Seltyiel

Dakari Brightshore's page

44 posts. Alias of Vanulf Wulfson.


Full Name

Dakari Brightshore

Race

Half-elf (shoreborn) Bard (archaeologist)/2 [HP: 14/14] [spoiler=Character Information] [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +2; CMD: 14];

Classes/Levels

[Saves: Fortitude: +1; Reflex: +5; Will: +2 (+2 trait bonus vs. charm and compulsion; +2 vs. enchantments)]; [Initiative: +2]; [Senses: low light vision]; [Perception: +7][/spoiler] Archaeologist's Luck: 7/9

Gender

Male

Size

Medium

Age

21

Alignment

Chaotic Good

Deity

Shimye-Magalla

Location

Arcadia

Languages

Aklo, Aquan, Azlanti, Common, Elven, Polyglot

Strength 13
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 8
Charisma 17

About Dakari Brightshore

Dakari Brightshore
Age: 21; Height: 5' 11"; Weight: 155 lbs.; Hair: White; Eyes: Brown ; Skin: Pale blue

Dakari Brightshore
Male half-elf (Shoreborn) bard (archaeologist) 2 (Pathfinder RPG Ultimate Combat 32)
CG Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +7
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 14 (2d8+2)
Fort +1, Ref +5, Will +2 (+2 trait bonus vs. charm and compulsion); +2 vs. enchantments
Defensive Abilities uncanny dodge; Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee club +2 (1d6+1) or
. . dagger +2 (1d4+1/19-20) or
. . mwk machete +3 (1d6+1/19-20) or
. . rapier +2 (1d6+1/18-20)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks archaeologist's luck 9 rounds/day (+1)
Bard (Archaeologist) Spells Known (CL 2nd; concentration +5)
. . 1st (3/day)—cure light wounds, detect secret doors, heightened awareness[ACG]
. . 0 (at will)—detect magic, know direction, light, message, read magic
--------------------
Statistics
--------------------
Str 13, Dex 14, Con 12, Int 14, Wis 8, Cha 17
Base Atk +1; CMB +2; CMD 14
Feats Additional Traits
Traits child of two peoples, expert explorer, fate's favored, strong swimmer, vagabond child (urban)
Skills Acrobatics +6, Appraise +6, Bluff +7, Climb +5, Diplomacy +7, Disable Device +8, Knowledge (arcana) +9, Knowledge (dungeoneering) +8 (+10 to navigate underground), Knowledge (history) +8, Knowledge (religion) +8, Linguistics +6, Perception +7, Spellcraft +7, Survival +0 (+2 to avoid becoming lost), Swim +7, Use Magic Device +7; Racial Modifiers +2 Perception, +4 Swim, water child[APG]
Languages Aklo, Aquan, Azlanti, Common, Elven, Polyglot
SQ bardic knowledge +1, clever explorer +1, elf blood
Combat Gear wand of color spray (12 charges), wand of flaming sphere (6 charges), oil (5); Other Gear leather armor, club, crossbow bolts (20), dagger (2), light crossbow, mwk machete, rapier, lesser talisman of good fortune[OA], backpack, bedroll, blanket[APG], candle (2), chalk, compass[APG], crowbar, flint and steel, folding shovel[UE], grappling hook, hammer, hemp rope (50 ft.), hooded lantern, ink, inkpen, journal[UE], piton (6), sack (2), spell component pouch, thieves' tools, tindertwig (4), torch (2), whetstone, necklace, coral (worth 10 gp, 0.5 lb), 145 gp, 82 sp, 18 cp
--------------------
Special Abilities
--------------------
Archaeologist's Luck +1 (9 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Clever Explorer +1 (Ex) Half time to use disable device.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Water Child You may always take 10 on Swim checks.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.