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The Genius Guide to Rune Staves and Wyrd Wands (PFRPG) PDFRogue Genius Games
Our Price: $3.99Add to Cart
Great addition to add more flavor to Staves and WandsDark_Mistress —
Super Genius Guide to: Rune Staves and Wyrd Wands by Super Genius Games
This product is 7 pages long. It starts with a cover, and intro. (3 pages)
Next we get into the new effects you can give these wands and staves. There is 23 listed effects. They do anything from. (3 pages)
In addition to the new effects the +1-+5 bonus from the stave or wand also come into play. They add a bonus to hit(if one is required), bonus damage to first dice of damage. (examples, 5th level wiz cast fireball would be 5d6+5 if used with a +5 wand, while Magic Missile would be 3 missiles, the first one doing 1d4+1+5, while the other two do 1d4+1) and to all caster checks to over come SR or effectiveness such as with remove disease etc.
It ends with credits and OGL. (1 page)
Closing thoughts. It also has sections on how to add other effects to these wands and staves. Such as a holy staff etc. It gets into the costs and why the choices where made. The enhancements are interesting and for the most part for me this makes staves and wands a lot more interesting than before. Before they was just battery operated spell devices you pulled out now and again to cast something. Now they can effect and change how your magic works, which makes them a lot more interesting.
Now I do have one critic about the book. For damage based spells these are great. For other spells they are still nice because of the new effects. But really the bonuses don't really come into play except on the damage based spells. Except on rare cases, I would have liked to have seen the bonuses have more effect on other spells. To give people more of a reason to want a +5 wyrd wand to use with charm person for example. Yes some of the effects do indeed do this. But it always helps damage spells, regardless of the effect. I would have liked to have seen something like that added for other spells.
I thought about it, I consider saves but discarded it quickly. But perhaps you could add the bonuses to the level of the spell for determining duration? Not sure but something like that would have been nice to add. So really that is my only critic of this book. The art is fair to good, with a mix of black and white and color. The writing, layout and editing was very well done as you would expect from SGG. So what's my rating? I am giving it a 4.5 review, only thing keeping me from giving it a 5 is the one critic I mentioned. I heartily recommend this product.
Another fine addition to the SGG lineDark_Mistress —
Super Genius Guide to: Divination Magic by Super Genius Games
This product is 13 pages long. It starts with a cover, and intro. (2 pages)
Spell lists. (2 pages)
Next it gets into the new spells themselves. There is a total of 13 new spells in this section. Below is a couple of my favorite spells. (3 pages)
After that we have a section on new subdomains and Oracle Mystery. (2 pages)
New Oracle Mysteries
The final section has feats and magic items. There is 9 new feats, 2 new magic items, with 5 new effects for said magic items and 4 more effects that come from “decorations”. The two new magic items is the lesser and minor crystal balls. All the effects can be used with them or the crystal ball from the Pathfinder RPG book. I loved the new stuff on crystal balls, for me it really made them become more into what I picture them being. With the lesser and minor versions it is much easier for lower level PC's to acquire them. (3 pages)
It ends with credits and a OGL. (1 page)
Closing thoughts. Divination magic has been one of those stables that we all love and most GM's dread. It is hard to predict what PC's might do with it, or your careful plot might come completely undone in a unexpected way because of it. The section on advice on how to handle this type of magic was nice and helpful. The spells where well done and none of them bad.
The two new subdomains are good, the new mystery is very good. It really for me captures what first springs to mind when I hear oracle. The feats are well done, I loved the new aspects they added to crystal balls, from the two lesser version and all the new options added. Art work is fair to good, writing, layout and editing are all good as you would expect from SGG.
But it is not all good, there is one annoying flaw in the book. While they added a new Oracle mystery they did not add spell lists for any of the APG classes. I have been told by the publisher this was a over sight that will be corrected in the future. Either with a new update of the product or a free PDF download. Still a shame to blemish a otherwise superb product. So whats my rating? Well if they get a updated version with the extra spell lists added, then I would give it a 5 as I have nothing else bad to say, anything else I didn't care for was just a matter of taste. If they just add a free PDF extra for the new spell lists, then I will give it a 4.5 star. But until they do one or the other I am forced to only give this a 4 star review.
A must pickup for fans of Sunken Empire.Dark_Mistress —
Sunken Empires Compilation by Open Design
This product is 8 pages long.
It starts with new spells. There is 5 new spells in this section. (2 pages)
Magic Items. There is 5 new magic items in this section. (1 ½ pages)
Lost Technology. There is 3 new lost technology items in this section. (1 page)
Special Underwater Attacks. There is 5 new special underwater attacks in this section. (1 ½ pages)
Faege is a new monster, it is a small aquatic fey. (1 ½ pages)
It ends with a ½ page OGL.
Closing Thoughts. This is a nice addition to Sunken Empires the art work is fair to good. The new items are all nice and fit in with the undersea campaign that is Sunken Empires. I am honestly unsure exactly when this product came out. The spells don't list the new APG classes but then it might have come out before the APG. Not sure, though it would be nice if they went back and updated this PDF to included them. The editing and layout is nice, there is really nothing bad to say about the product or even a nitpick really. If you liked Sunken Empire then I strongly recommend you pick this up as well. I am giving this a 5 star review.
A nice addition to Tales of the Old MargreveDark_Mistress —
Margreve Compilation by Open Design
This product is 14 pages long.
It starts with 20 new NPC's each with a paragraph or two about them. These are new NPC's one can drop into the setting and help bring it to life. (4 pages)
Next is 25 reskined monsters. There is a paragraph about each one, talking a bit about them. At the end it list what Pathfinder monster stats should be used for them. ( 2 ½ pages)
Next is 15 reskinned spells. These are spells with new fluff for them, a example is leaf armor, which functions like mage armor but can be used by druids as well. (2 pages)
Margreve Sorcerer Bloodline is next. It is a bloodline tied to the forest. I rather liked this one, it has a bit of a witch/druid feel to it. ( 1 ½ pages)
Magic of the Margreve, this section unlike the spells is new items. First is a new Incantation. Followed by 5 new magic items. ( 2 pages)
New traits, these are the new traits mechanic added by Pathfinder as a optional rule. This section has 12 new traits connected to the Margreve forest. (1 ½ pages)
It ends with a ½ page of OGL.
Closing Thoughts. This is a new book to pick up to add even more to Tales of the Old Margreve. The art work is old style art pictures. The NPC section is nice, the reskinned monsters adds a bit more uniqueness to the forest. Though I would have liked to have had them expanded a bit to at least two paragraphs each, a bit more about there ecology and the like. The reskinned spells is one of the best parts of the book and the area I found a problem which I will get to later.
The bloodline is very nice and fits very well, same with the new magic items and traits. Now there was one area about this product that bugged me. The reskinned spells don't list any of the APG classes. Even some of the spells like the one I mentioned Leaf Armor is a reskinned mage armor. In this book it only list Druid, Sorc/Wiz. Does that mean witch's can't learn it? They can learn mage armor but so can Sorc/Wiz which is listed. Yet none of the spells list the new APG classes, which leaves me unsure. Luckily that is really the only blemish on this product.
So for the low price and good quality writing, taking into account it would have been nice to have a bit more info on the reskinned monsters and what I consider a error in the spell section. I am giving this a 4 star review. It is a good product but could have been even better.
Splinters of Faith 1: It Started with a Chicken... (PFRPG) PDFFrog God Games
Our Price: $4.99Add to Cart
A simple introductory adventure.Dark_Mistress —
Splinters of Faith 01: It started with a Chicken by Frog God Games
This product is 20 pages long. It starts with a cover, ToC, and credits. (3 pages)
Introduction (5 pages)
It Started with a Chicken (3 pages)
Akruels Tomb (5 pages)
It ends with a OGL, and 3 pages of ads. (4 pages)
Closing thoughts. This is a pretty simple and straight forward introduction to the adventure series. It should be pretty easy with a few hooks to get the PC's to investigate the area around the town even if they ignore the fox hook. The art work is pretty good black and white art. Other than the region map, there is also maps of the village, a couple of the builds and the tomb.
Not all the monsters are fully stated out. Some of them just list what they are, hp etc. So you will need access to the Pathfinder Bestiary or a Monster Manual if you want to run it with 3.5 DnD or older edition. It is like all Frog God Games a old style adventure, PC's should be smart or they could get themselves in trouble.
There is no bookmarks but with a product this small they are hardly needed. I did notice one error in the book. On page 10 the first letter of the first word in the left column is partially cut off. That is the only page it is on. It is still pretty easy to read but a odd error. So whats my rating? For the price I am going with a 4 star. It is a simple and very straight forward adventure. It didn't wow me but then it is setting up something that does perk my interest. So as a introductory adventure is accomplishes it's task.
Outstanding book that brings a Grimm's Tales feel to PathfinderDark_Mistress —
Tales of the Old Margreve by Open Design
This product is 113 pages long. It starts with a cover, ToC, and credits. (4 pages)
Next it moves into a IC tale about the forest. Which was very nice. (2 pages)
Old Margreve Gazetteer (14 pages)
Magic in the Margreve (4 pages)
This section ends with 3 new Incantations.
Margreve Bestiary (12 pages)
Next it has the mini adventures of the book. The book is have source book and half adventure book. There is no way for me to go into detail on the adventures, as that would make this review several pages long.
Hollows (9 pages)
The Honey Queen (9 pages)
Challenge of the Fang (9 pages)
The Griffon Hatchling Heist (9 pages)
Gall of the Spider Crone (11 pages)
Blood and Thorns (11 pages)
Grandmothers Fire (8 pages)
The Lustful Dragon (9 pages)
It ends with a OGL and back cover. (2 pages)
Closing thoughts. I really liked this book. I love the old Grimm's Tales this book is inspired by. The forest is interesting and with the adventures given you could take PC's from level 1-11 with only needed one or two filler adventures of your own. I wish I could talk about the adventures more but I don't want to spoil them. The art work ranges from good to very good, layout, editing, presentation is all very good. I honestly only found two flaws with the whole book, one is minor and the other … well I will get to it.
The first one is for the spell Step Like Me, is not 100% clear. The second problem? I want more a lot more. More information about the forest, the things in it, spells, and adventures. I really hope they eventually come back to this book and do a follow up. If they do I will sign up as a patron for the first time ever and will likely sign up the next time RL allows that they do a project that perks my interest. So whats my rating? Well lacking the ability to find something wrong I have to give it a 5 star. I should note I am a bit biased, I love Slavic folklore and Grimm's Tales which are the things that inspired this book.
101 Malevolent Magic Items by Rite PublishingDark_Mistress —
This product is 35 pages long. It starts with a cover and credits. (2 pages)
Next is a intro and getting into why you should used cursed items in your games. (2 pages)
Armor and Shields (3 pages)
Weapons (3 pages)
Potions and Oils (2 pages)
Rings (2 pages)
Rods (1 page)
Scrolls (1 page)
Staves (2 pages)
Wands (2 pages)
Wonderous Items (7 pages)
Legendary Items (5 pages)
It finishes with a OGL, 1 ad and back cover (3 pages)
Closing thoughts. I liked the book, I like cursed items being in the game. It makes magic a little bit more scary and gives those that fear magic a greater reason to fear or think badly of magic. Most of the items are similar or on par with those in Pathfinder book or your typical cursed items. I would have liked to have seen more unique cursed items and legendary ones. I did really like the potions and scrolls. How sometimes they just come out wrong. I would have love to have seen a lot more of each with random tables.
If you are looking for more cursed items to bring to your game then you will like this book. It is well written and most of the items are well done with good fluff to boot. The layout is what you would expect from rite publishing. The art is older style black and white which works for the book. So whats my rating? I am giving it a 4 star, it is a good book, but I felt with a bit more it could have been a great book.
A book about a new race/class of shapeshifters.Dark_Mistress —
The Secrets of the Taskshaper by Rite Publishing
This product is 10 pages long. It starts with a cover and credits. (2 pages)
Next it jumps right into the new class/race, the Taskshaper. They are children stolen by the fey and changed into a new race. At one point many of them fled the fey realm back to the mortal realm. Now they are a new race/class open to PC's. (4 pages)
Ability Shift – more powerful abilities. Start with 1 point can eventually have 5.
Advanced Shapes – They cost two moment of change points.
Unform – once per day can attempt to unform anything they touch works similar to disintegrate with high damage.
It ends with a OGL, 2 pages of ad and back cover. (4 pages)
Closing thoughts. The fluff for this race/class is pretty interesting. The art is fair to good. The class is a bit heavy on book keeping and the writers make note of that with a side bar. I honestly really have no idea if this class would be strong or weak. It is so different I think it would take a lot of play testing to be sure. My gut says it isn't and may even be a bit weak as it has limited number of powers per day. My impression is at times the class will dominate and at other times be a bit of a wall flower.
It is different and interesting, but it just didn't grab me as much as their previous race/class books did. I am not sure why, maybe it was all the book keeping. Or that it comes off as a jack of all trades at times while at other times it is a bit plain. I am just not sure, it just didn't grab me though like the In the Company of Giants and Gargoyles books did. So in the end I felt it was a neat idea that was done ok. So whats my rating? I ended up giving it a 3.5 star. I didn't feel it was good enough for a 4 but thought it was better than average which is a 3 to me.
The Genius Guide to Exalted Domains of Storms and Savagery (PFRPG) PDFRogue Genius Games
Our Price: $3.99Add to Cart
Another good SGG productDark_Mistress —
The Genius Guide to: Exalted Domains of Storms and Savagery by Super Genius Games
This product is 11 pages long. It starts with a cover, intro and explaining what exalted domains are and how to use them. (3 pages)
Next it gets into the new exalted domains. (6 pages)
Exalted Domains from Super Genius products.
Next we have a few pages of optional uses for exalted domains and new feats.(1 page)
These three feats combined basically let you take another exalted domain.
If finishes with a OGL. (1 page)
Closing thoughts. This is much like the first two books in the series. The writing is good, the art I have seen before and ranges from fair to pretty good. I didn't notice any obvious spelling errors or other problems, like one has come to expect from SGG products. Yet with nothing wrong I wasn't as impressed by this product. I mean don't get me wrong it is good. But I was left going, yeah that’s good, unlike with the previous ones where I was going. Now that’s pretty cool. This one just seemed a little less … inventive? With the powers given. I am not sure, maybe the high quality of SGG has started to jade me and set such a high bar even they have trouble getting over it. Either way this is a very good product and I recommend it, but this time I am only giving it a 4.5 star review.
Pathfinder Society Scenario #2-07: The Heresy of Man—Part II: Where Dark Things Sleep (PFRPG) PDFPaizo Inc.
Our Price: $3.99Add to Cart
Possible very hard depending on party makeup.Dark_Mistress —
This product is 25 pages long. It starts with a cover, and credits. (2 pages)
Next it moves on to the adventure background and summery of the adventure. (2 pages)
Getting the adventure started, with a player hand out and IC instructions for the PC's from a NPC on what they are to do in the adventure. (2 pages)
Act 1 – Getting Under the Skin (2 pages)
Act 2 – Playing Possum (3 pages)
Act 3 – Trophy Room (1 page)
Act 4 – Sandtrap (1 page)
Act 5 – Pride and Pestilence (3 pages)
Act 6 – Riddle Me This (1 page)
Next it has a conclusion of the adventure and talks about the fraction missions. For the most part they seem pretty easy to attain. Though the Andoran and Talador both have one point that might be hard to achieve. (1 page)
It finishes with 2 pages of handouts, OGL, Adventure fill out form, and 2 pages of ads. (6 pages)
Closing Thoughts. All and all this seems like a fairly well done adventure. A couple of the fights might be challenging but a lot of that would depend on the makeup of the party. For some it might be hard, while for others it might be very easy. The only critics I have, is that two of the faction points might be very hard to get. Also the riddle at the end of the adventure is kinda hard if the PC's didn't get or understand the clues earlier in the adventure. So because of those things I am going to give this one a 4 star.
A Note to those reading my review. I have never played in PFS before. So I am rating this on what the adventure is meant to accomplish, from a home game point of view. I am unsure how party makeup's are decided in PFS and that could have a big effect on how tough this could be. But isn't that always true?
Pathfinder Society Scenario #2-06: The Heresy of Man—Part I: The First Heresy (PFRPG) PDFPaizo Inc.
Our Price: $3.99Add to Cart
My first PFS reviewDark_Mistress —
This product is 24 pages long. It starts with a cover, intro and credits. (3 pages)
This Pathfinder Society adventure is for 5-9th level characters. It starts off with a NPC dialogue and advice for questions the PC's are likely ask and what the answers would be. As well as advice on running the NPC that goes with the PC's on the adventure. (1 page)
Act 1 – Night Shoals (1 page)
Act 2 - Qassabah Heb Amar (12 pages)
Next there is a OGL and player hand outs. The faction mission handouts. (3 pages)
It ends with 2 pages of ads and a scenario sheet for the GM to fill out. (3 pages)
Closing thoughts. It is a pretty simple and straight forward adventure. I have never run or taken part in a Pathfinder Society adventure myself, but I understand the point of them. All of the fraction points for the missions seems fairly reasonable to attain to honestly down right easy. The adventure is well written with good art, maps, layout as you would expect from Paizo.
But there is two possible issues with the adventure. First one if fairly minor and I think easily dealt with by a experienced GM who has read the adventure. The second problem could be more sever. Since these are spoilers I will discuss each below in spoiler tags.
One first entering the smuggler caves there is actually two ways in, the larger more obvious one and a smaller one that can be reached by climbing up a ladder from the water. Now the adventure as is, does not make it one hundred percent explicit to the PC's which is the right way. But in my honest opinion a GM who has read the adventure and understands the point of these adventures will make sure to nudge the PC's along the right path or even just at the start when the NPC sends them off the main ship tells them their contact is on the beach, to avoid any confusion. A oversight by Paizo yes but I think a minor one.
One of the encounters could be very deadly to some groups who don't have a way to combat one of it's special abilities. With the lower tier group this is especially true, with the higher tier group it would be a lot less of a issue. In a normal adventure the PC's could just by pass the encounter and explore the rest of the adventure or leave and come back later. But with this one there is no way around it nor time to leave and come back. That is what makes this potentially a problem for this adventure in the Pathfinder Society format. Not all monsters regardless of CR is always equal. Still with the NPC cleric along, a GM could have them help out enough I think to make the fight manageable, even to parties not equipped to deal with it. Which is even suggested in the adventure the in the adventure if things get tight to have the NPC help out.
So it seems like a solid interesting adventure, but one the GM should have read completely before hand and be ready to tweak things to keep it going. So whats my rating? Well with a good GM I would give it a 4 star. With a bad GM and a party not well suited for this adventure it could leave some players very unhappy, feeling they was put in a unfair situation. So I would only recommend this for GM's willing to do their homework ahead of time and ready to use every tool the scenario provides to insure it is a fun time for all.
A simple fun little low level adventure.Dark_Mistress —
A Trail of Poison by Headless Hydra
This product is 29 pages long. It starts with a cover, dedication and credits. (3 pages)
Chapter 0 – Intro to the adventure. (3 pages)
Chapter 1 – Entering the Spindlewood (6 pages)
Chapter 2 – The Tower by the Shadow Lake (14 pages)
It finished with a OGL, ad and back cover. (3 pages)
Closing thoughts. This is a simple pretty straight forward low level adventure. It has a solid pretty easy to use plot hook. The adventure has a little investigation in the wilderness followed by a pretty standard dungeon crawl. The artwork is all black and white and I have never seen it before, so I believe it is all original. The artwork all and all is pretty good.
Now the book does have a few flaws. Two fairly minor and one kinda annoying one. The two minor ones are. No bookmarks and no ToC. For a book this size not a big deal but they would have been nice. The bigger flaw is no stats for the monsters anywhere in the book. It list hp and what each one is but that’s about it. So to run the adventure you need the bestiary or Monster Manual. The reason it was done I believe is so the adventure could be use with either 3.5 OGL or Pathfinder as is. Still would have been nice to have two stat block sections or even as free DL's one for each.
While the flaw is annoying it doesn't kill by any means the value of the adventure. So if you are looking for a simple easy to run low level adventure this is worth the money. With a little work you could fairly easily adjust the level up a couple if need be. So whats my rating? For the price* and taking the flaws into account I am giving it a 4 star review.
*Note: I am not sure why but the adventure is listed as 3.50 on Drivethru but only 2.00 on Paizo. My review is based on the Paizo price.
New Hexes and feats for the witch class.Dark_Mistress —
Advanced Options: Witches' Hexes by Super Genius Games
This product is 7 pages long. It starts with a cover and intro. (1 pages)
Next it jumps right into the new hexes. (2 ½ pages)
Major Hexes (1 page)
Grand Hexes (1 page)
Witch Feats (½ page)
It closes with a OGL. (1 page)
Closing Thoughts. The artwork other than the cover I have all seen before and it ranges from meh to good. I did notice one error with Doom Gaze and was told it would be fixed asap. The feats are pretty good and well written. The Hexes I felt where a bit below what I have come to expect from SGG. Some where good but I felt needed a bit more, both kiss hexes and Medusa Locks. A few I was meh about pretty much all the ones that use a CMB, the reason is that even though the witch uses int instead of str, with their low BaB I don't seem them being very effective more often than not. I think they should have used witch levels instead of BaB as well as switching Int for str. Or better make them curses where each round they suffer from the effect with out the witch focuses on them for x number of rounds.
The rest of the hexes I liked, though a couple of the major and grand I am not sure couldn't have been lower hex types. So whats my rating? Well this one is tough, maybe cause I am a big fan of the new witch class is coloring my view. But what I like in this book I really like, which makes the bad really stand out. With a little work I think it would have been a great book. In the end I settled on a 4 star. Mostly cause what is good is very good.
A good pick up of monsters for the price.Dark_Mistress —
Forgotten Foes by Tricky Owlbear
This product is 197 pages long. It starts with a cover, back cover, ToC, intro and credits. (6 pages)
Next it jumps right into the monsters. (161 pages)
Appendix 1 – New Planer Traits (1 page)
Appendix 2 – New Spells (7 pages)
Appendix 3 – Universal Monster Rules (10 pages)
Appendix 4 – Monsters by Type (11 pages)
Appendix 5 – Monster by Challenge Rating (1 page)
Appendix 6 – Monster by Terrain (2 pages)
It ends with a 7 page OGL and a Ad. (8 pages)
Closing thoughts. This is a massive PDF and there is simply no way I could go into any detail on the monsters or spells, or this review would end up being several pages long. Each monster has a black and white image by it. The art runs from fair to pretty good. The monsters range from meh to pretty cool. Most are just updated monsters from other books. I am unsure how much the fluff changed as I didn't own many of these monsters in other books before now. I did like the DC lore table for each monster.
There was many monsters I liked, some made my laugh and some where creepy and everything inbetween. I think my favorites was the Sin Dragons and the Devil Doll. For the size the price is reasonable. So if you are wanting some of the monsters that haven't been updated to Pathfinder rules yet, here's your chance to pick up a lot of them for a reasonable price. I am not a big number cruncher, but nothing leaped out at me that was obviously wrong. So whats my review? I am giving this a 4 star, it is a good book. For a decent price for the content.
A good pick up for Summoner players and GM'sDark_Mistress —
The Summoner Circle by Open Design
This product is 19 pages long. It starts with a cover, ToC and credits. (2 pages)
Next we get into a introduction and examining the new Summoner Class. (1 page)
This is followed by new feats for the Summoner. (7 pages)
The final section is advice for building summoners with three example builds, it also includes suggested builds for the Eidolon for each summoner build as well. (7 pages)
It closes with a Eidolon character sheet and OGL. (2 pages)
Closing Thoughts. Like the others in the series while the feats are all useful to a Summoner many of them would be useful to other classes as well. Also some of these feats are more geared for the Eidolon with a few of them being only for them. Most classes could find a few useful feats. They seem fairly well done and I didn't notice any obvious spelling errors or area's where they was hard to understand.
There is virtually no art, just one silhouette. The borders are pretty and the book is pretty print friendly. In this book I felt the weakness was in the builds section. They are not bad but to of them are a bit similar. Though with the focus of the Summoner I am not sure I could have thought of better builds concepts. But regardless I found these less useful than the previous books personally. The Eidolon character sheet was a nice bonus. All and all I am giving this one a 4 star review. Good but I thought it could have been a little better.
The Genius Guide to Exalted Domains of Light and Lore (PFRPG) PDFRogue Genius Games
Our Price: $3.99Add to Cart
Another good edition to the series.Dark_Mistress —
Exalted Domains of Light and Lore by Super Genius Games
This product is 12 pages long. It starts with a cover and intro. (1 pages)
Next like the last book it gets into what Exalted Domains are, how you used them, how you get them etc. (2 pages)
The following part is the meat of the PDF. The Exalted Domains and subdomains themselves.
There is also two new domains from previous Super Genius Games products including as exalted domains.
Next there is some new feats.
It ends with a credits and OGL page. (1 page)
Closing thoughts. This is much like the previous book. You trade versatility of your domains to gain more power in a single domain. The art work is mostly color with one black and white piece. For the most part the artwork is fair, thought the black and white piece was pretty good.
The options given with exalted domains adds some nice variety to clerics, in they have two choices in selecting domains. Go with versatility or more power on a narrower focus. I thought the powers seem fairly well balanced with that in mind. For those interested in this I highly recommend it. I pretty much recommend these books to anyone. It can be a nice way to surprise you players when facing a NPC cleric. So whats my rating? Well I didn't notice any spelling errors and everything seemed fairly easy to understand on how it worked. So giving this one a 5 star review.
A good collectiong of monster templates.Dark_Mistress —
Book of Monster Templates by Rite Publishing
This product is 111 pages long. It starts with a cover, ToC, intro and credits. (4 pages)
Next it jumps right into the new templates. (104 pages)
It finishes with a page of two tables that list templates by CR level and a table listing all the new monsters by CR rating. There is a total of 34 fully stated monsters in the book, each using one of the new templates and include DC lore checks and history.
Closing thoughts. While this is a template book, something to throw on a monster to surprise your players with. It is also in a way a new monster book as well. The artwork is black and white and ranges from fair to very good. There is not a lot to say about the book in detail. The templates all look well done some I was meh about, but that was more for I just didn't care for the concept than cause it was poorly done. Many where pretty cool as well and I am sure each buyer will have some they like, some they love and some they don't care for. So what is my rating? I am giving this a 4.5 star, it is a good product that gives exactly what it claims to do, but I also wasn't blown away with all the template concepts. So if you like templates to keep your players on their toes then this is a good pickup.
Another solid edtion to the series.Dark_Mistress —
101 6th level Spells by Rite Publishing
This product is 35 pages long. It starts with a cover and credits. (2 pages) The sixth installment of the 101 spells.
Next it jumps to the spells by class tables. (3 pages)
The following section gets into the meat of the spells. Here is a few that stood out for me good and bad. (25 pages)
It closes with a OGL and 2 pages of ads.
Closing Thoughts. The art is black and white and pretty good. It has a old art style, I have seen it but not sure the name. It works well for the book. I didn't notice any obvious errors in the book. There was a few points where things could have been more clear but all and all not bad. Most of the spells where pretty good and well balanced. A few was meh, the only truly bad spell I thought was the Transmute Elf to Orc spell IMHO. In this one there was fewer spells I thought was very good though, but the ones that was very good where top notch.
I do have one comment about the art, it does show nipple in one of the art pieces. Personally I don't mind or care but I know some people do mind. It is tasteful artistic art though. So whats my rating? Well I thought this one was good, not great but good. I am giving it a solid 4 star. Maybe a 4.5, but I felt it wasn't there, close but not quite.
The Genius Guide to Feats of Critical Combat (PFRPG) PDFRogue Genius Games
Our Price: $3.99Add to Cart
A solid book of extra feats.Dark_Mistress —
Feats of Critical Combat by Super Genius Games
This product is 11 pages long.
It starts with a cover and intro. Followed by explaining the difference between these feats and the critical feats in the core book. Finally it gets into how to use them in your campaign setting. (2 pages)
Next it gets into the new feats. Below is a list of all the new feats in the book. They are feats that when you score a critical hit you can apply them. Giving some variety in crits.(8 pages)
It ends with a OGL. (1 page)
Closing thoughts. The feats seem fine and they add some variety to combat. They tend to be fairly powerful feats, but then they have to compete with the default damage critical's normally do and make it worth spending a feat on them. Some I think fall a little short on this. The artwork is fair. All told the product is exactly what it claims to be, a collection of new feats that give you options when you score a critical hit. Yet despite it giving you exactly what they claim to do, I still feel myself wishing it had been different.
Let me say there is nothing wrong with the product, but as I read it. I keep thinking to myself man I really wish they had put this kind of effort into a combat maneuvers book. Something anyone could do, that would have pro's and con's for trying them. To give more tactics to combat. So I read the book and it is good but it left me thinking, what if? So in the end I am giving this a 4 star review. Solid book and if you are looking for feats to give you critical hit options then I recommend checking it out.
Demonheart by Frog God Games
This product is 98 pages long. It starts with a cover, credits, and ToC. (3 pages)
Introduction (4 pages)
Chapter 1 – The Village and the Forest (9 pages)
Chapter 2 – Something is Stirring (7 pages)
Chapter 3 – The Devil Tree (10 pages)
Chapter 4 – Court of Corruption (9 pages)
Chapter 5 – The Lost Hunters (4 pages)
Chapter 6 – A Plague of Secrets (3 pages)
Chapter 7 – Spawn of Darkness (5 pages)
Chapter 8 – In the Ranks of Death (7 pages)
Chapter 9 – The Resurrection (6 pages)
Chapter 10 – Heart of Darkness (3 pages)
Appendix 1 – NPC's (16 pages)
Appendix 2 – Monster Index (10 pages)
It ends with a OGL and back cover. (2 pages)
Closing thoughts. While this adventure is plot based it is fairly sandboxy as well. The events are likely to go in order but they don't have to go in order. So it is a nice mix of plot driven adventure and sandbox style adventure. The artwork is black and white with a very old school 1st edition DnD look to it.
I liked the adventure, it is a very nice mix of plot based, sand box, dungeon crawl, social etc style adventure. A little something for everyone. I did mention my one concern with chapter 9. While I like the idea of splitting the party and it makes sense I could see some groups having trouble with it. Luckily with the NPC's present for player to play it makes it a lot easier to do.
I have the print version of the book so I have no idea how the bookmarks etc is for the PDF. I will not one thing I found kinda odd. The cover art, while it looks fine it has camels on it and looks like it is in the desert but the adventure takes place in a forest. I just found that a bit odd. There was a couple of things I thought could have been better. The section on the murder mystery is a bit light and could have used some more advice on how to run it. So my final rating a 4.5 star. Good adventure with a few minor issues.
Not bad but sparseDark_Mistress —
For Love or Power by AGES
This product is 7 pages long. It starts with a cover, credits and ToC. (2 pages)
Next it moves onto a introduction about what the book is about and how to introduce romance into your game. (1 ½ pages)
The next section gets into the mechanics of marriage and engagements. It talks about Rping things out but also offers a DC check table on how to woo the hearts of NPC's. The higher their station the harder the DC check. There is a also a random how well the match table and a table of modifiers. (1 ½ pages)
It ends with a OGL and back cover. (2 pages)
Closing thoughts, for a buck it is not a bad buy. If you are looking for some quick tables and DC's to resolve marriages in your game then they are a decent pick up. Also if you are looking for some advice on how to introduce romance to your game it can help your there as well. This product is best suited for those that have never had romance in their games and would like to add it with out making it a major part of the game. If you are looking for something to really help you make romance a important part of your game then this falls short. So whats my rating? Well for a buck it's not bad. For those looking to add romance to their game for the first time and only be a minor part of it then it was a 3.5. For those looking for more it is at best a 3 star.
Sunken Empires by Open DesignDark_Mistress —
This product is 82 pages long. It starts with a cover, credits, and ToC. (2 pages) Next it gets into a forward by David “Zeb” Cook about the creation of the Aboleth. (2 pages)
Chapter 1 – Lost Cities of Myths and Legends. (8 pages)
Chapter 2 – Pelagic Characters (15 pages)
New Sorcerer Bloodlines
New Wizard Schools
Chapter 3 – Aquatic Equipment and Lost Technology (12 pages)
Chapter 4 – Spells and Magic Items (17 pages)
Spells by Class
Chapter 5 – Sunken Environment (6 pages)
Chapter 6 – Creatures of the Deep (17 pages)
It closes with a OGL, 1 page ad, and back cover. (3 pages)
Closing Thoughts. This is very well written the art ranges from good to very good. The layout is nice and it is a pretty book. There is far to much to get into a lot of detail on most of the stuff. The equipment was for the most part good, interesting and fit. Same with the magic items and spells. The history and information about the three real life mythic lost cities while interesting could have easily been left out.
My only real critic is I thought chapter 5 was way to short. What is there is good but a little sparse. I think they could have easily doubled the page count to help GM's out with more information and advice. So while it was a very good book and if you are interested in running a campaign or even a few adventures under the water then it is a good pickup for the price. But it was a little light on GM help to run such a campaign so I am giving it a 4 star review. Good but with a dozen more pages could have been fantastic.
Eldritch Secrets Spell Compendium, Volume 1 (PFRPG) PDFHeadless Hydra Games
Our Price: $12.00Add to Cart
A huge collection of spells.Dark_Mistress —
Eldrith Secrets by Headless Hydra Games
This product is 106 pages long. It starts with a cover, credits, and Forward. (5 pages)
Chapter 1 – Spells and more spells (14 ½ pages)
Next is the spells themselves (69 ½ pages)
There was a couple of spells I had problems with.
Chapter 2 – More Eldrith Options (4 pages)
Appendix 1 – Spells by school (1 1/2page)
Appendix 2 – Spells by use (1 page)
Appendix 3 – Spells by Descriptor (3 pages)
Appendix 4 – Spells by Author (1 ½ pages)
It finishes with a OGL, 2 ads and back cover. (6 pages)
Closing thoughts, this is a big book just choked full of spells. Some are variations of existing spells, others are improved or lesser versions of existing spells but many likely most are wholly new spells. The art work is fair to good, with a side bar listing each piece of art and what spell it is of. There is several side bars talking about making spell permanent, 2 new gods, to stats for a new monsters the Death Bird, Manifest Children of Ether and puppet Imp.
There is a lot to love about this book. Including a nice print friendly copy. There was very few bad spells if any. There was some spells I didn't like but that was more of not that they was bad, so much as they just didn't appeal to me. There is a few problems with the book. One of the problems which is hard to critic since few do it anyways. Is the appendix's, I love them but with them broken up in paragraph form instead of list form and in level makes them a lot less useful. I wish they have been broken up in spell list form or maybe a web enhancement can be added. This is especially true for spell schools.
The other problem and by far the biggest is some spells where not as clear as they could have or should have been. Most was very clear or clear enough but some was not, which is a pity. For the most part you can make a educated guess but in some cases the GM will just have to make a decision such as with the Death Bird Spell is listed.
The final thing is there was some spells I really felt should have been added to some classes spell lists. This is especially true for the new APG classes, who I felt got a bit short changed.
So whats my rating? I am torn I keep flip flopping between a 3.5 and a 4 star. What is good is very good but it needs work some places that really hurt. For the sheer number of spells and price it is a good by. I am coming down at a 4 star but just barely, truthfully it is likely more of a 3.75 star.
Paper Mini's for the Coliseum Morpheuon AdventureDark_Mistress —
This reprints the first two appendix's from the Coliseum Morpheuon supplement/Adventure and includes the papers mini's.
Cover and credits. (2 pages)
Appendix 1 – The Dirges (9 pages)
Appendix 2 – The Gray Feathers (6 pages)
Then there is a OGL. (1 page)
Followed by the paper mini's. (7 pages)
It finishes with a one page ad for the Coliseum Morpheuon.
Closing thoughts. For those looking for some high level NPC's and paper mini's this isn't a bad buy. But for those that already have the Coliseum Morpheuon it is a tad expensive since most of it is reprint from what you already own. My rating is those looking for paper mini's and some NPC's it is a 4 star. Those already having the Coliseum I am giving it a 3 star, which are the people most likely to want the paper mini's. The mini's are fine but at 6 bucks they seem a little high priced.
Nice high level adventure and source book.Dark_Mistress —
Coliseum Morpheuon by Rite Publishing
This product is 127 pages long. It starts with a cover, credits, and intro. (3 pages) There is no ToC beyond the bookmarks.
Chapter One – Plane of Dreams (4 pages)
Chapter Two – Dream Burning (5 pages)
Chapter Three – Denizens of the Dream (8 pages)
Chapter Four – The Island of Coliseum Morpheuon (9 pages)
Chapter Five – Denizens of the Coliseum (30 pages)
Chapter 6 – An Overview of the Epoch (6 pages)
Chapter 7 – An Invitation to Damnation (12 pages)
Chapter 8 – The Tests of the Coliseum Morpheuon (5 pages)
Chapter 9 – The Tests of the Damnation of Epoch (20 pages)
Chapter 10 – Secrets of the Coliseum Morpheoun (5 pages)
Appendix 1 – The Dirges (9 pages)
Appendix 2 – The Gray Feathers (6 pages)
Appendix 3 – Pregenerated Characters (5 pages)
It ends with a OGL and back cover. (2 pages)
Closing thoughts. It is very well written and interesting the art work is fair to pretty good. It gives a nice taste of the plane and I do hope they do a follow up talking about other parts of the plane as a supplement to this book. The NPC's are well done and interesting, they also had art for each one which was very nice. The adventure is very nice as it is not your normal adventure at all. It has nice use of hyperlinks in the text in key area's.
There was three flaws that I seen that bothered me about the product. One there was no ToC, I know the bookmarks work as one but I would have still liked to have seen one added to the book. No art for the new monsters, that’s kinda a big deal for me, when it comes to new monsters. The final thing is, other than on the back cover there is no mention of the adventure level or recommend number of PC's.(16-20th level) A minor flaw but I would have liked to have this information at the beginning of the adventure section.
This is one of the best high level adventures I have seen. It is nice that it is not a typical adventure as well. There was a few minor flaws and because of them I am giving it a 4.5 rating.