That's kind of the point, though... tieflings are supposed to be evil.
There is support for good tieflings in this though, right?
Absolutely. James was very clear in his direction to Hal and me. It's just, y'know... they're filled with fiend blood. Being good is a lot harder a choice for a tiefling.
I'm just relieved they're still presented as having a choice. :)
Thanks, worries pretty much put to rest now!
Oh, you're totally taken care. We call out Desna specifically as a deity who welcomes tiefling worshippers; there's a picture of a cleric in Sarenrae's robes. We have a short talk about how you can play a tiefling paladin. And there are a couple of paragraphs about tieflings who choose to turn from evil. That's not all, but that's what I got from a quick refresher of the text.
The Painter from Planescape being the iconic tiefling? :D
I was actually talking about daemonspawn, but... sure!*
I remember the artwork for the 2nd edition planescape, they had the best pic of a female Catlord I have ever seen. I also really like the pics for the Erinyes devil and the Lilind.
Tony DiTerlizzi has all that stuff up on his website if you want to look those over again. And yes, I totally had a crush on the Catlord.
I am curious to know if there are going to be variant options or suggestions for tieflings that are not of human-fiend stock but have a different core race as a parent, such as a halfling or elf.
I'm not sure how much James is going to let me say here (he walks jauntily past my house swinging chains sometimes, looking meaningfully in through the window), but I'm pretty sure I can say that yes, there is some discussion of non-human variants. I'll let James talk about it further, though, because I hear his distinctive whistling now.
*The Painter will not actually appear in this supplement.
So hey, is it impolite to toot my own horn (or squawk my own beak or whatever that vrock avatar is likely to say) and sort of quietly announce that I think this is a pretty excellent book? I mean, I haven't seen the final product or anything, but I really like this book.
Feed back for performance based combat and wounds and vigor I really
liked all these systems a great deal. I think performance based combat allows combat to have new dimensions of doing things such as winning over crowds and really enhancing any kind of arena based combat. I am going to delve more into this tonight. Well done though!
I also really liked the wounds and vigor system also. I keep wanting to call it wounds and vitality but I do think I finally have the title down of wounds and vigor. I liked the wound threshold concept a great deal. Once again well done!
Thanks, Dave. I should add that the developers did a fantastic job of taking the initial design and turning it into what you see there; I don't know if they ever get enough credit, and they really should.
Likewise, I'd be delighted to get feedback on the Performance Combat and Health/Vitality sections. It was definitely a challenge to try to keep those sections simple enough to be playable but robust enough to provide flavor.