Sussessa Amakye

Cueta Guiding Star's page

2,094 posts. Alias of Fighting Chicken.


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N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Agree with most everything folks have discussed. Like Astri, I can't say I was enamored enough with the system to return to it.

And I agree with Prospero that the AP was a little scattered, but it reminded me of Runelords in that way and in general I liked it.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

I had a death in the family and will be leaving town, trying to tie up some loose ends at work, etc. over the next week. Posting may be slow going for a bit.

I largely agree with Leila. Some SF rules are strange. The weapon/gear stuff irked me. I found that despite Cueta's mystery, many of her mechanical abilities never came into play, which I thought was strange given that she's a Star Shaman, which seems, by name alone to be a really good fit for this AP.

The AP itself was pretty cool. I thought you did a great job keeping things moving, GM, and enjoyed the exploration and world-spanning nature of the AP.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

I'd be down with trying PF2.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Sorry :(

If you want to mess around, don't let Cueta stop you. She made her choic and was not under any duress.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Cueta's got nothing much more to say, unless I post about judgement day, but I'm enjoying reading everyone's posts!


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N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Cueta watches her friends leave, a brief bout of sadness welling inside her, but quickly pushes it aside. Watching the approaching doomsday weapon with interest - gods, it was ugly, both physically and spiritually, Cueta places her hand on the lich's key next to her. The key had suddenly began flashing, as if panicked, and Cueta reaches out to it with her mindlink, sending one brief thought into the key.

See? I told you I would get you, you fooker.

Pulling her hand from the key, Cueta turns back to watching the impending collision, sighing as her passenger washes over her, a feeling of complete warmth and love. Her friends would be safe, she would no longer be stuck in time, the universe would still exist...

The bridge shudders and shakes, and reaching up, Cueta undoes her safety harness, floating for a moment, a wild smile on her face as alarms rebound around the bridge. Just as she started all those months ago, untethered in space, frozen in a moment. This time, she thought, death would be fast. I probably won't eve--


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Sorry to hear this GM, hope things clear up soon!


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

I figured Cueta would take the key and ensure its destruction, but yeeting into a nearby sun would be more sure of a thing probably.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Sounds good, GM!


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

I'm not in a place to demand RP from everyone having just written Cueta out but that said - I'd love to see scenes of everyone's lives after the Empire. I'd love to know what the PCs go onto to do (in a general arc, of course)!


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N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Leila Bluetistle wrote:
Bittersweet, like the end of any good campaign :´)

It seemed like the appropriate moment. I've figured for a bit now that Cueta's place is in the past once everything is concluded (hope I didn't kill my PC off early though :)


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N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Cueta leans back in her chair, a sigh escaping her. There was no going back, nothing else to be done. The Empire of Bones would wipe out the Degenerator, they would save the galaxy. Cueta was surprised to feel herself feel empty. Their lives would be turned upside down. Fame awaited them, media interviews, trids, unimaginable wealth. Going back to the 9 wasn't an option, besides, everyone she knew there was dead anyways, gone a generation ago at least while she slumbered in a cryogenic freeze...

The realization is like a mule's kick. Letting go another sigh, this one deep, shuddering, her frame shaking to her core. There's nothing to go back to. She didn't want the fame. She was a woman outside of time. Hells, Desna - her passenger was probably Desna this whole time, Cueta admits - had even provided the group with another pilot, the third time Cueta had (almost) died, so they'd have a means to get away, return to their lives.

Standing, Cueta shrugs, an almost comically understated apology. "I'm not going, chiney? Someone's got to see this through. Make sure the ship lands its last landing."

She turns to Vek, drawing her doshko, the first weapon she took from a foe, all those weeks back. "I took this from a strong warrior on a train on Castrovel. I want you to have it. You're one hells of a warrior and an even better pilot. Get everyone to safety."

Approaching Prospero, she unholsters her Azimuth rifle. "It's a poor addition to your arsenal, but... This is my rifle. There are many like it, but this one is mine. Now it is yours. I hope you look on it fondly."

Smiling at the camera drone - perhaps for the first time - Cueta wraps Astriana in her arms. "All I got for you is a hug, captain. And this -" Cueta leans in close, whispering in Astri's ear, "There's going to be a serious spike in Cueta action figures when my death airs. It is going to seriously pad your bank account."

Last, Cueta pulls off her badass black duster, now frayed and dirty, and folds it, gently placing it in Leila's arms. "I saw this in the shop window and it immediately made me think of Harmonica from Once Upon a Time in Alkenstar. You can uh, get a tailor to take it in a bit. Wear it next time you watch that trid, yeah?"

Cueta doesn't cry, except this one time - almost. She wipes a little moisture from her eye and sits back down in her chair. "It's been real, y'all."

Once the others are gone, Cueta watches the approaching doomsday weapon with interest, wondering what death will really feel like, when it finally comes.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Cueta will push the Empire of Bones in a straight line forward unless told to do things otherwise.

GM wrote:
Also I put up the directory which has the comission pics as they come in Astrianna, Cueta, and Leila, have flat colours on them. Please take a look and see if you'd want to adjust the colouring somehow.

Cueta's looking good, GM!


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Cueta grimaces as the cameras on the Bones pick up a huge chunk of bone and steel splintering off and tumbling into space. Either she holds or she doesn't eh? She keeps the ship pointed at the Degenerator and pushed beyond its limits, willing herself to ignore the shaking the ship is undergoing as it accelerates closer to their target.

Using 1 RP to push the speed to 6.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Prospero-4 wrote:

Do we need to deal with the enemy ships at all? Is it enough to stay in one piece and make it to the gateway/degenerator?

If we just want to go full steam, pilot action: Full Power (1.5x speed) doesn't need a roll, just RP. I think I should make the divert to engine for +2 speed.
Chief mate's "Maximize speed" might be an impossible roll to make (DC 55)

+2 speed is excellent!


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Oh, I'd remembered that the +10 bonus didn't apply to pilot checks for some reason! That is excellent and I'll keep it in mind - thank you, Leila!


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Cueta frowns, flipping a lever to open the ship's thrusters to full speed. Reaching out to her companions through her minlink, her voice rebounds in their heads, "Get your safety harnesses on then, chinney?"

The ship groans and shakes as Cueta ups the power, shuddering as it moves, seeming for a second like it might just come apart. Like pulling a sandtark with a single-seater, Cueta thinks, and pushes the hulking ship to its limits.

init: 2d10 + 24 ⇒ (9, 4) + 24 = 37

Spending 1 RP to bring the ship up to 1.5 movement (6 squares). Nothing fancy at the moment.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Ok, thanks GM. The DCs are either 40 or 45 for every check. With Cueta's +24 modifier, I'm a little leery of trying anything unless we really need to. One action does allow RP and no check so that's something.

Totally open to other perspectives though, if folks want us to risk the DC 40 checks (there's bad stuff that happens at failure).


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Gm, there's a huge penalty to any fancy stuff, right?


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N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Leila Bluetistle wrote:
It's strange isn't it? GM is not a floating yellow sphere!

Haha!

I was not aware of the recent issues until listening to your Youtube video, GM. It is disheartening.

Nice to hear the land acknowledgement, btw!


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
GM Stargin wrote:
Can you guys take a look at the more finalized lineart of the group and see if there's anything you'd like to change before colouring begins?

Looks good to me, GM!

GM Stargin wrote:

Also starship combat? Your goal really is to get your ship to touch any part of the portal picture on the starmap and it's too late for anything to stop the crash. The stats of the Empire of Bones are on the second slide of the maps.

Don't forget this is a tier 20 ship so... yeah... you guys aren't skilled enough to do anything fancy here. Good luck!

GM Stargin wrote:
Realized you guy's can't edit the maps. Let me know how you want to move. I'll take cuetas pilot roll as initiative.

OK, so we go first and I lost init? I didn't take into account maneuverability, etc. with that roll, so her result would actually be -3.

For movement, should we move 4 spaces and then turn the facing one diagonal to the northwest?


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

"There are few things my passenger thinks are more destructive than slamming two giant deathships into each other while one of them emerges from a giant portal. Probably leaving the key on the bridge of the Empire of Bones is enough to destroy the key. Firing it into a star would work fine as well, chinney?"

Turning to the bridge, Cueta frowns. All zombie cortexes and wires. Where's the thruster gauge? Rudder? Flipping a switch nearby, a light hum lights up her brain, as if her passenger is talking to the ship through her. "Ahh, alright, let's do this then."

piloting check: 2d10 + 24 ⇒ (4, 10) + 24 = 38


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Cueta floats to the ground, the hair on the back of her neck tingling as she approaches the key. The tingle turns to nausea, and the pilot's stomach tumbles, a grimace of revulsion, as if she'd just stuck her head into a vat of spoiled meat, crosses her face.

"That key's the key, chinney? An ahhh electroencephalon," Cueta says, her mouth stumbling over the word rebounding in her head. "Severoux will be back in a couple of days, yeah? Unless the key is destroyed I guess?"

mysticism how do we destroy the key?: 2d10 + 17 ⇒ (7, 7) + 17 = 31


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

58 damage! Holy s!$!!

Bloody and battered, Cueta knows it is a "game" of rocket tag this point. Gritting her teeth, the pilot floats forward lashing out again with her spear, once more reaching out into her colleague's minds as she goes. "Agreed, Captain. No intention of dying... again. Today anyway."

attack, get em, wisp: 2d10 + 15 + 2 + 2 ⇒ (4, 2) + 15 + 2 + 2 = 25 barf.
damage: 5d8 + 17 ⇒ (4, 1, 6, 8, 1) + 17 = 37 barf barf.
concealment: 1d20 ⇒ 5 barf barf barf.

Wisp 7/12 rounds:

You draw forth otherworldly energy to create a small, spherical, floating wisp that can distract your enemies in combat. This wisp can move 60 feet per round in any direction, and you can direct it as a move action on your turn. If the wisp occupies the same space as an enemy, the wisp provides your choice of either harrying fire or covering fire against the enemy each round on your turn, and it follows that enemy within range automatically unless you direct it to change targets. The wisp is made of pure light and energy and can’t be damaged in combat, though it can be dispelled as normal.
In addition to the function described above, the wisp sheds light in a 20-foot radius in a color of your choice (chosen when you cast the spell).

status stuff, hope this blindness effect lands some day soon!:

31/109 stamina, I have no idea how many HP Cueta has
* fly 12 metrons
* Mindlink
* Superpowers: You can transform yourself into blazing starlight as a standard action. Your body sheds normal light in a 30-foot radius, and you gain the benefits of concealment (20% miss chance). At 7th level, a creature that ends its turn adjacent to your starlight form must succeed at a Fortitude save DC 20 or be blinded for 1 round. You can maintain your starlight form for a number of minutes per day equal to your mystic level; this duration does not need to be continuous, but it must be used in 1-minute increments. You can forgo the ability’s concealment and blinding aspects to instead simply shed light, though this still counts against the ability’s duration for the day.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Very neat, GM. Thanks for commissioning a pic of our ragtag group. Cueta basically looks like her picture, and her badass black duster is just a black leather duster in a style popular on the 9 in their basically Western-style trids (which is almost all the trids produced on the 9 - think of the actually cinematrogphy of the 20th c. Italian spaghetti westerns).

Please pass on my gratitude to the artist you commissioned!

Also, I'm back and catching up on life/work. Sorry for the radio silence - turned out I didn't have internet after all, which was pretty lovely actually. I hope to get caught up today/tomorrow.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

I'm going out of town tomorrow for the next week and posting will likely be intermittent. Please bot as necessary.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Cueta's clothes singe and curl under Severoux's magic, but the pilot remains unharmed - for now. She shakes her head, ignoring the comm, and reaches out through her passenger, her voice clear in her companion's heads. "Affirmative. I'll do what I can to box him in."

Floating forward, the spear lashes out again, in a way that Cueta hopes sends their enemy towards the nearest wall - force or tyebar wallspace.

Wisp will harry.

attack: 2d10 + 15 + 2 ⇒ (1, 5) + 15 + 2 = 23
concealment: 1d2 ⇒ 1
damage: 5d8 + 17 ⇒ (3, 2, 3, 3, 3) + 17 = 31

Wisp 5/12 rounds:
You draw forth otherworldly energy to create a small, spherical, floating wisp that can distract your enemies in combat. This wisp can move 60 feet per round in any direction, and you can direct it as a move action on your turn. If the wisp occupies the same space as an enemy, the wisp provides your choice of either harrying fire or covering fire against the enemy each round on your turn, and it follows that enemy within range automatically unless you direct it to change targets. The wisp is made of pure light and energy and can’t be damaged in combat, though it can be dispelled as normal.
In addition to the function described above, the wisp sheds light in a 20-foot radius in a color of your choice (chosen when you cast the spell).

combat status:
56/109 stamina
* fly 12 metrons
* Mindlink
* Superpowers: You can transform yourself into blazing starlight as a standard action. Your body sheds normal light in a 30-foot radius, and you gain the benefits of concealment (20% miss chance). At 7th level, a creature that ends its turn adjacent to your starlight form must succeed at a Fortitude save DC 20 or be blinded for 1 round. You can maintain your starlight form for a number of minutes per day equal to your mystic level; this duration does not need to be continuous, but it must be used in 1-minute increments. You can forgo the ability’s concealment and blinding aspects to instead simply shed light, though this still counts against the ability’s duration for the day.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

The extra "u" makes Canada's work better. (I'm sure there's a better joke in here somewhere, but I can't think of it)


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

It was a nice weekend, GM. Hope you had a nice weekend too (and our European friends as well).


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Severoux winks out of existence, and scowling, Cueta recasts her see invisibility spell, before floating once again close to the villain.

Wisp 4/12 rounds:
You draw forth otherworldly energy to create a small, spherical, floating wisp that can distract your enemies in combat. This wisp can move 60 feet per round in any direction, and you can direct it as a move action on your turn. If the wisp occupies the same space as an enemy, the wisp provides your choice of either harrying fire or covering fire against the enemy each round on your turn, and it follows that enemy within range automatically unless you direct it to change targets. The wisp is made of pure light and energy and can’t be damaged in combat, though it can be dispelled as normal.
In addition to the function described above, the wisp sheds light in a 20-foot radius in a color of your choice (chosen when you cast the spell).

Combat Status:
89/109 stamina
* fly 12 metrons
* Mindlink
* Superpowers: You can transform yourself into blazing starlight as a standard action. Your body sheds normal light in a 30-foot radius, and you gain the benefits of concealment (20% miss chance). At 7th level, a creature that ends its turn adjacent to your starlight form must succeed at a Fortitude save DC 20 or be blinded for 1 round. You can maintain your starlight form for a number of minutes per day equal to your mystic level; this duration does not need to be continuous, but it must be used in 1-minute increments. You can forgo the ability’s concealment and blinding aspects to instead simply shed light, though this still counts against the ability’s duration for the day.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
GM Stargin wrote:
Cueta! I've been cheating you of your blinding aura I think. How many times did Serovox end their turn next to you do you think?

It has probably been four or five rounds that Cueta has been next to Severoux. But don't worry about that, GM! We can always pretend he made the save each round.

Astrianna Sparacello wrote:
Cueta, if you have to get rid of your flying Astrianna can put it back on you with a spell gem we found a looooong time ago.

I don't think flight will be dispelled. It is SU rather than a spell. She will lose the see invisibility spell though. That's not a big deal - she can cast it three more times. So if we want to save the spell gem I don't think it is dire to burn it here.

Assuming that the wisp can't be dispelled as it isn't on Cueta, Cueta would lose her energy resistance, darkvision, and see invisibility. If the wisp can be dispelled I'd prefer to lose that instead of the see invisibility.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Cueta's spear lashes out, almost as if on its own as Severoux tries to squirm away, and Cueta senses a distinct feeling of pleasure roiling off the weapon as if in waves. The pilot, for her part, is now entirely ensconsed in the battle-dance, and she moves as her enemy does, staying with him as one of the 9's curs would a rat or other prey, dogged in her pursuit.

Will use the wisp again for harrying fire.

attack of opportunity, flank: 2d10 + 15 + 2 ⇒ (8, 7) + 15 + 2 = 32
concealment: 1d2 ⇒ 1
damage: 5d8 + 17 ⇒ (2, 7, 2, 5, 4) + 17 = 37

attack, harrying fire: 2d10 + 15 + 2 ⇒ (4, 8) + 15 + 2 = 29
concealment: 1d2 ⇒ 2
damage: 5d8 + 17 ⇒ (8, 6, 7, 6, 4) + 17 = 48

Wisp, 3/12 rounds:
You draw forth otherworldly energy to create a small, spherical, floating wisp that can distract your enemies in combat. This wisp can move 60 feet per round in any direction, and you can direct it as a move action on your turn. If the wisp occupies the same space as an enemy, the wisp provides your choice of either harrying fire or covering fire against the enemy each round on your turn, and it follows that enemy within range automatically unless you direct it to change targets. The wisp is made of pure light and energy and can’t be damaged in combat, though it can be dispelled as normal.
In addition to the function described above, the wisp sheds light in a 20-foot radius in a color of your choice (chosen when you cast the spell).

combat status:
89/109 stamina
* fly 12 metrons
* Energy resistance 10 acid, fire, electricity
* darkvision 12 metrons
* Mindlink
* Superpowers: You can transform yourself into blazing starlight as a standard action. Your body sheds normal light in a 30-foot radius, and you gain the benefits of concealment (20% miss chance). At 7th level, a creature that ends its turn adjacent to your starlight form must succeed at a Fortitude save DC 20 or be blinded for 1 round. You can maintain your starlight form for a number of minutes per day equal to your mystic level; this duration does not need to be continuous, but it must be used in 1-minute increments. You can forgo the ability’s concealment and blinding aspects to instead simply shed light, though this still counts against the ability’s duration for the day.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Cueta snarls, a cruel smile playing across her face. "Looks like your soldiers are done for. You'll be joining them soon, chinney?"

She floats forward, spear flashing out as the wisp circles, buzzing, agitated, insectlike, providing a distraction that hopefully will allow Cueta's attack to hit.

Wisp will provide harrying fire to Cueta's attack. Cueta will step and attack.

spear attack, harrying fire: 2d10 + 15 + 2 ⇒ (7, 6) + 15 + 2 = 30 32 if Astri uses get 'em
concealment: 1d2 ⇒ 2
damage: 5d8 + 17 ⇒ (6, 8, 8, 5, 3) + 17 = 47


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Yeah, Severoux is going to be tough on us. I stupidly never took dispel magic and I'm really kicking myself for that right now.

Cueta doesn't hit accurately enough that I have much hope that she'll be able to overcome AC and displacement very often, so she's playing a resource burning game now until others can get in the fight, and she'll take an attack if enough +2s present themselves. I figure that actions spent dispelling first level spells on Severoux's part is a plus all things considered.

As for her wisp's color, I figure it is like a bright, calming white. Cueta's never officially nailed down that her passenger is Desna or Desna-adjacent, but assuming that is the case, any color that fits that deity or her servitors would certainly work.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Another wisp pops into existence and Cueta floats forward, brandishing her spear, for now happy to drain more magic from Severoux's staff if he continues to waste time while Cueta's comrades waste their enemies.

Cast wisp ally again, which will provide covering fire for Cueta as she steps forward.

Wisp #2, 1/12 rounds:
You draw forth otherworldly energy to create a small, spherical, floating wisp that can distract your enemies in combat. This wisp can move 60 feet per round in any direction, and you can direct it as a move action on your turn. If the wisp occupies the same space as an enemy, the wisp provides your choice of either harrying fire or covering fire against the enemy each round on your turn, and it follows that enemy within range automatically unless you direct it to change targets. The wisp is made of pure light and energy and can’t be damaged in combat, though it can be dispelled as normal.
In addition to the function described above, the wisp sheds light in a 20-foot radius in a color of your choice (chosen when you cast the spell).

combat status:
103/109 stamina, fatigued
* fly 12 metrons
* Energy resistance 10 acid, fire, electricity
* darkvision 12 metrons
* Mindlink
* Superpowers: You can transform yourself into blazing starlight as a standard action. Your body sheds normal light in a 30-foot radius, and you gain the benefits of concealment (20% miss chance). At 7th level, a creature that ends its turn adjacent to your starlight form must succeed at a Fortitude save DC 20 or be blinded for 1 round. You can maintain your starlight form for a number of minutes per day equal to your mystic level; this duration does not need to be continuous, but it must be used in 1-minute increments. You can forgo the ability’s concealment and blinding aspects to instead simply shed light, though this still counts against the ability’s duration for the day.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

GM, Cueta has acid resistance 10 via some of her buffs.

Frowning, Cueta reaches out with her passenger, probing Severoux's magical defenses, trying to understand why she's fatigued and missing with her attacks. Then, as Cueta shouts a mystic syllable, a bright yellow wispy orb appears, circling her enemy. The pilot steps forward, brandishing her spear as the wisp flits distractingly around Severoux.

Free action Mysticism checks to ID magic in effect. Standard action: cast Wisp ally. The Wisp ally will provide covering fire against Severoux. Move action: step up to Severoux.

Mysticism to identify the miasma haze: 2d10 + 17 ⇒ (7, 9) + 17 = 33
Mysticism to identify the blur effect: 2d10 + 17 ⇒ (5, 7) + 17 = 29

Wisp ally 1/12 rounds:
You draw forth otherworldly energy to create a small, spherical, floating wisp that can distract your enemies in combat. This wisp can move 60 feet per round in any direction, and you can direct it as a move action on your turn. If the wisp occupies the same space as an enemy, the wisp provides your choice of either harrying fire or covering fire against the enemy each round on your turn, and it follows that enemy within range automatically unless you direct it to change targets. The wisp is made of pure light and energy and can’t be damaged in combat, though it can be dispelled as normal.

In addition to the function described above, the wisp sheds light in a 20-foot radius in a color of your choice (chosen when you cast the spell).

combat status:
107/109 stamina, fatigued

* fly 12 metrons
* Energy resistance 10 acid, fire, electricity
* darkvision 12 metrons
* Mindlink
* Superpowers: You can transform yourself into blazing starlight as a standard action. Your body sheds normal light in a 30-foot radius, and you gain the benefits of concealment (20% miss chance). At 7th level, a creature that ends its turn adjacent to your starlight form must succeed at a Fortitude save DC 20 or be blinded for 1 round. You can maintain your starlight form for a number of minutes per day equal to your mystic level; this duration does not need to be continuous, but it must be used in 1-minute increments. You can forgo the ability’s concealment and blinding aspects to instead simply shed light, though this still counts against the ability’s duration for the day.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

I had a lot of these same types of questions and ultimately landed where you did - which means Cueta's outside at nighttime abilities never have seen use!


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

^ Yeah you are. Those RP are like candy!

Cueta has a nifty ability to use RP to allow rerolls for her party, but the ability only happens outdoors at night :(

Which seems like bad design for a game that takes place in a lot of dungeons/spaceships.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Cueta snarls and follows Severoux, her feet sliding just above the ground. She twists in the air as she thrusts the longspear, putting as much behind the strike as she can muster.

attack: 2d10 + 15 ⇒ (8, 8) + 15 = 31
damage?: 5d8 + 17 ⇒ (5, 3, 3, 2, 4) + 17 = 34
concealment low equals miss: 1d100 ⇒ 45

Vek, let me know if you want me to break off Severoux and help you put your tag team down.

combat status:

* fly 12 metrons
* Energy resistance 10 acid, fire, electricity
* darkvision 12 metrons
* Mindlink
* Superpowers: You can transform yourself into blazing starlight as a standard action. Your body sheds normal light in a 30-foot radius, and you gain the benefits of concealment (20% miss chance). At 7th level, a creature that ends its turn adjacent to your starlight form must succeed at a Fortitude save DC 20 or be blinded for 1 round. You can maintain your starlight form for a number of minutes per day equal to your mystic level; this duration does not need to be continuous, but it must be used in 1-minute increments. You can forgo the ability’s concealment and blinding aspects to instead simply shed light, though this still counts against the ability’s duration for the day.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Astri's encouragement filters through Cueta's comm, and the pilot flings herself forward tip of the spear pointed at Severoux's back. Cueta's passenger flutters, agitated, inside the pilot, forcing words from Cueta as she closes in. "Hi there. We're back. Time to meet your second death, berker."

attack, get 'em: 2d10 + 15 + 2 ⇒ (8, 3) + 15 + 2 = 28
fire damage?: 5d8 + 17 ⇒ (4, 4, 2, 1, 6) + 17 = 34

Combat status:
* fly 12 metrons
* Energy resistance 10 acid, fire, electricity
* darkvision 12 metrons
* Mindlink
* Superpowers: You can transform yourself into blazing starlight as a standard action. Your body sheds normal light in a 30-foot radius, and you gain the benefits of concealment (20% miss chance). At 7th level, a creature that ends its turn adjacent to your starlight form must succeed at a Fortitude save DC 20 or be blinded for 1 round. You can maintain your starlight form for a number of minutes per day equal to your mystic level; this duration does not need to be continuous, but it must be used in 1-minute increments. You can forgo the ability’s concealment and blinding aspects to instead simply shed light, though this still counts against the ability’s duration for the day.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Cueta snarls, prodding the wall with her spear before lifting off the ground and flying south, towards the nearest door, her words scratchy and distant over the open comm channel. "Your actions say different, Severoux. Drop the wall and come take the spear again - if you're not too scared."

She didn't expect that Severoux would fall for such an easy bait - instead, Cueta would need to take the long way around, buffing herself as she went.

Going to move as much as possible south and then through the rooms around the wall, then back north into the room on Severoux's side of the wall. 12 metron fly speed, casting darkvision.

Combat status:

* fly 12 metrons
* Energy resistance 10 acid, fire, electricity
* darkvision 12 metrons
* Mindlink
* Superpowers: You can transform yourself into blazing starlight as a standard action. Your body sheds normal light in a 30-foot radius, and you gain the benefits of concealment (20% miss chance). At 7th level, a creature that ends its turn adjacent to your starlight form must succeed at a Fortitude save DC 20 or be blinded for 1 round. You can maintain your starlight form for a number of minutes per day equal to your mystic level; this duration does not need to be continuous, but it must be used in 1-minute increments. You can forgo the ability’s concealment and blinding aspects to instead simply shed light, though this still counts against the ability’s duration for the day.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Gripping the golden spear, Cueta hurtles through the air, tip of her weapon seemlingly aimed at nothing. She could see Severoux in a way, the villain both there and not there.

attack: 2d10 + 15 ⇒ (4, 5) + 15 = 24
fire damage?: 5d8 + 17 ⇒ (8, 8, 2, 6, 6) + 17 = 47


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

GM, Cueta has see invisibility up. Can she make out where Severoux is at? How many moves, etc. are they away from Cueta?


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N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Getting walloped at work - hope to be back tomorrow.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Astrianna Sparacello wrote:

Astrianna watches Cueta with keen interest as she lifts off one of the glass cases covering the spear. She zooms in dramatically, expecting their pilot to explode or something; it was basically a meme at this point, and the vlogger was going to capitalize.

(Un)fortunately(?), nothing happens, which makes Astrianna realize something else. Free stuff!

Haha, multiple chuckles here... thank you :)

While Astri and the Eoxian trade barbs, Cueta's passenger takes over, bringing divine symbols and fragemented words into the pilot's mind. Turning off her comm unit, Cueta repeats the syllables, drawing corresponding runes with a gloved hand, and sends her mind out, linking it with her comrades, and then the grenade goes off, and its time to send these undead back to where they came from.

Cueta's body bursts with light and she lifts into the air, away from her colleagues, in search of enemies seen and unseen.

Casting see invisibility and resistant armor (energy resistance 10 for electricity, fire, and acid), and then activating her mindlink and superpowers.

With her round 1 action, Cueta will fly upwards if possible, 20' and look for any hidden enemies, invisible or just plain hidden.

perception: 2d10 + 24 ⇒ (3, 8) + 24 = 35

superpowers wrote:
You can transform yourself into blazing starlight as a standard action. Your body sheds normal light in a 30-foot radius, and you gain the benefits of concealment (20% miss chance). At 7th level, a creature that ends its turn adjacent to your starlight form must succeed at a Fortitude save DC 20 or be blinded for 1 round. You can maintain your starlight form for a number of minutes per day equal to your mystic level; this duration does not need to be continuous, but it must be used in 1-minute increments. You can forgo the ability’s concealment and blinding aspects to instead simply shed light, though this still counts against the ability’s duration for the day.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

While the villain and Astri are monologuing, do the rest of us have some time to buff?


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Cueta lifts her healing staff from her pack and taps into its mystical power, sighing as its warming light closes her wounds. Next, she looks over the display case holding the spear - were there alarms? Closing her eyes, she lets her passenger reach out, testing the mystic defenses of the case as well, searching for any wards placed along its perimeter.

I think there was cases, but now I can't find this. Using one of her daily healing touch uses and then a resolve point for recovering stamina.

perception on case for traps, etc.: 2d10 + 24 ⇒ (6, 3) + 24 = 33
mysticism on case for mystic stuff, etc.: 2d10 + 17 ⇒ (3, 5) + 17 = 25


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Astrianna Sparacello wrote:
Not that we have any idea how we're getting off the ship, but we can also solve that problem once we have control of the bridge.

A problem for future us!


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

While GM makes a good point, for pure style point Prospero's idea is perfect IMO. Maybe we could kick at least the disco lighting, theme song, and recording action if/when we take out their leadership?


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Good luck getting the work sorted, GM!