LG Skilled Human Varisian Wanderer Ancestors Oracle / Champion of Andoletta's Grandeur 7 | ◆◇↺ | Explore: Search
Special Abilities
◆◇↺
Deity
Andoletta "Grandmother Crow"
Location
Southwestern Lowlands of Varisia, Saga Lands; Multicultural (Lirgeni)
Languages
♪♪♪
Homepage URL
□☑
Strength
18
Dexterity
12
Constitution
14
Intelligence
10
Wisdom
14
Charisma
18
About Tao Lavinia Heron
"If you want to go fast go alone, but if you want to go far go together"
Descriptive Profile:
A Varisian woman dressed in the lively colors of her people sports flamboyant ebony earrings depicting a crow guarding a nest. Painfully extroverted, Tao expresses her curiosity through small talk, casual remarks, or questions, skilled at listening as well talking, her attention to detail is thoughtful and honest.
At all times, her hair, clothing, and belongings shift and stir, as if some invisible force molests her constantly, and to make matters worse, she extends her conversational aptitudes towards these unseen and meddling spirits, almost as if she remains unperturbed by them, or, simply soundboarding her way through her daily tasks.
#2006:
#2006
Fame (24/24 spent)
Default School Item: Scroll of 4th-Rank Heal
Default Downtime: Practiced Medic
Slotted Boons
Advanced: Convention Hero
Ally: Expert Hireling, Hireling (Fortune-Telling & Thievery)
Chronicle: Amateur Genealogist (□□), Big Game Hunter (□□□), Fruit Basket (□), Sand Slide (□□□), Society Connections (□), Team Player (□□□), Traveler of the Spirit Road (□□□)
Retired: Multicultural Training (Lirgeni), Practiced Medic (□□□□, □□□□), Protective Mentor, Wayfinder
Achievement: Bequeathal (Convention Hero), Practiced Medic (2/8 days), Protective Mentor, Radiant Wayfinder
Senses
Perception (**) +13 or +15 w/ Incredible Initiative, Sense Allies
Languages ➤ Common, Varisian, plus one
Explore ➤ Search
Defenses
AC 24 (Raiment Breastplate) or 25 Shield (hardness 10); HP 78
Fortitude (*) +11, Reflex (*) +10, Will (***) +15 w/ Resolve
Flash of Grandeur (↺, 15-aura) Reduce triggering damage by two plus level [9], and foe is off-guard and effected by revealing light spell 1-rnd; dazzling it, negating concealment, or treating an invisible foe as if merely concealed
Offense
Oracle Spellcasting (**) DC 25
Simple Weapons and Bladed Scarf (*), Medium Armor (*)
Speed 30; Bulk 4.0 / 9.0
Striking Bladed Scarf w/ Warding Statuette (S, 2h, disarm, finesse, reach, sweep, trip) +14 @ 2d6+4 slashing and ally adjacent to target +1 status to AC 1-rnd
Needle Darts (P, 60-ft, AC; concentrate, manipulate) +15 @ 6d4 piercing; plus 4 bleed if CS
Daze (60-ft, Will, Basic Will) 2d6 mental; plus stunned 1 if CF
Dance of Many:
Ancestral Touch
[◆, touch, emotion, fear, mental]
You touch a creature and force them to see and feel the ancestors surrounding you. The target takes 1d4 mental damage, with results depending on a Will save.
Critical Success @ The target is unaffected.
Success @ The target takes half damage.
Failure @ The target is frightened 1 and takes full damage.
Critical Failure @ The target is frightened 2 and takes double damage.
Curse of Ancestral Meddling
When you gain the cursebound condition, you are clumsy with a value equal to your cursebound value. Clumsy affects all Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using Acrobatics, Stealth, and Thievery.
Eject Soul
[◆◆, touch, incapacitation]
Your touch disrupts the connection between body and soul, possibly forcing the soul out of the body altogether. The target must attempt a Fortitude save. You can allow allies to choose the degree of success instead of rolling a saving throw.
Success @ The target is unaffected.
Failure @ The target is stunned 1 as its soul briefly loses its connection to its body.
Critical Failure @ The target’s soul exits its body for 1 round. The target’s body becomes stunned. While its body is stunned in this way, the target remains fully aware in soul form; it simply can’t consciously move its body (though the body makes basic instinctual defensive movements). The target’s soul has the incorporeal trait, is invisible, and has a fly Speed of 60 feet. It can’t attack, cast spells, or attempt any skill checks that require a physical body, and it must always maintain line of effect to its body. When the target’s body ceases being stunned, the target’s soul instantly returns to its body as the target wakes.
Flash of Grandeur
[↺, 15-aura]
Reduce triggering damage by two plus level [9], and foe is off-guard and effected by revealing light spell 1-rnd; dazzling it, negating concealment, or treating an invisible foe as if merely concealed
Whispers of Weakness
[◆, 60-ft, cursebound]
You learn a creature's weaknesses and it lowest save, and gain +2 status to next attack before end of next turn
Tao is a skilled jumper, who may freely Leap up to 5 feet high and 20 feet far, and may roll to High Jump or Long Jump as a single action without needing to Stride first, adding +3 vertical feet or +10 horizontal feet to the total rolled distance. Her masterful skill with medicine allows her to Treat Wounds or Disease upon four patients at a time, and her musical talents can Fascinate foes for 1 round with a check, but she must critically succeed as an incapacitation effect if doing so during combat.
Curse: Of Ancestral Meddling
Related Domains: Death, Family
Benefit: Ancestry Feat at 1st / 11th
Skill / Cantrip: Society / Guidance
Revelation Spells: Ancestral Touch, Ancestral Defense, Ancestral Form
Deity Profile:
Andoletta "Grandmother Crow" (LG)
Domains: Family, Knowledge, Protection, Sorrow
Favored Weapon: Staff; Divine Skill: Society; Divine Font: Heal
Edicts: Respect elders, instill good virtues in children, seek and allow redemption
Anathema: Hold a grudge, mock the dead, pass judgment hastily or carelessly
Granted Spells: Shillelagh, Aerial Form (bird), Collective Transposition
Progression:
Ancestry and General
1: Skilled Heritage ➤ Performance, Unconventional Weaponry
3: Canny Acumen ➤ Perception
5: Sense Allies
7: Incredible Initiative