|Douglas Muir 406|
My PCs are third level and are just about to enter section E (the Apostles and the ghouls). To my mild surprise, they've been leaning hard into the survival horror aspect of the story -- they really like the grosser monsters and the creepier and more atmospheric encounters.
Section E definitely raises the game in terms of difficulty, but otherwise it's not much more horrific than the other parts. So I'd like to add an encounter or two to make it more creepy and alarming. Note that it doesn't have to be a monster as such (though suggestions for creepy monsters are also welcome) -- seeing Pyramid Head standing motionless in the hotel corridor could work too, if you get me. The players seem to be responding to creepiness and atmosphere more than mechanics, if that helps.