what level of spell you can cast; it specifically and explicitly says "any arcane spell." </blockquote><p>Are you a barber? You're awesome at splitting hairs.
</p>
You are deliberately taking sections of the rules out of context.
<br />
It's like driving 55 in a school zone and when the Officer pulls you over and asks why you're driving so fast, and you explain your manual states 55 IS the speed limit. That's when he points out "when you're on the highway". But don't worry I'm sure you'll convince everyone.</p>BigDTBone wrote:wraithstrike wrote: BigDTBone wrote: Mathius wrote: I guess the missing casting stat makes this even worse. That might kill it even basing it on stupid raw.
The casting stat rule is NOT in the magic chapter. It is part of each classes individual spells ability. It is therefore not a global restriction but a restriction of each class. It also has no bearing on Mythic Commoner of DOOM! This one is --> "You can cast a spell at a lower caster level than normal, but the caster...Darkthorne682015-01-25T04:36:31ZRe: Forums/Pathfinder First Edition: General Discussion: Fighter going mythic? Choose archmage. Here's why.Darkthorne68https://paizo.com/threads/rzs2rwwn&page=2?Fighter-going-mythic-Choose-archmage-Heres-why#802015-01-25T04:09:39Z2015-01-25T04:09:39Z<p>Ok so reading the first two sentences of this ability
<br />
"Arcane Surge (Su): As a swift action, you can expend one use of mythic power to cast any one arcane spell without expending a prepared spell or spell slot. If you prepare spells, this spell must be one you prepared today (even if you have already cast it); if you're a spontaneous caster, this spell must be one of your spells known."
<br />
I would then ask where it's stated the fighter is either a spontaneous caster or a prepared caster. It doesn't? Do not pass go, do not collect $200.00. Thanks for playing.
<br />
This isn't ability A happens in a vacuum, separate from either conditions 1 or 2.
<br />
This is how this ability works with these subsets of conditions.</p>Ok so reading the first two sentences of this ability
"Arcane Surge (Su): As a swift action, you can expend one use of mythic power to cast any one arcane spell without expending a prepared spell or spell slot. If you prepare spells, this spell must be one you prepared today (even if you have already cast it); if you're a spontaneous caster, this spell must be one of your spells known."
I would then ask where it's stated the fighter is either a spontaneous caster or a prepared caster. It...Darkthorne682015-01-25T04:09:39ZRe: Forums/Pathfinder First Edition: General Discussion: Mythic Feather Fall can one-shot almost everything in the gameDarkthorne68https://paizo.com/threads/rzs2q7dp&page=3?Mythic-Feather-Fall-can-oneshot-almost#1072015-01-03T01:43:16Z2015-01-03T01:43:16Z<p>Math is way off. Maximize w\intensify affects base damage first, there's 60.
<br />
Empower adds 5d6 of damage next which on average is about 17 more. Channel if not rolled would be a total of 115.
<br />
Both empower & maximize state they do NOT affect non variable amounts, which means number of targets are not affected.
<br />
Also you are dropping these on your target, not throwing them. So you wouldn't be getting your BAB or dexterity modifier to hit said target. While all the targets that you're affecting have to be within 20ft, unless your target of the pebbles are bigger than this don't expect all to hit it. At the very least I would have an unmodified die roll for each pebble trying to have a chance hitting the target. That also doesn't include a miss chance for wind and other variables. Indoors within AOO range would be impossible against a foe with similar capabilities. Deflect arrows would defend easily, wind wall would make mincemeat out of this. Those are just a couple of things of the top of my head.</p>Math is way off. Maximize w\intensify affects base damage first, there's 60.
Empower adds 5d6 of damage next which on average is about 17 more. Channel if not rolled would be a total of 115.
Both empower & maximize state they do NOT affect non variable amounts, which means number of targets are not affected.
Also you are dropping these on your target, not throwing them. So you wouldn't be getting your BAB or dexterity modifier to hit said target. While all the targets that you're affecting...Darkthorne682015-01-03T01:43:16ZRe: Forums: Rules Questions: Poison use and immunity to poisonDarkthorne68https://paizo.com/threads/rzs2rov5?Poison-use-and-immunity-to-poison#422014-11-12T04:39:51Z2014-11-12T04:39:51Z<p>The difference between poison use and poison immunity is the same as the difference between someone being skilled with a chef's knife and the other person wearing a chain glove.
<br />
The skilled person doesn't get cut due to skill, while the other person (most of the time) doesn't get cut due to the fact he's wearing armor.
<br />
Also who do you hire? The more skilled person or the person that's only capable of doing the job while wearing "armor "?</p>The difference between poison use and poison immunity is the same as the difference between someone being skilled with a chef's knife and the other person wearing a chain glove.
The skilled person doesn't get cut due to skill, while the other person (most of the time) doesn't get cut due to the fact he's wearing armor.
Also who do you hire? The more skilled person or the person that's only capable of doing the job while wearing "armor "?Darkthorne682014-11-12T04:39:51ZRe: Forums: Rules Questions: How to identify poisons?Darkthorne68https://paizo.com/threads/rzs2qeud?How-to-identify-poisons#252013-12-06T18:28:59Z2013-12-06T18:28:59Z<div class="messageboard-quotee">Question wrote:</div><blockquote> Again, that doesnt really makes sense because you don't need to know how to craft something to identify it...this is especially confusing for classes like the rogue/ninja that have no way to identify poisons... </blockquote><p>Umm, Why don't they? They both have lots of skill points AND craft is a class skill. What is stopping them from taking the skill?
<p>Also not all rogues/ninjas deal with poison.
<br />
Why should they automatically know something w/o spending the appropriate ranks in a skill and making rolls for it?</p>Question wrote:Again, that doesnt really makes sense because you don't need to know how to craft something to identify it...this is especially confusing for classes like the rogue/ninja that have no way to identify poisons...
Umm, Why don't they? They both have lots of skill points AND craft is a class skill. What is stopping them from taking the skill? Also not all rogues/ninjas deal with poison.
Why should they automatically know something w/o spending the appropriate ranks in a skill and...Darkthorne682013-12-06T18:28:59ZRe: Forums: Advice: 200 Pieces of advice for "Winning" the game (Winning = #90)Darkthorne68https://paizo.com/threads/rzs2py6n&page=2?200-Pieces-of-advice-for-Winning-the-game#752013-11-18T18:36:06Z2013-11-18T18:13:13Z<p>252) Never cheese off the healer. Always try to be polite with them (or at least civil :-p)</p>252) Never cheese off the healer. Always try to be polite with them (or at least civil :-p)Darkthorne682013-11-18T18:13:13ZRe: Forums: Rules Questions: Black Dragon Corrupt Water Ability vs Alchemist Bombs?Darkthorne68https://paizo.com/threads/rzs2qcv4?Black-Dragon-Corrupt-Water-Ability-vs#422013-11-14T18:22:45Z2013-11-14T18:22:45Z<p><i>"The ability spoils liquids containing water."</i> Meaning no save.
<br />
If people can agree on that aspect w/o being told there is no save then why is it so hard to think that <i>"Liquid-based magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to the dragon's frightful presence) or become ruined."</i> must contain water?</p>
<p>Also I wouldn't even go with the assumption that alchemist's bomb contains water.
<br />
If so the then you are opening a new can of worms with the explosive bombs discovery. Douse with 2 gallons of water to extinguish becomes problematic when told "You ruled my bombs contain water, then they should be MORE reactive to water...".
<br />
You can't have it both ways.</p>"The ability spoils liquids containing water." Meaning no save.
If people can agree on that aspect w/o being told there is no save then why is it so hard to think that "Liquid-based magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to the dragon's frightful presence) or become ruined." must contain water?
Also I wouldn't even go with the assumption that alchemist's bomb contains water.
If so the then you are opening a new can of worms...Darkthorne682013-11-14T18:22:45ZRe: Forums: Advice: Sub-Zero revisitedDarkthorne68https://paizo.com/threads/rzs2qabn?SubZero-revisited#162013-11-04T15:17:05Z2013-11-04T15:17:05Z<div class="messageboard-quotee">Samasboy1 wrote:</div><blockquote><p> Which feat (style feat taken with normal feat) are you referring to?</p>
<p>Dragon Style is Unarmed Fighter bonus feat (ignores pre-reqs)
<br />
Dragon Ferocity is MoMS Monk bonus feat (ignores pre-reqs)
<br />
Elemental Fists is the normal lvl 3 feat (Dragon Ferocity allows ignoring pre-reqs)
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Marid Style is MoMS Monk bonus feat (ignores pre-reqs)
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Marid Spirit is MoMS Monk bonus feat (ignores pre-reqs)
<br />
Tiger Style is the normal lvl 11 feat and you meet all pre-reqs
<br />
Tiger Pounce is MoMS Monk bonus feat (ignores pre-reqs) </blockquote><p>Yeah, it's most likely Hero Lab puking on me...Samasboy1 wrote:Which feat (style feat taken with normal feat) are you referring to?
Dragon Style is Unarmed Fighter bonus feat (ignores pre-reqs)
Dragon Ferocity is MoMS Monk bonus feat (ignores pre-reqs)
Elemental Fists is the normal lvl 3 feat (Dragon Ferocity allows ignoring pre-reqs)
Marid Style is MoMS Monk bonus feat (ignores pre-reqs)
Marid Spirit is MoMS Monk bonus feat (ignores pre-reqs)
Tiger Style is the normal lvl 11 feat and you meet all pre-reqs
Tiger Pounce is MoMS Monk bonus...Darkthorne682013-11-04T15:17:05ZRe: Forums: Advice: Sub-Zero revisitedDarkthorne68https://paizo.com/threads/rzs2qabn?SubZero-revisited#142013-11-02T14:08:54Z2013-11-02T12:24:14Z<p>Sub_Zero,
<br />
I hate to add onto your build woes (because I like this build ALOT), BUT unless I am wrong which I could be. You cannot use normal feats to gain styles that you wouldn't gain access to normally. The bonus MOMS feats yes, normal ones I don't believe so. </p>
<p>Also gaining the improved unarmed strike at level 1 does not make the damage D6, monk does that so it remains a D3 for the fighter level</p>
<p>01 (F1) Dragon Style, Power Attack, Two-weapon fighting
<br />
02 (M1) Dragon Ferocity
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03 (M2) Elemental Fist, Weapon focus
<br />
04 (M3) Stat Boost
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05 (M4) Double Slice
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06 (M5) No Feats
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07 (M6) Marid Style, Tiger Style
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08 (M7) Stat Boost
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09 (M8) Improved Two Weapon Fighting
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10 (M9) No Feats
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11 (M10) Marid Sprit, Dragon Roar</p>
<p>Tiger Claws and Pounce don't seem worth it. The first one you get less attacks (IF you hit) and the second you dump your AC (the swift action seems nice) and you need tiger claws first</p>Sub_Zero,
I hate to add onto your build woes (because I like this build ALOT), BUT unless I am wrong which I could be. You cannot use normal feats to gain styles that you wouldn't gain access to normally. The bonus MOMS feats yes, normal ones I don't believe so.
Also gaining the improved unarmed strike at level 1 does not make the damage D6, monk does that so it remains a D3 for the fighter level
01 (F1) Dragon Style, Power Attack, Two-weapon fighting
02 (M1) Dragon Ferocity
03 (M2)...Darkthorne682013-11-02T12:24:14ZRe: Forums: Advice: Girlfriend's PFS Mounted Flying ArcherDarkthorne68https://paizo.com/threads/rzs2q9be?Girlfriends-PFS-Mounted-Flying-Archer#332013-10-15T16:55:14Z2013-10-15T16:55:14Z<div class="messageboard-quotee">Hayato Ken wrote:</div><blockquote> Benefit:<b> You gain an animal companion as if you were a druid of your character level –3 from the following list: badger, bird, camel, cat (small), dire rat, dog, horse, pony, snake (viper), or wolf. </b></blockquote><p>Hayako,
</p>
The bit you quoted lists bird only, not rocs or anything else on the druid list. A hawk (going for the best bird option) has a str of 6, with enlarge 8. I seriously can't imagine it being a mount for a halfing unless the halfling was emaciated and had very little gear.</p>Hayato Ken wrote:Benefit: You gain an animal companion as if you were a druid of your character level –3 from the following list: badger, bird, camel, cat (small), dire rat, dog, horse, pony, snake (viper), or wolf.
Hayako,
The bit you quoted lists bird only, not rocs or anything else on the druid list. A hawk (going for the best bird option) has a str of 6, with enlarge 8. I seriously can't imagine it being a mount for a halfing unless the halfling was emaciated and had very little gear.Darkthorne682013-10-15T16:55:14ZRe: Forums: Rules Questions: Internal Alchemist Breath Mastery QuestionsDarkthorne68https://paizo.com/threads/rzs2q8v9?Internal-Alchemist-Breath-Mastery-Questions#22013-10-09T23:28:48Z2013-10-09T23:28:48Z<p>I did a quick search of the PRD and everything I came up with refers back to Temporal Stasis. Seems that the definition is within that spell.</p>I did a quick search of the PRD and everything I came up with refers back to Temporal Stasis. Seems that the definition is within that spell.Darkthorne682013-10-09T23:28:48ZRe: Forums: Product Discussion: The Invoker (PFRPG) PDFDarkthorne68https://paizo.com/products/btpy8svq/discuss?The-Invoker#432013-10-07T14:17:54Z2013-10-07T14:17:54Z<p>Star Pact Question
<br />
There's mention of turning/commanding abominations. Yet there is no monster type of abomination. Is this supposed to be Abberations?
<br />
Thanks</p>Star Pact Question
There's mention of turning/commanding abominations. Yet there is no monster type of abomination. Is this supposed to be Abberations?
ThanksDarkthorne682013-10-07T14:17:54ZRe: Forums: Advice: Gunslinger Monk build questionsDarkthorne68https://paizo.com/threads/rzs2q6mz?Gunslinger-Monk-build-questions#362013-09-24T16:39:41Z2013-09-24T16:39:41Z<p>From the PRD
<br />
Thrown Weapons: Daggers, clubs, shortspears, spears, darts, javelins, throwing axes, light hammers, tridents, shuriken, and nets are thrown weapons. The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons).</p>
<p>Projectile Weapons: Blowguns, light crossbows, slings, heavy crossbows, shortbows, composite shortbows, longbows, composite longbows, halfling sling staves, hand crossbows, and repeating crossbows are projectile weapons. Most projectile weapons require two hands to use (see specific weapon descriptions). A character gets <b>no Strength bonus</b> on damage rolls with a projectile weapon unless it's a <b>specially built composite shortbow or longbow, or a sling</b>. If the character has a penalty for low Strength, apply it to damage rolls when he uses a bow or a sling.</p>
<p>Weapon Training (Ex): At 6th level, a sohei gains weapon training in one of the following weapon groups, as the fighter class feature: bows, crossbows, monk weapons, polearms, spears, or thrown weapons. He may select an additional group of weapons for every six levels after 6th, to a maximum of three at 18th level. A sohei may use flurry of blows and ki strike with any weapon in which he has weapon training.</p>
<p>So Sohei would need to be 6th level to gain flurry, to add dex twice (which I'm not sure I agree with) would need Pistolero 5th and Trench fighter <b>(not PRD)</b> level 3 which is level 14 minimum. Also per above Str does <b>NOT</b> get added to ranged attacks.</p>From the PRD
Thrown Weapons: Daggers, clubs, shortspears, spears, darts, javelins, throwing axes, light hammers, tridents, shuriken, and nets are thrown weapons. The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons).
Projectile Weapons: Blowguns, light crossbows, slings, heavy crossbows, shortbows, composite shortbows, longbows, composite longbows, halfling sling staves, hand crossbows, and repeating crossbows are projectile weapons. Most...Darkthorne682013-09-24T16:39:41ZRe: Forums: Advice: Sohei or Zen Archer for Bow User?Darkthorne68https://paizo.com/threads/rzs2q2ha?Sohei-or-Zen-Archer-for-Bow-User#342013-08-22T01:36:38Z2013-08-22T01:36:38Z<p>Deep sight with precise shot at level 1 makes a nasty sniper on a lightless night/in the dark. Flurry turn one, next turn move. Rinse and repeat.</p>Deep sight with precise shot at level 1 makes a nasty sniper on a lightless night/in the dark. Flurry turn one, next turn move. Rinse and repeat.Darkthorne682013-08-22T01:36:38ZRe: Forums: Advice: Sohei or Zen Archer for Bow User?Darkthorne68https://paizo.com/threads/rzs2q2ha?Sohei-or-Zen-Archer-for-Bow-User#332013-08-22T01:33:14Z2013-08-22T01:33:14Z<div class="messageboard-quotee">Momo Kimura wrote:</div><blockquote><br />
<br />
A Zen Archer may have to spend 8530 for a Composite Longbow (+4 STR) of +1 Distance. Then they have to sink say 500+ if not more gold into ammunition unless they opt to go for Endless Quiver (+2) weapon enhancement.
<br />
</blockquote><p>Momo,
</p>
I would skip the Str rating AND distance and simply go for +1 Adaptive so 3,000 + cost of masterwork bow. I can spend Ki when needed for increase of range increment by about 50% and normally that isn't needed that often. Also I could spend Ki to increase my bow damage to equal unarmed damage (Monk's vest would be worth the investment)</p>Momo Kimura wrote:A Zen Archer may have to spend 8530 for a Composite Longbow (+4 STR) of +1 Distance. Then they have to sink say 500+ if not more gold into ammunition unless they opt to go for Endless Quiver (+2) weapon enhancement.
Momo,
I would skip the Str rating AND distance and simply go for +1 Adaptive so 3,000 + cost of masterwork bow. I can spend Ki when needed for increase of range increment by about 50% and normally that isn't needed that often. Also I could spend Ki to increase...Darkthorne682013-08-22T01:33:14ZRe: Forums/Pathfinder First Edition: General Discussion: Fighter VS monkDarkthorne68https://paizo.com/threads/rzs2q1lu&page=7?Fighter-VS-monk#3172013-08-21T18:03:01Z2013-08-21T18:03:01Z<div class="messageboard-quotee">Nicos wrote:</div><blockquote><br />
<br />
A quick Build, the same old monk problems, but I do not think stunning fist is one of them
<br />
•• spoiler omitted ••</p>
<p></blockquote><p>Also if you get Mantis Wisdom, you get +2 to your unarmed attacks that are stunning fist attacksNicos wrote:A quick Build, the same old monk problems, but I do not think stunning fist is one of them
** spoiler omitted **
Also if you get Mantis Wisdom, you get +2 to your unarmed attacks that are stunning fist attacksDarkthorne682013-08-21T18:03:01ZRe: Forums/Pathfinder First Edition: General Discussion: Fighter VS monkDarkthorne68https://paizo.com/threads/rzs2q1lu&page=7?Fighter-VS-monk#3062013-08-21T17:36:59Z2013-08-21T17:36:59Z<div class="messageboard-quotee">Atarlost wrote:</div><blockquote><br />
<br />
And mr. Darkthorne is apparently comparing a level 12 or 19 monk to a level 5 barbarian, because few barbarians these days don't have Spell Sunder. </blockquote><p>Wildly incorrect. Gaseous form is a level 6 Quiggong Ki power, while shadow step is level 10 Ki power which would would have to wait until 7 & 11th levels respectively. Most of the barbarians that have been in my group have never taken that due to the prereqs and not being able to be healed in battle when required.Atarlost wrote:And mr. Darkthorne is apparently comparing a level 12 or 19 monk to a level 5 barbarian, because few barbarians these days don't have Spell Sunder.
Wildly incorrect. Gaseous form is a level 6 Quiggong Ki power, while shadow step is level 10 Ki power which would would have to wait until 7 & 11th levels respectively. Most of the barbarians that have been in my group have never taken that due to the prereqs and not being able to be healed in battle when required.Darkthorne682013-08-21T17:36:59ZRe: Forums/Pathfinder First Edition: General Discussion: Fighter VS monkDarkthorne68https://paizo.com/threads/rzs2q1lu&page=6?Fighter-VS-monk#2972013-08-21T17:24:59Z2013-08-21T17:24:59Z<div class="messageboard-quotee">MrSin wrote:</div><blockquote><br />
<br />
Way too overly specific of a build there. Saying he could have wind wall is one thing, saying he's a divination ifrit is another. Next thing you know we're talking about a noble Scion oracle or sorcerer with eldritch heritage(arcane). </blockquote><p>That was just an example of how easy it is for a wizard to get a high initiative, taking out Ifrit I'm left with a 15 at level 4, remove divination and I'm at 13 at level 1 still pretty easy and now I am left with a rather non specific buildMrSin wrote:Way too overly specific of a build there. Saying he could have wind wall is one thing, saying he's a divination ifrit is another. Next thing you know we're talking about a noble Scion oracle or sorcerer with eldritch heritage(arcane).
That was just an example of how easy it is for a wizard to get a high initiative, taking out Ifrit I'm left with a 15 at level 4, remove divination and I'm at 13 at level 1 still pretty easy and now I am left with a rather non specific buildDarkthorne682013-08-21T17:24:59ZRe: Forums/Pathfinder First Edition: General Discussion: Fighter VS monkDarkthorne68https://paizo.com/threads/rzs2q1lu&page=5?Fighter-VS-monk#2252013-08-21T03:48:46Z2013-08-21T03:48:46Z<p>Being a wizard would be more worried about a monk than either the fighter or barbarian. Mind control either and they kill their party or get killed in the process. Wall of force at level 9 and just summon critters while neither the fighter or barbarian could get to me, however a qinggong monk could gaseous form or shadow step through/around</p>Being a wizard would be more worried about a monk than either the fighter or barbarian. Mind control either and they kill their party or get killed in the process. Wall of force at level 9 and just summon critters while neither the fighter or barbarian could get to me, however a qinggong monk could gaseous form or shadow step through/aroundDarkthorne682013-08-21T03:48:46ZRe: Forums/Pathfinder First Edition: General Discussion: Fighter VS monkDarkthorne68https://paizo.com/threads/rzs2q1lu&page=5?Fighter-VS-monk#2242013-08-21T03:38:17Z2013-08-21T03:38:17Z<p>@ Trogdar
<br />
Level 4 divination Ifrit Wizard if focusing on Initiative.
<br />
Reactionary 2 + Forewarned 2 + Improved Initiative 4 + DEX of 16 3 + Greensting scorpion 4 + Wildfire heart 4 = 19.
<br />
By level 10 it only gets higher due to equipment & various magics. Having wind wall or any spell that protects vs ANY physical attacks is not a stretch of the imagination</p>@ Trogdar
Level 4 divination Ifrit Wizard if focusing on Initiative.
Reactionary 2 + Forewarned 2 + Improved Initiative 4 + DEX of 16 3 + Greensting scorpion 4 + Wildfire heart 4 = 19.
By level 10 it only gets higher due to equipment & various magics. Having wind wall or any spell that protects vs ANY physical attacks is not a stretch of the imaginationDarkthorne682013-08-21T03:38:17ZRe: Forums/Pathfinder First Edition: General Discussion: Fighter VS monkDarkthorne68https://paizo.com/threads/rzs2q1lu&page=5?Fighter-VS-monk#2172013-08-21T03:22:00Z2013-08-21T03:22:00Z<p>My monk builds have strength 1st, Wisdom 2nd followed by Con & Dex. Taking the trait Wisdom in the flesh boosts my overall acrobatics.
<br />
I've done martial artist combined with snake style and didn't have to worry about my AC that often or if I wanted to drop someone easier I went with a Mantis version.
<br />
Open flat field where anyone can do a charge is not normally scenarios I find myself in. I have yet to play a game where a fighter, barbarian whatever could outmaneuver a monk. Between the equivalent of mine fields, traps & bungee pits at the very least usually what ends up happening if the big meat shield ends up with less HP than the monk... But that's ok cause they can soak up the damage. Toe to Toe fighter probably wins most of the time, the only issue with that is most fights are not straight up toe to toe fights.</p>My monk builds have strength 1st, Wisdom 2nd followed by Con & Dex. Taking the trait Wisdom in the flesh boosts my overall acrobatics.
I've done martial artist combined with snake style and didn't have to worry about my AC that often or if I wanted to drop someone easier I went with a Mantis version.
Open flat field where anyone can do a charge is not normally scenarios I find myself in. I have yet to play a game where a fighter, barbarian whatever could outmaneuver a monk. Between the...Darkthorne682013-08-21T03:22:00ZRe: Forums: Rules Questions: Fast LearnerDarkthorne68https://paizo.com/threads/rzs2p3m4&page=2?Fast-Learner#872013-07-31T18:47:07Z2013-07-31T18:47:07Z<p>Lvl 1 human takes alternate favored class bonus and take fast learner as his bonus feat gets nothing for that feat? That does seem a bit odd.</p>
<p>Also what James was replying to Judas 147 was in regards to something other than what is stated in the feat itself.</p>
<p>It seems it should be 2 out of 3 and James' response seems to be in allowing a 4th option.</p>Lvl 1 human takes alternate favored class bonus and take fast learner as his bonus feat gets nothing for that feat? That does seem a bit odd.
Also what James was replying to Judas 147 was in regards to something other than what is stated in the feat itself.
It seems it should be 2 out of 3 and James' response seems to be in allowing a 4th option.Darkthorne682013-07-31T18:47:07ZRe: Forums: Advice: Wizard's Scribe Scroll/Spell Focus Swap and HerolabDarkthorne68https://paizo.com/threads/rzs2q0al?Wizards-Scribe-ScrollSpell-Focus-Swap-and#42013-07-31T15:04:52Z2013-07-31T15:04:52Z<p>Thank you both.
<br />
Now once I check that off won't I be forced to use a fixed point buy for the character?</p>Thank you both.
Now once I check that off won't I be forced to use a fixed point buy for the character?Darkthorne682013-07-31T15:04:52ZForums: Advice: Wizard's Scribe Scroll/Spell Focus Swap and HerolabDarkthorne68https://paizo.com/threads/rzs2q0al?Wizards-Scribe-ScrollSpell-Focus-Swap-and#12013-07-31T13:49:01Z2013-07-31T13:49:01Z<p>Two part question.
<br />
I've seen posts where people have Spell Focus (their primary school) take in place of Scribe Scroll. I'm in home brewed games where roll for our stats. While I'm not saying Scribe Scroll is useless, my recent characters have had some sort of craft item feat and I want to steer clear of that.
<br />
A) Is there a feat/trait/check box needing to be ticked/code manipulation etc (would need to know how to do that) that implements this swap?
<br />
B) Also where is it stated this swap can be done?
<br />
Thanks</p>
<p>PS If this is in the wrong category I apologize in advance.</p>Two part question.
I've seen posts where people have Spell Focus (their primary school) take in place of Scribe Scroll. I'm in home brewed games where roll for our stats. While I'm not saying Scribe Scroll is useless, my recent characters have had some sort of craft item feat and I want to steer clear of that.
A) Is there a feat/trait/check box needing to be ticked/code manipulation etc (would need to know how to do that) that implements this swap?
B) Also where is it stated this swap can be...Darkthorne682013-07-31T13:49:01ZRe: Forums: Advice: Is this possible?Darkthorne68https://paizo.com/threads/rzs2q00r?Is-this-possible#72013-07-29T19:41:28Z2013-07-29T19:41:28Z<p>W/o knowing race, stats, magic items & feats as well as traits I couldn't begin to speculate. Race & traits I believe could give you at least +3 or more, max ranks +11, being a class skill (traits/race can affect this) another +3, skill focus feats would be +6, size modifier sometimes adds a bonus. Right now I'm at 23 w/o any stat bonuses or magic items to take into account or size modifiers etc.</p>W/o knowing race, stats, magic items & feats as well as traits I couldn't begin to speculate. Race & traits I believe could give you at least +3 or more, max ranks +11, being a class skill (traits/race can affect this) another +3, skill focus feats would be +6, size modifier sometimes adds a bonus. Right now I'm at 23 w/o any stat bonuses or magic items to take into account or size modifiers etc.Darkthorne682013-07-29T19:41:28ZRe: Forums: Advice: Is this possible?Darkthorne68https://paizo.com/threads/rzs2q00r?Is-this-possible#42013-07-29T18:58:27Z2013-07-29T18:58:27Z<p>Ok, Beastmorph lvl 10 ability allows to pick a few abilities from beastshape2 and this is where he is getting pounce from.
<br />
At level 10 he stays in the mutated form for 1hr 40 minutes.
<br />
Alchemists get brew potion as a free feat. So potions of invisibility is not that difficult, HOWEVER his 1st attack would only get the sneak attack bonus due to invisible if his foes were not flat-footed.
<br />
Enemies should occassionally have see invisible, tremor sense, blind sense, enemy spellcaster with glitter dust etc. by level 10. If this is a fighting tactic he does ALL the time.</p>
<p>And as a GM you should be able to ask for his sheet so you can understand how and where he is coming up with the numbers he is. And remember Alchemists have a very bad will save <shudder></p>Ok, Beastmorph lvl 10 ability allows to pick a few abilities from beastshape2 and this is where he is getting pounce from.
At level 10 he stays in the mutated form for 1hr 40 minutes.
Alchemists get brew potion as a free feat. So potions of invisibility is not that difficult, HOWEVER his 1st attack would only get the sneak attack bonus due to invisible if his foes were not flat-footed.
Enemies should occassionally have see invisible, tremor sense, blind sense, enemy spellcaster with glitter...Darkthorne682013-07-29T18:58:27ZRe: Forums: Advice: Is this possible?Darkthorne68https://paizo.com/threads/rzs2q00r?Is-this-possible#22013-07-29T15:35:06Z2013-07-29T15:35:06Z<p>Foxdie,
<br />
Mutagens at lvl 10 last 10 mins per level. The per hour kicks in @ lvl 14.
<br />
Also it takes an hour to brew a mutagen. If he doesn't have the downtime that shouldn't be that much of an issue.</p>
<p>I do have questions. What are his base stats, magic items etc. Also what feats & discoveries does he have? Where is he picking up pounce?</p>
<p>And before I forget how many rounds of buffing is he doing? This does make a difference.</p>Foxdie,
Mutagens at lvl 10 last 10 mins per level. The per hour kicks in @ lvl 14.
Also it takes an hour to brew a mutagen. If he doesn't have the downtime that shouldn't be that much of an issue.
I do have questions. What are his base stats, magic items etc. Also what feats & discoveries does he have? Where is he picking up pounce?
And before I forget how many rounds of buffing is he doing? This does make a difference.Darkthorne682013-07-29T15:35:06ZRe: Forums: Rules Questions: Legalistic to add to hit pointsDarkthorne68https://paizo.com/threads/rzs2pk49?Legalistic-to-add-to-hit-points#332013-07-26T22:42:10Z2013-07-26T22:42:10Z<div class="messageboard-quotee">blackbloodtroll wrote:</div><blockquote><p> Leveling a PC and rolling for hit points is not a in-game function.</p>
<p>No ability, spell, etc. will effect it.</p>
<p>It's like telling the Pizza delivery guy your PC casts Wish, so the Pizza is free.</p>
<p>It does not work. </blockquote><p>Dang!! How the heck am I paying for dinner tonight!?!?!?!?!!! :-pblackbloodtroll wrote:Leveling a PC and rolling for hit points is not a in-game function.
No ability, spell, etc. will effect it.
It's like telling the Pizza delivery guy your PC casts Wish, so the Pizza is free.
It does not work.
Dang!! How the heck am I paying for dinner tonight!?!?!?!?!!! :-pDarkthorne682013-07-26T22:42:10ZRe: Forums: Rules Questions: Legalistic to add to hit pointsDarkthorne68https://paizo.com/threads/rzs2pk49?Legalistic-to-add-to-hit-points#302013-07-26T22:32:17Z2013-07-26T22:32:17Z<p>Here's one.....
<br />
Morale Bonus can affect "Attacks, checks, damage, saves, Str, Con, Dex".
<br />
Rules as written does not appear to include rolling for hit points...</p>
<p>Go to <a href="http://paizo.com/pathfinderRPG/prd/ultimateMagic/magic/designingSpells.html#_bonus-types" target="_blank" rel="nofollow">Linky</a></p>Here's one.....
Morale Bonus can affect "Attacks, checks, damage, saves, Str, Con, Dex".
Rules as written does not appear to include rolling for hit points...
Go to LinkyDarkthorne682013-07-26T22:32:17ZRe: Forums: Rules Questions: question on alchemist "spells"Darkthorne68https://paizo.com/threads/rzs2plgq?question-on-alchemist-spells#112013-03-21T20:27:45Z2013-03-21T20:27:45Z<p>Communal spells where introduced from Ultimate combat AFTER Advanced player's guide.
<br />
From the PRD
<br />
"Communal Spells: Communal spells function like other spells, except they allow you to divide the duration among multiple targets, treating each target as a subject of the spell. When you divide the duration, you must divide it as evenly as possible among the targets. Furthermore, unless the communal spell's description indicates otherwise, no target can receive a duration increment smaller than the smallest increment of duration listed in the spell description. For example, if you are 5th level, your communal spell's duration is 10 minutes per level, and you have four targets, each target must receive 10 minutes of duration. The extra 10 minute duration can go to one of the four targets or it is wasted.</p>
<p>A Note on Alchemists: Dispensing communal formulae to creatures requires that the alchemist have the infusion discovery. Without it, the alchemist cannot use communal spells as formulae."</p>Communal spells where introduced from Ultimate combat AFTER Advanced player's guide.
From the PRD
"Communal Spells: Communal spells function like other spells, except they allow you to divide the duration among multiple targets, treating each target as a subject of the spell. When you divide the duration, you must divide it as evenly as possible among the targets. Furthermore, unless the communal spell's description indicates otherwise, no target can receive a duration increment smaller than...Darkthorne682013-03-21T20:27:45ZRe: Forums: Rules Questions: question on alchemist "spells"Darkthorne68https://paizo.com/threads/rzs2plgq?question-on-alchemist-spells#82013-03-21T20:17:30Z2013-03-21T20:17:30Z<p>The infusion discovery is a requirement of the communal spells and allows the infusions to affect all</p>The infusion discovery is a requirement of the communal spells and allows the infusions to affect allDarkthorne682013-03-21T20:17:30ZRe: Forums: Rules Questions: Cruel Anatomist How does this work?Darkthorne68https://paizo.com/threads/rzs2pl9e?Cruel-Anatomist-How-does-this-work#32013-03-19T18:53:59Z2013-03-19T18:53:59Z<p>Thanks.
<br />
It was the "skill bonus" that was throwing me. I think "skill total" would have been more clear to me.</p>Thanks.
It was the "skill bonus" that was throwing me. I think "skill total" would have been more clear to me.Darkthorne682013-03-19T18:53:59ZForums: Rules Questions: Cruel Anatomist How does this work?Darkthorne68https://paizo.com/threads/rzs2pl9e?Cruel-Anatomist-How-does-this-work#12013-03-19T18:43:13Z2013-03-19T18:43:13Z<p>Normally most things I can figure out or get the general gist of. This depending on how it's translated could mean a slew of different results.</p>
<p>"At 3rd level, a vivisectionist may use his Knowledge (nature) skill bonus in place of his Heal skill bonus"</p>
<p>Int 14 +2 Bonus
<br />
Wisdom 12 +1 Bonus</p>
<p>Know. Nature 3 ranks + class (3) + Int (2) = 8
<br />
Heal 3 ranks + class (3) + Wis (1) = 7</p>
<p>What numbers are being added or replaced to the Heal total from the Know. Nature numbers?
<br />
Thanks</p>Normally most things I can figure out or get the general gist of. This depending on how it's translated could mean a slew of different results.
"At 3rd level, a vivisectionist may use his Knowledge (nature) skill bonus in place of his Heal skill bonus"
Int 14 +2 Bonus
Wisdom 12 +1 Bonus
Know. Nature 3 ranks + class (3) + Int (2) = 8
Heal 3 ranks + class (3) + Wis (1) = 7
What numbers are being added or replaced to the Heal total from the Know. Nature numbers?
ThanksDarkthorne682013-03-19T18:43:13ZRe: Forums: Conversions: Oh look, another Witcher characterDarkthorne68https://paizo.com/threads/rzs2pgkm?Oh-look-another-Witcher-character#112013-02-10T12:27:03Z2013-02-10T12:27:03Z<p>Ok, missed the +2 vs sleep/charm. At later levels you may want to invest Iron Will chain of feats. Being hard to kill is great until someone mind whammys you and your now against your party.
<br />
Are you planning on getting any bomb discoveries?</p>Ok, missed the +2 vs sleep/charm. At later levels you may want to invest Iron Will chain of feats. Being hard to kill is great until someone mind whammys you and your now against your party.
Are you planning on getting any bomb discoveries?Darkthorne682013-02-10T12:27:03ZRe: Forums: Conversions: Oh look, another Witcher characterDarkthorne68https://paizo.com/threads/rzs2pgkm?Oh-look-another-Witcher-character#92013-02-09T22:01:48Z2013-02-09T22:01:48Z<p>Soldier,
<br />
I think skill focus perception would fit your theme w/o that feat heavy. Also putting 1 improvement into int only at level 16 brings you to 15 being able to cast level 5 extracts. I wouldn't worry about not being able to cast 6th level as you would only be able to do so at level 20.
<br />
Improved initiative will provide the "reacting" faster. Also dex based mutagens and greater mutagens etc. would be what you want to focus on.
<br />
Also look into spontaneous healing combined with healing hands, with lingering spirit you ALMOST become unkillable.
<br />
Also no clue if this fits the build but level 6 alchemist can choose wings as a discovery, while this may or may not sound cool but it IS an extraordinary ability which means it'll work in non magic areas</p>Soldier,
I think skill focus perception would fit your theme w/o that feat heavy. Also putting 1 improvement into int only at level 16 brings you to 15 being able to cast level 5 extracts. I wouldn't worry about not being able to cast 6th level as you would only be able to do so at level 20.
Improved initiative will provide the "reacting" faster. Also dex based mutagens and greater mutagens etc. would be what you want to focus on.
Also look into spontaneous healing combined with healing...Darkthorne682013-02-09T22:01:48ZRe: Forums: Conversions: Oh look, another Witcher characterDarkthorne68https://paizo.com/threads/rzs2pgkm?Oh-look-another-Witcher-character#72013-02-09T12:57:39Z2013-02-09T12:57:39Z<p>BTW I'm completely unfamiliar with what a witcher is (sorry).
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One other thing if you swap your classes that you take at level 3 & 4 and change your feats, you can have all 3 preserve organs by level 5 which adds to the whole surviveability you are looking for.</p>
<p>Why did you choose alertness/uncanny alertness? Both the skills they tweak are class skills for you so you would be doing rather well and even better vs your favored enemy. I understand wanting to boost perception (skill focus would save you a feat AND give a better bonus)</p>
<p>My google-fu is just fine (looked up Witcher). Now I understand your not wanting to take vivisectionist.</p>BTW I'm completely unfamiliar with what a witcher is (sorry).
One other thing if you swap your classes that you take at level 3 & 4 and change your feats, you can have all 3 preserve organs by level 5 which adds to the whole surviveability you are looking for.
Why did you choose alertness/uncanny alertness? Both the skills they tweak are class skills for you so you would be doing rather well and even better vs your favored enemy. I understand wanting to boost perception (skill focus would...Darkthorne682013-02-09T12:57:39ZRe: Forums: Conversions: Oh look, another Witcher characterDarkthorne68https://paizo.com/threads/rzs2pgkm?Oh-look-another-Witcher-character#62013-02-09T12:38:16Z2013-02-09T12:38:16Z<p>Btw I flagged your post, hopefully they put it back into the Advice category.</p>Btw I flagged your post, hopefully they put it back into the Advice category.Darkthorne682013-02-09T12:38:16ZRe: Forums: Conversions: Oh look, another Witcher characterDarkthorne68https://paizo.com/threads/rzs2pgkm?Oh-look-another-Witcher-character#52013-02-09T12:37:08Z2013-02-09T12:37:08Z<p>Soldier,
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Now at least I know why I couldn't find this thread anymore. </p>
<p>As for Vivisectionist just because he gains backstab does not mean he's a rogue, it could just represent a proper knowledge of anatomy in or to do the most amount of damage. Deathwatch is a useful spell if you don't have the correct knowledges in helping to identify certain creatures. At 3rd lvl Vivisectionist you get to use your knowledge nature which you should have being a ranger in place of your heal check. Also you get additional spells that specifically used on animals. Also considering your wisdom mod you may want to choose animal companion.
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An extra body to attack/scout/be a meat shield, keep watch etc vs you spending a move action to give only allies within 30ft half your bonus for 1 round.
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Also you CAN have more than 1 archetype.
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Now the reason I asked if this was a melee build is because you don't seem to be spending ANY feats required for bombing. Which is fine, I did something rather similar and went with vivisection because if I'm not going to focus on that at least enough that I don't hinder my own party members I should take something to replace it.</p>
<p>Spiritual Forester was taken for Knowledge Planes? I'm a fan of taking traits that give me more class skills (not just skill points)</p>
<p>Also if melee focused I would do Str 16, dex drop by 1, at higher levels you are going to get hit more often and if need be your mutagen can be dex based (+2ac from dex, +2 natural armor).
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EWP I think is fine if you are thinking about TWF and in that would be even more reason to go vivisectionist.</p>
<p>surviveability: extra discoveries preserve organs by 3 discoveries/feats there is a 75% chance that no one can crit or sneak attack you.
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I took Heart of the fields, bonus to survival, and you become MUCH more harder to kill.
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Also I know this sounds WRONG but int 14 with a melee build is fine and you could boost your wisdom.</p>Soldier,
Now at least I know why I couldn't find this thread anymore.
As for Vivisectionist just because he gains backstab does not mean he's a rogue, it could just represent a proper knowledge of anatomy in or to do the most amount of damage. Deathwatch is a useful spell if you don't have the correct knowledges in helping to identify certain creatures. At 3rd lvl Vivisectionist you get to use your knowledge nature which you should have being a ranger in place of your heal check. Also you...Darkthorne682013-02-09T12:37:08ZRe: Forums: Advice: PC Arguing with me (DM) How do I handle this?Darkthorne68https://paizo.com/threads/rzs2pg2k&page=8?PC-Arguing-with-me-How-do-I-handle-this#3642013-02-08T23:29:28Z2013-02-08T23:29:28Z<p>The bias is only unprompted and unqualified from our POV as we are completely removed from situation and are making assumptions to fill in the blanks. Also regardless of a DM's/group's intentions to make things better (whether we see it or not) some people really have their own personal issues/mental makeup that they really should not be playing in a group/team oriented game. Do I have sympathy towards the OP? Yes, it feels like he adopted the guy I had to ban from my house. The level of entitlement he felt he was automatically owed and the level of disrepect he displayed was uncalled for in any situation, regardless of his own personal problems/demons. There is a point that you have to say enough is enough. Some people aren't worth saving (unfortunately).</p>The bias is only unprompted and unqualified from our POV as we are completely removed from situation and are making assumptions to fill in the blanks. Also regardless of a DM's/group's intentions to make things better (whether we see it or not) some people really have their own personal issues/mental makeup that they really should not be playing in a group/team oriented game. Do I have sympathy towards the OP? Yes, it feels like he adopted the guy I had to ban from my house. The level of...Darkthorne682013-02-08T23:29:28Z