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Pathfinder Adventure Path Subscriber

Has anyone considered doing mini-quests. I came up with a few, these quests are not full fledged scenarios, but rather a situation that arises during game, that can grant special loot.

Examples:
Example 1 : Quest of the Crimson Tower
Part 1: Barrier card – Map to the crimson tower
Check to defeat : Knowledge/intelligence 10
Key words : Task Veteran
Description : The difficulty of the check to defeat is increased by the adventure deck number if any.
If you defeat this barrier summon and build the location Crimson tower and add shuffle the Henchman Dreol Gredon into it. Then remove this barrier from the game.

Part 2: Location card - Crimson tower
Deck list : Monster :3/Barrier:2/Weapon:0/Spell:4/Armor:0/Item:0/Ally:0/Blessing:0
At this location: This location is always temporarily closed.
When closing: This location is automatically closed.
When permanently closed: add the loot:Ring of Wishes to the scenario reward for this scenario.
Part 3: Henchman Monster - Dreol Gredon
Check to defeat :Combat 15
Key words : Human Sorcerer Veteran
Description : Before you act make a difficulty 8 fortitude or constitution check or take 1 poison damage. Each character at this location must also make a Dexterity or Acrobatics check or take 1d4 fir damage.
If you defeat Dreol Gredon you may attempt to close this location.
The check to defeat is increased by twice the adventure deck number if any.
Part 4: Loot:Item – Ring of wishes
Key words : Accessory magic
Check to acquire : none
Powers :Reveal this card to add one non-loot boon from the box to your hand. Then roll 1d6, on a 1 or 2 banish this card, otherwise bury it.

Example 2: The Silver blades
Part 1: Monster card – Swordsman of the silver blade
Check to defeat :Combat 13
Key words : Human Fighter Veteran
Description : The difficulty of this check is increased by the adventure deck number if any.
If you succeed : you are dealt 1 combat damage for each 1 rolled on your dice. If you succeed and your check had the sword trait, and you were the only one who played cards or powers on this check, you add the loot: Admission papers to your hand.

Part 2 : Loot – Item : Admission papers.
Check to acquire :None
Key words : Object Timed
Description: You may not keep this card in your deck between scenarios.
You may banish this card to build the location Silver blades School. Then shuffle the 3 Instructor Henchmen and one Master henchmen into it.

Part 3: Location : Silver Blades School
Deck list : Monster :0/Barrier:0/Weapon:2/Spell:0/Armor:0/Item:2/Ally:1/Blessing:1
At this location: This location is always temporarily closed. If you defeat a henchman and your check did not have the sword trait, the henchmen is considered undefeated and you must move to a random location.
When closing: This location automatically closes.
When permanently closed : Add the loot Silver blade insignia to the scenario rewards.

Part 4: Henchman Monster – Instructor
Check to defeat: Combat 12
Key words : Human fighter Veteran Teacher
Description : The check to defeat is increased by the adventure deck number if any.
If you defeat the instructor display him next to your character. If you fail to defeat the instructor, shuffle any henchmen instructors displayed next to your character into the location deck.

Part 5: Henchman monster – Master
Check to defeat : Combat 20
Key words : Human fighter Veteran Teacher
Description : The check to defeat is increased by twice the adventure deck number if any.
For each instructor henchman displayed next to your character add 1d4 to your check.
If you defeat the Master, banish all instructors next to your character and you may attempt to close this location.

Part 6 : Loot Item :Silver Blade insignia
Check to acquire : None
Keywords : Accessory
Description : Display this card next to your character. While displayed add 1d8 to any check with the sword trait. If you fail a check with the sword trait, bury this card.

Any thoughts on this?


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Pathfinder Adventure Path Subscriber

We had 5 characters at the start, Amaryllis(Primalist) died in the 5th deck, after receiving a bit to much damage when she had a huge hand size (11 cards). The sorcerer class deck cards were phased out afterward. We had the cleric deck cards shuffled in throughout the entire game.

Character Name:Damiel
Role Card: Genadier
Skill Feats: Dexterity+1, Intelligence+3
Power Feats: Hand size+7, Heavy armors, Weapons, May discard to add 1, if the discard had alchemist also add 1d12,Examine the top card of your deck when you succeed at a craft check.
Card Feats: Weapon [2], Spell [3], Armor [2], Item[9], Ally [2], Blessing [5]
Weapons: Crossbow of retribution, Navigator's musket +1,
Spells: Black spot, Find traps, Holy feast
Armors: Howling Skull armor, Invincible breastplate
Items: Bottled Lightning, Fuse Grenade, Potion of flying, Potion of healing, Potion of heroism, Potion of the Ocean, Tot flask (x2)
Allies: Smith, Haneilius Fitch
Blessings: Blessing of Erastil (x2), Blessing of Milani, Blessing of Norgorber, Blessing of Sarenrae
Your Ship: Mistmourn

Character Name: Seltyiel
Role Card: Marauder
Skill Feats:Strength +1, Inteligence +4 (Note: did not participate in the B adventure)
Power Feats: Hand size [6], choose a weapon that doesn't ... Shuffled, 3d6, You may discard a spell.. 2d6 to any check...,You gain skill Ranged Intelligence +2
Card Feats: Weapon [6], Spell [6], Armor [2], Item [2], Ally [2], Blessing[5]
Weapons: Skyrocket crossbow, Scoundrel's sword cane, Blasting Pistol +2, Enervating Pistol+3,Flaming Falcata+3,Spellsword+2
Spells: Dehydrating Touch, Freezing Sphere, Tsunami (x2), Wall of Fire, Quickened ray
Armors: Eel Skin armor, sniper's studded leather
Items: Impossible bottle, Sniper's goggles
Allies: Corlan, Old salt
Blessings: Abadar (x2), Achaekek, Cayden Calien, Pharasma
Your Ship: Mistmourn

Character Name: Tarlin
Role Card: Peacemaker
Skill Feats: Strength +3, Wisdom+3
Power Feats:Hand size [6], Instead of exploring heal 1d4+2 cards, Plays a blessing on Combat or charisma, heal 1. You may recharge a weapon to recharge a random card or ally, You may discard or recharge an armor to return a weapon.
Card Feats: Weapon [5], Spell[5], Armor [3], Item [2], Ally [2], Blessing [6]
Weapons: Falchion +3, Icy boarding pike +1 (x2), Repelling Pike +1, Greatclub +1
Spells: Control water, Divine Fortune, Recast, Vengeful storm, Major cure
Armors: Breastplate of the deep, Brine Dragonhide breastplate, Hellknight armor
Items: Immortal dreamstone, Headband of inspired wisdom.
Allies: Master of the gales, Exalted
Blessings: Achekek, Gorum (x2), Gods, Iomedae (x2)
Your Ship: Mistmourn

Character Name: Jirelle
Role Card: Pirate Queen
Skill Feats: Dexterity +3, Charisma +2, Wisdom +1
Power Feats: Hand size [6], If your check has the swashbuckling trait or check to defeat a ship, You gain the diplomacy and craft: Charisma +3, You may reveal card with the swashbuckling trait..., If you are on a ship you may move.
Card Feats: Weapon [4], Spell [-], Armor [3], Item [4], Ally [6], Blessing [6]
Weapons: Alger kiss, Doubleshot pepperbox, Keen Rapier +2 (x2)
Spells: none
Armors: Flaming Buckler gun, Reflecting Buckler, Sharkskin armor
Items: Hurricane Crown, Besmara's Bones, Ring of regeneration, Sea tyrant's patch
Allies: Old salt, Parrot, Pierce Jerrell, Pterodon, Tessa Fairwind, Wanderer
Blessings: Besmara (x2), Erastil, Norgorber (x2)
Your Ship: Mistmourn


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Pathfinder Adventure Path Subscriber

I created this adventure with the idea that one scenario can change things in the next. Let me know what you think.
http://www.filedropper.com/final_9