paizo.com Recent Posts by DarkenedRurounipaizo.com Recent Posts by DarkenedRurouni2022-05-26T20:09:11Z2022-05-26T20:09:11ZRe: Forums: Tyrant's Grasp: 1 - The Dead Roads (GM Reference)DarkenedRurounihttps://paizo.com/threads/rzs42hdx&page=4?1-The-Dead-Roads#1842020-07-31T14:48:39Z2020-07-31T14:48:39Z<div class="messageboard-quotee">KingTreyIII wrote:</div><blockquote>Did this as well. One of the players happened to say that they cut off the reaver's head to bring back to Roslar's Coffer as a trophy. Took away the zombie's head to account for that. </blockquote><p>I hope you turned the Reaver's head into a Beheaded animated by the Radiant Fire for the party to fight inside Roslar's Coffer. That would have been amazing.KingTreyIII wrote:Did this as well. One of the players happened to say that they cut off the reaver's head to bring back to Roslar's Coffer as a trophy. Took away the zombie's head to account for that.
I hope you turned the Reaver's head into a Beheaded animated by the Radiant Fire for the party to fight inside Roslar's Coffer. That would have been amazing.DarkenedRurouni2020-07-31T14:48:39ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: Iconic Encounter: Striking ThirteenDarkenedRurounihttps://paizo.com/community/blog/v5748dyo6shb7?Iconic-Encounter-Striking-Thirteen#112020-07-22T00:10:29Z2020-07-21T23:55:40Z<p>We definitely need a Pathfinder game in the vein of Phoenix Wright, but with Quinn.</p>We definitely need a Pathfinder game in the vein of Phoenix Wright, but with Quinn.DarkenedRurouni2020-07-21T23:55:40ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: Meet The Iconics: KorakaiDarkenedRurounihttps://paizo.com/community/blog/v5748dyo6sh9p&page=2?Meet-The-Iconics-Korakai#542020-06-26T08:46:38Z2020-06-24T15:39:18Z<div class="messageboard-quotee">Elfteiroh wrote:</div><blockquote><p> The official iconics can’t be NPCs because they are Player stand ins. Maybe they can “graduate” into full NPCs?
</p>
More likely, they will be used as “minor” iconics for sub classes/example build. </blockquote><p>Maybe they'll be used as Archetypal Iconics, since we know Class Archetypes are coming in the APG as well.
<p>I know we've seen Damiel in artwork somewhere in a 2e rulebook. He's definitely still around.</p>Elfteiroh wrote:The official iconics can’t be NPCs because they are Player stand ins. Maybe they can “graduate” into full NPCs?
More likely, they will be used as “minor” iconics for sub classes/example build.
Maybe they'll be used as Archetypal Iconics, since we know Class Archetypes are coming in the APG as well. I know we've seen Damiel in artwork somewhere in a 2e rulebook. He's definitely still around.DarkenedRurouni2020-06-24T15:39:18ZRe: Forums: Mummy's Mask: Mummy's Mask Obituaries (Spoilers!)DarkenedRurounihttps://paizo.com/threads/rzs2qucy&page=3?Mummys-Mask-Obituaries#1202019-10-19T15:51:43Z2019-10-19T15:50:32Z<p><b>Name:</b> Buck (played by a friend)
<br />
<b>Race:</b> Warforged Homebrew
<br />
<b>Class/Level:</b> Gunslinger (Mysterious Stranger) 2
<br />
<b>Adventure:</b> The Half-Dead City
<br />
<b>Location:</b>The House of Pentheru, 2nd floor
<br />
<b>Catalyst: </b>Stubbornness
<br />
<b>The Gory Details</b>
<br />
[Spoiler omitted]</p>
<p><b>Name: </b> Averina Siannodel
<br />
<b>Race:</b> Elf
<br />
<b>Class/Level:</b> Magus (Eldritch Archer) 3
<br />
<b>Adventure:</b> The Half-Dead City
<br />
<b>Location:</b> The Sanctum of the Erudite Eye
<br />
<b>Catalyst:</b> Not paying attention
<br />
<b>The Gory Details</b>
<br />
[Spoiler omitted]</p>Name: Buck (played by a friend)
Race: Warforged Homebrew
Class/Level: Gunslinger (Mysterious Stranger) 2
Adventure: The Half-Dead City
Location:The House of Pentheru, 2nd floor
Catalyst: Stubbornness
The Gory Details
[Spoiler omitted]
Name: Averina Siannodel
Race: Elf
Class/Level: Magus (Eldritch Archer) 3
Adventure: The Half-Dead City
Location: The Sanctum of the Erudite Eye
Catalyst: Not paying attention
The Gory Details
[Spoiler omitted]DarkenedRurouni2019-10-19T15:50:32ZRe: Forums: Mummy's Mask: Mummy's Mask Obituaries (Spoilers!)DarkenedRurounihttps://paizo.com/threads/rzs2qucy&page=3?Mummys-Mask-Obituaries#1192019-10-19T15:26:39Z2019-10-19T15:26:39Z<p>Oh boy, I've got 3 to add to this wall. 2 are my own, one from another player in the group. This first is the longest tale of the 3.</p>
<p><b>Name:</b> Zilmoran Narthropple
<br />
<b>Race:</b> Gnome
<br />
<b>Class/Level:</b> Rogue (Relic Raider) 2
<br />
<b>Adventure:</b> The Half-Dead City
<br />
<b>Location:</b> The House of Pentheru, 2nd floor
<br />
<b>Catalyst:</b> Failure to Notice Traps (and poor GM adjudication).</p>
<p><b>The Gory Details:</b></p>
<p>[Spoiler omitted]</p>Oh boy, I've got 3 to add to this wall. 2 are my own, one from another player in the group. This first is the longest tale of the 3.
Name: Zilmoran Narthropple
Race: Gnome
Class/Level: Rogue (Relic Raider) 2
Adventure: The Half-Dead City
Location: The House of Pentheru, 2nd floor
Catalyst: Failure to Notice Traps (and poor GM adjudication).
The Gory Details:
[Spoiler omitted]DarkenedRurouni2019-10-19T15:26:39ZRe: Forums: Tyrant's Grasp: 1 - The Dead Roads (GM Reference)DarkenedRurounihttps://paizo.com/threads/rzs42hdx&page=4?1-The-Dead-Roads#1652019-09-25T15:45:01Z2019-09-25T15:45:01Z<p>I can't wait to run this AP, and I love having these forums for reference help. </p>
<p>I think the thing I'm most excited for is running Umble and Thoot. I don't know if you did this on purpose or not Ron, but I totally plan on running that pair like Rocket and Groot from GotG. Its too perfect.</p>I can't wait to run this AP, and I love having these forums for reference help.
I think the thing I'm most excited for is running Umble and Thoot. I don't know if you did this on purpose or not Ron, but I totally plan on running that pair like Rocket and Groot from GotG. Its too perfect.DarkenedRurouni2019-09-25T15:45:01ZRe: Forums: Lost Omens Products: Paizo Blog: Love 'Em Or Leaf 'EmDarkenedRurounihttps://paizo.com/community/blog/v5748dyo6sgwj&page=2?Love-Em-Or-Leaf-Em#842019-09-03T13:17:14Z2019-09-03T13:17:14Z<div class="messageboard-quotee">ulgulanoth wrote:</div><blockquote> Sweet we get Leshies, I wonder if there will be leshy ancestral feats for different kinds of plants to base of the leshy </blockquote><p>Oh I'm sure that's exactly what the Leshy heritages will be. But heritage specific ancestry feats? That would be fun.ulgulanoth wrote:Sweet we get Leshies, I wonder if there will be leshy ancestral feats for different kinds of plants to base of the leshy
Oh I'm sure that's exactly what the Leshy heritages will be. But heritage specific ancestry feats? That would be fun.DarkenedRurouni2019-09-03T13:17:14ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: PACG ChatboxDarkenedRurounihttps://paizo.com/threads/rzs2rh21&page=4?PACG-Chatbox#1512014-10-06T21:43:54Z2014-10-06T21:43:54Z<div class="messageboard-quotee">Dave Riley wrote:</div><blockquote> ... and Damiel doesn't have much use for Potion of Lucubration. </blockquote><p>The Potion of Lucubration to me is the best always there (for Damiel), quick-shot ship repair button item. Heck, if he's holding it for a while, throw it into a combat for some explosive crafty fun.Dave Riley wrote:... and Damiel doesn't have much use for Potion of Lucubration.
The Potion of Lucubration to me is the best always there (for Damiel), quick-shot ship repair button item. Heck, if he's holding it for a while, throw it into a combat for some explosive crafty fun.DarkenedRurouni2014-10-06T21:43:54ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: PACG ChatboxDarkenedRurounihttps://paizo.com/threads/rzs2rh21&page=3?PACG-Chatbox#1262014-10-06T16:00:28Z2014-10-06T16:00:28Z<div class="messageboard-quotee">Dave Riley wrote:</div><blockquote> Are you kidding? Potion of Glibness and he just naps the whole scenario away. :D </blockquote><p>I know that now. But I built him with the suggested deck list. Which is really where I went wrong. Any Damiel I decide to play now will replace the Rum Bottle with Glibness.Dave Riley wrote:Are you kidding? Potion of Glibness and he just naps the whole scenario away. :D
I know that now. But I built him with the suggested deck list. Which is really where I went wrong. Any Damiel I decide to play now will replace the Rum Bottle with Glibness.DarkenedRurouni2014-10-06T16:00:28ZRe: Forums: Pathfinder Adventure Card Society: Preferred table size for organized play = 4. Why?DarkenedRurounihttps://paizo.com/threads/rzs2rjz4?Preferred-table-size-for-organized-play-4-Why#32014-10-02T12:36:44Z2014-10-02T12:36:44Z<p>Interesting. There are a couple reasons I can see for a 4 player table being "standard." You hit on two, being time and turn count. But I think another factor is the number of locations. More players, more locations. More locations, more cards to get through in 30 turns. More cards, more blessings used on exploration and fewer in the tank for check assistance. Games are lost and players killed when you have to force exploration all the time. My guess is the developers feel like 6 locations is a good sweet spot to make the game difficult enough without being too overwhelming.</p>Interesting. There are a couple reasons I can see for a 4 player table being "standard." You hit on two, being time and turn count. But I think another factor is the number of locations. More players, more locations. More locations, more cards to get through in 30 turns. More cards, more blessings used on exploration and fewer in the tank for check assistance. Games are lost and players killed when you have to force exploration all the time. My guess is the developers feel like 6 locations is...DarkenedRurouni2014-10-02T12:36:44ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: PACG ChatboxDarkenedRurounihttps://paizo.com/threads/rzs2rh21&page=3?PACG-Chatbox#1182014-10-02T12:25:34Z2014-10-02T12:25:34Z<p>On Damiel, all I can say is don't try to solo him through the second scenario of the starter adventure. Praise be to Achaekek for seeing him through the end.</p>On Damiel, all I can say is don't try to solo him through the second scenario of the starter adventure. Praise be to Achaekek for seeing him through the end.DarkenedRurouni2014-10-02T12:25:34ZRe: Forums: Customer Service: October 2014 New Release ShippingDarkenedRurounihttps://paizo.com/threads/rzs2rj23?October-2014-New-Release-Shipping#52014-10-06T19:36:23Z2014-09-30T15:07:54Z<p>That's right. Vic mentioned <a href="http://paizo.com/threads/rzs2rits?Pathfinder-Society-Adventure-Card-Guild#1" target="_blank" rel="nofollow">here</a> the delay with Adventure Deck 2 pushing all the other Adventure Decks back by a month, so no Adventure Deck 3 in October.</p>That's right. Vic mentioned here the delay with Adventure Deck 2 pushing all the other Adventure Decks back by a month, so no Adventure Deck 3 in October.DarkenedRurouni2014-09-30T15:07:54ZRe: Forums: Pathfinder Adventure Card Society: Guide to PACG Organized Play - questions threadDarkenedRurounihttps://paizo.com/threads/rzs2rd8n&page=4?Guide-to-PACG-Organized-Play-questions-thread#1862014-09-25T15:17:44Z2014-09-25T15:17:44Z<div class="messageboard-quotee">jones314 wrote:</div><blockquote><div class="messageboard-quotee">Deanoth wrote:</div><blockquote><div class="messageboard-quotee">Deathnoth wrote:</div><blockquote>Where can we get the actual scenarios?</blockquote>Anyone??</blockquote>Either through a store that signs up for Organized Play or wait a month and buy the PDF download.</blockquote><p>In any case, the scenarios won't be released until Wednesday (Oct. 1) for OP stores or PFS Venture Officers.jones314 wrote:Deanoth wrote:Deathnoth wrote:Where can we get the actual scenarios?
Anyone??Either through a store that signs up for Organized Play or wait a month and buy the PDF download.In any case, the scenarios won't be released until Wednesday (Oct. 1) for OP stores or PFS Venture Officers.DarkenedRurouni2014-09-25T15:17:44ZRe: Forums: Product Discussion: Pathfinder Campaign Setting: Undead Unleashed (PFRPG)DarkenedRurounihttps://paizo.com/products/btpy991t/discuss&page=2?Pathfinder-Campaign-Setting-Undead-Unleashed#572014-09-19T15:34:51Z2014-09-19T15:34:51Z<p>The real question now is why was the street date pushed back by a week? Was the 24th (next Wednesday), now it's Oct 1. What changed?</p>The real question now is why was the street date pushed back by a week? Was the 24th (next Wednesday), now it's Oct 1. What changed?DarkenedRurouni2014-09-19T15:34:51ZRe: Forums: Customer Service: Orders 3257810 and 3264996DarkenedRurounihttps://paizo.com/threads/rzs2ri6i?Orders-3257810-and-3264996#62014-09-18T19:48:36Z2014-09-18T19:48:36Z<p>I somehow missed the "C" entirely. That's good to know for the future. I just looked again and everything is now packed in a nice little box together under the right order number.</p>
<p>Thanks so much for all your help!</p>I somehow missed the "C" entirely. That's good to know for the future. I just looked again and everything is now packed in a nice little box together under the right order number.
Thanks so much for all your help!DarkenedRurouni2014-09-18T19:48:36ZRe: Forums: Product Discussion: Pathfinder Adventure Path #88: Valley of the Brain Collectors (Iron Gods 4 of 6)DarkenedRurounihttps://paizo.com/products/btpy99sg/discuss?Pathfinder-Adventure-Path-88-Valley-of-the-Brain-Collectors#462014-09-18T13:01:46Z2014-09-18T12:57:50Z<p>Can we all just exult in the kasatha wielding a zero-rifle, a dagger, and an energy shield at the same time?</p>Can we all just exult in the kasatha wielding a zero-rifle, a dagger, and an energy shield at the same time?DarkenedRurouni2014-09-18T12:57:50ZRe: Forums: Customer Service: Orders 3257810 and 3264996DarkenedRurounihttps://paizo.com/threads/rzs2ri6i?Orders-3257810-and-3264996#42014-09-18T01:06:34Z2014-09-18T01:06:34Z<p>Or I thought it was? I'm just going to go by the authorization email saying everything is together in a single order and disregard there being two orders (3293691, character add-on, adventure deck #2, promos; 3264996, class decks, adventure path) showing up online. If it doesn't look right when everything starts shipping out, I'll let you know. Thanks again.</p>Or I thought it was? I'm just going to go by the authorization email saying everything is together in a single order and disregard there being two orders (3293691, character add-on, adventure deck #2, promos; 3264996, class decks, adventure path) showing up online. If it doesn't look right when everything starts shipping out, I'll let you know. Thanks again.DarkenedRurouni2014-09-18T01:06:34ZRe: Forums: Customer Service: Orders 3257810 and 3264996DarkenedRurounihttps://paizo.com/threads/rzs2ri6i?Orders-3257810-and-3264996#32014-09-18T01:00:13Z2014-09-18T01:00:13Z<p>I think I may have not done something I thought I did, but this is the result I wanted. Just got the email. Thanks so much!!</p>I think I may have not done something I thought I did, but this is the result I wanted. Just got the email. Thanks so much!!DarkenedRurouni2014-09-18T01:00:13ZForums: Customer Service: Orders 3257810 and 3264996DarkenedRurounihttps://paizo.com/threads/rzs2ri6i?Orders-3257810-and-3264996#12014-09-17T19:38:38Z2014-09-17T19:38:38Z<p>Just got my authorization email for the September subscription. Still have a pending order (3257810, pair of the class decks) that I put in on Friday and still haven't been billed for - probably because I •think• I set it to ship with my next subscription shipment...which would be this one.</p>
<p>Want to make sure this is still going to happen, especially if your warehouse is gearing up to ship as much as possible as soon as possible. The two orders have different shipping methods currently, which does worry me.</p>
<p>Anything you all can do?</p>Just got my authorization email for the September subscription. Still have a pending order (3257810, pair of the class decks) that I put in on Friday and still haven't been billed for - probably because I *think* I set it to ship with my next subscription shipment...which would be this one.
Want to make sure this is still going to happen, especially if your warehouse is gearing up to ship as much as possible as soon as possible. The two orders have different shipping methods currently, which...DarkenedRurouni2014-09-17T19:38:38ZRe: Forums: Customer Service: September New Release Shipment threadDarkenedRurounihttps://paizo.com/threads/rzs2rgld&page=3?September-New-Release-Shipment-thread#1062014-09-17T15:59:21Z2014-09-17T15:59:21Z<p>It's Cosmo's fault. Master Pugwampi helped.</p>It's Cosmo's fault. Master Pugwampi helped.DarkenedRurouni2014-09-17T15:59:21ZForums: Pathfinder Society: Paizo Blog: Year of the Sky Key Q&ADarkenedRurounihttps://paizo.com/community/blog/v5748dyo5lghy?Year-of-the-Sky-Key-QA#22014-09-15T18:03:53Z2014-09-15T18:03:53Z<div class="messageboard-quotee">John Compton wrote:</div><blockquote><p><b>What deities can a warpriest worship? The Additional Resources page suggests that only the core 20 deities are legal choices.</b>
</p>
This is not the intended interpretation, and the next Additional Resources update is set to revise the entry to read as follows. "To select a blessing, a warpriest must worship a deity that offers the domain of the same name." A warpriest in the organized play campaign is able to select from among any of the legal deity choices.
<br />
</blockquote><p>Oh good. This bit worried me most of all.John Compton wrote:What deities can a warpriest worship? The Additional Resources page suggests that only the core 20 deities are legal choices.
This is not the intended interpretation, and the next Additional Resources update is set to revise the entry to read as follows. "To select a blessing, a warpriest must worship a deity that offers the domain of the same name." A warpriest in the organized play campaign is able to select from among any of the legal deity choices.
Oh good. This bit...DarkenedRurouni2014-09-15T18:03:53ZRe: Forums: Product Discussion: Community Use Package: Pathfinder Adventure Card Game Character SheetsDarkenedRurounihttps://paizo.com/products/btpy914x/discuss?Community-Use-Package-Pathfinder-Adventure-Card-Game-Character-Sheets#382014-08-16T15:12:34Z2014-08-16T15:12:34Z<p>I'm noticing a couple of errors on these sheets, but I'm not sure if it's just me.</p>
<p>Rise of the Runelords Character Sheets:
<br />
Valeros is misnamed Sajan in both of his role upgrades, and has Ezren's role names (Evoker and Illusionist).</p>
<p>Fighter Class Deck:
<br />
Vika is misspelled Vike for her Blacksmith role.</p>
<p>Ranger Class Deck:
<br />
Wrathack's (I'm assuming) Sentry role is misspelled Senty.</p>
<p>Wizard Class Deck:
<br />
Radillo is misnamed Sajan for her Puppet Master role.</p>I'm noticing a couple of errors on these sheets, but I'm not sure if it's just me.
Rise of the Runelords Character Sheets:
Valeros is misnamed Sajan in both of his role upgrades, and has Ezren's role names (Evoker and Illusionist).
Fighter Class Deck:
Vika is misspelled Vike for her Blacksmith role.
Ranger Class Deck:
Wrathack's (I'm assuming) Sentry role is misspelled Senty.
Wizard Class Deck:
Radillo is misnamed Sajan for her Puppet Master role.DarkenedRurouni2014-08-16T15:12:34ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: Paizo Blog: IT'S ALIIIIIIIIVE!DarkenedRurounihttps://paizo.com/community/blog/v5748dyo5lgeb?ITS-ALIIIIIIIIVE#312014-08-15T15:45:16Z2014-08-15T15:45:16Z<p>Hopefully Paizo's publisher starts churning out a lot more copies of the S&S base set soon to get over this backorder they have. Wouldn't want anyone to miss the launch of the Adventure Card Guild because of low quantity.</p>Hopefully Paizo's publisher starts churning out a lot more copies of the S&S base set soon to get over this backorder they have. Wouldn't want anyone to miss the launch of the Adventure Card Guild because of low quantity.DarkenedRurouni2014-08-15T15:45:16ZRe: Forums: Product Discussion: Advanced Class Guide Potential ErrorsDarkenedRurounihttps://paizo.com/threads/rzs2rcio?Advanced-Class-Guide-Potential-Errors#122015-04-09T16:52:23Z2014-08-08T00:15:02Z<p>Not sure if this will be the official errors page, but here's one from the Bloodrager
<br />
Pg. 21, Dark Wings:
<br />
<div class="messageboard-quotee">Quote:</div><blockquote><p>At 16th level, your fly speed increases to 80 feet with good maneuverability. At 20th level, your fly speed increases to
</p>
80 feet with good maneuverability.</blockquote><p>Not sure if this will be the official errors page, but here's one from the Bloodrager
Pg. 21, Dark Wings:
Quote:At 16th level, your fly speed increases to 80 feet with good maneuverability. At 20th level, your fly speed increases to
80 feet with good maneuverability.DarkenedRurouni2014-08-08T00:15:02ZRe: Forums: Product Discussion: Pathfinder Roleplaying Game: Advanced Class Guide (OGL)DarkenedRurounihttps://paizo.com/products/btpy978v/discuss&page=22?Pathfinder-Roleplaying-Game-Advanced-Class-Guide#10542014-08-08T01:06:22Z2014-08-07T21:12:19Z<p>Biggest thing of note from the ACG PDF: Paizo fixed the logo.</p>Biggest thing of note from the ACG PDF: Paizo fixed the logo.DarkenedRurouni2014-08-07T21:12:19ZRe: Forums: Lost Omens Products: Inner Sea Magic (Reference/errata)DarkenedRurounihttps://paizo.com/threads/rzs2mmn3?Inner-Sea-Magic#392014-07-09T21:57:34Z2014-07-09T21:57:34Z<p>Concerning the Primalist Wizard archetype:</p>
<div class="messageboard-quotee">Inner Sea Magic pg. 38 wrote:</div><blockquote><br />
<br />
Primal Magic (SU): At 1st level, a primalist may attempt to channel primal magic as a <b>swift action</b> to cast a prepared spell without losing that spell from its spell slot.
<br />
</blockquote><div class="messageboard-quotee">Inner Sea Magic pg. 38 wrote:</div><blockquote><br />
<br />
Enhance Primal Magic Event (SU): At 5th level, when a primalist triggers a primal magic event, as a <b>swift action</b> she can increase or decrease its CR by 1.
<br />
</blockquote><p>It's never possible to actually use the Enhance Primal Magic event if both it and Primal Magic require swift actions to use.Concerning the Primalist Wizard archetype:
Inner Sea Magic pg. 38 wrote:Primal Magic (SU): At 1st level, a primalist may attempt to channel primal magic as a swift action to cast a prepared spell without losing that spell from its spell slot.
Inner Sea Magic pg. 38 wrote:Enhance Primal Magic Event (SU): At 5th level, when a primalist triggers a primal magic event, as a swift action she can increase or decrease its CR by 1.
It's never possible to actually use the Enhance Primal Magic event...DarkenedRurouni2014-07-09T21:57:34ZRe: Forums: Rules Questions: Primalist and their class featuresDarkenedRurounihttps://paizo.com/threads/rzs2r0nv?Primalist-and-their-class-features#22014-07-09T21:43:21Z2014-07-09T21:43:21Z<p>Nope. That's the RAW. Don't know how that made it past any design edits and playtests they did with the archetype though.</p>
<p>I have a player interested in playing a Primalist wizard, so I just found this issue today. He's already considering getting rid of the archetype because of the poor design shown.</p>Nope. That's the RAW. Don't know how that made it past any design edits and playtests they did with the archetype though.
I have a player interested in playing a Primalist wizard, so I just found this issue today. He's already considering getting rid of the archetype because of the poor design shown.DarkenedRurouni2014-07-09T21:43:21ZForums: Skull & Shackles: Ship Tracker for Ship to Ship CombatDarkenedRurounihttps://paizo.com/threads/rzs2r8d4?Ship-Tracker-for-Ship-to-Ship-Combat#12014-07-04T17:46:54Z2014-07-04T17:46:54Z<p>I'm currently running a group through S&S, and I really enjoy the ship-to-ship combat. But taking the time to work on ship stats over and over takes too long.</p>
<p>I just finished a Google Sheet equivalent of the Ship Sheet (<a href="https://docs.google.com/spreadsheets/d/1wCqJ2inmZMHSxzGvqzpjl79GKTYrUUJfb4L9DSSjPoo/edit?usp=sharing" target="_blank" rel="nofollow">Link here</a>) at the back of the Player's Guide, with a number of extras to help make changes and additions a breeze.</p>
<p>I set the link up so anyone can view (I'd rather not have just anyone edit the master sheet), but making a duplicate should give you full access.</p>
<p>I tied in the rules from the <a href="http://paizo.com/threads/rzs2p54b?Naval-Combat-For-a-Whole-Party#1" target="_blank" rel="nofollow">Naval Combat for the Whole Party</a> thread, which really helps keep the naval combat from getting bogged down. It's easy to remove those parts (Crew Upgrades, Morale, etc.) without ruining anything else on the sheet.</p>
<p>Please let me know what you all think, how it can be improved, etc.</p>I'm currently running a group through S&S, and I really enjoy the ship-to-ship combat. But taking the time to work on ship stats over and over takes too long.
I just finished a Google Sheet equivalent of the Ship Sheet (Link here) at the back of the Player's Guide, with a number of extras to help make changes and additions a breeze.
I set the link up so anyone can view (I'd rather not have just anyone edit the master sheet), but making a duplicate should give you full access.
I tied in the...DarkenedRurouni2014-07-04T17:46:54ZRe: Forums: Class Discussion: Arcanist DiscussionDarkenedRurounihttps://paizo.com/threads/rzs2qdj5&page=8?Arcanist-Discussion#3652013-11-21T23:35:29Z2013-11-21T23:35:29Z<p>It really feels like this class needs to have its own specific bloodlines that are optimized for the Blood Focus ability. Like how the Shaman has specialized Spirits that take from the Oracle Mysteries. Or how the Warpriest has Blessings based off Cleric Domains. Or how the Bloodrager's Bloodlines are obviously based off Sorcerer Bloodlines, but have been changed for how the class works.</p>It really feels like this class needs to have its own specific bloodlines that are optimized for the Blood Focus ability. Like how the Shaman has specialized Spirits that take from the Oracle Mysteries. Or how the Warpriest has Blessings based off Cleric Domains. Or how the Bloodrager's Bloodlines are obviously based off Sorcerer Bloodlines, but have been changed for how the class works.DarkenedRurouni2013-11-21T23:35:29ZRe: Forums: Class Discussion: Swashbuckler DiscussionDarkenedRurounihttps://paizo.com/threads/rzs2qdjd&page=5?Swashbuckler-Discussion#2012013-11-20T15:48:07Z2013-11-20T15:48:07Z<div class="messageboard-quotee">greysector wrote:</div><blockquote> <div class="messageboard-quotee">DarkenedRurouni wrote:</div><blockquote> I don't think I've seen anyone mention this yet. But why does Precise Strike not have wording to keep the Signature Deed feat from applying to it yet? Spend one panache as a swift action to double the precise strike damage on your next attack, or take a feat at 3rd to instantly make it a swift action to double your damage as long as you still have panache. </blockquote>The deed seems written with the Signature Deed feat in mind. It only works if you have one point of panache, but costs one point of panache to use. There would be no reason to require at least one point of panache if they weren't anticipating that the deed would at some point cost 0 panache. </blockquote><p>Actually, if you look at Bulmahn's post at the top, they've fixed the wording on the deed. Need to have panache to use, but you can spend panache to do double the damage. Leads me to believe you can do the regular precision damage all the time so long as you haven't expended all of your panache.greysector wrote:DarkenedRurouni wrote: I don't think I've seen anyone mention this yet. But why does Precise Strike not have wording to keep the Signature Deed feat from applying to it yet? Spend one panache as a swift action to double the precise strike damage on your next attack, or take a feat at 3rd to instantly make it a swift action to double your damage as long as you still have panache.
The deed seems written with the Signature Deed feat in mind. It only works if you have one point...DarkenedRurouni2013-11-20T15:48:07ZRe: Forums: Class Discussion: Swashbuckler DiscussionDarkenedRurounihttps://paizo.com/threads/rzs2qdjd&page=4?Swashbuckler-Discussion#1882013-11-26T04:22:11Z2013-11-20T15:18:43Z<p>I don't think I've seen anyone mention this yet. But why does Precise Strike not have wording to keep the Signature Deed feat from applying to it yet? Spend one panache as a swift action to double the precise strike damage on your next attack, or take a feat at 3rd to instantly make it a swift action to double your damage as long as you still have panache.</p>I don't think I've seen anyone mention this yet. But why does Precise Strike not have wording to keep the Signature Deed feat from applying to it yet? Spend one panache as a swift action to double the precise strike damage on your next attack, or take a feat at 3rd to instantly make it a swift action to double your damage as long as you still have panache.DarkenedRurouni2013-11-20T15:18:43ZRe: Forums: Class Discussion: Arcanist DiscussionDarkenedRurounihttps://paizo.com/threads/rzs2qdj5&page=3?Arcanist-Discussion#1202013-11-20T06:43:47Z2013-11-20T06:43:47Z<p>Focusing in on Blood Focus and what you get from your bloodline here, this is what I've gathered so far:</p>
<p>- Bloodline Spells are added automatically to your spellbook at the levels they'd become known to the Sorcerer. Not an issue at all.</p>
<p>- Bloodline Feats...swept under the rug. Not able to take them as Arcanist Bonus Feats.</p>
<p>- Bloodline Arcana...also swept under the rug. Not mentioned at all, likely means they don't apply to the class.</p>
<p>- Bloodline Powers. This is the fun bit. Took me a while to understand how it really worked, but I think I get it now. </p>
<p>Regular standard action bloodline powers work normally, but likely will never be used as much as they're able due to the limited Blood Focus pool. (Djinni Electricity Ray - Standard action, 1 Blood Focus to use)</p>
<p>Permanent powers can be used as rounds/level powers with the use of one Blood Focus (You gain Djinni Elemental resistance for 3 rounds when you spend one use of Blood Focus). </p>
<p>If a power works for rounds per level already, then they work for rounds per level after spending a use of Blood Focus. (I'd say Draconic Bloodline Claws work like this: Each activation of Claws uses 1 Blood Focus, but you keep the claws out as long as you wish up to the limit)</p>
<p>That using Blood Focus to power Bloodline Powers is a standard action is really only a problem when you get to certain Bloodline Powers that are regularly activated as different type of action (move, swift, etc.), like the Rakshasa Bloodline's Silver Tongue power.</p>Focusing in on Blood Focus and what you get from your bloodline here, this is what I've gathered so far:
- Bloodline Spells are added automatically to your spellbook at the levels they'd become known to the Sorcerer. Not an issue at all.
- Bloodline Feats...swept under the rug. Not able to take them as Arcanist Bonus Feats.
- Bloodline Arcana...also swept under the rug. Not mentioned at all, likely means they don't apply to the class.
- Bloodline Powers. This is the fun bit. Took me a...DarkenedRurouni2013-11-20T06:43:47ZRe: Forums: Class Discussion: Question on Dueling Sword, Duelist, and Sawshbuckler, also Weapon FinesseDarkenedRurounihttps://paizo.com/threads/rzs2qdk1?Question-on-Dueling-Sword-Duelist-and#62013-11-20T05:31:43Z2013-11-20T05:31:43Z<p>I'd say the Aldori Dueling Sword wouldn't work with the Swashbuckler class in general. Both the Swashbuckler Finesse (Ex) and Swashbuckler Weapon Training (Ex) abilities only work with Piercing weapons. The Aldori Dueling Sword is a Slashing weapon.</p>I'd say the Aldori Dueling Sword wouldn't work with the Swashbuckler class in general. Both the Swashbuckler Finesse (Ex) and Swashbuckler Weapon Training (Ex) abilities only work with Piercing weapons. The Aldori Dueling Sword is a Slashing weapon.DarkenedRurouni2013-11-20T05:31:43ZForums: Rules Questions: Alchemist Tentacle discovery and GrapplingDarkenedRurounihttps://paizo.com/threads/rzs2o304?Alchemist-Tentacle-discovery-and-Grappling#12012-05-09T05:14:57Z2012-05-09T05:14:57Z<p>I just picked up GM duties for a group running CC, and our Maneuver Master Monk player just asked me a question I can't quite puzzle through with my limited knowledge of grappling rules.
<br />
For starters, she's playing as an Oakling and now (at level 11) is treated as a huge character after being permanently enlarged.</p>
<p>The question is this: would she be able to use the Alchemist's Tentacle discovery in conjunction with her grappling? As in, would she be able to use her tentacle to maintain a grapple on someone while using her regular limbs to maintain/progress a grapple on another character?</p>
<p>Any thoughts?</p>I just picked up GM duties for a group running CC, and our Maneuver Master Monk player just asked me a question I can't quite puzzle through with my limited knowledge of grappling rules.
For starters, she's playing as an Oakling and now (at level 11) is treated as a huge character after being permanently enlarged.
The question is this: would she be able to use the Alchemist's Tentacle discovery in conjunction with her grappling? As in, would she be able to use her tentacle to maintain a...DarkenedRurouni2012-05-09T05:14:57ZRe: Forums: Product Discussion: Pathfinder Society Scenario #3-15: The Haunting of Hinojai (PFRPG) PDFRickar Caremond (alias of DarkenedRurouni)https://paizo.com/products/btpy8qpu/discuss?Pathfinder-Society-Scenario-315-The-Haunting-of-Hinojai#82012-03-01T06:26:49Z2012-03-01T06:26:49Z<p>Can't wait to run this one today!</p>Can't wait to run this one today!Rickar Caremond (alias of DarkenedRurouni)2012-03-01T06:26:49ZRe: Forums: Rules Questions: Alchemist "Vestigial Arm" discovery questionDarkenedRurounihttps://paizo.com/threads/rzs2mer7&page=2?Alchemist-Vestigial-Arm-discovery-question#622011-07-30T10:30:42Z2011-07-30T10:30:42Z<p>I know this thread is long dead, but it applies to an alchemist build I thought of recently using vestigal arms, so I thought I'd throw in my two cents.</p>
<p>Vestigal arms is written to make sure players know they only get one standard action per round, regardless of the number of arms they have, but that their extra arms can be used for two-weapon fighting (or multiweapon fighting) in combat.</p>
<p>An Alchemist with 4 arms and a Strength of 22[+6] (mutagen buffed) can wield a longsword in one and a shortsword, dogslicer, and handaxe in the others to make a standard attack action at -2/-2/-2/-2 for 1d8+6/1d6+3/1d6+3/1d6+3.</p>
<p>If he happened to be wielding two greatswords and had the same Strength, he could make a standard attack at -4/-4, as his off-hand greatsword is obviously not a light weapon, for 2d6+9/2d6+5. The +5 on the off-hand greatsword comes from the 1/2 Strength bonus on off-hand weapons coupled with the 1-1/2 Strength bonus from wielding a weapon with two hands, bringing it to a 3/4 Strength bonus of 4.5, which would likely be rounded up.</p>
<p>Both could also use a full-attack action, making all their attacks at full BAB and continuing through the BAB with their primary weapon. A fully leveled Alchemist with the greatswords would then get the normal 4 attacks (3 primary, 1 secondary) with his weapons at +17/+17/+12/+7, whereas the light-weapon alchemist would have a total of 6 attacks in his full-attack action (3 longsword, shortsword, kukri, handaxe) at +17/+17/+17/+17/+12/+7.</p>
<p>The two-weapon build has the greater damage capacity, with a possible total of 8d6+32 (Max 80) damage against 3d8+18 + 3d6+9 (Max 60) damage, of the two, especially when you factor in the extra attack granted by Improved Two Weapon Fighting. I'm not sure if the Multiweapon Fighter could take Improved Two Weapon Fighting due to the prereq of Two-Weapon Fighting...but it could certainly be argued.</p>I know this thread is long dead, but it applies to an alchemist build I thought of recently using vestigal arms, so I thought I'd throw in my two cents.
Vestigal arms is written to make sure players know they only get one standard action per round, regardless of the number of arms they have, but that their extra arms can be used for two-weapon fighting (or multiweapon fighting) in combat.
An Alchemist with 4 arms and a Strength of 22[+6] (mutagen buffed) can wield a longsword in one and a...DarkenedRurouni2011-07-30T10:30:42Z