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Quote:

Cooperative Crafting

You are skilled at supervising assistants during the crafting process

Prerequisites: 1 rank in any Craft skill or any item creation feat.

Benefit: When assisted by another character in crafting mundane or magical items you gain a +2 circumstance bonus on any Craft or Spellcraft checks related to making an item, and your assistant doubles the gp value of items that can be crafted each day. You must both possess the relevant Craft skill or item creation feat, but either one of you can fulfill any other prerequisites for crafting the item.

I always thought the original feat was interesting but kind a crappy, its a feat that makes you an assistant... shouldn't the assistant have less skill and less investment? and then what happens if the character you were assisting leaves the group?

So I rewrote the feat so that instead of it allowing you give special bonuses to others when assisting in the crafting of mundane or magical items, you gain those bonus when assisted.


So in an upcoming campaign, how upcoming is yet to be determined I've decided to play a goblin gunslinger. The campaign begins at level 4

History Gunn was never quite like other goblins he was born with a horribly deformity a fully developed sense of taste this might have led to his eventual starvation if he hadn't taught himself how to cook. However he was eventually studying a cook book and expelled from his tribe into the neighboring cavern where the tribe's Hobgoblin overlords lived. After a series of many beatings they taught him how to read so that he might actually use those cook books he simply stared at and guessed how things went based on the illustrations.

After a few years of beatings and cooking meals for his Hobgoblin overlords the entire tribe was wiped out by a group of adventurers. Gunn attempted to hide in a cupboard but the chain around his neck leading to a post gave away his hiding spot. However the half-orc of the group a gunslinger named Borfang took pity on him and made Gunn his personal Valet. From Borfang, he learned the discipline of the gunslinger.... well the skills of a gunslinger anyway and eventually set off on his own to be an adventurer, which concludes the first thirteen years of his life.

Personality: Having suffered years of abuse at the hands of his fellow and usually larger goblin cousins Gunn has lost his taste for inflicting it... but only after it was pointed out the Bugbear and Hobgoblin game of "goblin conkers" was quite similar to the game "rabbit conkers"

Gunn maintains his goblin love fire and explosions in addition to a ravenous hunger though his tastes now demand both quality and quantity. So he adventures to find new and exotic foods and good excuses to blow things up that will earn him praise rather then scorn.

His weapon whom he calls Herbert (though it actual name is Bob). Was originally a Flintlock though after an unexpected explosion it was melted down and the metal used in the construction of a revolver. According to Gunn, Herbert misses the feel of naked powder exploding inside him and that his new rotating cylinders tickle.
*Yes the DM is allowing advanced firearms, yes he's insane,

Strength 9
Dexterity 20
Constitution 14
Intelligence 12
Wisdom 14
Charisma 8

Goblins have -2 Strength, +4 Dexterity and -2 Charisma.
The Campaign is 20 Point Buy however additional points can not be gained by dumping stats ie I can't drop my charisma or strength any lower to use those points in something else.
the 4th level ability point went into dexterity.

Acrobatics 4 Ranks
Climb 1 Rank
Craft:Alchemy 1 Rank
Heal 4 Ranks[
Perception 4 Ranks
Profession(cook)1 rank
Stealth 4 Ranks
Survival 4 Ranks
Swim 1 Rank

Traits: Highlander[for stealth] and maybe Courageous to boost will saves.

Feats; Point Plant Shot, Precise Shot and Deadly-Aim
Now you may ask why not rapid-reload? I said it above but I'll say it again the DM is allowing advanced firearms so my goblin has a revolver. For my 5th level feat I'm thinking rapid-shot. Not sure if I should invest in the snap-shot feat line or not, I'll probably want clustered shot at one point.

And at some point I'll need rapid-reload(my group just assume the feat reduces advanced firearm reloading by one step and so lets skip any debate, if you don't know what the debate is ask somewhere else).

I've decided to forgo archtypes the only one that really even work for a goblin with access to advanced firearms is pistolero but I might want to use other kinds of firearms later, like a double barreled shotgun, or even a rifle.


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I designed this serptine race and thought I'd share for critique. The basic idea being upper body Human, lowerbody snake.

Appearance and Physiology.
From the waist up Nagi are almost indistinguishable from a human though lacking a bellybutton. Below the waist Nagi are serpentine possessing the lower body of a snake usually shaded green but brown is not uncommon. Their eyes come in shades of amber, blue, green and on rare occasion violet. Nagi hair comes in the same colors as humans with the exclusion of black hair and the addition of violet and blue shades. While Nagi share many characteristics with reptilian creatures such as scales and being ovoviviparous they are warm-blooded and nurse their young. Nagi are pregnant for just over ten months and almost always give birth to fraternal twins.

Society
The Nagi are a rather reclusive preferring limited contact with outsiders choosing only a few representatives to trade with other races and very rarely so they allow non-Nagi into there hidden villages. Elves are the most common exception due to the belief they would respect there privacy more then other races, Halflings are the second most common exception because no one ever gives a damn about Halflings. They prefer to establish communities in warm forests or deep underground near thermic vents due to the difficulties in sheathing their lower bodies in warm clothing. Some believe their communities can be found underneath a few major human cities but the Nagi refute this assertion claiming the smell of wererats would be to unbearable.

Standard Racial Traits
• Ability Score Racial Traits: Nagi are physically strong and manipulative but tend be rash and easily swayed by their passions. They gain +2 Strength, +2 Charisma, and –2 Wisdom
• Size: Nagi are Medium creatures and thus have no bonuses or penalties due to their size.
• Type: Nagi are monstrous humanoids.
• Base Speed: Nagi have a base speed of 20 feet, but their speed is never modified by armor or encumbrance, they also possess a swim speed of 20ft giving them a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. Nagi can always choose to take 10 on a Swim check, even if distracted or endangered when swimming. They can also use the run action while swimming, provided that it swims in a straight line.
• Hold Breath: Nagi can hold their breath for a number of rounds equal to four times their Constitution score before risking drowning or suffocating.
• Languages: Nagi begin play speaking Common and Nagi. Nagi with high Intelligence scores can choose from the following, Akio, Draconic, Dwarven, Eleven, Giant, Sylvan and Undercommon. See the Linguistics skill page for more information about these languages.

Defense Racial Traits
• Armored Scales: The Nagi's scaly lower body provides +1 natural armor bonus, this stacks with the natural armor bonus provided by a sorcerer's bloodline.
• Legless: Nagi's have the upper body of a human and the lower body of a snake and are thus immune to trip however they can not wear any item occupying the foot slot and armor costs twice as much as it must be adapted to their body structure.(yes they lack a magic item slot that is an intentional disadvantage)

Magical Traits
• Enclave Protector: The Nagi have a +1 to the caster level of any abjuration spells they cast. Nagi also gain the following spell-like abilities: constant—nondetection; 1/day—faerie fire, obscure object, sanctuary. The caster level for these effects is equal to the Nagi's character level.

Senses Racial Traits
• Darkvision: Nagi have darkvision out to 60ft

Nagi, male
7ft.1in. 230lbs. 1d10 ×5lbs.
Nagi, female
6ft.10in. 195lbs. 1d10 ×5lbs.
Nagi typical "stand" no taller then your average human but their body length is significantly longer which is whats represented in the table.


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Alright so I'm building a race using the race builder tools

Its type is monstrous humanoid which grants it dark vision 60ft. Does it still cost 3 points to change that to darkvision 120ft. From what I can tell that appears to be the case but it feels like a rip for types that come with darkvision.

Also ball park estimate on this racial trait

Nagii's have the upper body of a human and the lower body of a snake and are thus immune to trip however they completely lack the foot magic item slot and armor costs twice as much as it must be adapted to their body structure.
*Hence why the race can't just be humanoid they aren't.