Full Name |
Conundrum |
Classes/Levels |
Human Investigator 4 - HP: 21/31 - AC 16/T:11/FF:15 - Perception +8 Fort +3, Reflex +6, Will +6 - Inspiration 5/9 |
About Conundrum of Pregenia
Male human investigator 4
LG Medium humanoid (human)
Init +1; Senses Perception +8
DEFENSE
AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 31 (4d8+8)
Fort +3, Ref +6, Will +6; +2 vs. poisons, +1 vs. charms and compulsions
and reroll at +2 if they force him to break the law
OFFENSE
Speed 30 ft.
Melee mwk sword caneUE +6 (1d6+2) Ranged dagger +4 (1d4+2)
Extracts Prepared (CL 4th)
2nd—barkskin, bull’s strength
1st—enlarge person, expeditious retreat, shield (2) STATISTICS
Str 14, Dex 12, Con 12, Int 18, Wis 12, Cha 12
Base Atk +3; CMB +5 (+7 with sword cane); CMD 16
Feats Extra Inspiration, Extra Investigator Talent, Weapon Focus (sword cane)
Skills
- Acrobatics +5,
- Appraise +8,
- Bluff +5,
- Climb +6,
- Craft - Alchemy +8 (+12 crafting),
- Diplomacy +8,
- Disable Device +12,
- Disguise +5,
- Escape Artist +5,
- Heal +6,
- Intimidate +5,
- Knowledge (all) +8, +1d6 inspiration
- Linguistics +8, +1d6 inspiration
- Perception +8 (+10 vs. traps),
- Sense Motive +8,
- Sleight of Hand +5,
- Spellcraft +8, +1d6 inspiration
- Stealth +5,
- Use Magic Device +8;
Inspiration - 9/day Quinn can spend 1 use of inspiration to add 1d6 to a skill check after rolling. For Knowledge, Linguistics, Spellcraft he can add the 1d6 for free. He can also spend two uses to add to an attack roll or saving throw after rolling. For saving throws, this takes an immediate action.
Armor Check Penalty –0
Traits lover of the lawISG, tireless logicUCA
Languages Ancient Osiriani, Common, Kelish, Osiriani, Polyglot,
Skald, Varisian
SQ alchemy, keen recollection, inspiration (9/day), investigator talents
(infusion, mutagen), poison lore, poison resistance +2, studied
combat, studied strike +1d6, swift alchemy, trap sense +1, trapfinding