PaizoCon was a lot of fun, and I had a great time seeing old friends and making new ones, playing games, shopping, and at the banquet.
It was a bit less successful, however, for my characters.
Not counting the Monday open boardgames with the staff, my characters died in 4 of the 8 sessions I played in, and didn't make out too well in some of the others.
I thought my many failures could serve as an object lesson to my fellow board followers.
In Pf1, damage reductions from low strength would end up at a minimum of 1 point of non-lethal.
Doomsday Dawn example:
For example, one of our companions was attacked by giant centipedes. A few of them bit him for 1d4-1 damage (+ poison), and 3 of them rolled 1's. Do they each do a point of non-lethal? No damage? A point of lethal? Does poison apply?
As the title says, none of the dropdowns available from play-by-post gameplay threads allow you to quickly call up the PRD.
A minor annoyance, but quick access to the rules would make running that much simpler. Especially if I'm on a device where I don't want to bookmark the PRD (ie public).
Thanks for all your hard work!
Male Elder GM
It is foolishness to try to understand the thinking of the Pactmasters of Katapesh, yet even more foolhardy to defy their will.
A small group travels in a caravan through the desert of Katapesh, one week out of Solku. The journey has been grueling, with danger wearing the most tedious of masks: heat, exhaustion, and thirst. Three days ago, the older priest of Sarenrae was killed by a scorpion in his tent, leaving only his acolyte to continue on this mission.
The task awaiting will be difficult. The caravan is led by Garavel, major domo to the merchant princess Almah Roveshki. Almah seeks to reclaim the lost village of Kelmarane, once a critical trading center on the way to Osirion, now overrun by gnolls.
The caravan is nearing a landmark known as The Sultan's Claw, where Almah awaits. In the haze to the west, the outline of Pale Mountain can be made out in the fading evening light, rising from the horizon like a pale tombstone.
Hello wonderful customer service people.
Please cancel my Pathfinder Adventure Card Game subscription.
While I know there are no products currently on the slate, I want to make sure that I don't miss an announcement and get stung for shipping a base set. I have subscribed after the base for past sets.
Thanks very much.
I like the Thug, standard mooks are always welcome.
Cabbagehead is too small to sub for a flesh golem, but may work as a carrion golem, a bloatmage, or possibly a lemure. Probably won't be too useful for me.
I really like the Pilts miniature, though I don't know when I'd use it.
Male Elder GM
Jubilation fills the evening air in the normally staid town of Trunau, for it is the twelfth birthday of the Chief Defender’s youngest daughter, Ruby, and the townsfolk have been preparing all day for the ceremony and festivities to follow. A throng of spectators has amassed at the town Commons; the buzz of the crowd subsides as the weathered town leader, Halgra of the Blackened Blades, takes the stage and begins to speak.
“Thank you all for joining us this night. I take immense pride in my responsibility as Chief Defender, especially when it comes to the honor of the hopeknife ceremony. It is always a great privilege to bequeath Trunauan youths their hopeknives as they come of age.” Halgra stops speaking long enough to open an ornamental case and retrieve a slender, ornately decorated dagger hanging from a silver chain. “But tonight is a special occasion, for the recipient of this hopeknife is none other than my youngest daughter.” Once again, Halgra pauses, but this time she turns to talk to the child beside her. “Ruby, by the traditions of our town, you have come of age. This hopeknife represents your responsibilities as an adult and defender of Trunau. You must be willing to use it on yourself, your fellow Trunauans, and your family—even me, should it come to that. It will be a far quicker death than that which the orcs will offer, and providing it is your duty. Do you swear to guard Trunau from all comers, and to use your hopeknife only for its intended purpose?”
Halgra sheathes the hopeknife and places the necklace around Ruby’s neck before turning back to address the crowd.
As the ceremony ends, the celebration begins. Trunauans begin milling about the food and beverage stands, and preparations are made for games to begin.
Rodrik Grath leaps onto the stage, followed less flamboyantly by his twin brother Kurst and a handful of militia. The popular warrior addresses the crowd.
Male Elder GM
This is a discussion thread for a play-by-post of "Battle of Bloodmarch Hill". If all goes well, it will continue into the Giantslayer Adventure Path.
Characters are to be created with a 20 point buy. Legal sources include any hardcover rulebooks represented in the PRD, as well as the Inner Sea World Guide. Other sources will be generally disallowed, but you may make specific requests (ex. things from the Giant Hunter's Handbook are likely to be allowed). 150 gp for starting equipment.
Players should download the campaign Players' Guide here. Starting characters get 2 Traits, including one from this guide.
As well as the recommendations from the guide, I strongly suggest that the group include a positive energy channeler. The hooks will probably work best for those who trend towards Lawful and/or Good. The first adventure is mostly in a small town, so mounts and exotic pets will be slow starters (though they may be very useful in later chapters). Worshipers of Iomedae, Abadar, or Torag would be extremely appropriate. Gorum ,ay be problematic (half-orcs are viewed with sympathy, but the setting is a fortress town in the midst of the orc hordes).
Male Elder GM
The flyer promised "High wages for a short journey and investigation. Small risk expected."
It seemed worth checking out, a little other paying work seemed available in Silverhall for people with particular skill sets.
At the building specified in the notice, a representative of "Fine Woodwork of Shimmermere", Arak Sonthir, explained that an expected darkwood shipment was overdue from the village of Holver's Ferry. An agent had been sent to the village, but he was later found in the wilderness by company guards. He was suffering from some form of violent madness, and was killed by the guards as they defended themselves from his attacks.
Sonthir offered you 800 gold each to travel to Holver's Ferry and attempt to recover the darkwood shipment and discover what has delayed it (and possibly what happened to the agent). Additionally, a pack mule and sufficient trail rations for a return journey were made available.
A trip from Silverhall to Holver's Ferry takes about 4 or 5 days of walking through relatively safe Brevan countryside.
Does anybody have anything further to ask/do in town? Assuming you all take the job, there is plenty of time for you to reveal as much as you like about yourselves on the trek.
It's not in general release yet, and I don't usually review adventure products until after I've run them, but my excitement for this product line spurred me on a little early. I'm no Endzeitgeist, but I hope people find this useful or interesting.
"The Assimilation Strain" is a 1st-level adventure which serves as an optional introduction to the Legendary Planet Adventure Path.
It's a visually appealing product. The art is reminiscent of pulp sf books, with an added touch of early RPG products. I like the added touches of the starscape headers and otherworldly footers, along with the planetary symbol around the page numbers. Layout and font are attractive and easy to read. I was impressed that I only noticed one typo, considering how fast this was produced to get it out for Gen Con. And the extra pdf of all of the maps and art, including player-friendly versions of the maps, is a fantastic bonus.
Among my all-time favourite beginner adventures are "The Sinister Secret of Saltmarsh", "Against the Cult of the Reptile God", and "Burnt Offerings". While I don't believe "The Assimilation Strain" will supplant any of those, it's not far off. And it has a lot in common with those great adventures: a well-written investigative adventure with multiple layers of adversaries, taking place in a small town populated by three-dimensional NPC's.
The only minor flaw so far is that a map (ground floor of the manor) is absent from the original pdf and print version. It is included in the bonus map file, and I'm sure it will be put into an updated pdf. And the descriptions in the adventure are sufficient for most GM's to create an appropriate map.
Well done, Legendary! I'm eagerly awaiting "To Worlds Unknown"!
Does the second portion only refer to allies acquired via the first part, or all allies acquired during the scenario?
Does it only apply to allies acquired using a check to acquire, or also allies gained through other means (ex: add a card to your hand)?
My feeling is all in the scenario, and only through checks, but I thought I would confirm.
Would it be possible to hold this order to ship with my first volume of Iron Gods (and hopefully my Character Add-On Deck)?
As always, I appreciate your help.
I know it's really early, and that we haven't even started to see the expansion decks coming out yet.
However, I'm pretty sure that Paizo must be pleased with the general response the PACG has received so far. And if they are planning a sequel, they will need to start very soon.
And the internet is exactly the place for rampant speculation.
So I was wondering what the community would like to see for a sequel.
Personally, I think Jade Regent or Skull & Shackles would be leading contenders.
One thing I would like to see rules-wise is that any characters would be playable in any set, so we could use the new ones in RotR and the old ones in the new game.