| DM OmniBlock |
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I only allow Core Rulebook, and no prestige classes from it,
I also make my players use a 15 point pathfinder buy.
Hit points are also max at 1st level and then average die plus 1 per level, plus con mod.
I regulate magic items like they are nuclear as well. Nothing is Market Price listed in the book they need to diplomacy to lower that price down. I roll everything out, as core, so there isn't a walmart of items. If they want a specific magic item they have to RP for it to make it happen.
I also ban sundering, unless a monster does dmg to armor and weapons like Green Slime.
There is a myriad of other smaller changes for balancing issues, like the monster ability whirlwind, using scrolls not of your caster level etc.
I do add a lot of controlled content from pathfinder sources, as the adventure goes on, mostly magic items.
I am def a hardcore DM, but my players love it.
I know a lot of people think even the core classes are unbalanced, but with a standard 15 point buy, regulated items, The classes are really balanced in their perspective roles. There are some stronger then others but it is purely situational. As a DM I like to give the opportunity at least once per gaming session for each PC to excel or stand out, which the classes do very well when everyone doesn't have +5 stat and items.
The classes that I have seen in a lot of the expansion material is just way unbalanced, same with a lot of the feats and some of the items. It is just too time consuming to go through it all and nerf 50% and ban another 30%.
I know some may see this as limiting the players or making them never have the feeling of having a +7 weapon of broken dmg.
It really doesn't if anything it forces the players to truly build a PC instead of just a build or a pile of magic items. If they beat a dragon, it wasn't the magic items that did it, it was the party. And when they do find that +2 sword that has history behind it, they cherish it a lot more.