Valeros

Conall Kelembrey-Stareye's page

20 posts. Alias of byakuren.


Race

Human

Classes/Levels

Unchained Rogue 1 (rake, scout) | HP 8/10; AC 16, touch 13, ff 13; F2, R5, W0; Init +5; Perception +4

Gender

Male

About Conall Kelembrey-Stareye

Conall is an idea for a elven branched spear specialist, inspired by Celtic myth, who starts rogue, but eventually classes into brawler or fighter.

Conall Kelembrey-Stareye
Male human unchained rogue 1 (scout, rake)
CG medium humanoid (human)
Init +5; Senses Perception +4
Languages Common, Elven, Hallit, Sylvan

DEFENSE
AC 16, touch 13, flat-footed 13 (+3 armor, +3 dex)
HP 10 (1d8+2 HD)
Fort +2, Ref +5, Will +0

OFFENSIVE
Speed 30 ft.
Melee greenspear +4 (1d8+1/x3); or
elven branched spear +3 (1d8+1/x3); or
short sword +3 (1d6+1/19-20)
Ranged sling +3 (1d4+1)
Special Attacks sneak attack +1d6

STATISTICS
Str 13 (+1), Dex 16 (+3), Con 14 (+2), Int 12 (+1), Wis 10 (+0), Cha 14 (+2)
Base Atk +0; CMB +1; CMD 14
Traits Outlander (exile), Signature Moves
Feats Weapon Finesse, Combat Reflexes
Skills Acrobatics +7, Bluff +6, Handle Animal +3, Intimidate +6, Knowledge (local) +5, Knowledge (nature) +5, Linguistics +5, Perception +4, Ride +4, Use Magic Device +6
SQ skilled, adoptive parentage (elf), weapon familiarity (longbows, longsword, rapier, shortbows, elven weapons), finesse training, bravado’s blade
Combat Gear greenspear (mwk viridium elven branched spear w/darkwood shaft), elven branched spear, sling w/10 bullets, short sword, dagger, studded leather armor; Other Gear fighter kit, vial of antiplauge, silver weapon blanch, 18g, 9s
Carrying capacity Light: 0-50, Medium: 51-100, Heavy: 101-150; Current Encumbrance 43 w/combat gear, 72 w/bag

Note: greenspear gained through signature moves trait. Costs about 620gp, but if special materials not allowed, can be swapped out for something more mundane. I enjoy the idea for flavor purposes, but I am by no means married to it.

Background:
An itinerant wanderer, down-and-out chariot racer, and luckless do-gooder who has found himself displaced by time, Conall Kelembrey-Stareye has a remarkably well-adjusted outlook on life in the face of great misfortune. A young man of Kellid ethnicity, Conall was born in the region once called Sarkoris, but now better known as the Worldwound. No mere descendant, Conall was born in the time period leading up the catastrophic opening of the tear in 4606. At the time of that world changing event, he was a youth in his mid-teens, used to racing through countrysides on the back of chariot, living carefree and in the moment as he pleased. Naturally, that all changed when the Abyssal hordes spilled forth into the land and all the Sarkorians who valued their lives were forced to flee. Conall's parents, members of a druidic order, attempted to escape through secret portals between planes, but when he traversed those strange eldritch gates, he was instantly separated from his family and lost within the alien plane known as the First World.

He was guided through that wondrous realm by an expectant entity, a woman in black known only as "the Teacher." She stated that his presence there was "too early," and with her help he eventually found his way back to Golarion, but when he did a disproportionate amount of time had passed since his departure. He soon discovered the fate of his homeland and feared that he was now truly alone. However, in a kind twist of fate, Conall was discovered and adopted a nomadic family of fey-worshiping elves who felt the tinge of the First World upon him. Combining their lessons with what he had learned from the Teacher, Conall became a capable individual, but his full potential was always locked away behind a sense of restlessness and unease. By the time he had reached his twenties, the young Sarkorian felt the need to strike out on his own, taking with him two of the distinct branched spears used by his adoptive family.

In the years since, Conall has idly roamed the lands of Northern and Middle Avestan. Wherever possible, he ekes out a modest living as a chariot racer and gladiatorial athlete, but his pursuits have been short lived and met only with mixed success. When not engaging in sporting completions, Conall makes ends meet by selling his spear-arm as a bodyguard or adventurer for hire, his only rule being that he won't take any underhanded or malicious contracts.

It is clear, even to himself, that he is stagnating when he should be thriving. Conall is lacking the spark, the impetus to action, which would allow him to meet his full potential. But such a thing is not easily found and so, until such an impetus arrives, he has continues to wander aimlessly, hoping to at least make some kind of positive difference wherever he goes in his pursuit of self-worth.

Appearance:
With a height of 6 feet and 3 inches, and weighing in at about 155 pounds, Conall is about average for a Kellid man of his age. His skin is lightly tanned, but less so than most Kellids. He has longish black hair which is combed back in a rough fashion and his eyes are an ultramarine blue. Though not overly attractive compared to some, his hard-cut jawline and youthful angular features have attracted suitors from time-to-time. He has lean athletic build, which is suited for directing power efficiently, rather than in excess.

Conall's attire is fairly simple. He usually wears dark brown linen pants with black riding chaps and boots worn over them. On his chest he wears a range of green-to-blue shirts which he fits his brown leather armor over. He leaves his arms largely exposed and unhindered, preferring only forearm guards of teal painted-leather. He keeps a shortsword and dagger at his belt, along with his sling and stone bullets. He caries his two spears in linen shawls which he can sling over his shoulder, although the greenspear's case also has a lead lined cover for the head. The greenspear has a black, darkwood shaft and spearheads of deep green viridium. The secondary spearheads wrap around the shaft, spiraling up and around it before finally splaying outwards and terminating in thorn-like points. The regular branched spear is designed in the same way, but is made of ash and steel instead.

Personality:
Affable, but distant, Conall is constantly on the move. When not preoccupied by earning his coin, Conall tends to act on his whims, always keeping an open mind to new experiences and cultures. Although he has yet to find his own place in the world, Conall finds joy vicariously by observing the lives of others on his travels. Although he has seen a great deal of ugliness and cruelty in those travels, on the whole he has come to believe that most people have good in them, even if they aren't good all the time. Because of this belief, he prefers to give strangers the benefit of the doubt, hoping that the trust he puts in them, will help them to trust in themselves and fundamentals of right and wrong. This sometimes leads to Conall being taken advantage of, or disappointed in some other fashion, but as long as the situation doesn't end in violence, he typically does not allow the experience to embitter him overmuch.

Conall finds it difficult to turn his back on a bad situation, but understands that saving everyone is not possible for a mere mortal. Furthermore, one good act in the present, may provoke a greater evil in the future. This principle is not used as an excuse for inaction, but as a reminder to always think through the potential the consequences of his actions, instead of acting thoughtlessly. That said, Conall has a weakness for tragic cases; situations wherein a person is a victim more of fate than the consequences of their own choices. In such situations, he is much more likely to act on emotion, rather than reason. Likewise, a threat against Conall's friends or loved ones also causes the Kellid warrior's composure to slip, bringing bloody thoughts and deeds to the surface.

Although Conall prefers to avoid bloodshed, he does not hold back once violence becomes inevitable. He follows the warrior tradition of his forefathers, and does not give quarter once engaged in lethal combat. He has no moral qualms about battles to the death, so long as both parties are acting of their own will. He sees through such battles to their blood conclusion, both as a point of pride and as a sign of respect. Besides, Conall is not so certain of his own skills that he believes he can pull his punches in a serious battle and still survive himself. In his mind, once an enemy attacks him with the intent to kill, then that person has also accepted the possibility of their own death. If an informal battle ends with the assailant still living, Conall may what he can to preserve their life (or grant them a mercy killing to curtail a long painful death), but those who do perish are considered to have simply faced the consequences of their own decisions.

Even with his life on the line though, Conall avoids making use of the greenspear. The toxic effects of the spear's blades are terrible to behold, and typically he would not want even his enemies to suffer so. Nevertheless, when Conall senses that a pivotal battle is upon him, he utilizes the greenspear without hesitation. It is a finely crafted weapon and and he would be a fool not to use it in battles where he feels that he may be outclassed. To minimize the negative effects of the greenspear, Conall always carries a vial or two of antiplague on his person. This is used for the circumstances wherein an opponent does not perish from their wounds, but has succumb to the weapon's toxic effects. Rarely he might use the concoction for his own benefit, but it's primary use is to aid others. Conall refuses this courtesy only to his most hated opponents; those with no apparent redeeming features, circumstances, or dignity.

Conall regards all evil outsiders (whose lack of moral agency precludes empathy) as monsters to be destroyed, but he holds a special hatred in his heart for demons, due what their kind did to Sarkoris.

Campaign Connection:
After having lost a few too many more horse races than than he won at the Serpent's Run in Magnimar, Conall has once again found himself nearly broke and in need of a change. Hearing of a festival which is to take place in nearby Sandpoint, Conall joins a trade caravan as a guard so that he can check out the small frontier town for himself. Putting up his cherished greensspear as collateral, Conall arranges to receive his pay in advance so that he can settle his remaining debts with proprietor of the Serpent's Run, Jorston "Axetongue" Droaeb, before he leaves. Disheartened by his failure at the Serpent's Run, Conall is looking forward to taking some time for rest and relaxation before he decides where to go and what to do next.