Wolf

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Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber. Organized Play Member. 978 posts (11,347 including aliases). 6 reviews. No lists. 1 wishlist. 7 Organized Play characters. 46 aliases.


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NG oread Spacefarer Blitz-Soldier1/Mystic19 l KAC26 EAC24 l 99/99sp 73/73hp (5hp; +2/rd) l RP11/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

Ignoring the shot that hit him, Ordyt surges into the room hot on Flint's heels and closes with the same beast, his magically hastened stride giving him an opportunity to strike out at the wounded vahdu with his own flurry of blows!

Attack #1 vs Red: 1d20 + 15 - 4 ⇒ (11) + 15 - 4 = 22 Damage: 4d6 + 17 ⇒ (1, 5, 6, 6) + 17 = 35

Attack #1 vs Red: 1d20 + 15 - 4 ⇒ (20) + 15 - 4 = 31 Crit!: 8d6 + 34 ⇒ (6, 1, 4, 6, 2, 4, 2, 5) + 34 = 64


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NG oread Spacefarer Blitz-Soldier1/Mystic19 l KAC26 EAC24 l 99/99sp 73/73hp (5hp; +2/rd) l RP11/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

Ordyt shrugs. "Sure, but I'm a lousy shot. Sammad or Mari should take them."

Once we've checked the computers I'm ready to move on


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Clocks tool TG Roll20 link

Religion cannot reveal anything about this creature, save that it is not undead


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NG oread Spacefarer Blitz-Soldier1/Mystic19 l KAC26 EAC24 l 99/99sp 73/73hp (5hp; +2/rd) l RP11/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

Uzmat guarding Astino and the others seems like something they'd be keen on. I don't think that group could successfully pilot the Torrent in a fight though--although they could probably guard it against light attempts to seize the ship.


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NG oread Spacefarer Blitz-Soldier1/Mystic19 l KAC26 EAC24 l 99/99sp 73/73hp (5hp; +2/rd) l RP11/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

@Flint Very good, just making sure I understood the thrust of the convo. Thanks!

@Cellion I think the NPCs acting as a distraction is out, and my understanding is that we're going to search for a way down to go sabotage the Wish Engine. Unless anyone objects, I think I'd like to have the NPCs hold the way up/down or a convenient chokepoint, and until we find that following like60-80ft back behind us as we go explore this floor.


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NG oread Spacefarer Blitz-Soldier1/Mystic19 l KAC26 EAC24 l 99/99sp 73/73hp (5hp; +2/rd) l RP11/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

The beginnings of a plan: since mass-releasing the prisoners will probably alert the citadel to our presence we can have our backup team (including Hazl now) prep the weapons and gear for the prisoners, but not hit the Enter key until we signal them. That way we can advance towards the Wishing Engine and when we start a firefight the backup team breaks everyone out--and then Khaim has to deal with two emergencies instead of just one.

Might be worth putting Uzmat there as well, to make sure they can hold out against the Legion counterattack


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Human Inquisitor6/Swashbuckler1 l 54/54hp F +9, R +9, W +9, Ini +5 l AC24, T15, FF20 l CMB +5, CMD19 l Perc +11 SM +12 l Conditions:

Do we know all the various council principals and associates, at least generally?

Marius listens closely as Kela and Gregor trade gossip about the city's troubles, an expression of polite interest and concern on his face as he considers the implications of a plague of evil dreams. "Goodman Hamble, I'm sorry to hear that your niece has been afflicted. Has she offered any details on the nature of these dreams? From what little I've heard, it seems those affected all report similar experiences which is unusual to say the least. It may be a clue to unraveling the problem, however. This associate who's absent today--who is it? Are they similarly affected?"

+ + + + +

As their party is allowed in the the council chambers, Marius' gaze sweeps the room out of long habit, counting guards and noting all the doors and windows. He offers Earl Merkondus an amiable smile which he then turns on the councillors along with a respectful bow.

"My lords and ladies of the Council, I thank you for this audience. I am Lord Marius Erallan, here with my companions to represent the interests of Crown Princess Eutropia. I am sorry to hear that Baron Kustios is indisposed, but rest assured that we are here to assist in any way you may require--these troubles will soon be but a memory, and Yanmass will return to its prosperous, happy state."

Marking Merkondus as my studied target
Sense Motive, taking the room's temperature: 1d20 + 13 ⇒ (20) + 13 = 33
Diplomacy: 1d20 + 16 ⇒ (13) + 16 = 29


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Human Inquisitor6/Swashbuckler1 l 54/54hp F +9, R +9, W +9, Ini +5 l AC24, T15, FF20 l CMB +5, CMD19 l Perc +11 SM +12 l Conditions:

If it seemed appropriate, if she doesn't seem to be heavily outclassing him, Marius would offer to spar with the Crown Princess during one of her rapier practice sessions.

Beyond an amused eyebrow raised the first time Faenia Kela corrects him, Marius makes no comment on the latter's method acting--though he does take a peek at her book on Yanmass at one point when she sets it down. He spends the trip consulting a map of the prefecture and re-reading every scrap of information Martella was able to provide them, turning the problem of her missing agent over in his mind.

"Grand Duke Heskillar does good work," he remarks offhandedly as he watches the mountains outside the carriage window. "He's a gifted diplomat smack in the middle of a crowd of hotheads and honor-feuding fools--I think he'd get along marvelously with the Princess, but his prefecture is the seat of the Horse, natural allies of the High Strategos. Our work in Meratt County was hardly unimportant, but I daresay the stakes here do feel higher."


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Human Inquisitor6/Swashbuckler1 l 54/54hp F +9, R +9, W +9, Ini +5 l AC24, T15, FF20 l CMB +5, CMD19 l Perc +11 SM +12 l Conditions:

Peering over Rose's shoulder to read the note, Marius makes a hmm of acknowledgement (if not complete understanding) and signals the coachman their readiness to depart.

"Welcome to the team, Baron. I hope you don't mind carriages, we've a long way to go."


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Human Inquisitor6/Swashbuckler1 l 54/54hp F +9, R +9, W +9, Ini +5 l AC24, T15, FF20 l CMB +5, CMD19 l Perc +11 SM +12 l Conditions:

If Marius' eyebrows could climb any higher they'd fly off his forehead. "Ah, the Baron talks now. Just the thing to keep our profile low in Yanmass." He gives Barcos a quizzical look. "What exactly are you feeding him?" The look shifts to Lotti and her familiar. "And what's this about your cat? Wobblekins, have you been holding out on us?"

+ + + + +

The days ahead of their departure for Yanmass are ones of logistical planning and persuading Onora Piscum to take up her recently-shed role of Tribune once again. "It's only for a while, I've got money and instructions socked away for the next several months' work--that should get us through the winter and I fully expect to be able to return before then. You'll hardly have to do any extra work! And with the Princess' retinue based nearby there will be additional resources and protections at hand."


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Clocks tool TG Roll20 link

There's no answer to your calls, not directly, but Ketra hears Norreth before she sees him--hunched over in the shadows behind one of the broken display cases, hands grasping and clenching as he mutters and curses.

"...creeping, creeping...I can hear them, hear them in the walls, in the floors, they whisper vilest blasphemies why won't they just shut up shut up shut UP!"

Snatching up a handful of broken glass shards Norreth darts forward to hurl them at you. The handful of debris misses you all handily, but the movement brings the halfing out of the shadows into dreadful clarity. His hand was cut where he grabbed the glass, but instead of blood black inky shadows leak from his hands. Worse still are his eyes--or rather, the black pits where his eyes should be, whose barest glimpse freezes your blood and chills your souls.

Religion DC18:

Norreth Albo is dead. What stands before you is a bodak, a twisted and misanthropic husk driven by profound emptiness, sorrowful longing, and a vengeful hatred of all life.

Neutral Evil small undead with the Extraplanar subtype


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Human Inquisitor6/Swashbuckler1 l 54/54hp F +9, R +9, W +9, Ini +5 l AC24, T15, FF20 l CMB +5, CMD19 l Perc +11 SM +12 l Conditions:

Rose:

"So she doesn't remember the times when you're...in control. But she knows that you exist as her--her other half," Marius knuckles his eyes and takes a deep breath, then another deeper one. "Okay...okay. I'm ready." He raises his head again and pivots on the bed, letting his feet rest on the cool wood as he meets Velvet's gaze.

"Miss Arlandt--no, Valery. I know we haven't seen eye to eye often, I daresay we don't even like each other. But...I love Rose, and I hope we can find a way to make this work, for her sake." He takes another deep breath and nods at the other woman to signal his readiness. He goes very still, shoulders tense and breath held, watching her like his life depends on it. Waiting for the moment when his Rose is back again.

When he sees that moment of change, he finally remembers to breathe and he doesn't hold back the relieved smile, just a bit tinged with sadness. He reaches out to take her hand in his. "Welcome back, my love."

Marius speaks little at the dinner with the princess, save to offer a pleased smile and nod at Barcos' and Faenia's contributions. House Erallan had been in Eutropia's camp for years, its sons and daughters were all at her disposal and she knew it. He does accept the ownership share of the Betony Estate with a gracious bow--truly, he had long looked forward to contributing his piece to the revitalization of Taldor, but the depth of feeling seeing Stachys restored had inspired in him still caught him off guard. He found himself unable to seriously countenance giving it up. As dinner adjourns he formally shakes Barcos hand to welcome him to their ranks now that it was official, and at the first opportunity snags Raesilia for a long walk.

+ + + + +

"Lady Jarlborn," he calls in greeting, catching Faenia in the hall in a rare ebb moment the following day. "Just the person I was hoping to see! I trust your meeting with the Crown Princess went well. I had the opportunity to tell Goodman Barcos last night, but I wanted to welcome you to, well, our little group. It seems we'll be working closely together to further our collective interest--and, well, I have a gift for you." He reaches into his coat, withdrawing a small golden ring, the interior polished to a smooth shine of a lighter shade than its pristine exterior.

"This is a little something we picked up during our explorations. It's a diplomat's delight, enchanted to make sweet words sweeter and a silver tongue brighter. I think of all of us, you're one of the best equipped to make effective use of its gifts. And if you're still cautious of openly declaring yourself your father's daughter, well, let us just say it can help with that as well." He grins, flipping the ring like a coin and catching it before proffering it to the skald. "Welcome to the team."


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Human Inquisitor6/Swashbuckler1 l 54/54hp F +9, R +9, W +9, Ini +5 l AC24, T15, FF20 l CMB +5, CMD19 l Perc +11 SM +12 l Conditions:

Does Eutropia have any bodyguards amongst her entourage?

Dressed in his best, Marius greets the Crown Princess with full formality and welcomes here home to Birdsong Palace. He would never presume to give her a tour, but he does accompany her at a respectful distance to answer any questions she might have--at least, until Martella calls him away for debriefing.

Martella wrote:
"...how are you all doing? Is pastoral life to your liking?"

"More than I expected. It is...very gratifying, to build something healthy and prosperous and see that reflected in the people around you. I regret that Stachys was allowed to go to seed in the first place, but I find the work of restoring it to be greatly satisfying. I hope to repeat the trick across all of Taldor before we're through."

Faenia wrote:
"...but they passed his test.” She smiles at Marius slightly, obviously referring to the party, ”for the most part.”

Marius offers an eyebrow raised in amused curiosity, but doesn't otherwise respond.

"Martella, I know you've already read the report, but I wish to reiterate that I find the information we've uncovered about Duke Panivar Lotheed to be very concerning. A powerful wizard with cause for a grudge against us would be bad enough, but he may not be merely a man, and these experiments on recreating the departed prince's soul is alarming in the extreme. There is also the matter of his...wife. I strongly suggest she be sent away from the palace, as she set off Lady Mokei's paladin senses."


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Human Inquisitor6/Swashbuckler1 l 54/54hp F +9, R +9, W +9, Ini +5 l AC24, T15, FF20 l CMB +5, CMD19 l Perc +11 SM +12 l Conditions:

Rose:

A stunned silence follows in the wake of Velvet's revelation, Marius' hand twitches in startled recognition of the scar--the gods know he'd traced it himself many times. With a visible effort he drags his gaze up from the scar to her face, desperately searching for any tell.

"I don't--that's not...you're not lying," He almost whispers. He feels his chest tighten and it's suddenly a struggle to control his breathing as he drops his head into his hands. "I don't understand, how can there be two of you? Is she...here? Does she know about you the way you know about her? Was there ever really a heist? If, if you're part of her, then who taught her all the--?"

He makes a sudden motion with his hand, as though sweeping away his own questions. Lifting his head, there are tears in his eyes. "I want to talk to Rose. I don't know what's happening, but if this isn't a trick I want to talk to her."


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Human Inquisitor6/Swashbuckler1 l 54/54hp F +9, R +9, W +9, Ini +5 l AC24, T15, FF20 l CMB +5, CMD19 l Perc +11 SM +12 l Conditions:

Rose:

Velvet wrote:
”Relax, Marius. If I was here to kill you, I wouldn’t do it with a candle or a cup of tea.”

"Consider me partially reassured, then," Marius partially sits up, uncomfortably aware that is was a bizarrely intimate place for a meeting but not really in a position to do anything about that. He watches Valery carefully, meeting her gaze and listening in growing bafflement. Questions whirl around his head--prank? Inebriation? Possession? Valery didn't *seem* out of sorts, but that only deepened the mystery.

Velvet wrote:
"...And I would know better than most. Because... I am Rose, in a fashion.”

"...I see..." Marius replies slowly, then snorts and shakes his head. "Actually, no, I don't. I do not understand the reasons for your apology, or what you were angry about, or what myself or any of the others might be to blame for, or the extended metaphor about velvet that feels heavily laden with solemn meaning but has utterly passed me by. And I certainly don't know what you being Rose 'after a fashion' means! You said it would all make sense shortly, so if you could skip to that part I'd count it a kindness."


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Human Inquisitor6/Swashbuckler1 l 54/54hp F +9, R +9, W +9, Ini +5 l AC24, T15, FF20 l CMB +5, CMD19 l Perc +11 SM +12 l Conditions:

Rose:

Bartleby's unexpected surrender caught Marius by surprise--deep down, he supposed, he hadn't expected the count to be reasonable. The elation of being proven wrong, and the bloodless victory that accompanied that, couldn't be dampened even by the vital tedium of paperwork, meetings, the dispatching of runners and organizing of local nobles to swear oaths of loyalty to Eutropia. It's almost--almost--enough to keep him from wondering where Rose is and what danger she might be in and whether her own mission had seen success. He struggles to compartmentalize this roil of emotions, and the Erallan scion retires to his room, drained and worried, to attempt a fitful sleep at the end of each day. Fitful enough that even the soft click of a key in the lock startles him to wakefulness.

"Who--?" he sits up, eyes widening in surprise. "Miss Arlandt! I don't--are you--?" Are you here to kill me? Or the other thing? Gods, which of those would be worse? He pauses, taking in her lack of armor or obvious weapons. "Is something the matter?"


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Clocks tool TG Roll20 link

GM Rolls:

Yellow Ref: 1d20 + 3 ⇒ (14) + 3 = 17

With a series of brutally precise strikes Ketra cuts down the blinded wight. Her sister fares little better, as Garret's holy light burns and blinds her again! Her outraged shriek is cut off in a hail of fire from Jando and Silvia; as the echo of gunfire fades the cathedral's silence is no less ominous than the shouting had been. It seems the rest of the Bastion of Light's occupants have declined to challenge you in the open spaces of nave.

END COMBAT


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LG fm human Deliverer7/Crimson-Templar5 l hp 136/136 l AC25 (T15, FF22) l F +15, R +11, W +10, Ini +2 l CMB +18 CMD31 l Perc +17, SM +17 l Active Buffs/Conditions: (none)

Cellion, thank you for picking up this game when it was floundering and had lost its second or third GM, I forget, and then running it for us for the last...five years? Feb 2019 is when you rescued us, I think.


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Human Inquisitor6/Swashbuckler1 l 54/54hp F +9, R +9, W +9, Ini +5 l AC24, T15, FF20 l CMB +5, CMD19 l Perc +11 SM +12 l Conditions:

"Oh, but I'm afraid I must invoke her, for you're mistaken. Taldan law owes much to Abadaran teachings like those of Saint Mada the Smith: "The sovereign is completely discharged from a duty for which no mortal wisdom or knowledge could ever be sufficient; the duty of superintending the property of private people, and of directing it towards the employments most suitable to the interest of the society. Thus let each dispose of their property as they will without fear of punishment or interference, for this right is sacred in Abadar's eyes."

"It's true enough that Dominus II appointed the Lotheeds as stewards, but he could not do so under his authority as Grand Prince. The Palace of Birdsong was a Stavian holding before they become Taldor's royal House--should another House be chosen to tomorrow," Marius' tone conveys that this is unlikely in the extreme. "This property would still belong to House Stavian. Dominus II acted in his capacity as Stavian patriarch, and that authority now rests with his descendent. So you see, in these halls Eutropia Stavian is the only name that matters."

Counter: Logic, Strong Bias, possible re-use penalty: 1d20 + 10 + 4 - 2 ⇒ (11) + 10 + 4 - 2 = 23


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Clocks tool TG Roll20 link

GM Rolls:

Ref: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Ref: 1d20 + 3 ⇒ (18) + 3 = 21
Ref: 1d20 + 3 ⇒ (20) + 3 = 23
MM vs Silvia: 3d4 + 3 ⇒ (4, 4, 1) + 3 = 12
MM vs Jando: 3d4 + 3 ⇒ (1, 2, 4) + 3 = 10
Claw1 vs K: 1d20 + 7 ⇒ (10) + 7 = 17 Damage: 1d4 + 4 + 1d4 ⇒ (3) + 4 + (4) = 11
Claw2 vs K: 1d20 + 7 ⇒ (10) + 7 = 17 Damage: 1d4 + 4 + 1d4 ⇒ (4) + 4 + (4) = 12
Bite vs K: 1d20 + 7 ⇒ (2) + 7 = 9 Damage: 1d6 + 4 ⇒ (1) + 4 = 5

As Garret's fireball detonates a chorus of pained screams is followed by streaks of movements as the two nearest wights dart in opposite directions. Another wave of black bolts slam into Silvia and Jando.

Necril:

"Kastri, you useless b+##@! Get out here! Defend your master's hall!" Purple yells over you shoulder.

"I'm blind!" Yellow snarls back. "That little bastard! I'll eat his tongue and flay his fingers while he watches!"

The remaining necrocraft swings powerful but ill-aimed strikes at Ketra, who easily evades the blinded undead.

+ROUND TWO+
Jando (-23hp)
Silvia (-12hp)
Garret
Wight Yellow (-50hp, Blinded 2/2)
Wight Orange (-19hp)
Necrocraft Blue (-36hp; Blinded 2/3)
Wight Purple (-19hp)
Ketra
Sanduro x2
Zsofia x2

+ROUND THREE+
Jando (-23hp)
Silvia (-12hp)
Garret

Wight Yellow (-50hp)
Wight Orange (-19hp)
Necrocraft Blue (-36hp Blinded 3/3)
Wight Purple (-19hp)
Ketra
Sanduro
Zsofia


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LG Dwarf Warpriest10 l hp 89/89 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +11 CMD25 l Minor Blessings 1/3 l Fervor 1/8 l Dorn-Dergar: Reach l Perc +23, SM +15 l Active Buffs/Conditions: (none) Dorn-Dergar

Ah, thank you for the reminder Daria! Sorry about that.


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NG oread Spacefarer Blitz-Soldier1/Mystic19 l KAC26 EAC24 l 99/99sp 73/73hp (5hp; +2/rd) l RP11/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

"This is all speculative--after all, we're the Pact Worlds' bleeding edge for sundiving, there's no one with more first-hand knowledge than us right now--but there are theories backed by divinations that suggest that the core of stars are...strange. Distance and even time can get fluid under the gravitational and mystic pressures."

As the ship nears completion, Ordyt makes his goodbyes to the anassanoi he's been working with for the past few weeks. "Remember--for better and worse, you're not alone. You've got enemies out there, but you've got friends too. It's been an honor, and I hope we all meet again on the other side of this."

Unless we can persuade a Protector to come along with, I'm ready to sack the Crucible!


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Human Inquisitor6/Swashbuckler1 l 54/54hp F +9, R +9, W +9, Ini +5 l AC24, T15, FF20 l CMB +5, CMD19 l Perc +11 SM +12 l Conditions:

Will vs Gaze: 1d20 + 6 + 2 - 2 ⇒ (16) + 6 + 2 - 2 = 22

"Yes, I've got this. Get to cover, Velvet!" Finding his nerve, Marius jukes to his left, leaping up to the tabletop and moving along there to get behind the sahkil. All the while his eyes darken to void-black--though the glimmer of distant stars can be seen there as well. Sahkil--traitor to the cycle of souls, tormentor of those you were sworn to shepherd. Your fate was sealed long ago.

Shaken, Study Target, Divine Favor, Contagious Zeal, Flank, and Bane all in effect, wow!
Attack: 1d20 + 10 - 2 + 9 ⇒ (18) + 10 - 2 + 9 = 35 Damage: 1d8 + 12 + 3d6 ⇒ (7) + 12 + (6, 1, 3) = 29

As Koriana's Blade finishes its deadly arc through the ichkoh, Marius salutes Faenia with it. "Let us now see how the Ulfen fight!"

Passing the Contagious Zeal to Faenia now


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Human Inquisitor6/Swashbuckler1 l 54/54hp F +9, R +9, W +9, Ini +5 l AC24, T15, FF20 l CMB +5, CMD19 l Perc +11 SM +12 l Conditions:

"Prince Carrius died in an accident many years ago, or so it was announced at the time. A riding accident, or something, I don't recall the details. I don't think that was real Carrius, so much as an echo of trauma and loneliness--but I can't be certain. Lingering spirits are strange, unpredictable things."

Perception: 1d20 + 11 ⇒ (18) + 11 = 29

Wrinking his nose slightly against the acrid smell, Marius scans the room briefly for anything that looks like a magical circle and then moves on, crossing the room towards the western door.


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LG fm human Deliverer7/Crimson-Templar5 l hp 136/136 l AC25 (T15, FF22) l F +15, R +11, W +10, Ini +2 l CMB +18 CMD31 l Perc +17, SM +17 l Active Buffs/Conditions: (none)

the Adventuring Party of Theseus is holding on by its fingernails!


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NG oread Spacefarer Blitz-Soldier1/Mystic19 l KAC26 EAC24 l 99/99sp 73/73hp (5hp; +2/rd) l RP11/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

oh s%~+

OH S#$&


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Human Inquisitor6/Swashbuckler1 l 54/54hp F +9, R +9, W +9, Ini +5 l AC24, T15, FF20 l CMB +5, CMD19 l Perc +11 SM +12 l Conditions:

"We did help him, though I confess it doesn't feel like it at the moment." Marius sighs again, then turns for the stairs.

Perception: 1d20 + 11 ⇒ (6) + 11 = 17


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NG oread Spacefarer Blitz-Soldier1/Mystic19 l KAC26 EAC24 l 99/99sp 73/73hp (5hp; +2/rd) l RP11/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

And Mari had asked for one of the D-Suit III armors.

So that gives us a total UPB value of 76,260, minus 6,810 from the items we've collectively reserved. Add the 120,000 and divide by five and we each get 37,890 UPBs to play with!


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NG oread Spacefarer Blitz-Soldier1/Mystic19 l KAC26 EAC24 l 99/99sp 73/73hp (5hp; +2/rd) l RP11/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

I mostly took the weekend to recharge; last week was not a good one at work, and next week isn't looking great for the same reasons. If anyone has gear they want to call dibs on just post it here, and I'll try to tally up our 10%-per-item tally so we know how much money we've got to deal with and we can push forward.


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Clocks tool TG Roll20 link

GM Rolls:

Atk1 vs G: 1d20 + 7 ⇒ (5) + 7 = 12 Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Atk2 vs G: 1d20 + 7 ⇒ (4) + 7 = 11 Damage: 1d4 + 5 ⇒ (2) + 5 = 7

Motes of light gather around Garret's finger as the spell builds, until the pent-up energy is released in a radian lance of sacred light. Searing right through the enormous zombie, the halfing drags the beam through its torso and it collapses, cut in twain.

Sanduro I imagine this might alter your Readied Action plans, feel free to modify that plus you get your regular action this round.

Eyes wide in shock and awe, the cultist's knuckles go white from his grip on his daggers. "I-immortality a-a-awaits me," he mutters it like a mantra, then lunges forward to try and drive his daggers through Garret's neck, but the halfling's shieldling magics turn the blades aside!

+ ROUND THREE +
Jando
Garret (-18hp)
Blue Cultist
Green Cultist (-22hp)
Ketra (-25hp)
Silvia (-14hp)
Sanduro x2 (-20hp)
Zsofia (-13hp)

Woman by Altar (-18hp)
Reaver Zombie


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NG oread Spacefarer Blitz-Soldier1/Mystic19 l KAC26 EAC24 l 99/99sp 73/73hp (5hp; +2/rd) l RP11/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:
Bel wrote:
"Ordyt deserves the most praise. He was the one who took her down!"

"It was a team effort, we fought as one and were victorious as one."

The next few days saw little rest for the oread battle-priest--numbering off the items on his to-do list proved much easier than accomplishing them. Just organizing relief and medical efforts is a full-time job, and Ordyt watches the operations of the medi-pods with great interest whenever he has a spare second. What little free time he manages to snatch are devoted to touring the shipyard while he and Ilor swap tales about their respective battles. Ordyt counts the ships under construction and asks about the ones that escaped, his countenance grim and thoughtful.

"I have a theory," he mentions to the others as they bunked down after another hard day. "I think the Legion has a beach-head somewhere, in another bubble-city that they either conquered or was abandoned. I don't think they have any more understanding of how these cities were built than the Archipelago does--which makes them precious beyond imagining. The Legion ships could have bombarded Noma with impunity, but they haven't--because theses are their only possible colony points. We should ask any officers that were captured about that, I bet there's a portal or something that could be shut down to cut off the Legion's access to the Burning Mother."


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NG oread Spacefarer Blitz-Soldier1/Mystic19 l KAC26 EAC24 l 99/99sp 73/73hp (5hp; +2/rd) l RP11/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

6x of each of:
D-Suit I
Jump Jets
Liquidator disintegrator rifle
Tactical Maul
Incendiary Grenade II

D-suit III
Mk1 thermal capacitor
bombast handcannon [Flint]
microserrated longsword [Ordyt? could replace the starknife "bayonet"]
Jewelry worth 4000 credits

phantom-class assassin rifle
refraction perforator pistol
incapacitator
d-suit III armor
jetpack
an assortment of strange and inedibly spicy food (dibs!)
a steel-plated key card

2x tactical mauls
2x liquidator disintegrator rifles
4x incendiary grenade IIs
2x d-suit I (w/ jump jets)
advanced lashunta tempweave (black force field, jump jets)
maze-core aphelion laser pistol + buzzblade dueling sword
2x frag grenade IIIs
datapad
steel-plated key card
credstick with 2500 credits
Note: I think we're missing the gear for two ifrit & one azer, page 114-115

2x tactical mauls
2x liquidator disintegrator rifles
4x incendiary grenade IIs
2x d-suit I (w/ jump jets)
advanced lashunta tempweave (black force field, jump jets)
maze-core aphelion laser pistol + buzzblade dueling sword
2x frag grenade IIIs
datapad
steel-plated key card
credstick with 2500 credits
comically oversized check for 25,000,000cr

8x liquidator disintegrator rifles
8x tactical mauls
15x incendiary grenade IIs
8x D-suit Is
6x Healing Serum Mk1
3x Commando Serums of Enhancement [Ordyt]
3x Level 1 (black iron) access cards
1x Level 2 (steel) access card
Assorted R2E meals and rations
Assorted minor intoxicants hazardous to creatures not tolerant of fire

6 each of brown and purple hypopoens
three advanced medkits
12 each sprayfleshes and medpatches
three Mk2 nanite patches and a portable grinder
a pair of heatsink cravats

2x hook knives
2x advanced semi-auto pistol
2x d-suit II
ifrit trickster's datapad
steel-clearance access card
sentinel staff
tactical reaction cannon
d-suit III (w/ purple force field and sonic dampener)
titanium-clearance access card
assorted shaitan jewelry (worth 2000 credits)
2x tactical maul
2x liquidator disintegrator rifle
4x incendiary grenade II

6x d-suit I (jump-jet upgrade)
2x corona serpent laser
2x rhyolite magma blade
4x incendiary grenade II
2x black iron access card
4x liquidator disintegrator rifle
4x tactical maul
2x serum of healing Mk I

(this is everything up the fight with the giants at the relic repository)


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LG Dwarf Warpriest10 l hp 89/89 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +11 CMD25 l Minor Blessings 1/3 l Fervor 1/8 l Dorn-Dergar: Reach l Perc +23, SM +15 l Active Buffs/Conditions: (none) Dorn-Dergar

hp updated, Thorek doesn't have a ton of spells left but unless this next turn goes really badly for him he can use Fervor to heal himself up a bit as a Swift Action. Others might need the help more than him.


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NG oread Spacefarer Blitz-Soldier1/Mystic19 l KAC26 EAC24 l 99/99sp 73/73hp (5hp; +2/rd) l RP11/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

Answer Cellion's question here rather than filling up the Gameplay thread. So first thing we have a ton of loot & logistics to sort, which I assume will be a sort of montage thing along with salvaging what we can from the Breath of Embers.

Ordyt will busy himself with anything and everything that needs doing, although he doesn't feel comfortable getting involved in anassanoi internal politics. But he'll help organize supply distribution, setting up medical stations, sorting and debriefing captured Legion personnel, etc etc.

I've got Ordyt mostly leveled up, still picking out spells but I'm pretty certain I want Mind Thrust IV. Also on the lookout for some gear upgrades--maybe some new weapons/armor, maybe some cybernetics. It'll depend on what our $$$ situation looks like.

Anyone wish to tally up the loot? I can do it again but it might take me a few days to put it all together.


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Clocks tool TG Roll20 link

The door is heavy and its hinges grown, but Ketra is able to open it slowly and isn't greeted by immediate shouts of alarm. What she sees is a wide long chamber with a high ceiling, supported by two rows of columns while the wall shows a few partial murals of knights wearing Sarenrae's symbol slaying various monsters.

As a local, Ketra realizes immediately where she is--the Bastion of Light, a temple of Sarenrae just outside the town. It was sacked along with Roslar's Coffer during the raid by Twisted Nail orcs, but wasn't rebuilt along with the rest of the town. It then became the lair of a hulking monster called a "red reaver" until a few years ago, when Pathfinders killed the reaver and cleared out the Bastion. There were always murmurs and musings about trying to get the Bastion rebuilt and rededicated, but nothing ever came of it.


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Human Inquisitor6/Swashbuckler1 l 54/54hp F +9, R +9, W +9, Ini +5 l AC24, T15, FF20 l CMB +5, CMD19 l Perc +11 SM +12 l Conditions:

"Ah, Titus. Taking a break from shooting unarmed commoners, I see." He raises a calming hand to Barcos, though he's not displeased with the backup. Reaching into his coat, he produces the letter of denunciation. "Dame Hellebore is right, fighting us is a bad idea. This here is a letter of censure signed by every noble of Meratt County save the Count himself." He return the letter to his coat before anyone gets any stupid ideas. "Meratt has lanquished under the Lotheeds' negligent care for decades now--new leadership is needed, for the sake of the county and country alike. We even have the Duchess' blessing. Bartleby really doesn't have a leg to stand on--legally, politically, or morally--and that means you have even less than that, Titus. Surrender your weapon and be banished from the county, or we enforce House Stavian's claim by more direct means." He gives Dame Hellebore a significant glance. "There's nothing to gain by fighting us, and a great deal to be gained by cooperating."

Titus is clearly not going to be cooperative, so I'd like to aim the Diplomacy at Hellebore if possible.


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Human Inquisitor6/Swashbuckler1 l 54/54hp F +9, R +9, W +9, Ini +5 l AC24, T15, FF20 l CMB +5, CMD19 l Perc +11 SM +12 l Conditions:

Rapping smartly upon the door, Marius waits for it to be answered before stepping into the guard room as though he were their commanding officer on a surprise inspection.

"Good evening, thank you. Apologies for the lateness of the hour, but momentous changes are afoot in Meratt County and I thought it best if you were informed directly." After a brief examination of the room like any readiness check, Marius nods as though satisfied and adopts an at-ease stance. "As you may or may not be aware, the Birdsong Palace and its grounds are the direct property of House Stavian. Effective immediately, the Crown Princess Eutropia Stavian is reasserting her family claim and will be taking up residence here quite soon. We are here to ascertain that all is safe and made ready for her arrival, at which point the County will be directly administered by House Stavian going forward. Count Lotheed will be informed of these changes presently."

He holds eye contact with the guards' commanding officer. "As for yourselves, your cooperation is appreciated but your presence is not required. You'll be paid out a sizeable bonus in recompense for the disruption to your schedules, and in all likelihood returned to your posts once the Crown Princess has settled in. Dismissed."

Diplomacy: 1d20 + 14 ⇒ (15) + 14 = 29

Marius is waiting for any of the cleverer guards to say "oh s$&% is this a coup?" instead of opening with that; the really clever ones will realize and play along. Otherwise he's leaning on their habits of military obedience & his rather ephemeral authority as Eutropia's representative to get his way.


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LG Dwarf Warpriest10 l hp 89/89 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +11 CMD25 l Minor Blessings 1/3 l Fervor 1/8 l Dorn-Dergar: Reach l Perc +23, SM +15 l Active Buffs/Conditions: (none) Dorn-Dergar

Druids are so cool


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NG oread Spacefarer Blitz-Soldier1/Mystic19 l KAC26 EAC24 l 99/99sp 73/73hp (5hp; +2/rd) l RP11/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

From his spot crumpled over by the wall, Ordyt gives Bel a weak little wave of acknowledgement. "Yaaaay."

Acutely aware of his many dozens of aches and pains, the oread slowly pulls himself up into a sitting position and starts checking comm channels for the Breath of Embers. "Ordyt to Breath of Embers, come in. Dragon...dragon is neutralized. Powering down the Resonator," As he speaks, he slowly pulls the det-packs from his satchel one at a time, followed by the detonator. "One way or another. Come in Embers, what's your status?"


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NG oread Spacefarer Blitz-Soldier1/Mystic19 l KAC26 EAC24 l 99/99sp 73/73hp (5hp; +2/rd) l RP11/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

oooh, smooth line, Captain Conners!


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NG oread Spacefarer Blitz-Soldier1/Mystic19 l KAC26 EAC24 l 99/99sp 73/73hp (5hp; +2/rd) l RP11/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

Ordyt saw a chance to do a Reign of Fire homage/bit, and he's grabbing it with both hands!


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NG oread Spacefarer Blitz-Soldier1/Mystic19 l KAC26 EAC24 l 99/99sp 73/73hp (5hp; +2/rd) l RP11/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

Things are looking dire--Bel's down, Mari's down, Flint's down. The dragon isn't down with it now staring at him with those glowing wrathful eyes Ordyt doesn't think the next few heartbeats are going to end well for him either.

"Hey Sammad, I need you to draw it's attention for me. I want to try something I saw in a holovid once. I didn't get a chance to say anything to the others, but...it's been an honor to fight along side you all."

As their hasty, desperate little plan goes into effect, Ordyt crouches in preparation to spring forward. For Khalannal. For the Archipelago. For my friends. The Goddess is with me and I am not afraid. In the split second Nysteryx's attention is turned to his companion, Ordyt's cybernetic legs surge him forward, denting the roof of the elevator with the force of his sudden acceleration!

Athletics to Leap: 1d20 + 12 - 2 + 4 ⇒ (6) + 12 - 2 + 4 = 20

Attack: 1d20 + 14 + 2 - 2 ⇒ (18) + 14 + 2 - 2 = 32 Damage: 4d4 + 18 ⇒ (3, 1, 2, 1) + 18 = 25


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NG oread Spacefarer Blitz-Soldier1/Mystic19 l KAC26 EAC24 l 99/99sp 73/73hp (5hp; +2/rd) l RP11/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

You got it, Captain! Mecha-Gandalf leading a charge of plasma-lance Rohirrim on jetbikes, any second now...


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NG oread Spacefarer Blitz-Soldier1/Mystic19 l KAC26 EAC24 l 99/99sp 73/73hp (5hp; +2/rd) l RP11/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

As the blips for Flint and Bel on his helmet HUD flip critical-red and warnings ping in his ear, Ordyt feels his blood run cold. Trying to keep track of everything at once, the oread rushes towards the elevator-cylinder and activates his jump-jets to carry him up in a low arc. Hitting the metallic surface with his legs already pumping, Ordyt skids to a stop on the elevator's twin--just barely able to see his wounded captain!

"No lying down on the job, sir--you'd just beat yourself up about it later."

Move, cast Stabilize on Flint. I hope you wake up a victor and not a prisoner, or lunch!


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Clocks tool TG Roll20 link

As the swarm of maggots floods into the room the situation is looking dire--but by cunning stratagem or stroke of insight, Garret has them right where he wants them. The fireball that fills the chamber burns the halfling badly despite his inherent resistance, but the Chorus by far gets the worse end of the bargain. With a shriek of impotent fury the maggots die in their hundreds, that horrid song cut off forevermore.

End Combat!


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NG oread Spacefarer Blitz-Soldier1/Mystic19 l KAC26 EAC24 l 99/99sp 73/73hp (5hp; +2/rd) l RP11/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

Alright team, I watched enough Saturday morning cartoons growing up to know that it's time--we need to Voltron together into our giant power-up form to win this fight!


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NG oread Spacefarer Blitz-Soldier1/Mystic19 l KAC26 EAC24 l 99/99sp 73/73hp (5hp; +2/rd) l RP11/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

I probably have brain damage after all this, Ordyt thinks groggily has he fights back to consciousness yet again. "Mari," he chuckles weakly. "We've gotta stop meeting like this." Ignoring the healing serum--he appreciates the thought, but Ordyt is an experienced enough healer to know the terrible extent of his own injuries--he reaches out for his rifle and spies Flint, looking as torn up as him.

"Get up, Captain," he urges, infusing his words with divine energy. "Your people need you."

Spending that last RP to stay in this thing, grab dropped gun, cast Stabilize so Flint can get back into this thing sooner. I couldn't reach the dragon this round anyway.


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NG oread Spacefarer Blitz-Soldier1/Mystic19 l KAC26 EAC24 l 99/99sp 73/73hp (5hp; +2/rd) l RP11/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

Ordyt could do that instead of standing up, if our GM would be okay with a small retcon when I've already posted by actions.


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Clocks tool TG Roll20 link

Verun flits and chirps in distress when Ketra relays the question--he doesn't know how to answer so precisely. Room...big? More big than corpse-chewers? Near...middle?

If you get Advanced Familiar and he becomes a full nosoi that'd work, but right now he's just an unusually intelligent whippoorwill


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LG fm human Deliverer7/Crimson-Templar5 l hp 136/136 l AC25 (T15, FF22) l F +15, R +11, W +10, Ini +2 l CMB +18 CMD31 l Perc +17, SM +17 l Active Buffs/Conditions: (none)

Oh I gotchu, GM! finger_guns.gif

Ziva twitches on the ground, fading in and out of consciousness.

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