paizo.com Recent Posts by DamnIAmPrettypaizo.com Recent Posts by DamnIAmPretty2009-12-05T08:00:39Z2009-12-05T08:00:39ZRe: Forums: Homebrew and House Rules: Prestige Titles (A Prestige Class variant)DamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2rdy3?Prestige-Titles#322014-09-18T07:07:40Z2014-09-18T07:07:40Z<p>This felt like a relevant thing to update this thread with. I've gone and created my first Prestige Title independent of conversion, mostly as a trial to feel out the process. It was a martial title, focusing on an area I think prestige classes have faltered on in Pathfinder the last little while.</p>
<p>The Destreza, is a martial arts school based on the spanish school of the same name. I stole a bunch of ideas from the old Book of Nine Swords for abilities, and created a title based around it. </p>
<p><a href="http://deathisntaending.blogspot.com/2014/09/city-of-curses-destreza-prestige-title.html" target="_blank" rel="nofollow">If you are curious about a Prestige Title that isn't a conversion and is more martial, check it out here.</a></p>
<p>That said, I'll post more here if I get a chance to playtest any of this out. If you've used this idea, please feel free to share any questions you have and I'll try to adjust to them. Thanks.</p>This felt like a relevant thing to update this thread with. I've gone and created my first Prestige Title independent of conversion, mostly as a trial to feel out the process. It was a martial title, focusing on an area I think prestige classes have faltered on in Pathfinder the last little while.
The Destreza, is a martial arts school based on the spanish school of the same name. I stole a bunch of ideas from the old Book of Nine Swords for abilities, and created a title based around it.
...DamnIAmPretty (alias of Sighter)2014-09-18T07:07:40ZRe: Forums: Homebrew and House Rules: Classless & Leveless experience gain ideaDamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2rgz5?Classless-Leveless-experience-gain-idea#22014-09-08T09:27:28Z2014-09-08T09:27:28Z<p>I remember that Sean K Reynolds once posted his step XP system, which my group uses because it just gets rid of the minutae of XP numbers altogether. Other than that, you're kinda getting into World of Darkness or Exalted territory in a few ways.</p>I remember that Sean K Reynolds once posted his step XP system, which my group uses because it just gets rid of the minutae of XP numbers altogether. Other than that, you're kinda getting into World of Darkness or Exalted territory in a few ways.DamnIAmPretty (alias of Sighter)2014-09-08T09:27:28ZRe: Forums: Homebrew and House Rules: Crux, City of Curses: Napoleonic Fantasy/Mystery/Intrigue Homebrew SettingDamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2rerv?Crux-City-of-Curses-Napoleonic#62014-09-01T04:47:52Z2014-09-01T04:47:52Z<p>Continuing in my series on altering races to fit my setting, I've tweaked Humans and Tengu to fit with my "stay away from Tolkien" paradigm. Both races have been bumped up to 16ish RP instead of their previous lower numbers.</p>
<p><a href="http://deathisntaending.blogspot.com/2014/08/the-center-cannot-hold-human-stats-and.html" target="_blank" rel="nofollow">Humans get a slight power boost, keeping their diverse yet dominant course. I threw in some traits experimenting with a new concept for traits I stole from 5e. </a></p>
<p><a href="http://deathisntaending.blogspot.com/2014/08/the-center-cannot-hold-tengu-stats-v1o.html" target="_blank" rel="nofollow">Tengu are isolationists, coming from another part of the globe. They are the closest to a China/Japan analogue in my setting, and they keep secret many aspects of their culture, including how each Tengu reincarnates into the next generation.</a></p>
<p>I'm still posting for anyone who might be curious. Right now Napoleonic is the closest my dark gun fantasy has for a description; I'm open to suggestions and the like. :D </p>
<p>Thanks for stopping by even if this isn't your bag.</p>Continuing in my series on altering races to fit my setting, I've tweaked Humans and Tengu to fit with my "stay away from Tolkien" paradigm. Both races have been bumped up to 16ish RP instead of their previous lower numbers.
Humans get a slight power boost, keeping their diverse yet dominant course. I threw in some traits experimenting with a new concept for traits I stole from 5e.
Tengu are isolationists, coming from another part of the globe. They are the closest to a China/Japan...DamnIAmPretty (alias of Sighter)2014-09-01T04:47:52ZRe: Forums: Homebrew and House Rules: Crux, City of Curses: Napoleonic Fantasy/Mystery/Intrigue Homebrew SettingDamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2rerv?Crux-City-of-Curses-Napoleonic#52014-08-30T21:57:01Z2014-08-30T21:57:01Z<p>I find myself creating stats for races in Crux now. <a href="http://deathisntaending.blogspot.com/2014/08/the-center-cannod-hold-ursyklon-racial.html" target="_blank" rel="nofollow">So, I start with the feral Ursyklons, whose race once had conquered entire worlds. They've forgotten the druidic magicks that let them travel between stars. They are a variation on Halflings, except the Ursyklon regard the word Halfling as a racial slur. Theirs is a proud conqueror race. They expect respect, even when some plan pogroms and genocides against them.</a></p>
<p>I've decided to up the baseline power level of races to match Tieflings and Androids, so the Ursyklon are the first of the mechanical crunch I have to tinker with.</p>I find myself creating stats for races in Crux now. So, I start with the feral Ursyklons, whose race once had conquered entire worlds. They've forgotten the druidic magicks that let them travel between stars. They are a variation on Halflings, except the Ursyklon regard the word Halfling as a racial slur. Theirs is a proud conqueror race. They expect respect, even when some plan pogroms and genocides against them.
I've decided to up the baseline power level of races to match Tieflings and...DamnIAmPretty (alias of Sighter)2014-08-30T21:57:01ZRe: Forums: Homebrew and House Rules: My World: Thyressa - The Golden AgeDamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2rf27?My-World-Thyressa-The-Golden-Age#42014-08-25T07:40:27Z2014-08-25T07:40:27Z<p>I'd say Gunslingers could fit in fine, but its a matter of taste as well- I think gunslingers as daredevils with guns is one kind of character, not just the gun. I'm talking flavor-wise here. Its important to remember each class is intended to represent a kind of character trope that can be slipped into. Gunslingers represent something different than fights or rangers in that they get rewarded for taking risks, and act alot like swashbucklers in the ACG.</p>
<p>I dislike people using tolkien-sque races for every newborn setting- its more of me not liking to see the same races repeated over and over every time. </p>
<p>I think you might benefit from the Technology guide book, as it deals with a lot super-science-y stuff that might fit in well here. Also: </p>
<p>I see you are focusing on "the gods are evil plot" as a core concept here and make no mention of Clerics on how you think they fit. As for faith, have people found new religion, like based on a philosophy not deities? For example, I could suggest a new kind of Paladin, not tied to the gods, but to the concepts of your Mako organization- Protect the World regardless of Nation. Harmony. Order. Same could be true of a Cleric, too. </p>
<p>As for the gods themselves, I wonder about the titanomachy- the other beings they might've been keeping imprisoned or had agreements with. Could the fall of the gods let any ancient horrors out that only the Gods had been keeping contained? Part of me wants to say Kaiju and that sort of thing, but in Greek mythology the gods did imprison the titans deep beneath the surface of the world.</p>
<p>All in all, you look like you got a good start going.</p>I'd say Gunslingers could fit in fine, but its a matter of taste as well- I think gunslingers as daredevils with guns is one kind of character, not just the gun. I'm talking flavor-wise here. Its important to remember each class is intended to represent a kind of character trope that can be slipped into. Gunslingers represent something different than fights or rangers in that they get rewarded for taking risks, and act alot like swashbucklers in the ACG.
I dislike people using tolkien-sque...DamnIAmPretty (alias of Sighter)2014-08-25T07:40:27ZRe: Forums: Homebrew and House Rules: Crux, City of Curses: Napoleonic Fantasy/Mystery/Intrigue Homebrew SettingDamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2rerv?Crux-City-of-Curses-Napoleonic#42014-08-23T23:48:22Z2014-08-23T23:48:22Z<p>Thanks! Let me try and address these points as I go.</p>
<p>1) The Industrial Revolution is in progress in places. Ith, the magocracy, is currently the most industrialized, although doing so through applications of magic and not quite tech yet. Ith has created a race of Androids through magical techniques, creating a worker/slave caste that has helped it start the progression through industrialization. </p>
<p>2) I'm customizing races. I dislike using Tolkien races when I create new settings, as all setting have their own X Orc or Y Elf. Instead, I've focused on other races to add flavor and to try to make it different. Most guns will be simple weapons, meaning that most races will be proficient with them.</p>
<p>3) I haven't decided quite yet. I've split up aspects of Britain between two different nations. Maliph, (also sort of inspired by the Ottomans) gets slaves mostly from a continent I call Soram, but I haven't done much more thinking on it. I suspect that they probably have been raiding for slaves from a variety of places until more recent years. </p>
<p>That's a question I think I'll have to create something more definitive for. Thanks! Its great to have something like that pointed out!</p>
<p>4) Yes, he'd be interested. My version of Napoleon is a chick who didn't go into exile. The idea of a female version of Andrew Jackson, from the magocracy of Ith... welp, that'd be cool I think.</p>
<p>5) The Tengu control the asian part of the setting (the Jade Lands). Maliph and Ith both grant citizenship and some government power in various monstrous races. The current Shah of Maliph is Karim Venomfire, a dragon, for instance. Because I'm focusing on the City of Crux, I don't want to get too deep into each nation. However, nations in this part of the setting's history mirror the hegemonic model. </p>
<p>States tend to control and influence regions of diverse populations. Much like Europe, these regions they control aren't purely the same as their rulers. There are some nationalistic and ethnic murmurings, though, as some monstrous and other races feel like they should have the right to govern themselves without the tyranny of human rule.</p>
<p>6) I HAVE NOT TOUCH UNDERWATER AT ALL.</p>
<p>[Head Explodes with Realizations]</p>
<p>Uhh... I'll get back on that one. I'd imagine Maliph exerts some strong influence among various underwater species, possibly using them to obtain some valuables to corner markets and the like. Othebea could also have some religious pull down there as well, possibly have undersea converts to the massively popular Church of the Twins.</p>
<p>Um... that help any?</p>Thanks! Let me try and address these points as I go.
1) The Industrial Revolution is in progress in places. Ith, the magocracy, is currently the most industrialized, although doing so through applications of magic and not quite tech yet. Ith has created a race of Androids through magical techniques, creating a worker/slave caste that has helped it start the progression through industrialization.
2) I'm customizing races. I dislike using Tolkien races when I create new settings, as all...DamnIAmPretty (alias of Sighter)2014-08-23T23:48:22ZForums: Homebrew and House Rules: Crux, City of Curses: Napoleonic Fantasy/Mystery/Intrigue Homebrew SettingDamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2rerv?Crux-City-of-Curses-Napoleonic#12014-08-22T06:21:00Z2014-08-22T06:21:00Z<p><i>THE CENTER CANNOT HOLD. Things end. The rot away. The balance falls apart. At the center of the world of Orphos is a city built atop the skull of a long forgotten, dead god. Once a capital of ancient empires, it now sits as the central metropolis for a republic of magi.</i></p>
<p><i>It is a time of great change and upheaval. The vampire clans of Crux continue their schemes beneath its streets. The University of Crux digs further and further beneath the city for lost knowledge. Intrigue, crime and secrecy rule the streets. Everyone is looking for somebody to do their dirty work in Crux, to find things and to get things done. In interesting times, Adventurers have no shortage of business to find.</i></p>
<p>I've managed to cobble enough bits of a setting together to start the process of thinking out some mechanics. But in the meanwhile, I figured I share my absurd amount of fluff and flavor. I decided to focus on thinking out the basic pillars of flavor and themes in Crux before I attempted to think out how to adapt Pathfinder to it. </p>
<p>Most of the following links to my personal blog, but it should help anyone interested in reading more on Crux. I'm always eager to hear suggestions/improvements. I'm currently looking for anyone willing to read and give me their two cents on the project. That and I'm spreading word about it as I go.</p>
<p>This is <a href="http://deathisntaending.blogspot.com/2014/07/the-center-cannot-hold-cruxite.html" target="_blank" rel="nofollow">my main theme document.</a> I've been writing material expanding out from it. </p>
<p><b>WHAT IS CRUX?</b></p>
<div class="messageboard-quotee">/ wrote:</div><blockquote>Its a city set in the center of the setting. The world of Orphos is entering a period not unlike the Napoleonic era. <a href="http://deathisntaending.blogspot.com/2014/08/the-center-cannot-hold-ainesia.html" target="_blank" rel="nofollow">A revolution has taken over most of one continent, only to be ruled by a Empress standing on revolutionary reforms and values</a>; <a href="http://deathisntaending.blogspot.com/2014/08/the-center-cannot-hold-ith-sorcerous.html" target="_blank" rel="nofollow">a new nation built on new radical ideas was founded only fifty years prior after a war for its independence</a>; <a href="http://deathisntaending.blogspot.com/2014/08/the-center-cannot-hold-immortal.html" target="_blank" rel="nofollow">an ancient empire dominates world trade through slave labor, arrogantly thinking it still is a power worth fearing</a>; and <a href="http://deathisntaending.blogspot.com/2014/08/the-center-cannot-hold-othebea-holy.html" target="_blank" rel="nofollow">a world-spanning monarchy is struggling with reforms of its own, while still pursuing colonies its own people don't want.</a></blockquote><p>Guns are prevalent, and religions are largely unaligned, supporting members of all alignments while espousing their own central values. Crux sits at a place central to world trade, that once was a capital of empires and has a university sitting atop the skull of a long forgotten god.
<p>Right now I'm preparing to do some retooling of races for some balance concerns, as well as detailing more of Crux itself. Adventuring sites, plot hooks and the like, all of which I'd more than happy to hear suggestions for. If I like something I plan to use, I'll try and link back to whatever or whoever posted it. They should get the credit if turns out to be good idea.</p>THE CENTER CANNOT HOLD. Things end. The rot away. The balance falls apart. At the center of the world of Orphos is a city built atop the skull of a long forgotten, dead god. Once a capital of ancient empires, it now sits as the central metropolis for a republic of magi.
It is a time of great change and upheaval. The vampire clans of Crux continue their schemes beneath its streets. The University of Crux digs further and further beneath the city for lost knowledge. Intrigue, crime and secrecy...DamnIAmPretty (alias of Sighter)2014-08-22T06:21:00ZRe: Forums: Homebrew and House Rules: Prestige Titles (A Prestige Class variant)DamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2rdy3?Prestige-Titles#312014-08-20T04:32:34Z2014-08-20T04:32:34Z<div class="messageboard-quotee">UnArcaneElection wrote:</div><blockquote><p> Of course, to partially speak against what I said in my post above, adding more Achievement tiers would run the risk of the same kind of imbalance that the current Mythic system apparently does (haven't used it myself, but I've read the PRD version of it, and seen other people's posts about how it breaks WotR AP, and am thus leery of it). But then again, the Mythic system, aside from any issues of being overpowered, functions as faceless non-entities much like Witch Patrons and Cavalier/Samuria Orders as written, and thus constitutes "wasted RP space". Achievements, if written up properly, would take specific measures to avoid this problem. For preventing imbalance, the total number of Achievement tiers could be limited to one per some number of character levels (sounds like this is what they SHOULD have done for Mythic).
</p>
</blockquote><p>I'm currently playing in a WotR AP with mythic rules. I think its more of getting the challenges down correct that caused that AP to misfire in some places. But in others, good ol' player incompetence makes up for it.
<p>I dislike limiting anything in this regard, as a GM should be careful with any sort of power players get outside the base assumptions of the game. Prestige is far more easier to justify granting to NPCs than some mythic stuff, so I think it could be 'balanced.' But that gets more to a individual groups' tastes and style. You can't control for every instance I think.</p>
<p>I limited the number of Achievements to five and set challenges as being as numerous because I thought it felt within grasp and easier to accomplish, while being delayed enough that it doesn't pop up as often as Mythic could. Again, thats only if challenges happen. A GM might feel like delaying some challenges- reflecting a real-world concern of internal politics, like having to convince the organization that X deed over there was in fact worth Y recognition.</p>
<p>Things I'd like because it forces RP, but its more of a taste thing again.</p>
<p>Still, understandable points to make.</p>UnArcaneElection wrote:Of course, to partially speak against what I said in my post above, adding more Achievement tiers would run the risk of the same kind of imbalance that the current Mythic system apparently does (haven't used it myself, but I've read the PRD version of it, and seen other people's posts about how it breaks WotR AP, and am thus leery of it). But then again, the Mythic system, aside from any issues of being overpowered, functions as faceless non-entities much like Witch...DamnIAmPretty (alias of Sighter)2014-08-20T04:32:34ZRe: Forums: Homebrew and House Rules: Transitive Plane - The Gloom (Setting Specific)DamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2pxci?Transitive-Plane-The-Gloom#82014-08-20T03:10:00Z2014-08-20T03:10:00Z<div class="messageboard-quotee">Da'ath wrote:</div><blockquote><br />
<br />
Anyway, I'd appreciate constructive comments and criticism in refinement of this latest revision.
<br />
<b><a href="https://docs.google.com/document/d/1cCuwJ9wcG6Uxc-a6QSVxVTF2iSZkP9yklgO_bLpCHg4/edit?usp=sharing" target="_blank" rel="nofollow">The Gloom</a></b>
<br />
</blockquote><p>Stealing this wholesale. Love the idea. I'd modify it a tad, but thats only by picking and choosing which WoD other dimension and means of entry in order to simplify some things. I'd borrow more from the Hedge, if only for the threat of a realm of dark thorns and ever-hunting fey. It give ghosts and others a constant reason to want to flee into the living realm.
<p>I'd simplify means of entry (for my own version; yours is fine as is) to performing a rite at door or other entry. It'd be something you could learn, but always has the chance of someone leaving a door open to the other side...</p>
<p>But that's how I roll.</p>Da'ath wrote:Anyway, I'd appreciate constructive comments and criticism in refinement of this latest revision.
The Gloom
Stealing this wholesale. Love the idea. I'd modify it a tad, but thats only by picking and choosing which WoD other dimension and means of entry in order to simplify some things. I'd borrow more from the Hedge, if only for the threat of a realm of dark thorns and ever-hunting fey. It give ghosts and others a constant reason to want to flee into the living realm. I'd...DamnIAmPretty (alias of Sighter)2014-08-20T03:10:00ZRe: Forums: Homebrew and House Rules: Prestige Titles (A Prestige Class variant)DamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2rdy3?Prestige-Titles#292014-08-20T03:00:55Z2014-08-20T03:00:55Z<div class="messageboard-quotee">UnArcaneElection wrote:</div><blockquote><p> Going beyond what are currently Prestige Classes, this could also be a really good way to rebuild some of the more Prestige-Class-like base classes. I'm thinking primarily of Cavalier, Inquisitor, and Paladin (and other holy warrior equivalents — could have tailored versions for each religion, not necessarily all Lawful Good or even close to it). But you would need finer granularity for these — 1st Achievement, 3rd Achievement, and Capstone for sure wouldn't be fine-grained enough, and likely even 1st Achievement, 2nd Achievement, 3rd Achievement, 4th Achievement, and Capstone wouldn't even be enough.
</p>
</blockquote><p>I think some sort of holy champion prestige title could be done within this variant. But constructing whole cloth other alignment classes feels like a great plan for a new set of archetypes/alternate classes to me.
<p>But I think as a way to handle doing hybrid prestige classes (Rage Prophet comes to mind) I think that Titles might do way better. </p>
<p>As for Patrons and Orders, that just sounds like wasted RP space. I've always played Witch by specifying whom I've made a pact with in order to be my patron. Was a way to give my GM a way to get my character to do some darker things as a plot hook.</p>
<p>This feels vaguely of the Unearthed Arcana variant prestige classes to me too.</p>UnArcaneElection wrote:Going beyond what are currently Prestige Classes, this could also be a really good way to rebuild some of the more Prestige-Class-like base classes. I'm thinking primarily of Cavalier, Inquisitor, and Paladin (and other holy warrior equivalents -- could have tailored versions for each religion, not necessarily all Lawful Good or even close to it). But you would need finer granularity for these -- 1st Achievement, 3rd Achievement, and Capstone for sure wouldn't be...DamnIAmPretty (alias of Sighter)2014-08-20T03:00:55ZRe: Forums: Homebrew and House Rules: Prestige Titles (A Prestige Class variant)DamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2rdy3?Prestige-Titles#212014-08-19T01:07:53Z2014-08-19T01:07:53Z<div class="messageboard-quotee">Da'ath wrote:</div><blockquote> <div class="messageboard-quotee">DamnIAmPretty wrote:</div><blockquote>That's it more or less. I also think liberty can be taken to add additional abilities or whatnot to the list of prestige abilities, but that depends on what class is being converted. </blockquote>Excellent and I agree. I look forward to seeing this develop. Again, I think it's a rather elegant and excellent idea to implement with a cautious eye. </blockquote><p>Sweet. Also, updated my examples with a version of the Low Templar. I think its a good example of a martial prestige class that needed some love. It's also a class that has features that lead into one another- meant to be flavorful, but this variant subverts that somewhat.
<p>I might try some more homebrew ideas with it too, but still, so far I think the examples help make the idea more appealing.</p>Da'ath wrote:DamnIAmPretty wrote:That's it more or less. I also think liberty can be taken to add additional abilities or whatnot to the list of prestige abilities, but that depends on what class is being converted.
Excellent and I agree. I look forward to seeing this develop. Again, I think it's a rather elegant and excellent idea to implement with a cautious eye. Sweet. Also, updated my examples with a version of the Low Templar. I think its a good example of a martial prestige class that...DamnIAmPretty (alias of Sighter)2014-08-19T01:07:53ZRe: Forums: Homebrew and House Rules: Prestige Titles (A Prestige Class variant)DamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2rdy3?Prestige-Titles#202014-08-19T01:04:11Z2014-08-19T01:04:11Z<div class="messageboard-quotee">rainzax wrote:</div><blockquote><p> new type of bonus: Faction</p>
<p>in the greater complex political milieu of a living world, every organization has a relationship with every other organization - interactions between them can be considered an analogy for interactions between individuals: Hostile, Unfriendly, Indifferent, Friendly, Helpful</p>
<p>depending on the relationship status between organizations (which, can sour or sweeten over time), characters who belong to one organization may have a Faction bonus or penalty to social rolls (Diplomacy, Bluff, Intimidate) which pays respect to that characters relative rank within their own organization.</p>
<p>Faction bonus/penalty, X, is a function of your rank (1-5 tiers)</p>
<p>for Strong relations (Hostile, Helpful), +X or -X
<br />
for Weak relations (Friendly, Unfriendly), +1/2X or +1/2X
<br />
for Neutral relations (Indifferent), +0 </blockquote><p>Clever. Something I shall take note of. :Drainzax wrote:new type of bonus: Faction
in the greater complex political milieu of a living world, every organization has a relationship with every other organization - interactions between them can be considered an analogy for interactions between individuals: Hostile, Unfriendly, Indifferent, Friendly, Helpful
depending on the relationship status between organizations (which, can sour or sweeten over time), characters who belong to one organization may have a Faction bonus or penalty to...DamnIAmPretty (alias of Sighter)2014-08-19T01:04:11ZRe: Forums: Homebrew and House Rules: Prestige Titles (A Prestige Class variant)DamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2rdy3?Prestige-Titles#172014-08-19T00:22:41Z2014-08-19T00:22:41Z<div class="messageboard-quotee">Da'ath wrote:</div><blockquote><p> This is a VERY QUICKLY thrown together version of Eldritch Knight, as an example, and is NOT to be taken as a serious and/or complete version. I want to make certain I understand the process you're using in construction. Let me know if I'm close.
</p>
</blockquote><p>That's it more or less. I also think liberty can be taken to add additional abilities or whatnot to the list of prestige abilities, but that depends on what class is being converted.Da'ath wrote:This is a VERY QUICKLY thrown together version of Eldritch Knight, as an example, and is NOT to be taken as a serious and/or complete version. I want to make certain I understand the process you're using in construction. Let me know if I'm close.
That's it more or less. I also think liberty can be taken to add additional abilities or whatnot to the list of prestige abilities, but that depends on what class is being converted.DamnIAmPretty (alias of Sighter)2014-08-19T00:22:41ZRe: Forums: Homebrew and House Rules: Prestige Titles (A Prestige Class variant)DamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2rdy3?Prestige-Titles#162014-08-18T23:45:19Z2014-08-18T23:45:19Z<div class="messageboard-quotee">Da'ath wrote:</div><blockquote><br />
<br />
It looks to me like a challenge might represent a quest or plot hook developed for the specific prestige group. I could be reading into it, however. </blockquote><p>Exactly. I want to use this as way for players to throw more flags at me as a GM. If they work toward a title associated with their Noble family, then I feel I then can throw more encounters and hooks tied with them. The player gets to have them involved more, and I can reward them for accomplishing tasks for them or doing something significant.
<p>As for other examples, I'm going to try and get a martial example and an arcane example done. Some have expressed worry about imbalance, as some prestige class features offset by hurting spellcasting. I'd argue some players will never take some prestige classes or finish them because of such penalties. </p>
<p>I'd like to spin out examples that give martial classes more reason to approach prestige classes, as they feel the least motivated to make the jump.</p>
<p>And thanks for everybody who's given their two cents. I'll take whatever suggestions I can get.</p>Da'ath wrote:It looks to me like a challenge might represent a quest or plot hook developed for the specific prestige group. I could be reading into it, however.
Exactly. I want to use this as way for players to throw more flags at me as a GM. If they work toward a title associated with their Noble family, then I feel I then can throw more encounters and hooks tied with them. The player gets to have them involved more, and I can reward them for accomplishing tasks for them or doing something...DamnIAmPretty (alias of Sighter)2014-08-18T23:45:19ZRe: Forums: Homebrew and House Rules: Prestige Titles (A Prestige Class variant)DamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2rdy3?Prestige-Titles#82014-08-17T18:02:28Z2014-08-17T18:02:28Z<div class="messageboard-quotee">Bardarok wrote:</div><blockquote> <div class="messageboard-quotee">RedDogMT wrote:</div><blockquote> <div class="messageboard-quotee">Bardarok wrote:</div><blockquote> I like the idea however it might disrupt party balance. The character with 7 levels and a prestige title will be more powerful than the character with 7 levels and no prestige title. </blockquote><p>Well, it is not so different than the character with 7 levels and fantastic magic items and the character with 7 levels without fantastic magic items.
<p>It really depends on how the GM controls the resources. </blockquote>Yes exactly and i was just suggesting that the GM have some mechanic ready to maintain balance if they want to. It it's the fighter getting the prestige title and the wizard not then probably nothing needs done, if it's the other way around then a good GM would help the fighter get something or they would fall even farther behind. </blockquote><p>Good points. I want to convert over a bunch of current prestige classes, but I also think this kind of mechanics could handle other ideas that cost you levels to gain entry into. Like the Racial Levels in Arcana Unearthed.
<p>Keeping in mind a variety of different kinds of titles for everybody seems like necessity.</p>Bardarok wrote:RedDogMT wrote: Bardarok wrote: I like the idea however it might disrupt party balance. The character with 7 levels and a prestige title will be more powerful than the character with 7 levels and no prestige title.
Well, it is not so different than the character with 7 levels and fantastic magic items and the character with 7 levels without fantastic magic items. It really depends on how the GM controls the resources. Yes exactly and i was just suggesting that the GM have some...DamnIAmPretty (alias of Sighter)2014-08-17T18:02:28ZRe: Forums: Homebrew and House Rules: Patch Changes to Firearms & GunslingersDamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2rdxf?Patch-Changes-to-Firearms-Gunslingers#22014-08-17T09:11:12Z2014-08-17T09:11:12Z<p>I like the advantage misfires have for the proficient character, that feels like a good advantage to gain over losing Touch AC. Part of me dislikes dropping the Touch AC aspects of firearms- I feel like they need some sort of uber-deadliness to them. </p>
<p>My solution had been to create a armor property- Bulletproof. Armor with Bulletproof provide AC against firearm attacks.</p>
<p>Removing it altogether though, that is simpler. Simpler is also sometimes easier too.</p>
<p>As for Slinger's Knack, I don't understand why Heal is there. Why not Acrobatics instead? That'd help to reward more crazy derring-do.</p>
<p>Fast Musket can take the axe. That was OP. Vital Strike progression makes it more in flavor with a more sniper-y gunslinger. Very kewl.</p>
<p>As for Lightning Reload... I've always felt that it would be a great ability, if it weren't gained at 11th level. </p>
<p>All-in-all, feels like a good direction that makes me rethink a few things. Kewl.</p>I like the advantage misfires have for the proficient character, that feels like a good advantage to gain over losing Touch AC. Part of me dislikes dropping the Touch AC aspects of firearms- I feel like they need some sort of uber-deadliness to them.
My solution had been to create a armor property- Bulletproof. Armor with Bulletproof provide AC against firearm attacks.
Removing it altogether though, that is simpler. Simpler is also sometimes easier too.
As for Slinger's Knack, I don't...DamnIAmPretty (alias of Sighter)2014-08-17T09:11:12ZForums: Homebrew and House Rules: Prestige Titles (A Prestige Class variant)DamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2rdy3?Prestige-Titles#12020-04-18T21:16:08Z2014-08-17T08:59:40Z<p>Still working this out for my home game, but thought I'd share. Some mechanics still need some figuring out, names aren't 100% solid, but I think the wacky idea behind it is all good:</p>
<p>Prestige and Achievements
<br />
Prestige Classes carry an inherent opportunity cost in the case of levels that might not always reflect the real concept for a character. While Prestige Classes offer a great deal of customization, they don't always feel worth that cost. Lowering a character's base class features in order to obtain levels in a prestige class will drive some players to never take levels that might otherwise be interesting for them.</p>
<p>Prestige Titles
<br />
This variant replaces prestige classes with a different system altogether. Inspired by Mythic Adventures, the Prestige system replaces prestige classes with a Achievement system: Titles. Like Mythic Tiers, Prestige Achievements aren't the same thing as levels a character obtains, and don't cost any sort of multiclassing. They have requirements like Prestige Classes do, but the First Achievement is earned when a character joins the organization that supports that class for the first time.</p>
<p>Characters each new Achievements when they complete Challenges that their Prestige Organization likes and supports. Their title grows in ability as a character completes challenges that reflect the goals and nature of that title. </p>
<p>Characters first can choose to pursue and gain a Title at 5th level. Characters can achieve up to five Achievements in a Prestige Title. In order to join and gain access to a Title and its achievements, characters must first meet the prerequisites of that title.</p>
<p>Peerage: At the first achievement, the character receives a bonus on Diplomacy and Sense Motive checks made against any one else that shares the same title as they do. This bonus is equal to that character's number of Achievements.</p>
<p>Prestige Saves: At the first achievement, the character receives a bonus on saving throws. Each title has its own favored saving throws. On these favored saving throws, the character gains a prestige bonus equal to the character's number of achievements.</p>
<p>Additional Training: At the first achievement, the character gains new class skills. Each prestige title has its own class skills, which the character adds to their own list of class skills. In addition, every time a character gains a new achievement, they also gain additional hit points or skill points. Each prestige title lists the skill or hit points gained at each new achievement obtained.</p>
<p>Title Feature: Each Prestige Title has a feature ability that all members obtain when they first gain a Achievement in that Title. This feature isn't a Prestige Ability, and is in addition to the prestige ability they can select on their first achievement.</p>
<p>Prestige Ability: At each Achievement, the character gains a prestige ability from that title's list of available prestige abilities.</p>
<p>Capstone: All prestige titles end in a Capstone ability at the 5th achievement.</p>
<p># of Challenges needed to reach a new Achievement in a Prestige Title:
<br />
1st Achievement: Meeting the prerequisites and obtaining membership itself is all that is needed to gain the first achievement of a Prestige Title.
<br />
2nd Achievement: 3 Challenges
<br />
3rd Achievement: 5 Challenges
<br />
4th Achievement: 7 Challenges
<br />
5th Achievement: 10 Challenges</p>
<p>This is only a rough outline of the idea, but I think it is implementable as this. I think it'll allow people to consider prestige class ideas for their characters that previously they hadn't considered for the cost of losing their base or core class levels.</p>
<p>New Feat: Dual Titles [Prestige Feat]
<br />
Prerequisites: 1st Achievement
<br />
Benefit: You can select a second title. If you meet its prerequisites and can join it, you may select that Title's abilities in addition to your first title's. Furthermore, you can select to use that title's hit points, skill points or favored saving throws instead of your first title. You must select which title you use for your Prestige Saves and Additional Training, but both together. You cannot select separate titles for Additional Training and Prestige Saves, they must both be selected from the same Title.</p>
<p>Extra Prestige Ability [Prestige Feat]
<br />
Prerequisites: 1st Achievement
<br />
Benefit: You gain a prestige ability from your Prestige Title.</p>
<p><a href="http://deathisntaending.blogspot.com/2014/08/find-path-prestige-titles-prestige.html" target="_blank" rel="nofollow">More musing and examples on my blog.</a></p>
<p>Whatcha think?</p>Still working this out for my home game, but thought I'd share. Some mechanics still need some figuring out, names aren't 100% solid, but I think the wacky idea behind it is all good:
Prestige and Achievements
Prestige Classes carry an inherent opportunity cost in the case of levels that might not always reflect the real concept for a character. While Prestige Classes offer a great deal of customization, they don't always feel worth that cost. Lowering a character's base class features in...DamnIAmPretty (alias of Sighter)2014-08-17T08:59:40ZForums: Homebrew and House Rules: Adventuring Unions...?DamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2rbq9?Adventuring-Unions#12014-07-31T05:54:11Z2014-07-31T05:54:11Z<p>okay, I'm working on a homebrew set in a very early Industrial era (like, Napoleonic practically). I came across the idea of Adventurers unionizing like other labour tried to do in the same era. </p>
<p>Am I rehashing an <a href="http://deathisntaending.blogspot.com/2014/07/the-center-cannot-hold-worlds-labour.html" target="_blank" rel="nofollow">idea</a> here or has this being done before?</p>okay, I'm working on a homebrew set in a very early Industrial era (like, Napoleonic practically). I came across the idea of Adventurers unionizing like other labour tried to do in the same era.
Am I rehashing an idea here or has this being done before?DamnIAmPretty (alias of Sighter)2014-07-31T05:54:11ZForums: Homebrew and House Rules: Napoleonic Pathfinder Ideas?DamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2raq9?Napoleonic-Pathfinder-Ideas#12014-07-23T05:45:59Z2014-07-23T05:45:59Z<p>I'm trying to put together some ideas for a setting for a pathfinder game set in a Napoleonic-Jacksonian era. Just thought I might kick this out there and see if anybody has anything clever.</p>
<p>I've started building it up, my main deviation from core pathfinder so far is that the setting's deities and religions are unaligned. Borrowing from Arcanis from Paradigm Concepts, none of the gods involved have alignments. I haven't thought through all the ramification for that... </p>
<p>I also don't like using Elves or Dwarves or most of the standard races, just out of an urge to be different.</p>
<p>But, whatever. I'm still on the "building it" step.</p>
<p>Any thoughts? If you are curious about what I've made so far, check out the linkage below.
<br />
<a href="http://deathisntaending.blogspot.com/2014/07/the-center-cannot-hold-cruxite.html" target="_blank" rel="nofollow">Linkage!</a></p>
<p><a href="http://deathisntaending.blogspot.com/search/label/Crux" target="_blank" rel="nofollow">More Linkage!</a></p>I'm trying to put together some ideas for a setting for a pathfinder game set in a Napoleonic-Jacksonian era. Just thought I might kick this out there and see if anybody has anything clever.
I've started building it up, my main deviation from core pathfinder so far is that the setting's deities and religions are unaligned. Borrowing from Arcanis from Paradigm Concepts, none of the gods involved have alignments. I haven't thought through all the ramification for that...
I also don't like...DamnIAmPretty (alias of Sighter)2014-07-23T05:45:59ZForums: Other RPGs: FATEFINDER...DamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2qhaw?FATEFINDER#12014-08-24T21:19:45Z2013-12-21T20:57:56Z<p>Anybody see this?http://www.killershrike.com/Fate/Fae/Pathfinder/PathfinderFateAccelera ted.aspx</p>
<p>FAE conversion for a lot of Pathfinder things. Just curious if anyone other than the original author has tried it out.</p>Anybody see this?http://www.killershrike.com/Fate/Fae/Pathfinder/PathfinderFateAccelera ted.aspx
FAE conversion for a lot of Pathfinder things. Just curious if anyone other than the original author has tried it out.DamnIAmPretty (alias of Sighter)2013-12-21T20:57:56ZRe: Forums: Homebrew and House Rules: 7th Ability ScoreDamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2pels?7th-Ability-Score#302013-01-26T00:36:21Z2013-01-26T00:36:21Z<div class="messageboard-quotee">Roberta Yang wrote:</div><blockquote>However, I think that would still be better represented by classes/archetypes/feats based on that image than by inventing a new ability score. </blockquote><p>As I've said before, I'd just go use another system- because I like those more- but I consider it a creative challenge to try and hack Pathfinder and d20. I'm the sort of person who likes the idea of going to Mars, not just sending a robot.
<p>I've also thought about using a different sort of magic system with this rule, something more flexible than normal Pathfinder, as well as my own personal rules to help Martial characters out. </p>
<p>But the reason I thought that martial ability should be an ability score and not a stat that levels or gives anyone a "big" advantage is the same reason that I didn't a new trait that unfairly favors Rogues or Clerics. You could, for example, create a Criminal Bonus, and that bonus is added to any sort of larceny skill check. You could rename it Faith, and boom, Clerics get a big bonus on those sort of checks.</p>
<p>Furthermore, you could go and say hey, you can use your Criminal Bonus on attacks that are ambushes or use Faith when fighting infidels. </p>
<p>But I don't want that, mainly because I want to affect how people also think about creating their characters. Rules imply game behavior, and if players don't expect their attack bonus to go up, they may consider other kinds of things for their characters to do. If I decide to make the game more of a mystery-type of adventure, then having rules that drop BAB in favor of something else make that sort of thing easier.</p>
<p>Anyway, thanks again for posting everybody :D</p>Roberta Yang wrote:However, I think that would still be better represented by classes/archetypes/feats based on that image than by inventing a new ability score.
As I've said before, I'd just go use another system- because I like those more- but I consider it a creative challenge to try and hack Pathfinder and d20. I'm the sort of person who likes the idea of going to Mars, not just sending a robot. I've also thought about using a different sort of magic system with this rule, something more...DamnIAmPretty (alias of Sighter)2013-01-26T00:36:21ZRe: Forums: Homebrew and House Rules: 7th Ability ScoreDamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2pels?7th-Ability-Score#202013-01-25T06:16:50Z2013-01-25T06:16:50Z<div class="messageboard-quotee">Wildebob wrote:</div><blockquote> I can see where you're going with this, </blockquote><p>Awesome post, I already taking notes.
<div class="messageboard-quotee">Wildebob wrote:</div><blockquote><br />
<br />
1. This does make martials characters more MAD, although I think this helps with realism and characterization. It requires you to build up STR and PRO in order to be a deadly barbarian, for example, but it allows high STR, low PRO characters, like Lenny(?) from Of Mice and Men.</blockquote><p>Yeah, the realism is the part I like of the idea. I also think it'll work will tied with Armor as Damage Reduction, since AC numbers tend to be lower with that.
<div class="messageboard-quotee">Wildebob wrote:</div><blockquote>2. I could see iteratives going away, but you'll need another way to keep martial PCs relevant in a tussle. I've thought of allowing as many attacks as a PC wants per round right from level 1, but with a -5 attack bonus and a - 1 AC per extra attack taken... But back to my point, you'll need a good way for melee damage to keep up with caster spell damage... at least somewhat.</blockquote><p>My first thought is "think of that later" because my group prefers playing between 5th and 10th level. However, long term-wise, I think that solution is tied to the overall power balance issues people have with spellcasters, and I don't want to tackle it just yet.
<div class="messageboard-quotee">Wildebob wrote:</div><blockquote>3. If PRO replaces BAB, then a fighter could have a +3 or +4 base to hit at first level... </blockquote><p>I think altering the nature of how AC works (Armor as DR for example) I think helps the problem, but yeah, I've seen it. I think it could be solved by expanding the range of some weapon bumping feats, creating new chains or class features- or just running the game as a Western and using Guns I think.
<div class="messageboard-quotee">Wildebob wrote:</div><blockquote> I'm sure something this big will have many, many more points of concern that will need addressing, but from a characterization point of view...it's an interesting idea. </blockquote><p>Thanks! Your post had some good concerns- and good ideas. I'll keep them in mind.Wildebob wrote:I can see where you're going with this,
Awesome post, I already taking notes. Wildebob wrote:1. This does make martials characters more MAD, although I think this helps with realism and characterization. It requires you to build up STR and PRO in order to be a deadly barbarian, for example, but it allows high STR, low PRO characters, like Lenny(?) from Of Mice and Men.
Yeah, the realism is the part I like of the idea. I also think it'll work will tied with Armor as Damage...DamnIAmPretty (alias of Sighter)2013-01-25T06:16:50ZRe: Forums: Homebrew and House Rules: 7th Ability ScoreDamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2pels?7th-Ability-Score#192013-01-25T05:59:40Z2013-01-25T05:59:40Z<div class="messageboard-quotee">Rynjin wrote:</div><blockquote><br />
<br />
I just don't see why you want to tie combat ability to a stat (which will, like other stats, scale very poorly by leveling) other than to have a houserule to FORCE your players to choose between combat and everything else. </blockquote><p>I do want them to make that choice, to a certain level. I have players who aren't interested in being just combatants; one or two like to tweak into tanks, and it seems to fit the constraints just right.
<p>Would it help if I told you I use a houserule that lets PCs buy increases in ability scores by picking a feat?</p>Rynjin wrote:I just don't see why you want to tie combat ability to a stat (which will, like other stats, scale very poorly by leveling) other than to have a houserule to FORCE your players to choose between combat and everything else.
I do want them to make that choice, to a certain level. I have players who aren't interested in being just combatants; one or two like to tweak into tanks, and it seems to fit the constraints just right. Would it help if I told you I use a houserule that lets...DamnIAmPretty (alias of Sighter)2013-01-25T05:59:40ZRe: Forums: Homebrew and House Rules: 7th Ability ScoreDamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2pels?7th-Ability-Score#162013-01-25T05:49:38Z2013-01-25T05:49:38Z<div class="messageboard-quotee">rainzax wrote:</div><blockquote> i thought you were gunna bring back comliness... </blockquote><p>Who doesn't want to bring back Comeliness?rainzax wrote:i thought you were gunna bring back comliness...
Who doesn't want to bring back Comeliness?DamnIAmPretty (alias of Sighter)2013-01-25T05:49:38ZRe: Forums: Homebrew and House Rules: 7th Ability ScoreDamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2pels?7th-Ability-Score#152013-01-25T05:48:25Z2013-01-25T05:48:25Z<div class="messageboard-quotee">another_mage wrote:</div><blockquote><br />
<br />
I think perhaps you are trying to capture too much abstraction in a single stat.</p>
<p>There are a lot of factors that go into "being good at killing things". And somebody who is good at killing things in one context (say, a line worker at a slaughterhouse) may not be good at killing things in another context (say, a sniper in the U.S. Marines), and neither of them might be good at killing things in a third context (say, hunting Great White Sharks in the ocean).
<br />
</blockquote><p>Excellent point there.
<p>I've thought about that- although, when you think about, isn't base attack already just a big abstraction in that same direction? </p>
<p>I don't want to just create a stat that penalizes players for doing what they want to do- that isn't fun. Your Empathy idea has some merit, though, and I might consider something in the same vein in a alignment sort of way.</p>
<p>Going a step further, I could drop in specific skills that replace weapon proficiencies and base attack- Melee, Ranged, Touch- but my gut tells me that sort of thing is more complicated than the Prowess idea. I like the simplicity of it, and I think playtesting will tell me how bad of an idea in the end it'll be.</p>
<p>Thanks for your post! :D</p>another_mage wrote:I think perhaps you are trying to capture too much abstraction in a single stat.There are a lot of factors that go into "being good at killing things". And somebody who is good at killing things in one context (say, a line worker at a slaughterhouse) may not be good at killing things in another context (say, a sniper in the U.S. Marines), and neither of them might be good at killing things in a third context (say, hunting Great White Sharks in the ocean).
Excellent point...DamnIAmPretty (alias of Sighter)2013-01-25T05:48:25ZRe: Forums: Homebrew and House Rules: 7th Ability ScoreDamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2pels?7th-Ability-Score#132013-01-25T05:33:25Z2013-01-25T05:33:25Z<div class="messageboard-quotee">Roberta Yang wrote:</div><blockquote><p> But Pathfinder is a terrible system for anything other than killing things.</p>
<p>And "it changes the name of this stat on my character sheet so it's more aesthetically pleasing" is a pretty bad reason to make major mechanical changes. </blockquote><p>IDK, its intended for just a homebrew thing, so I don't think my reason needs to be too perfect. I'd use another system, but this is a hack I'm pulling from somewhere else to see how it affects Pathfinder.
<p>Hmm, I do see your point, it does seem aesthetic more than practical. </p>
<p>Here is, quickly, what I like about the idea that makes me want to try it:</p>
<p>1st level characters whose attacks are high enough to be more threatening to monsters; spellcasters with better attack bonuses than than some fighters; an attack stat that further weakens people when penalized.</p>
<p>I think those are interesting points to play around with. Anyway, thanks again for posting. :D</p>Roberta Yang wrote:But Pathfinder is a terrible system for anything other than killing things.
And "it changes the name of this stat on my character sheet so it's more aesthetically pleasing" is a pretty bad reason to make major mechanical changes.
IDK, its intended for just a homebrew thing, so I don't think my reason needs to be too perfect. I'd use another system, but this is a hack I'm pulling from somewhere else to see how it affects Pathfinder. Hmm, I do see your point, it does seem...DamnIAmPretty (alias of Sighter)2013-01-25T05:33:25ZRe: Forums: Homebrew and House Rules: 7th Ability ScoreDamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2pels?7th-Ability-Score#92013-01-25T05:24:22Z2013-01-25T05:24:22Z<div class="messageboard-quotee">Rynjin wrote:</div><blockquote> Ehm...why? </blockquote><p>I wonder that a lot myself.
<p>Er- I mean, the idea came to me that Pathfinder and d20 originally tends to have a lot of rules that imply that leveling makes you good at killing and attacking things. I think that, for a homebrew, it might be a good variant that treats attacking like you treat lifting things or general intelligence and so forth. </p>
<p>It also might help if coupled with some rules to expand and make some other things get use that the rules don't support now, but my first thought is to re-structure how people make their characters- are you a strong guy, a fast guy or the guy who is just too good at killing things? </p>
<p>Anywho, thanks for the reply. I hope this gets my idea across.</p>Rynjin wrote:Ehm...why?
I wonder that a lot myself. Er- I mean, the idea came to me that Pathfinder and d20 originally tends to have a lot of rules that imply that leveling makes you good at killing and attacking things. I think that, for a homebrew, it might be a good variant that treats attacking like you treat lifting things or general intelligence and so forth.
It also might help if coupled with some rules to expand and make some other things get use that the rules don't support now,...DamnIAmPretty (alias of Sighter)2013-01-25T05:24:22ZRe: Forums: Homebrew and House Rules: 7th Ability ScoreDamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2pels?7th-Ability-Score#52013-01-25T05:17:15Z2013-01-25T05:17:15Z<div class="messageboard-quotee">Roberta Yang wrote:</div><blockquote><p> The net effect this has on the game: martials are now more MAD than they previously were, and need to pay a feat tax to get iteratives; casters have another score to dump for more points.</p>
<p>This is a positive change that helps the games because wizards were too weak? </blockquote><p>It never was intended to fix that problem. That's a much bigger issue, and that isn't what I'm trying to solve here.
<p>Instead, my thought was to remove a game mechanic that implies that killing things is the whole point of the system. I didn't say that martial characters HAD to take a feat; I suggested giving them iterative attacks as a class feature, if you think its necessary. I personally don't think anyone is helped by iterative attacks.</p>
<p>I do think it balances out fairly fine all around when implemented, but do think that I need to reconsider how it affects martial characters?</p>
<p>Thanks for the reply! :D</p>Roberta Yang wrote:The net effect this has on the game: martials are now more MAD than they previously were, and need to pay a feat tax to get iteratives; casters have another score to dump for more points.
This is a positive change that helps the games because wizards were too weak?
It never was intended to fix that problem. That's a much bigger issue, and that isn't what I'm trying to solve here. Instead, my thought was to remove a game mechanic that implies that killing things is the...DamnIAmPretty (alias of Sighter)2013-01-25T05:17:15ZForums: Homebrew and House Rules: 7th Ability ScoreDamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2pels?7th-Ability-Score#12013-01-25T05:02:59Z2013-01-25T05:02:59Z<p>I've been meaning to playtest this with my own group (which is always willing to put up with my bizarre experiments), but I'd thought I'd post it here and see if anyone thinks its a good idea or not.</p>
<p>7th Ability Score: Prowess (Pro)
<br />
Prowess replaces the base attack bonus characters normally would gain. Instead, Prowess measures your character's capacity to use violence. Those with high Prowess excel at harming and killing others- while those with low Prowess have problems with using violence against others, hesitating instead of striking hard when attacking another.</p>
<p>My plan to implement it so far is just replace Base Attack where ever it is mentioned with a character's prowess modifier. </p>
<p>In addition, if Extra Attacks are still desired, I'd suggest creating a feat that allows a character those extra attacks or make it into a new class feature of Martial Classes.</p>
<p>So, what do you awesome gaming folk think?</p>I've been meaning to playtest this with my own group (which is always willing to put up with my bizarre experiments), but I'd thought I'd post it here and see if anyone thinks its a good idea or not.
7th Ability Score: Prowess (Pro)
Prowess replaces the base attack bonus characters normally would gain. Instead, Prowess measures your character's capacity to use violence. Those with high Prowess excel at harming and killing others- while those with low Prowess have problems with using violence...DamnIAmPretty (alias of Sighter)2013-01-25T05:02:59ZRe: Forums: Advice: Multi-Classing/Prestige Classing: Is it really worthwhile?DamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2pelh?MultiClassingPrestige-Classing-Is-it-really#82013-01-25T04:51:04Z2013-01-25T04:51:04Z<p>I've had an idea for a variant rule regarding Prestige classes; why not use something like Mythic Tiers, but toned down a bit? Someone wants to be an assassin? Earn enough points/trials to start gaining tiers as a Assassin, and never drop out of the class you've been progressing in. It'd satisfy that itch and cancel out some of the mechanical losses you take with some classes. </p>
<p>As for Multiclassing itself, I think that inherently weakens you as a character- most Pathfinder classes reward solo classing, and their class features focus on that. Splashing one for the other sort of harms you no matter what you do.</p>I've had an idea for a variant rule regarding Prestige classes; why not use something like Mythic Tiers, but toned down a bit? Someone wants to be an assassin? Earn enough points/trials to start gaining tiers as a Assassin, and never drop out of the class you've been progressing in. It'd satisfy that itch and cancel out some of the mechanical losses you take with some classes.
As for Multiclassing itself, I think that inherently weakens you as a character- most Pathfinder classes reward solo...DamnIAmPretty (alias of Sighter)2013-01-25T04:51:04ZRe: Forums: Television: Legend of KorraDamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2nu11?Legend-of-Korra#222012-03-29T02:38:29Z2012-03-29T02:38:29Z<p>My take on it?
<br />
Legend of Korra feels an awful lot like a WWII analogy; non-Benders come to follow a charismatic leader who manages to overthrow the current order, including the Avatar, forcing our stubborn fiery protagonist to learn how to be subtle and go underground. Or that's my take on it. Racism always begins with people blaming others for their own problems, and that sort of metaphor might be played around with in-universe. </p>
<p>Or I might be overthinking it.</p>My take on it?
Legend of Korra feels an awful lot like a WWII analogy; non-Benders come to follow a charismatic leader who manages to overthrow the current order, including the Avatar, forcing our stubborn fiery protagonist to learn how to be subtle and go underground. Or that's my take on it. Racism always begins with people blaming others for their own problems, and that sort of metaphor might be played around with in-universe.
Or I might be overthinking it.DamnIAmPretty (alias of Sighter)2012-03-29T02:38:29ZRe: Forums/Lost Omens Campaign Setting: General Discussion: What happened to Aroden?DamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2mpco?What-happened-to-Aroden#442017-11-28T17:19:56Z2011-08-18T05:59:00Z<p>Cthulhu did it.</p>Cthulhu did it.DamnIAmPretty (alias of Sighter)2011-08-18T05:59:00ZRe: Forums/Pathfinder First Edition: General Discussion: What house rules do Paizo game designers play with?DamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2mloo&page=2?What-house-rules-do-Paizo-game-designers-play#782011-07-30T09:23:32Z2011-07-30T09:23:32Z<div class="messageboard-quotee">Sean K Reynolds wrote:</div><blockquote> <div class="messageboard-quotee">LilithsThrall wrote:</div><blockquote> I gotta say, I don't like the step progression. I think gaining levels should be a dramatic point in the overall plot of the campaign, not just something that creeps up on people.</blockquote>And I think players shouldn't have to wait for 16-20 hours of gameplay to occur in order to see any improvement in their characters. ;) </blockquote><p>Heck, that's why I been using it for the last year or two. Otherwise, it feels like players get nothing for alot of work...Sean K Reynolds wrote:LilithsThrall wrote: I gotta say, I don't like the step progression. I think gaining levels should be a dramatic point in the overall plot of the campaign, not just something that creeps up on people.
And I think players shouldn't have to wait for 16-20 hours of gameplay to occur in order to see any improvement in their characters. ;) Heck, that's why I been using it for the last year or two. Otherwise, it feels like players get nothing for alot of work...DamnIAmPretty (alias of Sighter)2011-07-30T09:23:32ZRe: Forums: Carrion Crown: Ability damage? WTF?DamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2mlxd?Ability-damage-WTF#292011-07-28T05:21:28Z2011-07-28T05:21:28Z<div class="messageboard-quotee">Melissa Litwin wrote:</div><blockquote> Our GM is just running it as written. We are having fun but are also horribly frustrated by the fights that have been written in. It's not a communication problem, it's a bad encounter design in the mod problem. Setting up encounters, or rather not having to, is a key aspect of the adventure paths for GMs. </blockquote><p>As I've run Part 2 (my group just finished that sucker up), the Party avoided most of the ability damage in Schloss Caromarc. Mainly, they avoided raiding every single room (quite different than your group's style, I presume). As a GM, if they had played with the basirond, violet fungi and awful poisons, I'd still think about reducing a couple up coming ones if my players brought up to me. And I'm trying to run it as written, but I also want everyone to have fun.
<p>And I've seen and read a lot of this posts and it boils down to communicating the issue and adjusting things for people's tastes. There are plenty of nasty-nasty gobble-degok to throw at people without it being ability score damage. For instance, one monster almost TPK'd the whole group- and none of them were ready for flesh golems, so I threw in a adamantine dagger to make things 'better'.</p>Melissa Litwin wrote:Our GM is just running it as written. We are having fun but are also horribly frustrated by the fights that have been written in. It's not a communication problem, it's a bad encounter design in the mod problem. Setting up encounters, or rather not having to, is a key aspect of the adventure paths for GMs.
As I've run Part 2 (my group just finished that sucker up), the Party avoided most of the ability damage in Schloss Caromarc. Mainly, they avoided raiding every single...DamnIAmPretty (alias of Sighter)2011-07-28T05:21:28ZRe: Forums: Carrion Crown: Ability damage? WTF?DamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2mlxd?Ability-damage-WTF#192011-07-28T04:57:59Z2011-07-28T04:57:59Z<p>If the game is being so horrible for you guys, perhaps you need to ask your GM to remedy it. Complaining about being harmed, poisoned, diseased and otherwise hindered in a horror AP on these boards seems counterproductive to me. It is a communication issue with your GM, and that person should want to maximize your fun. He or she can simply choose to stop using them for awhile, that way you guys don't have to deal with it.</p>If the game is being so horrible for you guys, perhaps you need to ask your GM to remedy it. Complaining about being harmed, poisoned, diseased and otherwise hindered in a horror AP on these boards seems counterproductive to me. It is a communication issue with your GM, and that person should want to maximize your fun. He or she can simply choose to stop using them for awhile, that way you guys don't have to deal with it.DamnIAmPretty (alias of Sighter)2011-07-28T04:57:59ZRe: Forums: Gunslinger Discussion: Round 2: Why Touch AC, and not Flat-Footed?DamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2m0l4?Why-Touch-AC-and-not-FlatFooted#462011-03-20T09:42:25Z2011-03-20T09:42:25Z<p>Here is a solution from a GM's side when wanting to have bullets not penetrate armor or creature. We'll call it the "Bullet-proof" special quality:</p>
<p>Bullet-Proof (ex): Against Firearms, this creature applies its normal AC rather then let the firearm resolve against its touch AC.</p>
<p>There. Now we can toss that around for monsters/armors that might come up that should be bullet-resistant (such as Grizzly Bears or Dragons).</p>
<p>Otherwise, the rule is simple as is. Nothing better than simple.</p>Here is a solution from a GM's side when wanting to have bullets not penetrate armor or creature. We'll call it the "Bullet-proof" special quality:
Bullet-Proof (ex): Against Firearms, this creature applies its normal AC rather then let the firearm resolve against its touch AC.
There. Now we can toss that around for monsters/armors that might come up that should be bullet-resistant (such as Grizzly Bears or Dragons).
Otherwise, the rule is simple as is. Nothing better than simple.DamnIAmPretty (alias of Sighter)2011-03-20T09:42:25ZForums: Gunslinger Discussion: Round 2: Charismatic Grit?DamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2m05a?Charismatic-Grit#12011-03-15T20:33:11Z2011-03-15T20:33:11Z<p>I've been playing a Gunslinger for a week or two now (been loads of fun), although my style isn't as precisely mechanical as others, I do have an observation to throw out there.</p>
<p>I think that Grit as a pool, although it right operates with Wisdom, should probably be Charisma-based instead. </p>
<p>While Wisdom does represent being aware of yourself and your environment, Grit doesn't feel like a extension of your Wisdom to me. Grit is "fluctuating measure of the gunslinger’s ability to perform
<br />
amazing actions in combat, both offensive and defensive." To me, that sound more of something to do with the ability score that rarely sees play, Charisma.</p>
<p>I like to think of it this way: A gunslinger is forcing things with their personality, shooting and daring to do things that impress others and leave them a little slack-jawed. Also, favoring Charisma for Grit rewards the Gunslinger for the Charisma-based skills the class obviously favors: Bluff and Intimidate get more interesting when Charisma is tossed in.</p>
<p>I've been talking with my GM and we're going to try it out in our next few sessions. Its a subtle change, but hey, thought I should mention it.</p>I've been playing a Gunslinger for a week or two now (been loads of fun), although my style isn't as precisely mechanical as others, I do have an observation to throw out there.
I think that Grit as a pool, although it right operates with Wisdom, should probably be Charisma-based instead.
While Wisdom does represent being aware of yourself and your environment, Grit doesn't feel like a extension of your Wisdom to me. Grit is "fluctuating measure of the gunslinger’s ability to perform...DamnIAmPretty (alias of Sighter)2011-03-15T20:33:11ZRe: Forums: Homebrew and House Rules: Simplifying your gamesDamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2lyb6?Simplifying-your-games#32011-03-04T06:36:35Z2011-03-04T06:36:35Z<p>I usually drop Attacks of Opportunity and never use them. They tend to slow most of my games down... I didn't eliminate the concept entirely, instead I allow players to opt for the ability to make such attacks by taking Combat Reflexes. Otherwise, their character would never get to make them.</p>
<p>Ever since, few or no players in the various games I've run with the rule ever take the feat anyway. It speeds things up nicely, because it allows players to move on the battlefield with more fluidity, allowing them to properly outflank bad guys or it lets me get a nice drop on them and get a bad guy to get away without much rules stopping me.</p>I usually drop Attacks of Opportunity and never use them. They tend to slow most of my games down... I didn't eliminate the concept entirely, instead I allow players to opt for the ability to make such attacks by taking Combat Reflexes. Otherwise, their character would never get to make them.
Ever since, few or no players in the various games I've run with the rule ever take the feat anyway. It speeds things up nicely, because it allows players to move on the battlefield with more fluidity,...DamnIAmPretty (alias of Sighter)2011-03-04T06:36:35ZRe: Forums: Rules Questions: Deadly Performance?DamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2lc3h?Deadly-Performance#32010-09-28T22:00:30Z2010-09-28T22:00:30Z<div class="messageboard-quotee">Yrtalien wrote:</div><blockquote><p> At 20th my player will be able to sustain 46 rounds of Performance. Can he use Deadly performance 46 times in a day since it only uses one round of his performance for the day?</p>
<p>I must be misunderstanding this and thank you all for any help. </blockquote><p>Yes, he could. 20th level characters get to do crazy things like that. Of course, he can only take on one enemy in a round, and the saving throw for it could be made, so there is always a chance he'll never get around to killing all the bad guys in short order (besides, what if he runs into a Bard of the same level? Or any spellcaster capable of caster much more deadly spells like Implosion?)
<p>Not as badass as a Cleric or Wizard of that level, but hey, we all can't be that cool.</p>Yrtalien wrote:At 20th my player will be able to sustain 46 rounds of Performance. Can he use Deadly performance 46 times in a day since it only uses one round of his performance for the day?
I must be misunderstanding this and thank you all for any help.
Yes, he could. 20th level characters get to do crazy things like that. Of course, he can only take on one enemy in a round, and the saving throw for it could be made, so there is always a chance he'll never get around to killing all the...DamnIAmPretty (alias of Sighter)2010-09-28T22:00:30ZForums: Round 1: Magus: Should we really call it "Magus"?DamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2lbg1?Should-we-really-call-it-Magus#12012-11-15T22:52:28Z2010-09-24T03:34:53Z<p>So far my only issues with the class is its name and the nature of spellstrike (and touch range spells). I dislike the idea of something (essentially a "spellsword" class) getting a name like Magus. The image I have of Magi in my head and the class presented differ a bit. Flavor-wise, I'd suggest coming up with something that displays what the class is better- Spellsword, swordmage, Imago or something else. </p>
<p>It doesn't quite suit me for the Magus name. A magus, the one I think of, is more akin to a magister, or some sort of wizard that is ultra-focused on all magic, not just wizardry. Something more like that, but something that isn't needed at the moment in Pathfinder, at least to me.</p>
<p>As for spellstrike, its neat-looking, but I wonder how useful it'll be with how few spells the Magus gets are actually touch spells (or at least touch range). I'd instead think maybe modifying the feature to mimic the spellstoring effect of some magical weapons, but thats kinda the same thing isn't it? Hmm.</p>
<p>Oh well.</p>So far my only issues with the class is its name and the nature of spellstrike (and touch range spells). I dislike the idea of something (essentially a "spellsword" class) getting a name like Magus. The image I have of Magi in my head and the class presented differ a bit. Flavor-wise, I'd suggest coming up with something that displays what the class is better- Spellsword, swordmage, Imago or something else.
It doesn't quite suit me for the Magus name. A magus, the one I think of, is more...DamnIAmPretty (alias of Sighter)2010-09-24T03:34:53ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!DamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2l7ns&page=46?Ask-James-Jacobs-ALL-your-Questions-Here#22902011-08-23T19:06:49Z2010-09-23T04:24:03Z<p>Was there a magic bullet, and if so, could we use it on Superman?</p>Was there a magic bullet, and if so, could we use it on Superman?DamnIAmPretty (alias of Sighter)2010-09-23T04:24:03ZRe: Forums: Other RPGs: White Wolf Games - What happened to them?DamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2l9n1&page=3?White-Wolf-Games-What-happened-to-them#1492010-09-17T08:59:31Z2010-09-17T08:59:31Z<p>The big difference between the oWoD and the nWoD is simply how much space they give the group to create their own setting. oWoD had the metaplot, and while I think most fans of it loved it, you either did the metaplot or it didn't really feel like the oWoD.</p>
<p>nWoD feels like you're allowed to do whatever you want, and still keeps its darkly taste. Of course, I've run a W:tA game with nWoD rules- why not? It takes very little tweaking to do it. There's no reason not to do whatever the hell you want with the game, and not wait for the publisher to go where you want.</p>The big difference between the oWoD and the nWoD is simply how much space they give the group to create their own setting. oWoD had the metaplot, and while I think most fans of it loved it, you either did the metaplot or it didn't really feel like the oWoD.
nWoD feels like you're allowed to do whatever you want, and still keeps its darkly taste. Of course, I've run a W:tA game with nWoD rules- why not? It takes very little tweaking to do it. There's no reason not to do whatever the hell you...DamnIAmPretty (alias of Sighter)2010-09-17T08:59:31ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!DamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2l7ns&page=26?Ask-James-Jacobs-ALL-your-Questions-Here#12902011-08-23T19:06:49Z2010-09-11T03:04:29Z<p>Lord Master Jacobs, sir, in the year 2525, if Man is still alive and woman can survive, what would they find?</p>Lord Master Jacobs, sir, in the year 2525, if Man is still alive and woman can survive, what would they find?DamnIAmPretty (alias of Sighter)2010-09-11T03:04:29ZRe: Forums: Homebrew and House Rules: Need a slave race that serves under the minotaurs but is not a goblinoid or the kobold, any ideas?DamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2kx2l?Need-a-slave-race-that-serves-under-the#192010-06-14T18:58:08Z2010-06-14T01:04:20Z<p>Elves. And the insane kind too, driven that way due to being overworked and mistreated. Sun Elves and Moon Elves, the normal kind- just driven to Chaotic Evil with their madness, and have gone Cannibalistic too. Too weak to stop the PCs, but also insane enough to want to fight them. </p>
<p>Furthermore, I'd suggest having such weaklings facing the PCs surrender right before they get struck down. Like, after one falls, a group of ten or so surrender. </p>
<p>If the PCs let them live and try to figure a way to help them... well, ideally what happens next is that the Elf Slaves follow them around the Maze. They offer them horrible, insane advice- and once thirty or forty so of them start to follow the PCs as a small town of slaves, they gang up on them again...</p>
<p>Only this time, they start holding their own children as Hostages, and make demands of the PCs- such as surrendering their gear or leading them out or perhaps asking them for a biscuit. The PCs will probably then try to thin out the herd and stop the whole show.</p>
<p>Either way, after the PCs leave, if they killed too many of the slaves, some how word gets out and bigger, elder and stuffier Elves come for revenge. And they won't be as nice as the PCs were.</p>
<p>Thats my suggestion, anyway.</p>Elves. And the insane kind too, driven that way due to being overworked and mistreated. Sun Elves and Moon Elves, the normal kind- just driven to Chaotic Evil with their madness, and have gone Cannibalistic too. Too weak to stop the PCs, but also insane enough to want to fight them.
Furthermore, I'd suggest having such weaklings facing the PCs surrender right before they get struck down. Like, after one falls, a group of ten or so surrender.
If the PCs let them live and try to figure a way...DamnIAmPretty (alias of Sighter)2010-06-14T01:04:20ZRe: Forums/Pathfinder First Edition: General Discussion: The fighter is awesome, the paladin is awesome... isn't that enough?DamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2kwqb?The-fighter-is-awesome-the-paladin-is-awesome#482010-06-11T09:18:50Z2010-06-11T09:18:50Z<div class="messageboard-quotee">KaeYoss wrote:</div><blockquote><p> The fighter is great. The paladin is great. They have their strengths. They have their weaknesses. They both rock.</p>
<p>Neither has to hide behind the other. </blockquote><p>I agree...
<p>And the problem is when people try to 'balance' the game because they can't learn how to roll with the punches as a GM. Most of the threads I've seen had examples of people whining over spilt Paladins and not attempting to learn from the situation given to them.</p>KaeYoss wrote:The fighter is great. The paladin is great. They have their strengths. They have their weaknesses. They both rock.
Neither has to hide behind the other.
I agree... And the problem is when people try to 'balance' the game because they can't learn how to roll with the punches as a GM. Most of the threads I've seen had examples of people whining over spilt Paladins and not attempting to learn from the situation given to them.DamnIAmPretty (alias of Sighter)2010-06-11T09:18:50ZRe: Forums/Pathfinder First Edition: General Discussion: Smite Evil too powerfulDamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2ku9d&page=2?Smite-Evil-too-powerful#902010-05-26T07:50:51Z2010-05-26T07:50:51Z<p>Honestly, its not too powerful or game-breaking. I have to agree with everyone else... Its silly to think you have to change one class feature because somebody abused a class feature.</p>
<p>Thats right. Abused, is probably the right word. I've read enough of the complaining on it to see it that way. A player abused it, boohoo. Anti-Paladins are the way. Just wait.</p>
<p>Then the players can feel the smite love.</p>Honestly, its not too powerful or game-breaking. I have to agree with everyone else... Its silly to think you have to change one class feature because somebody abused a class feature.
Thats right. Abused, is probably the right word. I've read enough of the complaining on it to see it that way. A player abused it, boohoo. Anti-Paladins are the way. Just wait.
Then the players can feel the smite love.DamnIAmPretty (alias of Sighter)2010-05-26T07:50:51ZRe: Forums/Pathfinder First Edition: General Discussion: Smite Evil too powerfulDamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2ku9d?Smite-Evil-too-powerful#352010-05-24T13:11:57Z2010-05-24T13:11:56Z<p>Yah know, while we're at it, Fireball and Magic Missile are broken too. Same thing with that silly 'Players get to have cure spells' thing too. Can we get somebody on that?</p>Yah know, while we're at it, Fireball and Magic Missile are broken too. Same thing with that silly 'Players get to have cure spells' thing too. Can we get somebody on that?DamnIAmPretty (alias of Sighter)2010-05-24T13:11:56ZRe: Forums/RPG SuperstarTM 2010: General Discussion: I've entered, have you?DamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2k813&page=2?Ive-entered-have-you#592009-12-09T10:17:14Z2009-12-09T10:17:14Z<p>I entered... now I guess I'm in the crowd that bites their nails until January, huh?</p>I entered... now I guess I'm in the crowd that bites their nails until January, huh?DamnIAmPretty (alias of Sighter)2009-12-09T10:17:14ZRe: Forums/RPG SuperstarTM 2010: General Discussion: Just do it!DamnIAmPretty (alias of Sighter)https://paizo.com/threads/rzs2k8fz?Just-do-it#282009-12-09T09:56:56Z2009-12-09T09:56:56Z<p>I was hesitating, but damn if this thread makes me want to toss my entry in. One of the greatest things the internet has ever done my creativity: keep me from avoiding opportunities and chances.</p>
<p>Yep. Clark, I shall submit and see what the community can teach me on the design side.</p>I was hesitating, but damn if this thread makes me want to toss my entry in. One of the greatest things the internet has ever done my creativity: keep me from avoiding opportunities and chances.
Yep. Clark, I shall submit and see what the community can teach me on the design side.DamnIAmPretty (alias of Sighter)2009-12-09T09:56:56Z