| Full Name |
Clara Risbane |
| Race |
Human |
| Classes/Levels |
Paladin 6/Champion 1 HP: 47/47; AC:18, T:11, FF:18, Init +0, Perception +0, F:+10, R:+6, W:+9 (Immune to disease and fear) |
| Gender |
Female |
| Size |
M |
| Age |
24 |
| Alignment |
LG |
| Deity |
Iomedae |
| Languages |
Common, Celestial |
| Strength |
17 |
| Dexterity |
10 |
| Constitution |
13 |
| Intelligence |
12 |
| Wisdom |
10 |
| Charisma |
16 |
About Clara Risbane
Clara Risbane
Female human paladin 6/Champion 1
LG Medium humanoid (human)
Init +0; Senses Perception +0
Aura courage (10 ft.)
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Defense
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AC 18, touch 11, flat-footed 18 (+5 armor, +1 deflection, +1 natural, +1 shield)
hp 54 (6d10+17)
Fort +10, Ref +6, Will +9
Defensive Abilities hard to kill; Immune disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 longsword +10/+5 (1d8+4/19-20)
Special Attacks channel positive energy 4/day (DC 16, 3d6), mythic power (5/day, surge +1d6+1), smite evil 2/day (+3 attack and AC, +6 damage)
Paladin Spell-Like Abilities (CL 6th; concentration +9)
. . At will—detect evil
Paladin Spells Prepared (CL 3rd; concentration +6)
. . 1st—bless, cure light wounds
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Statistics
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Str 17, Dex 10, Con 13, Int 12, Wis 10, Cha 16
Base Atk +6; CMB +9; CMD 20
Feats Battle Cry[ACG], Cleave, Extra Lay on Hands, Potent Surge[M], Power Attack
Skills Acrobatics -3 (-7 to jump), Diplomacy +12, Heal +9, Sense Motive +9, Survival +6
Languages Celestial, Common
SQ divine bond (weapon +1, 1/day), lay on hands 8/day (3d6), mercies (diseased, fatigued)
Combat Gear potion of cure light wounds (6); Other Gear mwk scale mail, mwk light steel shield, +1 longsword, amulet of natural armor +1, cloak of resistance +1, handy haversack, ring of protection +1, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], platinum holy symbol of Iomedae[UE], pot, soap, torch (10), trail rations (5), waterskin, 18 gp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Battle Cry (3/day) Allies within 30' gain +1 mor bon to atk and +4 mor bon to saves vs. fear for 1 min.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1, 6 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (3d6 hit points, 8/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mythic Power (5/day, Surge +1d6+1) Use this power to perform your mythic abilities.
Mythic Smite (Su) Recover 1 smite w/mythic power, attacks vs. evil creatures bypass DR for rest of turn.
Paladin Channel Positive Energy 3d6 (4/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Potent Surge [Mythic] Add 1 to the result of any surge roll.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smite Evil (2/day) (Su) +3 to hit, +6 to damage, +3 deflection bonus to AC when used.
Sudden Attack (Ex) As a swift action, use 1 power to make melee att, roll twice with +1 bonus and bypass all DR.
Surge (1d6+1) (Su) Use 1 power to increase any d20 roll by the listed amount.
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