Chris Wimmer's page

** Pathfinder Society GM. 3 posts (39 including aliases). 7 reviews. No lists. 1 wishlist. 16 Organized Play characters. 1 alias.


Dark Archive 2/5

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I would strongly encourage you start with just the 1 hour quest (Sandstone Secret). I would encourage you to also consider most players utilizing the 1st level pregens instead of making your own PCs for that very first run through based on your current lack of experience.

Then play 1-01 (Absalom Initiation), which is really designed as the true introduction to society play. Do this with new custom characters that each of you create. This will also start everyone with a little bit of extra money (3.5gp) earned in the quest, to build those first characters with.

Jumping straight into playing 1-00 with the level 5 pregens, with out at least one experienced 2e player, will be a lot more challenging. Also, the level 5 pregens aren't actually well designed for some of the encounters in that scenario. So I would highly recommend saving it for a bit later.

When it comes to earned treasure, it is important to note that unlike home games, treasure in PFS2 is given to you at the end of the scenario in the form of just gold. Then each player is allowed to buy certain things based on access criteria as explained in the online organized play guide.

So, for example, if you find 2 potions and a magical sword in the scenario - your players can use those items in the scenario, but then it all goes away at the end and essentially turns into a pile of gold. Between each scenario your players can then buy items with the gold they have (again, based on certain access rules). These items may include early access to things based on what was earned in the scenario, as documented on the Chronicle Sheet.

Radiant Oath 2/5

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Smoog, Champion of Sarenrae
-former slaver (who was downsized when Absalom abolished slavery) and former disciple of Zarongel (who Sarenrae has led into the light)

He still likes to set things on fire:
With both the Deity's Domain (Fire) and Sorcerer Dedication (Elemental Bloodline-Fire) feats

He still sings goblin songs:
Saren-Rae is the Best
Smoog is her bless-ed Pest
Smoog the Goblin, you the prey
Torch you good the goblin way!

Yes, he's a mischievous scamp (think Disney's Stitch) - but he's also cute and fluffy! (Intimidation +7 & Diplomacy +7)

But as a member of the Radiant Oath he's trying to repent and teach others that there's a better way to treat people.
That those weaker than you should be protected, and that the wicked are the ones who make the best prey.

Helpful vs. Disruptive is all about the player (and the character concept) - it's NOT about the ancestry!

Dark Archive

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Matthew Morris wrote:

So...

Elves can now start with Darkvision
Gnomes can now start with Darkvision
Half orcs... get low light vision and weaker.

Really? *sigh*

THIS...

I admit I was shocked when I finally got a chance to review the 1.4 updates, and saw that half-orcs still did not have Darkvision built in at level 1. This was was one of my biggest complaints about ancestries as-is - and I had hoped they would fix it by buffing level 1 racial options across the board. To add insult to injury, they took 2 more races and added it!

At a minimum Orc Sight needs to be dropped down to a level 1 feat (now that half-orcs can take an ancestry feat at 1st level), if it isn't rolled into Half-Orc heritage like I feel it should be.

Also, why is "GOBLIN SCUTTLE" a level 9 ability? Are we saying that all of the goblins in the bestiary are inherently level 9, since they all have this ability?

I really like the direction they are going by adding more racial options at level one via the Heritages. Paizo listened to our requests to add more flavor to races from the start, but I find some of the content is still lacking.


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Gear for starting off higher than level 1.

"Character Wealth" was not found in the index. Looked for that phrase and "starting above level one" and a few other phrases. Never found it in the index. Stumbled upon the table when going back through the chapter on treasure.

Dark Archive

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Thanks I was wondering if someone had done this yet. My playgroup has 6 players. I like what you have here, and will be using it to help guide my own adjustments.

For the 4 goblin fight in A2 I am probably going to add a total of 2 Goblin Warriors for 6 players instead of adding the 1 Warchanter. It seems to be designed as a low level X-on-X fight against some scrubs to get the Players used to using the new rules.

For the Centipedes, given how cramped that room already is - and how much more cramped it will get with 2 more PC's I was thinking of going with the elite template on some of them - but wasn't 100% sure how many to modify for a "Severe" encounter vs. 6 PC's. If I am understanding the chart and the template correctly, I think 3 elite and 3 normal matches the XP budget (3*40+3*20=180XP).

Assuming I do that with the Centipedes, I'd probably use the Zombie Brute you mention as the 6 PC adjustment to the Skeleton Guards fight instead. Probably starting him prone, to fit the description of the room. Either that, or the classic Skeletal Champion, to play around with the shield Actions.

As for the fight with Drakus, I am thinking of adding 2 giant rats (instead of an elite) to give him more flanking options. This seems to fit since he has sneak attack and is the final boss.

Dark Archive

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I agree with much of what has been posted here. At first level my Gnome, Goblin and Halfling are pretty hard to tell apart, outside of the obvious role playing.

I would make a few changes:


  • Grant any race without Darkvision a 2nd Ancestry feat at 1st level.
  • An alternative to that is to give every race 2 Ancestry feats at 1st level but also limit all races to a maximum default of low light vision, and offer a feat similar to Orc Sight to upgrade Dwarves or Goblins to Darkvision.
  • In addition, Orc Sight should be a level 1 feat.
  • Any Feats that are particularly strong (General Training/Natural Ambition…) could have mutually exclusive limitations placed on them to balance out the fact that a 2nd Ancestry feat is allowed.
  • To continue with the early separation of Ancestry flavor, add one more Ancestry Feat at 2nd level.

While this wouldn’t bring the power curve back up to PF1, it would start to differentiate characters of various Ancestries much earlier on – which I think is what many of us really want to see.

Dark Archive

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As far as I can tell, the six 1st level PreGen's that are on ENWorld (Alchemist, Cleric, Fighter, Paladin, Rogue, Wizard) are from the Demo they ran at PaizoCon back in May. Are they 100% compliant with the final Playtest Ruleset that they published yesterday?

I am hopeful that we get the level 1 and level 5 versions for all 12 classes by the 7th when the PFS scenarios drop. But preferably sooner.

Dark Archive

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I recommend unchained monk wielding a 9 ring broad sword. Going with the feat chain already mentioned that is unlocked at 8th level with abundant step. (You can also use the retraining rules then to pick up the whole feat chain) And remember to select Tiefling as easily the best race for Nightcrawler.

The best low level fantasy RPG Nightcrawler I've seen is the 4e D&D swordmage.

2/5

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Durable Arrows (especially for adamantine)
Ghost Salt