paizo.com Recent Posts by Dark Voivodepaizo.com Recent Posts by Dark Voivode2016-06-10T01:15:34Z2016-06-10T01:15:34ZRe: Forums: Product Discussion: Class bloat, yup it's happening and I hate itDark Voivodehttps://paizo.com/threads/rzs2lrty&page=12?Class-bloat-yup-its-happening-and-I-hate-it#5932011-02-01T23:46:56Z2011-02-01T23:46:56Z<p>Consider that this is merely my humble opinion, and that I don't post as frequently to the boards as some others do...</p>
<p>I see all these alternate classes as a sort of how-to class. It's Paizo saying "Someone in your campaign wants to try a samurai? Here's how we'd do it using the pre-existing rules and NOT adding a new class." I like this idea. it shows me how the mechanics work and spurs on ideas of my own. It's not "class glut" if all they're saying is change these three things and you can play an entirely differently themed class without being forced to introduce a new class that only two people may play ever.</p>
<p>Some changes need a little more explanation, so they take up a little more space. Big deal? No, not really. Show me how you did it and perhaps you'll inspire me to do my own switches. Or perhaps I'll find a better way to make it work.</p>
<p>You don't want guns in your game? Fine. Play a game that doesn't have them. Don't want the oriental classes? Leave them out. It's that simple. Do you live in a town where only seven people game and they're all conspiring against you to add these things in? Perhaps the problem isn't them. Or, teach granny's bridge club the game and run it yourself.</p>
<p>I personally think these ideas are good ones. I think Paizo is going about this the right way. I'll reserve my thoughts on whether the classes are built the right way for another board. Which is where I'm headed to now.</p>
<p>Like it or not. Buy it or don't. It's your choice. it's all optional and instead of whining about what you don't like or want, how about you praise what you do like and tell these great people who are actually willing to listen what you DO want?</p>
<p>My two cents</p>Consider that this is merely my humble opinion, and that I don't post as frequently to the boards as some others do...
I see all these alternate classes as a sort of how-to class. It's Paizo saying "Someone in your campaign wants to try a samurai? Here's how we'd do it using the pre-existing rules and NOT adding a new class." I like this idea. it shows me how the mechanics work and spurs on ideas of my own. It's not "class glut" if all they're saying is change these three things and you can...Dark Voivode2011-02-01T23:46:56ZRe: Forums: Product Discussion: Pathfinder Roleplaying Game: Ultimate Combat (OGL)Dark Voivodehttps://paizo.com/products/btpy8mcz/discuss&page=5?Pathfinder-Roleplaying-Game-Ultimate-Combat#2172011-01-26T15:22:30Z2011-01-26T15:22:30Z<p>I like the idea of the gunslinger, but the execution is poor in my opinion. The grit pool won't go over well with my group. Extra bookkeeping is a big no-go as far as we're concerned. It's more than just an inconvenience; it slows down play.</p>
<p>The other two classes are as good as I expected them to be. I really like the idea of making alternate classes instead of massive reconstruction to arrive at, well, the same conclusion.</p>I like the idea of the gunslinger, but the execution is poor in my opinion. The grit pool won't go over well with my group. Extra bookkeeping is a big no-go as far as we're concerned. It's more than just an inconvenience; it slows down play.
The other two classes are as good as I expected them to be. I really like the idea of making alternate classes instead of massive reconstruction to arrive at, well, the same conclusion.Dark Voivode2011-01-26T15:22:30ZRe: Forums: Homebrew and House Rules: New Base Class ConceptsDark Voivodehttps://paizo.com/threads/rzs2l3s2&page=3?New-Base-Class-Concepts#1122010-11-06T21:38:06Z2010-11-06T21:38:06Z<div class="messageboard-quotee">Spyder25 wrote:</div><blockquote> <div class="messageboard-quotee">northbrb wrote:</div><blockquote><p> no problem man, post as often as you want.</p>
<p>i had a class idea from a while back, it was a "gun mage" basically the had a magical gun like weapon that would shoot something along the lines of a ray but not descriptive like most spells. </blockquote>I made a gun mage class. If you give me your email I can send a PDF to you. </blockquote><p>I am definitely interested in this. We've been using the Iron Kingdoms gun mage and I'd like to see a more compatible version. (darkvoivode [atsymbol] gmail [dot] com) Thanks.Spyder25 wrote:northbrb wrote:no problem man, post as often as you want.
i had a class idea from a while back, it was a "gun mage" basically the had a magical gun like weapon that would shoot something along the lines of a ray but not descriptive like most spells.
I made a gun mage class. If you give me your email I can send a PDF to you. I am definitely interested in this. We've been using the Iron Kingdoms gun mage and I'd like to see a more compatible version. (darkvoivode [atsymbol]...Dark Voivode2010-11-06T21:38:06ZRe: Forums: Dragon Compendium: Table of ContentsDark Voivodehttps://paizo.com/threads/rzs2gdea&page=2?Table-of-Contents#762012-01-13T17:56:46Z2005-11-02T23:31:57Z<p>I'd just like to join in the crowd who are rejoicing at the content in this book. I could honestly care less about the esoterica. I'm more interested in the crunch. I'm hoping to see things like the Kerpca and the Merlane. I also like the inclusion of the Jester as a Class rather than a PrC. That's something I've been waiting on for quite some time now.</p>I'd just like to join in the crowd who are rejoicing at the content in this book. I could honestly care less about the esoterica. I'm more interested in the crunch. I'm hoping to see things like the Kerpca and the Merlane. I also like the inclusion of the Jester as a Class rather than a PrC. That's something I've been waiting on for quite some time now.Dark Voivode2005-11-02T23:31:57Z