HP: 6/6 | AC 18 | T 12 | FF 16 | Fort +3 | Ref +2 | Will +2 | CMD 14 | Intimidate +5 | Perception +4 | Sense Motive +4 | Stealth +6
Active Buffs:
Shield - 1 minute Initiative-Son: 1d20 + 2 ⇒ (14) + 2 = 16 As the chains swing, the Son turns incorporeal, letting the metal swing harmlessly through him. Are the chains reachable from the floor with 5' reach?
HP: 6/6 | AC 18 | T 12 | FF 16 | Fort +3 | Ref +2 | Will +2 | CMD 14 | Intimidate +5 | Perception +4 | Sense Motive +4 | Stealth +6
Active Buffs:
Shield - 1 minute The Son glowers at the fallen woman and mercilessly lashes out with his fists at the hopefully scared woman. Since a 24 got me two rounds of Intimidate last time, I assume I at least get one from the Intimidate, so his Power from Despair kicks in. Slam @ Signifier | Prone/PfD: 1d20 + 3 + 4 + 2 ⇒ (8) + 3 + 4 + 2 = 17
Slam @ Signifier | Prone/PfD: 1d20 + 3 + 4 + 2 ⇒ (18) + 3 + 4 + 2 = 27
HP: 6/6 | AC 18 | T 12 | FF 16 | Fort +3 | Ref +2 | Will +2 | CMD 14 | Intimidate +5 | Perception +4 | Sense Motive +4 | Stealth +6
Active Buffs:
Shield - 1 minute The Son nods to the Mother and steps forward, lashing out with his fists at the red tabard soldier. "Thank you for your aid, Mother." he says reverently as the spell activates. Slam @ Red: 1d20 + 3 ⇒ (13) + 3 = 16
Slam @ Red: 1d20 + 3 ⇒ (3) + 3 = 6
Miserable Strike (Su): If the phantom hits a creature with a slam attack, that creature must succeed at a Will Saving Throw (DC 12 = 10 + 1/2 the phantom's Hit Dice + the phantom's Charisma modifier) or take a –2 penalty on attack and damage rolls for 1 round. This is a mind-affecting fear and emotion effect. Penalties from multiple hits don't stack with themselves.
HP: 6/6 | AC 18 | T 12 | FF 16 | Fort +3 | Ref +2 | Will +2 | CMD 14 | Intimidate +5 | Perception +4 | Sense Motive +4 | Stealth +6
Active Buffs:
Shield - 1 minute This character is definitely a murder dumbo. I mean it's based on a scenario's BBEG who basically just wants to kill and maim, so... Good roleplaying means acting dumb and murder-y right? "I will fetch the amulet." says the Son dourly as his body begins to shimmer and he practically glides across the glyphs. The Son will turn incorporeal for this to retrieve the amulet of the rat.
HP: 6/6 | AC 18 | T 12 | FF 16 | Fort +3 | Ref +2 | Will +2 | CMD 14 | Intimidate +5 | Perception +4 | Sense Motive +4 | Stealth +6
Active Buffs:
Shield - 1 minute The Son follow suit, wordlessly moving up to the beast and lashing out with his fist. Slam: 1d20 + 3 ⇒ (8) + 3 = 11
HP: 6/6 | AC 18 | T 12 | FF 16 | Fort +3 | Ref +2 | Will +2 | CMD 14 | Intimidate +5 | Perception +4 | Sense Motive +4 | Stealth +6
Active Buffs:
Shield - 1 minute The Son nods at her command. "Yes, Mother." he remarks before stepping up to flank with Atanxi and letting loose with his fists. Slam @ Green | Flanking: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Slam @ Green | Flanking: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
HP: 6/6 | AC 18 | T 12 | FF 16 | Fort +3 | Ref +2 | Will +2 | CMD 14 | Intimidate +5 | Perception +4 | Sense Motive +4 | Stealth +6
Active Buffs:
Shield - 1 minute As the Loving Son moves in, he sees his Mother's blade flash and tries to slam his fist into the creature as well. "You know not what you've done..." Slam @ Red | Flanking: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Miserable Strike - Will DC 11: If the phantom hits a creature with a slam attack, that creature must succeed at a Will Saving Throw (DC = 10 + 1/2 the phantom's Hit Dice + the phantom's Charisma modifier) or take a –2 penalty on attack and damage rolls for 1 round. This is a mind-affecting fear and emotion effect. Penalties from multiple hits don't stack with themselves
HP: 6/6 | AC 18 | T 12 | FF 16 | Fort +3 | Ref +2 | Will +2 | CMD 14 | Intimidate +5 | Perception +4 | Sense Motive +4 | Stealth +6
Active Buffs:
Shield - 1 minute "We have come to warn a woman named Mireille about her potential discovery by the Hellknights and to ensure that she leaves town immediately to avoid capture." remarks the Son as he stands near the Mother, ignoring the fact that she is lecturing a small child.
HP: 6/6 | AC 18 | T 12 | FF 16 | Fort +3 | Ref +2 | Will +2 | CMD 14 | Intimidate +5 | Perception +4 | Sense Motive +4 | Stealth +6
Active Buffs:
Shield - 1 minute The Son moves up and cracks his knuckles to add effect to his Mother's words. "We are aware of how business is handled here in Cheliax and we may not have weapons, but I'm sure that we can come to some sort of agreement." Aid Another: 1d20 + 5 ⇒ (7) + 5 = 12 [ooc]+2 to Chrysalis' roll to make it 18.
HP: 6/6 | AC 18 | T 12 | FF 16 | Fort +3 | Ref +2 | Will +2 | CMD 14 | Intimidate +5 | Perception +4 | Sense Motive +4 | Stealth +6
Active Buffs:
Shield - 1 minute Tall and striking Chrysalis steps forward and bows his head to the halfling. "We have nothing to declare, mister halfling. We are here as ambassadors of the Society at the bequest of Her Infernal Majestrix, Queen Abrogail II of the Thrice-Damned House of Thrune. My Mother is fascinated with the Museum of History." he summarizes for Tamrin.
HP: 6/6 | AC 18 | T 12 | FF 16 | Fort +3 | Ref +2 | Will +2 | CMD 14 | Intimidate +5 | Perception +4 | Sense Motive +4 | Stealth +6
Active Buffs:
Shield - 1 minute A man in a nice set of robes enters into the room, but something seems off about him. "Don't worry, Mother. I have arrived. Please be nice to everyone so that we can return to our doll-making business in peace." The man stands idly in the corner as his mother dotes over him. Perception DC 10: The mother and son look oddly similar, even for relatives. Also, the mother is clearly wearing a wig and is actually a man. |