Sussessa Amakye

Danu Ibanuje's page

76 posts. Alias of Apoc Golem.


Race

Weapon Statistics:
[Melee/Ranged Dagger +4/+6 | 1d4 P/S | Rg 10 | 19-20/x2] [Melee Touch +3] [Ranged Touch +5]

Classes/Levels

Spells/Daily Uses:
[Comprehend Languages, Identify 1/Day Each] [Spell Slots | 1st (DC 17): 6/Day | 2nd (DC 18): 5/Day | 3rd (DC 19): 3/Day | 4th (DC 20): 2/Day]

Gender

Female Half-Elf Wizard (Scroll Scholar) 5/Magaambyan Arcanist 2

Vital Statistics:
[HP 53] [AC 12 | Tch 12 | FF 10] [Init +2 | Per +14 | Spd 30ft] [Fort +5* | Ref +5* | Will +8*] [* +2 vs. Ench]

About Danu Ibanuje

Danu Ibanuje
Female half-elf (Wildborn) magaambyan arcanist 2/diviner 5 (Pathfinder Campaign Setting: Pathfinder Society Field Guide, Pathfinder RPG Adventurer's Guide 118)
CG Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +14 (+16 on checks to find concealed or secret doors in structures built in the style of Ancient Osirion.)
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 53 (7d6+14)
Fort +5, Ref +5, Will +8; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee mwk cold iron dagger +4 (1d4/19-20)
Wizard Spell-Like Abilities (CL 7th; concentration +13)
. . 1/day—comprehend languages, identify
Diviner (Scroll Scholar) Spells Prepared (CL 7th; concentration +13)
. . 4th—dimension door, phantasmal killer (DC 20), scrying (DC 20)
. . 3rd—arcane sight, communal darkvision[UC], fly, haste
. . 2nd—boneshaker[HA] (DC 18), false life, heat metal (DC 18), mirror image, see invisibility, shadow anchor[ARG] (DC 18)
. . 1st—heightened awareness[ACG], incessant buzzing (DC 17), mage armor, pass without trace, ray of enfeeblement (DC 17), shield (2)
. . 0 (at will)—detect magic, mending, prestidigitation, read magic
. . Opposition Schools Enchantment, Evocation
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Statistics
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Str 10, Dex 14, Con 14, Int 23, Wis 14, Cha 10
Base Atk +3; CMB +3; CMD 15
Feats Combat Casting, Craft Wondrous Item, Scholar[ISWG], Scribe Scroll, Skill Focus (Spellcraft), Spell Mastery
Traits inquisitive archaeologist, student of nantambu (mwangi)
Skills Acrobatics +10, Appraise +10, Fly +12, Heal +7, Knowledge (arcana) +21, Knowledge (dungeoneering) +11, Knowledge (engineering) +15, Knowledge (geography) +10, Knowledge (history) +12, Knowledge (local) +10, Knowledge (nature) +20, Knowledge (nobility) +10, Knowledge (planes) +16, Knowledge (religion) +11, Linguistics +16, Perception +14 (+16 on checks to find concealed or secret doors in structures built in the style of Ancient Osirion.), Spellcraft +18, Survival +7; Racial Modifiers +2 Perception
Languages Aquan, Auran, Celestial, Common, Dwarven, Elven, Giant, Gnoll, Ignan, Orc, Osiriani, Polyglot, Protean, Terran, Vudrani
SQ arcane bond (wand of magic missile [cl 7th, 25 charges]), aura of good, elf blood, forewarned, superior spell mastery
Combat Gear scroll of communal (x2) protection from energy, scroll of communal (x3) endure elements, scroll of communal (x4) resist energy (CL 7th), scroll of fireball (CL 7th), scroll of heightened awareness (x3) (CL 7th), scroll of heroism (x2), scroll of mage armor (x7) (CL 7th), scroll of share language (x2), scroll of water breathing, wand of magic missile (CL 7th, 25 charges), alkali flask[APG] (3); Other Gear mwk cold iron dagger, amulet of dragon's breath (silver), cloak of resistance +1, handy haversack, headband of vast intelligence +4, ring of sustenance, bedroll, belt pouch, flint and steel, ink, inkpen, m'bete, masterwork thieves' tools, mess kit[UE], n'dai, pot, scroll box[UE], soap, spell component pouch, trail rations (5), waterskin, 5 gp, 4 sp, 4 cp
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Special Abilities
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Arcane Bond (Wand of magic missile (CL 7th, 25 charges)) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Aura of Good (Ex) You emit an aura of good.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Divination Diviners are masters of remote viewing, prophecies, and using magic to explore the world.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Forewarned 2 (Su) Can always act in surprise rounds.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scholar (Knowledge [arcana], Knowledge [nature]) +2 bonus on two Knowledge skills.
Spell Mastery (Mg Amr, ID, See Inv, H Awr) You can prepare the chosen spells without a spellbook.
Superior Spell Mastery (Ex) Spend 24 hours over 3 days studying to change mastered spells.
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Name means "forlorn outcast."

Played by Caroline Chikezie.

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