Daniel Chapman's page

Organized Play Member. 5 posts (6 including aliases). No reviews. No lists. No wishlists. 6 Organized Play characters. 1 alias.



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This feels wrong. The truth is, "human generated" is kind of ... Airy.

Grammar checkers use AI, they help you find errors in your text, spellcheckers. At what point do we say "this is a step too far?"

I often used Chat-GPT as a way of bouncing ideas off of a "partner who listens" in a similar way that others have talked about "talking to a rubber ducky." Is that permitted, given that not a single bit of text that Chat-GPT generates is used, but it was part of the brainstorming process?

And the art, you do know that many of the professional tools that digital artists use employ AI. Maybe not the stable diffusion/midjourney tools that are getting press right now, but they do use AI. They're going to improve their tools constantly.

We're taking a stand to support "our fellow humans" but we're missing the point that the AI is a tool used by "fellow humans."

This feels similar to when gaming magazines would reject submissions from a word processor because they expected text written by "a human." If it's not a typewriter, how did they know that a computer didn't write it?

(and that's not some hyperbole, that is a thing that the gaming magazines did back in the day. Their adoption of Word Processors was definitely not a quick thing.)

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Ok, just read the Silverhex, that's 100% perfect. Thanks!

(if the others are like this, then I have a lot of ammo for the future too.)

Unfortunately, they refer to one book that I don't ... YET ... own, the NPC Codex. I may end up having to pick it up. hehe.

Anyhow, thanks again!

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Thanks, you've definitely given me a few to look into. I remember running Ambush way long ago, back when I was a regular PFS DM, but I think the 0xp may disappoint new folks. Though I don't remember much about the Ambush. I ran it during Youmacon which was more of an anime convention, so my players weren't typical RPGers, they only had about a 10-15m attention span before they wanted to see the next thing. For that situation, I wish I had something EVEN shorter... hehe.

But the Silverhex Chronicles, that came out after I had left, so I'll be looking at that and the others you've all recommended. I know that I can keep attention for an hour, I ran at this location for last year's ITTD and we actually managed to coax a few folks into playing on a regular basis. If we can get a few folks to start a regular or even semi-regular Pathfinder table or two, I'll be extremely happy.


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Mind you, this is an odd set up we're given in the original post.

Take a high CR encounter, with a low will save (+6 for a CR 9). The give two people the advantage of setting, positioning, and initiative.

A similar argument could be made for two raging barbarians with great axes getting the jump on a 9th level wizard. I think the barbarians could take down the wizard with his low HP and low AC in the same fashion that a barbarian and a witch could take the frost giant.


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By the way, I had a witch with a 24 int at level 6.

I started with a 20, got a +1 from levels, got another +1 for being shadow lodge and playing a specific module (you probably know the one), and finally got a +2 int item.

At level 8 or 9, I totally expect to get 27.

As a witch, all you generally do requires your int.

I don't buy that they're overpowered, though, as I've found so many occasions where my slumber hex was unusable for one reason or another. I enjoyed a few levels of being very useful at level 1, but once I hit level 4-5 or so, everything was either immune or had a high save, clustered so that if I sleep the boss his minions would wake him, or positioned so that he ended up waking up before people could finish him off.

My goal was not to provide a coup de grace, but it was my first character and I thought a non-lethal fight winner was something that completely fit into the Pathfinder Society's modus operandi. Since that point, I've seen far more low charisma, low intelligence barbarians than anything else.

Every one of those barbarians needs to roll low single digits to hit, and on average, outright kill the enemy. (or make it so damaged that a single hit from one of the lower damage party members guarantees the death).

Having GM'd for a few dozen groups, I really don't think the witch is any different than about 1/2 of everyone else out there with an optimized character from any other class.