Daeven Naemyar's page

No posts. Organized Play character for RyanH.


Classes/Levels

Male Half-Elf 36007-6 Brawler 1 | AC 16 T 12 FF 14 | HP 11/11 | F +2 R +4 W +0 | Init +2 | Acro +4 | Intim +4 | Dipl +5 | Perception +6 | Know (Dungeon) +6 | Unarmed strike +4/1d6+3 | Whip +5 1d3+3 NL (trip/Disarm + 5)

About Daeven Naemyar

Daeven Naemyar
Half-Elf Brawler 1
CG Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +6
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 11 (1d10+1)
Fort +2, Ref +4, Will +0; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4+3/19-20) and
. . dagger +4 (1d4+3/19-20) and
. . dagger +4 (1d4+3/19-20) and
. . shortsword +4 (1d6+3/19-20) and
. . unarmed strike +4 (1d6+3) and
. . whip +5 (1d3+3 nonlethal)
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Statistics
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Str 16, Dex 15, Con 10, Int 15, Wis 10, Cha 11
Base Atk +1; CMB +4; CMD 16
Feats Improved Unarmed Strike, Weapon Focus (whip)
Traits bullied, martial manuscript
Skills Acrobatics +4, Craft (shoes) +4, Escape Artist +4, Intimidate +4, Knowledge (dungeoneering) +6, Perception +6; Racial Modifiers +2 Perception
Languages Common, Elven, Osiriani, Ancient, Polyglot
SQ arcane focus, elf blood, martial maneuvers, unarmed strike
Combat Gear oil; Other Gear lamellar (leather) armor, dagger, dagger, dagger, shortsword, whip, backpack, bedroll, earplugs, flint and steel, powder (2), hemp rope (50 ft.), trail rations (7), waterskin, 67 gp, 2 sp, 5 cp
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Special Abilities
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Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Bullied +1 to hit with unarmed AoEs.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Martial Maneuvers (1/day) (Ex) Spend a move action to gain the benefit of a combat feat for 1 minute.
Martial Manuscript +2 to confirm critical hits with Unarmed Strike and Monk weapons.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.

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