Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | Folling Jia's blow, Chance waits to see if the goblin still stands. If he does, he drops his bow, steps forward and slashes the creature. Attack: 1d20 + 4 ⇒ (10) + 4 = 14
"Stand down..." he says as he makes his slash.
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | Without another word, seeing the blood flowing as Cyrus moves, Chance fires an arrow. Attack: 1d20 + 3 ⇒ (3) + 3 = 6
This will have been a move in the previous post, then a standard now, was free actioning speech
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | Moving to where he can see the goblin, he glances to Orren, "Our task is not negotiable, to do so would be doing ourselves a disservice..."
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | Chance moves forward, standing beside Terwin, and pulls the bowstring taut, arrow aimed for the female before him. "Stand down, we are here representing the local authority. Depart and we won't have any further problems. Fail to do so, and it will be regrettable." Ready to attack if they move offensively towards any of our party. Readied action: Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | Darren leads the way, moving slowly to try and stay hidden. Stealth: 1d20 + 6 ⇒ (12) + 6 = 18
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | Lead the group the direction of the tracks, his voice a soft whisper, "There are tracks heading this way..." Track: 1d20 + 7 ⇒ (8) + 7 = 15
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | "Be mindful, I think I hear something in the right fork..." he says in a sort of forced whisper.
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | "Which way folks, I believe it is not my place to make the decisions on direction unless that is the plan of the group." Perception: 1d20 + 11 ⇒ (3) + 11 = 14
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | Putting aside his bow, Chance pulls out his blade and begins to hack away at the nettles. "Careful..."
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | Taking point, with the little light that is provided, he should be good in this area, he knocks an arrow in his bow and prepares for the worst as he moves onward.
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | "If they are heading for goblins, we can follow. If they are with us, then we have more blades. If they are against them and us, then the two can soften one another up."
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | Taking point, everyone now can see Chance in his element, at his best. He puts his eyes to quick use, hunting for a sign of those they are seeking. Perception to find tracks/camp: 1d20 + 11 ⇒ (3) + 11 = 14 I swear, I have the worst time with skills that I actually focus on...Murphy's Law, I suppose.
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | Chance gives a nod and settles back down. "Just be sure that whoever is on watch gives a bit more...firm attention in their direction."
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | "So it sounds as if there is another group hunting goblins. Our tasks are of the same ilk, we could potentially see of working together..."
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | Whispering to his companions, "I hear at least four voices...though I don't know that they are moving..." Can Chance tell if they are approaching or what sort of voices we can hear?
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | "I will take the dead of night. Our casters should have the long stretches of sleep, so I will take broken sleep. Besides, I can see well enough in the dark. Not perfect, but well."
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | "It is what we are here for, no reason to tarry too long before advancing upon our targets." Is he always so front forward? Eh, time will tell, but as of now, Chance seems to be very much in the mindset of getting the job done.
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | Chance listens intently, noting as much as he can from what the halfling says. He does not like being in the wilderness this much, but he will adjust. "Thank you, Master Proudfoot, you are very kind," he says to the halfling at the offer of housing. Once the time for talking is done, he will sit himself next to the front door, sword at his side and bow in his lap, sleeping beside the door to keep an ear close to it in case of someone entering the house uninvited.
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | I can't remember the last table I had that didn't have either an aasimmar or a tiefling that me nor my wife was playing (our highest level characters are one of each)
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | Now now, it's usually lots of children of the light as well. Though, this is the first time my character would not be improved by being an aasimmar.
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | Sorry, I was watching to see who's turn it was and didn't think it was on me yet. "Well that makes this entire situation a little less...invasive."
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | Chance quickly moves through his companions to find the one spot left to engage the enemy, drawing his blade as he moves Provoking, I realize and then slashes at the aggressive creature. Falchion: 1d20 + 4 ⇒ (6) + 4 = 10
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | "It is your home, it is not expected that you entertain us. You had no idea we would be coming to pay you a visit, but I am sure you can be of assistance, since the Sheriff sent us your way. We need to know about the local goblins..."
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | "Master Proudfoot? Sheriff Hemlock sent us to ask for some help with our task at hand. Do you think you might be able to talk to us a bit? Chance says as he relaxes ever so slightly.
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | Oh, I love the new warpriest...it's still MADdening, but you can build a fun character with it now.
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | "If we find something distasteful, then that will be handled...easily...by my mind. If we do not, then perhaps we find exactly who we are looking for," Chance says with a quick shrug as he follows up behind Jia.
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | "I can certainly accept the ghost sound, but we have no reason to assume that who is within is out to do us harm. They could have simply seen a number of armed individuals that they do not know walking about and are keeping quiet."
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | "I will not condone breaking into a house of someone we know nothing about. I agree...knocking is the best plan. There is no reason not to be prepared, as Orren says, but we can not just break in." He says as he looks to the rest of them and back to the two-story house.
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | I'm actually putting together a swashbuckler for a game right now, as well. Love the class, played one in 3.5, as well. There were several of the classes that I love, and several that were quite...less than I had hoped.
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | He relaxes his bowstring when he sees Jia's action. "It may not be the action we would prefer, but it the one that is necessary...and it is the job we have come to do."
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | "We were not sent out here to kill just one specific tribe. We were told one was being a problem and that they would be our primary task. A goblin is a goblin. They are evil and sadistic and have no place this close to a settlement. Whether there is one out there that is worse than them and causing them to be more aggressive is of little matter. I saw the glee they had at harming us...freedom is not an option with that level of joy. I'm all for second chances, but sadism like that won't be held in check." Chance draws the string, an arrow notched, aiming at the goblin, "I would like a reason we do not put an end to him? I highly doubt the contact we have been sent to speak with will desire to play prison guard to something such as this and judging by what we know...halflings and goblins do not mix."
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | "I do not believe we had a specific group of goblins we were after. Simply goblins. What does he think makes his goblins different?" He will hear the little one out, but he does not like goblins on general principle.
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | At this point, Chance begins to give a look about for the tracks as requested. Finding Tracks: 1d20 + 11 ⇒ (3) + 11 = 14
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | "That was less than ideal," he says as he sheaths his blade across his back, then goes to pick up his bow and test the string to ensure all is well. After which, he begins to scoop up goblin bodies and carry them to the bridge.
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | Nodding to this companion, he turns and takes off, finding better footing and moving as quick as possible to get to another goblin. Move to J13 with a double move.
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | Grinning as he charges the goblin before him, he attempts to cut down the beastie. Power Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 2d4 + 6 ⇒ (1, 2) + 6 = 9
Unless this is some kind of beastly strong goblin...I assume it is dead at that As the goblin dies: With a roar from the exertion, the falchion finds a weak spot in the goblin's neck and tears down the torso of the small creature, nearly slicing it clean in half, as he spins to look at the others. "Who's next?"
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | Determined to end the threat behind them before moving across the bridge, he looses one more arrow at G6 and then moves towards the end of the bridge, getting ready for trouble, he drops his bow and pulls out the large blade on his back. 1d20 + 3 ⇒ (9) + 3 = 12
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | Chance catches a glimpse of the goblin at G6, drawing and firing another arrow at the critter. 1d20 + 3 ⇒ (16) + 3 = 19
Vital: HP: 8/12 | AC: 14 T: 12 FF: 12 | Init +2 | Fort +4; Ref +4; Will +2 | CMB: +4 CMD: 16 Skills:
Acrobatics +7 | Disable Device +6 | Heal +6 | Know(Local) +4 | Perception +11 | Stealth +6 | Survival +6 | "It would be wise to stand down. But I suspect you won't be doing that..." Having already had his bow and arrow ready, he flickers his eyes back and forth, waiting to see or hear anything to start the battle. What sort of numbers are we talking about here? Upon word go or aggression from the goblins: With the threat now clear, he lets the arrow fly at the goblin that was initially spotted. 1d20 + 3 ⇒ (2) + 3 = 5
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