|Christopher Van Horn|
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Christopher Van Horn wrote:The expected numbers do not take into account ACP or average PC's and this means the one person who is supposed to be good at combat manuevers is either lower on AC to negate ACP or realistically behind the curve because of it. The STR based characters who should have the best athletics don't because of ACP and this is a problem.
Page 176 under Armor and Shields says:
You take this untyped penalty to Strength-, Dexterity-, and Constitution-based skill checks, except for those
that have the attack trait. Armor that is better than standard quality has a lower check penalty, as described
on page 190.
The Strength skill is Athletics. The Break Open, Grapple, Shove, Trip, and Disarm actions under Athletics have the attack trait, so they are not affected by ACP. The Dexterity skills are Acrobatics, Stealth, and Thievery. No skills are Constitution-based.
Which combat maneuvers were badly affected by the ACP? Escape and Tumble Through under Acrobatics, Break Grapple under Athletics, and Steal an Object under Thievery might count as combat maneuvers. Anything else?
Because it applies to the defensive skill DC since that does not have the attack trait. So manuevers against PC's are really easy.