My group is gearing up for a new homebrew campaign and I'm putting together a character type I've always wanted to play: a Dragon Disciple. I mean, who doesn't want to be a dragon when given the opportunity?
We have been given a 25 point buy and we're starting at level 7 (with 23,500 GP starting monies). I have a basic build so far, but I'm hoping for some optimizing suggestions. Our party is a summoning focused wizard, a moon-cursed barbarian, a fire/earth kineticist, and an archerdin.
This is the basic build I have so far.
Arithalion the Green, LG Human Draconic Bloodrager (Rageshaper) 5 / Dragon Disciple 2, worshiper of Apsu.
Str 21 (23 with belt), Dex 14, Con 14, Int 10, Wis 10, Cha 14
1st Racial Heritage (Kobold), Draconic Aspect (Green)
3rd Draconic Breath
4th Eschew Materials (bonus feat)
5th Improved Natural Attack (claws)
7th Noxious Bite, Power Attack (bloodline feat)
Favored Class Bonus (Bloodrager): 5 extra rounds of Rage
Equipment: 23,500 gp
+2 Breastplate (4,200 gp)
Furious Amulet of Mighty Fists (4,000 gp)
Belt of Giant Strength +2 (4,000 gp)
Cape of Free Will +2/3 (6,000 gp)
Ring of Deflection +1 (2,000 gp)
Ring of Sustenance (2,500 gp)
Wand (Infernal Healing)(750 gp)
I went with Human for Racial Heritage (Kobold) so I could start the campaign with Noxious Bite, but I could see delaying that feat until 9th if anyone has suggestions for a more useful feat chain than Racial Heritage, Draconic Aspect, and Draconic Breath.
Overall the character feels fairly strong so far. Bloodrager has access to some decent swift-action defensive spells (though the casting is a bit limited due to the multiclass) which adds some flexibility to combat, and the saves feel decent. His attacks seem decent for level 7, with Rageshaper and Improved Natural Attack really pumping up the Claw attacks. Bite +14 (BaB +6, Str +8, Enhancement +2 , Power Attack -2), with two Claws at +14 as well. Damage is Bite 1d6 + 21 (+12 Strength, +2 Enhancement, +6 Power Attack, +1 Acid)(Fort Save DC 21 vs Nauseated 5 rounds), + 2 Claws at 2d6 + 14 (+8 Strength, +2 Enhancement, +4 Power Attack).
I'm not sure how useful the 1/day 2d6 Breath Weapon would be, but it was the easiest way I could find to start with Noxious Bite. I could drop the Kobold feats and just take Noxious Bite at 9th, which would open up 4 feats. Noxious Bite is just so strong, it almost seemed worth it to me to try and get it early.
I'd love to hear any thoughts the community might have on this build, so fire away!