paizo.com Favorited Posts by Coinspinner's Songpaizo.com Favorited Posts by Coinspinner's Song2024-02-14T16:32:36Z2024-02-14T16:32:36ZRe: Forums: Skull & Shackles: New Artifact Idea to Encourage Party Cooperation: Pieces of EightCoinspinner's Songhttps://paizo.com/threads/rzs43nr4?New-Artifact-Idea-to-Encourage-Party#32022-10-04T00:55:05Z2022-10-02T15:57:52Z<p>Great Item(s). My only thing would be that each is an actual piece of eight. They were called that because the were 1/8 of a coin, like a little pie wedge. Often sailors would tie it into their hair or wear it as an earring as it would typically be enough to cover burial costs. But that keeps it as real to what a piece of eight is as possible.</p>Great Item(s). My only thing would be that each is an actual piece of eight. They were called that because the were 1/8 of a coin, like a little pie wedge. Often sailors would tie it into their hair or wear it as an earring as it would typically be enough to cover burial costs. But that keeps it as real to what a piece of eight is as possible.Coinspinner's Song2022-10-02T15:57:52ZRe: Forums: Advice: Tropes for an Old West Adventure PathCoinspinner's Songhttps://paizo.com/threads/rzs42e60?Tropes-for-an-Old-West-Adventure-Path#242020-01-05T06:08:09Z2018-12-08T02:56:45Z<div class="messageboard-quotee">MrCharisma wrote:</div><blockquote><p> I like them.</p>
<p>This isn't a new thing, but this campaign sounds like a good place for a set of <a href="https://www.d20pfsrd.com/magic-items/rings/dungeon-ring/" target="_blank" rel="nofollow">DUNGEON RINGS</a>. </blockquote><p>Yes! I have thought of that being a drop in here as well! Sounds like a second book drop kind of item.
<p>Here is what I have for the first book item set (that could change though). </p>
<p><a href="https://app.luminpdf.com/viewer/68WwQM8hTMdG4M6EW" target="_blank" rel="nofollow">Western Adventure Book 1 Treasure</a>.</p>MrCharisma wrote:I like them.
This isn't a new thing, but this campaign sounds like a good place for a set of DUNGEON RINGS.
Yes! I have thought of that being a drop in here as well! Sounds like a second book drop kind of item. Here is what I have for the first book item set (that could change though).
Western Adventure Book 1 Treasure.Coinspinner's Song2018-12-08T02:56:45ZRe: Forums: Advice: Tropes for an Old West Adventure PathCoinspinner's Songhttps://paizo.com/threads/rzs42e60?Tropes-for-an-Old-West-Adventure-Path#222020-01-05T06:08:22Z2018-12-07T10:19:55Z<p>I haven't had a chance to follow up on all the great new posts yet today, but had an idea for a couple items for the first few levels.</p>
<p>After surviving level 1 (initial idea is they can't leave the town until they solve a recent murder, as they are implicated as well, and they have their weapons taken away until they prove their innocence). The party is sent to track down the orchestrator of the murder and are deputized by the sheriff (aka Young Guns, sort of)</p>
<p>Anyway I came up with a cool idea for four deputy badges, i think. Though it seems like it could do a touch more. Keep in mind that they will be getting these at the start of level 2.</p>
<p><b>Deputy badge</b></p>
<p>Slotless</p>
<p>Each badge grants a +1 inherent bonus to Ride skill checks as well as a +1 inherent bonus to one of the four categories.</p>
<p>Diplomacy
<br />
Bluff
<br />
Intimidate
<br />
Sense Motive</p>
<p>The party chooses which badge to give each member.</p>
<p>Of course the sheriff himself has one that is +2 to Ride checks and +1 to each of the four above skills, possibly given to the party when they return from their quest, or tie it into when they clear out an outlaw town and set up their own rule of law.</p>
<p>And the second item</p>
<p><b>Bardic Phonograph</b></p>
<p>I have not built a bard before, but the thought of being able to put bardic performance or inspire courage on a phonograph that takes a full round action to activate but then plays for 1-3 minutes sounds pretty darn cool. Not sure what else you could get it to do, but it sure fits with the western timeline.</p>I haven't had a chance to follow up on all the great new posts yet today, but had an idea for a couple items for the first few levels.
After surviving level 1 (initial idea is they can't leave the town until they solve a recent murder, as they are implicated as well, and they have their weapons taken away until they prove their innocence). The party is sent to track down the orchestrator of the murder and are deputized by the sheriff (aka Young Guns, sort of)
Anyway I came up with a cool...Coinspinner's Song2018-12-07T10:19:55ZRe: Forums: Advice: Tropes for an Old West Adventure PathCoinspinner's Songhttps://paizo.com/threads/rzs42e60?Tropes-for-an-Old-West-Adventure-Path#152020-01-05T06:09:59Z2018-12-06T09:56:28Z<p>I am also having trouble coming up with monster encounters (Custom ones of course). Of course there are the normal desert dwellers (snakes, lizards, scorpions, coyotes/wolves, Cactuses, etc. There are a bunch within the desert terrain. Oh, and in the ghost town, of course, G...G...G...G...Ghostsssss!) and NPCs are of course great, but does anyone have some good ideas for non humanoid custom encounters? Pathfinder AP's do a really job with custom monsters, so I would like to come up with a few that fit within the story. </p>
<p>I did come up up with mimic water barrels or watering troths, but was thinking more like new creatures or humanoid races that live in the gold mine caves and that's why they have been abandoned (Have the PCs exploring it and clearing it out early in the campaign, only to find out later on that that helped the land barons make more money to finance their genocide).</p>
<p>Swarms and stampeding animal herds for sure. Though that already exists somewhat.</p>
<p>P.S. I was also thinking this would be a good campaign to have an abnormal amount of cursed items (amateur magic item crafters trying to make a quick buck)</p>
<p>Just some more random thoughts.</p>I am also having trouble coming up with monster encounters (Custom ones of course). Of course there are the normal desert dwellers (snakes, lizards, scorpions, coyotes/wolves, Cactuses, etc. There are a bunch within the desert terrain. Oh, and in the ghost town, of course, G...G...G...G...Ghostsssss!) and NPCs are of course great, but does anyone have some good ideas for non humanoid custom encounters? Pathfinder AP's do a really job with custom monsters, so I would like to come up with a few...Coinspinner's Song2018-12-06T09:56:28ZRe: Forums: Advice: Tropes for an Old West Adventure PathCoinspinner's Songhttps://paizo.com/threads/rzs42e60?Tropes-for-an-Old-West-Adventure-Path#142021-04-14T01:56:01Z2018-12-06T07:53:52Z<div class="messageboard-quotee">MrCharisma wrote:</div><blockquote> Thanks guys I'm glad you liked the duel idea (I just thought it up last night, so i'm sure there are some tweaks needed). I do think the "cheater" idea needs work. </blockquote><p>I'm busy writing, so please don't stop the ideas as they come to you.
<div class="messageboard-quotee">MrCharisma wrote:</div><blockquote>Regarding extra damage for firearms: Once you get past about 5th level the lack of damage starts to be really noticable. Without adding STR/DEX to damage firearms and crossbows see almost no use. Adding damage per level is a way around it without having to get too rules-heavy. Having said that, 1/2 level damage is probably too much, 1/3 or even 1/4 is probably better (I' thinking 1/3 now but I haven't tested it). </blockquote><p>Would that be a rule in the campaign or maybe an optional favored class bonus that all levels could take (I kind of love this idea)? I figured there would be enough party members proficient with firearms and enough firearm drops, as well as crafters that can make magical firearms that it might curb this for quite a few levels, but 1/2 level to damage if you take it as a favored class bonus seems fun. Make it so you can use it with quite a few classes and races, but not gunslinger? Maybe even tie it into the campaign traits where if you take the campaign trait that give you a stripped gunsmithing ability, you also get a choice to take the favored class bonus of 1/2 of your favored class level added to damage (rounded down).
<div class="messageboard-quotee">MrCharisma wrote:</div><blockquote>I'm super interested to see what else comes up in this thread, but I' short for time now so I'l check back in later. </blockquote><p>So am I. I have been organizing these ideas off and on all day.MrCharisma wrote:Thanks guys I'm glad you liked the duel idea (I just thought it up last night, so i'm sure there are some tweaks needed). I do think the "cheater" idea needs work.
I'm busy writing, so please don't stop the ideas as they come to you. MrCharisma wrote:Regarding extra damage for firearms: Once you get past about 5th level the lack of damage starts to be really noticable. Without adding STR/DEX to damage firearms and crossbows see almost no use. Adding damage per level is a way...Coinspinner's Song2018-12-06T07:53:52ZRe: Forums: Advice: Tropes for an Old West Adventure PathCoinspinner's Songhttps://paizo.com/threads/rzs42e60?Tropes-for-an-Old-West-Adventure-Path#122020-01-05T03:30:27Z2018-12-06T07:36:04Z<div class="messageboard-quotee">Set wrote:</div><blockquote> <div class="messageboard-quotee">MrCharisma wrote:</div><blockquote><p> Duel at High Noon!</p>
<p>Yes! There must be a showdown / climactic gunfight at some point, although, with a group of heroes, a showdown at the OK corral / save the town from the bandits aka Magnificent Seven might be a better fit.</blockquote></blockquote><p>That is for sure the best fit. Writing it is going to be pretty fun.
<div class="messageboard-quotee">Set wrote:</div><blockquote><p>Other tropes;</p>
<p>Fight in an abandoned mine, with cave-ins and natural hazards. It needs to be blown up at the end, with the winners just running clear in time as it explodes behind them!</blockquote><p>I was thinking about a reverse dungeon crawl in an abandoned mine. Having somehow fallen it to it, or forced to take refuge in it. Perhaps even a small mine cart chase winding it's way deeper. Then having cave ins happening while they are trying to make it back out, having to make decisions on fighting monsters and looting treasure as they go.
<div class="messageboard-quotee">Set wrote:</div><blockquote><p>Fight in the saloon, possibly unarmed?</p>
<p>Chase-scene on horseback!</blockquote><p>Absolutely yes to both of these!
<div class="messageboard-quotee">Set wrote:</div><blockquote>Something to do with the natives. (Perhaps some raids by the true enemy have been staged to look like they were committed by the natives, so that the locals waste time and energy fighting the wrong people, and even inviting the assistance of the •real• bad guys in 'protecting' them from these 'savages.' The party has to uncover the truth and convince the locals to restore their previous 'live and let live,' or even trading partners, relationship with the natives and rally together against the sinister forces looking to take over.)</blockquote><p>I'm thinking this should be the overall arc of the campaign. Eventually restoring the natives right to their land and making a stand against the colonists pushing West. Or is this too heavy handed? I think a lot of people would like to go toe to toe with the government when its all said and done. Especially finding out that lots of towns and people like working alongside the Natives, and it's only an organization of corrupt land-owners pushing their way west at any cost.Set wrote:MrCharisma wrote:Duel at High Noon!
Yes! There must be a showdown / climactic gunfight at some point, although, with a group of heroes, a showdown at the OK corral / save the town from the bandits aka Magnificent Seven might be a better fit.
That is for sure the best fit. Writing it is going to be pretty fun. Set wrote:Other tropes;
Fight in an abandoned mine, with cave-ins and natural hazards. It needs to be blown up at the end, with the winners just running clear in time as it...Coinspinner's Song2018-12-06T07:36:04ZRe: Forums: Advice: Tropes for an Old West Adventure PathCoinspinner's Songhttps://paizo.com/threads/rzs42e60?Tropes-for-an-Old-West-Adventure-Path#72021-04-14T01:55:26Z2018-12-05T17:35:25Z<div class="messageboard-quotee">Andostre wrote:</div><blockquote><p> <b>Items</b></p>
<p>There's a unique magic weapon or a magic weapon property that allows a gun to shoot shadow-magic bullets that reform on their own (so that you don't need to reload). Maybe something more setting appropriate? It is a trope that some six-shooters in the older movies never seem to run out of bullets.</blockquote><p>Yeah, there is a Pistol of the Infinite Sky that does that (Skull & Shackles drop I think). You can get the reload portion of that through a few feats pretty easily, but creating an actual +3 weapon enhancement that does it would be cool too. Does +3 sound about right price-wise?
<div class="messageboard-quotee">Andostre wrote:</div><blockquote>Does your galloping saddle provide the STR bonus to the mount or to the rider?</blockquote><p>The mule back cords portion goes to the mount.
<p>The 10 minute STR or DEX bonus goes to the rider as written (or should it be mount as well?)</p>
<p>I was thinking about all the movies when a rider hangs off his saddle while shooting at a full gallop.</p>
<div class="messageboard-quotee">Andostre wrote:</div><blockquote><p><b>Tropes</b></p>
<p>A high noon showdown with wands!</blockquote><p>Nice! I'll try to figure out how to get that to happen
<div class="messageboard-quotee">Andostre wrote:</div><blockquote><p>You'll need some sort of Native American analog. Don't choose a humanoid race that's evil, such as orcs or hobgoblins, but they should be more exotic than elves. Just having them be "different" humans could work, but it might be more fun to hit up the race builder. Lizardfolk could work, but they're swamp-themed. Suli are Janni-influenced, which are from the desert...</p>
<p>If you want historical accuracy, maybe analogs for Chinese and Mexicans.</p>
<p>One of the main villains could be the head of a mining company, forcibly taking over land for their own purposes.</blockquote><p>That was exactly what I was going for. A new Playable Race that ends up being forced off their land, and the overall arc is to take the fight back to those that are forcing them off their land. I think I'll make them a sub race of Suli. That makes the most sense and still makes them feel Pathfinderish.
<div class="messageboard-quotee">Andostre wrote:</div><blockquote><p><b>Rule Additions</b></p>
<p>Chases - check out <a href="https://daddydm.wordpress.com/2014/03/07/pathfinder-alternate-chase-rules/" target="_blank" rel="nofollow">these chase rules</a>.</blockquote><p>That's super cool. I was playing around with putting initiative into movement as well, and this would allow for that. Very neat Idea. Gonna have to look at this very closely.
<div class="messageboard-quotee">Andostre wrote:</div><blockquote>Perhaps a rule for missed ranged attacks hitting someone else nearby? Like if you miss bad enough, you roll for how off target the shot lands a la the splash damage rules.</blockquote><p>Perhaps this could be fixed by extending the penalty that already exists for firing into melee to include firing while mounted and involved in a chase? That way Precise Shot takes care of this without adding anything additionally?
<div class="messageboard-quotee">Andostre wrote:</div><blockquote>Kudos to MrCharisma for his duel rules. I especially like the Secret Number being a bonus to initiative but a penalty to attack. </blockquote><p>Yes. Totally going with this idea. Gonna playtest it soon.Andostre wrote:Items
There's a unique magic weapon or a magic weapon property that allows a gun to shoot shadow-magic bullets that reform on their own (so that you don't need to reload). Maybe something more setting appropriate? It is a trope that some six-shooters in the older movies never seem to run out of bullets.
Yeah, there is a Pistol of the Infinite Sky that does that (Skull & Shackles drop I think). You can get the reload portion of that through a few feats pretty easily, but...Coinspinner's Song2018-12-05T17:35:25ZRe: Forums: Advice: Tropes for an Old West Adventure PathCoinspinner's Songhttps://paizo.com/threads/rzs42e60?Tropes-for-an-Old-West-Adventure-Path#62020-01-05T03:22:54Z2018-12-05T17:12:38Z<div class="messageboard-quotee">MrCharisma wrote:</div><blockquote><p> Ok here's some thoughts on some rules:</p>
<p>- Firearms are martial weapons (you probably already have this).</blockquote><p>I have been toying around with a few ideas actually.
<p>1) Firearms are martial weapons.</p>
<p>2) Bonus Feat at level 1 where you can choose (Amateur Gunslinger, Exotic Weapon Proficiency (Firearms), or Gunsmithing)</p>
<p>3) Campaign traits where each one provides either a stripped down version of the feat above, or the full feat itself. </p>
<p>What I am trying to do is open up class choices, while still making the gunslinger attractive. I figured with this campaign gunslingers would be like Jedi's are to a Star Wars rpg - Every one wants to take them. So if i part out the abilities of the gunslinger into other classes as a bonus, it makes them more attractive knowing they can get a bit of gunslinger flavor early, and then always multi-class later on if needed, or just slowly add it through feat progression. Or. at the very minimum, still be proficient with the firearms they come across.</p>
<p>So as an example; </p>
<p><b>Trait 1</b></p>
<p>Choose one type of one-handed firearm. You are proficient with that firearm. You also gain the gunsmith feat with these changes. All costs of firearms other than your chosen firearm are crafted for 2/3 of the price instead of 1/2, and non-alchemical ammunition is crafted at 20% instead of 10% of the market price.</p>
<p><b>Trait 2</b></p>
<p>Choose one type of two-handed firearm. You are proficient with that firearm. You also gain the gunsmith feat with these changes. All costs of firearms other than your chosen firearm are crafted for 2/3 of the price instead of 1/2, and non-alchemical ammunition is crafted at 20% instead of 10% of the market price.</p>
<p>Would this work, or should it be more inclusive?</p>
<div class="messageboard-quotee">MrCharisma wrote:</div><blockquote> Firearms add 1/2 your character level (rounding down) to the damage dealt. This lets them stay relevant past the early levels without needing everyone tk go gunslinger. DEX to Damage is still somethjng specific to the gunslinger and DEX based characters still have the edge since it helps their To-Hit roll.</blockquote><p>I was thinking about this problem specifically, how do you make them attractive for others. I think by just giving them the ability to use them (through campaign traits) it might be enough because they are still a touch attack. Do you think there needs to be any other added bonus?
<div class="messageboard-quotee">MrCharisma wrote:</div><blockquote><p><b>DUELS:</b>
</p>
Two characters stand waiting a trigger (The clock bell/someone yells "draw"/etc), this is readying an action. Since everyone is readying an action that means they've all acted, so no surprise round and nobody is flat-footed.</p>
<p>After the trigger there will be a "Special Round" where each character gets only a standard action, but can draw their pistol as a free action (characters with the Quick-Draw feat get a +4 bonus on their Initiative)</p>
<p>The duelists each secretly write down a number (called from now on their "Secret Number"). The Secret Number is added to their initiative score. Both players then reveal their numbers and roll for initiative.</p>
<p>The first round for both combatants is only a standard action (because they readied an action). During this "Special Round" they take a penalty to their attack roll equal to their Secret Number. Also during this "Special Round" if their attack roll succeeds they automatically score a critical threat, and automatically confirm (meaning in most cases they deal ×4 damage).</p>
<p>Once both duelists have had their "Special Round" play returns to normal, and (assuming they're both still alive) a regular shoot-out ensues.</p>
<p>If a character wishes to fire before the trigger (darstardly cheater!) they can make a bluff check opposed by their opponent's sense motive. A character with the Quick Draw feat receives a +4 to their bluff check to deceive their opponent, or to their sense motive check to avoid being deceived. However if they cheat they do not get the automatic critical threat or critical confirmation.</p>
<p>If the cheater succeeds on their... </blockquote><p>This is pretty neat. I'm going to use this on a quick one shot and see how it plays out. I'll keep you posted. [Obviously inspired by "The Quick and the Dead"]MrCharisma wrote:Ok here's some thoughts on some rules:
- Firearms are martial weapons (you probably already have this).
I have been toying around with a few ideas actually. 1) Firearms are martial weapons.
2) Bonus Feat at level 1 where you can choose (Amateur Gunslinger, Exotic Weapon Proficiency (Firearms), or Gunsmithing)
3) Campaign traits where each one provides either a stripped down version of the feat above, or the full feat itself.
What I am trying to do is open up class...Coinspinner's Song2018-12-05T17:12:38ZRe: Forums: Advice: Tropes for an Old West Adventure PathCoinspinner's Songhttps://paizo.com/threads/rzs42e60?Tropes-for-an-Old-West-Adventure-Path#52020-01-05T03:22:47Z2018-12-05T16:48:02Z<div class="messageboard-quotee">MrCharisma wrote:</div><blockquote> Bank robbery!</blockquote><p>Most definitely including that!
<div class="messageboard-quotee">MrCharisma wrote:</div><blockquote>Magnificent Seven style last stand!</blockquote><p>I was thinking of having books 3 and 4 be more dark (all hope is lost kind of feeing) If that works, then this will fit into one of those books for sure.
<div class="messageboard-quotee">MrCharisma wrote:</div><blockquote>Prison Break!</blockquote><p>Thinking about having that in the first part of the adventure (Book 1)
<div class="messageboard-quotee">MrCharisma wrote:</div><blockquote>Duel at High Noon!</blockquote><p>Lot's of this if possible. If I can get a good way to pull it off. I like your idea below.
<div class="messageboard-quotee">MrCharisma wrote:</div><blockquote>Western society was set in an era of civilizing the wild places, so Abadar would probably play a big part (and probably Ersatil as his antithesis). You could have the magic train be a new thing, and the railroad company is improving the lives of the people in major cities, but it's doing it at the cost of those on the frontier.</blockquote><p>That's really interesting. Is there any part of Golarion that could be used as the setting?
<div class="messageboard-quotee">MrCharisma wrote:</div><blockquote>Some items: Silver spurs, Quickdraw holster (maybe 1/day or something), Named bullet (that one might actually exist already), Gambler's gloves.</blockquote><p>Named bullet is a deed Gunslinger's get already.
<p>I love gambler's gloves (They would also have to be invisible because no one would play with you if you're wearing gloves)</p>
<p>Quickdraw holster is cool, maybe combined with the abilities of a scabbard of many things?</p>
<p>Silver spurs for a bonus to handle animal, and intimidate?</p>
<div class="messageboard-quotee">MrCharisma wrote:</div><blockquote>Speaking of gambling, you could have a game of chance with a very special deck (of many things). </blockquote><p>I love the idea of creating a new deck of many things that fits into this campaign. Perhaps held and used by a higher end boss.MrCharisma wrote:Bank robbery!
Most definitely including that! MrCharisma wrote:Magnificent Seven style last stand!
I was thinking of having books 3 and 4 be more dark (all hope is lost kind of feeing) If that works, then this will fit into one of those books for sure. MrCharisma wrote:Prison Break!
Thinking about having that in the first part of the adventure (Book 1) MrCharisma wrote:Duel at High Noon!
Lot's of this if possible. If I can get a good way to pull it off. I like your idea...Coinspinner's Song2018-12-05T16:48:02ZForums: Advice: Tropes for an Old West Adventure PathCoinspinner's Songhttps://paizo.com/threads/rzs42e60?Tropes-for-an-Old-West-Adventure-Path#12020-01-05T03:19:47Z2018-12-05T07:27:34Z<p>I'm starting to write an old west flavored adventure path. Just like the actual adventure paths, I am looking for ideas of cool NPCs, side quests, overall quests, settings (this may be the hardest), cool items (5-6 per book), etc.</p>
<p>So far I have written a few ideas down, and started working on some magic items, but I thought I would throw this out there to see if there are any particular tropes that you all would like to see.</p>
<p>This is obviously going to be taking place in the future(ish) of Golarion, firearm friendly of course, and I have been trying to come up with some NPCs that really have merged black powder and magic together.</p>
<p>Ideas I have so far - (I am horrible at naming these things by the way)</p>
<p><b>Items</b></p>
<p>The Smoking Gun (A Pistol that smokes more than the average firearm adding to concealment each time it is fired, providing the wielder does not move.</p>
<p>Wagon of Holding (A Wagon that you can use to set up a traveling blacksmith, Alchemist lab, etc.)</p>
<p>Galloping Saddle (A military saddle that provides its normal bonus as well as a +4 to strength or dex for 10 minutes (non-consecutive) a day. It also provides the benefit of mule back cords.</p>
<p>Masquerading Masks - (Act as disguise self as well as charm person)</p>
<p><b>Tropes</b></p>
<p>I have an idea for a magical train build for a Great Train Robbery moment.</p>
<p>The Big Card Game (used to get status among the higher ups)</p>
<p>A Ghost Town (Because, of course!)</p>
<p>Inventions (Nothing concrete, but definitely wanting to include something here)</p>
<p>A Bounty Hunter chasing the Party (Complete with updated Wanted posters as they go town to town)</p>
<p><b>Rule Additions</b></p>
<p>Different types of horses (Possibly a new feat or campaign trait to add a watered down animal companion to your character)</p>
<p>Mounted Chasing Combat (Looking for simplifying it, and getting it to be somewhat doable)</p>
<p>Wanted Level, similar to Infamy (Not necessarily because you're evil. Think corrupt governments)</p>
<p>Before I fill up a page, I'll throw it out to you guys.</p>
<p>Thoughts?</p>I'm starting to write an old west flavored adventure path. Just like the actual adventure paths, I am looking for ideas of cool NPCs, side quests, overall quests, settings (this may be the hardest), cool items (5-6 per book), etc.
So far I have written a few ideas down, and started working on some magic items, but I thought I would throw this out there to see if there are any particular tropes that you all would like to see.
This is obviously going to be taking place in the future(ish) of...Coinspinner's Song2018-12-05T07:27:34ZRe: Forums: Skull & Shackles: Letters of MarqueCoinspinner's Songhttps://paizo.com/threads/rzs42b3r?Letters-of-Marque#72020-08-05T14:44:34Z2018-12-02T18:06:37Z<p>I converted it to an Adobe Illustrator editable PDF file. </p>
<p>Hope this works.</p>
<p><a href="https://drive.google.com/file/d/1DViQMzMy8qHX7UjrDUMZaw7OUnY8nkme/view?usp=sharing" target="_blank" rel="nofollow">Editable Letter of Marque</a>.</p>I converted it to an Adobe Illustrator editable PDF file.
Hope this works.
Editable Letter of Marque.Coinspinner's Song2018-12-02T18:06:37ZRe: Forums: Skull & Shackles: Letters of MarqueCoinspinner's Songhttps://paizo.com/threads/rzs42b3r?Letters-of-Marque#42020-08-05T14:44:14Z2018-10-25T18:05:11Z<div class="messageboard-quotee">•Khan• wrote:</div><blockquote><p> Wow, looks like handwriting or did you print it?
</p>
If you have files with the map and letter, could you share it? </blockquote><p>Sure. I used adobe illustrator. The lettering is printed, but I threw a couple layers on the text to make it look like an old printing press. The map was done all free hand. I kind of wish I would have printed it, but I don't have a large format printer.
<p>I am not sure how to attach files to this message. I'm still trying to figure out how to navigate through forums.</p>*Khan* wrote:Wow, looks like handwriting or did you print it?
If you have files with the map and letter, could you share it?
Sure. I used adobe illustrator. The lettering is printed, but I threw a couple layers on the text to make it look like an old printing press. The map was done all free hand. I kind of wish I would have printed it, but I don't have a large format printer. I am not sure how to attach files to this message. I'm still trying to figure out how to navigate through forums.Coinspinner's Song2018-10-25T18:05:11ZForums: Skull & Shackles: Letters of MarqueCoinspinner's Songhttps://paizo.com/threads/rzs42b3r?Letters-of-Marque#12023-03-08T05:33:13Z2018-10-04T09:11:00Z<p>One year into the campaign and my group finished book 2, "Raiders of the Fever Sea." Now they are off to Port Peril to get their Letter of Marque.</p>
<p>When I finished book 1 I made them a map so they could take to the Shackles in search of treasure and glory. They have loved it, and I keep sneaking it back every few session and aging it and burning it to make it worn as the game progresses. </p>
<p>Here is the Map</p>
<p><a href="https://imgur.com/grBQPUY" target="_blank" rel="nofollow">Shackles Map</a></p>
<p>So now I went and made a Letter of Marque to begin book 3. I hope my players appreciate it as much as I do. It was super fun to make and if anyone wants to know the steps I;ll list them out for you.</p>
<p><a href="https://imgur.com/qwtrOYo" target="_blank" rel="nofollow">Letter of Marque</a></p>
<p>Of course it started as this:</p>
<p><a href="https://imgur.com/zArMjC4" target="_blank" rel="nofollow">Letter of Marque1</a>
<br />
<a href="https://imgur.com/Ia6i5kl" target="_blank" rel="nofollow">Letter of Marque2</a>
<br />
<a href="https://imgur.com/xtQ5ukG" target="_blank" rel="nofollow">Letter of Marque3</a></p>One year into the campaign and my group finished book 2, "Raiders of the Fever Sea." Now they are off to Port Peril to get their Letter of Marque.
When I finished book 1 I made them a map so they could take to the Shackles in search of treasure and glory. They have loved it, and I keep sneaking it back every few session and aging it and burning it to make it worn as the game progresses.
Here is the Map
Shackles Map
So now I went and made a Letter of Marque to begin book 3. I hope my...Coinspinner's Song2018-10-04T09:11:00Z