Activation Cube

Chris Manos's page

Goblin Squad Member. Organized Play Member. 576 posts (2,294 including aliases). 9 reviews. 1 list. 1 wishlist. 5 Organized Play characters. 8 aliases.


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Greetings all. Hugs and nuzzles to everyone. May your day be full of peace, light and love.


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Love and Light to everyone on this beautiful day.


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TxSam88 wrote:
...the weapons were intelligent...

Weapons? Plural? Someone left multiple intelligent weapons laying around?

So, what the true question is, can the weapon overcome the magical control of the caster. I don't think there are any rules for this, and if there is, I don't have time to research it. So what I propose is a house rule.

I would have the undead make the Will save required to see if the weapon dominates it. If so, then I would give the undead a second save vs the caster's control undead, adding the weapon's Ego to the undead's Will save.

But that's just me.


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Happy Friday Eve, folks.

*sending lots of love and light out to everyone to burn away the darkness that assails us all*


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Wilderness Survival Guide was the last 1st ed &D book published, in 1986.


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Happy Friday everyone! Light and Love to all of you.


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Rappan Athuk on roll20.net
Gavmania wrote:

Can I make up a rule?

How about: I win!

Now that's a cool rule ;D

Alternate facts?

You are exploring Rappan Athuk. There is no winning, just messy, messy deaths.


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This is my interpretation as a GM. Your game is your game and you can run it how you want.

Think about this. If your player rolls an 11 on his jump check, and jumps 11 feet, does she clear the 10' pit? Yes. Therefore any roll greater than or equal to 11 will clear the pit. Where they land all depends on their roll.

So, what about a roll of a 10. A roll of a 10 means the player jumps exactly 10 feet. Provided the character jumps right from the edge of the pit, her feet would not land on the other edge of the pit. However, she could grab the edge of the pit. That's where the DC 20 Reflex save for failing by 4 or less comes in.


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I think my players are loving it too. Let me check.

*opens the mausoleum door, is met with the screams of the dying*

Yep, they're loving it...


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Maps for digital use. If you cut and paste the maps from the PDF, you will have all the room numbers and such on them. I'm running this on roll20, and have gone through and done my own maps with GIMP. They are pretty basic, ...walls and floor with some shadow, but I like them much better than the numbered maps, which also show the location of secret doors and such.

The well is definitely the easiest way to get to the best treasure.


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Everyone gather in for a group hug! Pardon my tentacles!


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*accepts the hug and reciprocates to Rysky and anyone elsw who needs one*


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Rappan Athuk on roll20.net
Brodin RockHammer wrote:
Are we ready to go deeper? Or should we wait until we've leveled up?

You just hit 5th level.

Tony Stealth: 1d20 + 14 ⇒ (13) + 14 = 27


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Rappan Athuk on roll20.net
Agyen the Eternal wrote:
I definitely won't be allowing stuff from OA at any of my home games, because the classes are soooo complicated.

OA is another I don't like. Don't worry, Agyen, I won't kill you over it. There are so many other ways to kill you in RA, I shouldn't need to try ;)


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Male Human Cleric (Helm) 3, AC 15, hp 21/21
Quote:
Sovereign Phylo, who according to Stool, was once very friendly, is creating dissent in the community. He believes that Neverlight Grove is only meant for Myconids.

Is he orange with a bad hair style? Is he going to build a wall between here and the deep gnomes?


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Rappan Athuk on roll20.net
Da Roolz on Shortbows wrote:
You need two hands to use a bow, regardless of its size. You can use a shortbow while mounted. If you have a penalty for low Strength, apply it to damage rolls when you use a shortbow. If you have a bonus for high Strength, you can apply it to damage rolls when you use a composite shortbow (see below), but not a regular shortbow.


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bubble wrap


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potato chips and LEGO bricks


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*pokes one of it's many eyestalks in this forum*

Did someone mention madness inflicting visages?


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Rappan Athuk on roll20.net

Crom hears your piteous mewling


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Greg A. Vaughan wrote:
Hey Guys! Sorry for the long silence. Your frustrations are totally legit. Massive update on the KS page.

Much appreciated. Just spending my time reading Rappan Athuk for the First Time and Stoneheart Valley again... I feel like a 12 year old again, reading modules over and over and over again because I don't have the $6 to buy another one...


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Gorka Morka?


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In my eyes, it is a racial term. I always decline to answer racial questions, or if given the option to put "Other, and fill in, I will fill in 'Human'.


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Male Human Cleric (Helm) 3, AC 15, hp 21/21

Seeing Lanzera's note in OOC, I'll roll some dice for him...

Lanzera untangles himself from the net and strikes out at the fish man attacking Uran.

Attack: 1d20 + 3 ⇒ (5) + 3 = 8 Damage if hit: 1d10 + 2 ⇒ (2) + 2 = 4


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Gnomatsu wrote:

What could possibly be better than Lego and Pathfinder? Why of course the two together… Lego Pathfinder!

Unfortunately it doesn’t exist,

With LEGO....everything exists. You just need enough bricks...

My goal is to recreate Savith-Yhi in LEGO


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So, it's been a while since I posted death in here, but there has been plenty of it...

Name: Camdin
Race: half-elf
Classes/levels: Cleric 7
Adventure: City of Seven Spears
Location: Isle of Shadows
Catalyst: shadow srolling max strength damage
The Gory Details:

Spoiler:
The party went into the building on Shadow island, making it down to the basement before the shadows attacked. They attacked from out of the walls. The party had previously fought the shadow demon, but had not learned how to be best effective against insubstantial creatures. They ran, but Cam collapsed as they reached the stairs up. They left his body there, and would come back later to retrieve his body, only to have to fight one more shadow.... See below.

Name: Silas Velbur
Race: human
Classes/levels: Wizard(Necromancer) 7
Adventure: City of Seven Spears
Location: Isle of Shadows
Catalyst: a wizard with an 8 strength...
The Gory Details:

Spoiler:
Heading back to retrieve Cam's body...as the sun set. As soon as the sun dipped below the rim of the caldera, the shadows, including the cam-spawned shadow, swarmed out over the party. Silas was swarmed, drained and plummeted from his flight into the lake. He was later reincarnated as a ratkin...

Name: Silas Velbur
Race: ratkin
Classes/levels: Wizard(Necromancer) 8
Adventure: City of Seven Spears
Location: Artisan District - the Mime School
Catalyst: Night of the Hissing Dead
The Gory Details:

Spoiler:
Having joined the Tribe of the Sacred Serpent and taken up residency in the abandoned mime school, the group was surprised by the undead attach from the Night of the Hissing Dead. They were spread out around the building for the evening, some researching, some sleeping, some drinking. When the undead attacked, they attempted to consolidate into the central roonm, but Silas held off moving too long, and his escape was cut off. The ghasts fell on his corpse and consumed most of ut before they were taken out.

Silas would later be reincarnated as a half-elf.

Name: Ajax
Race: Human
Classes/levels: Fighter 8
Adventure: City of Seven Spears
Location: Vault of Silence
Catalyst: chasing a wounded terkow into the waiting viscera of two rawbones
The Gory Details:

Spoiler:
running after retreating opponent into an area of the vault that had not been explored, and running into the strangling viscera of the rawbones.

Name: Morwynn
Race: Dwarf
Classes/levels: Cleric 9
Adventure: City of Seven Spears
Location: Vault of Silence
Catalyst: leaving a secret door open while arguing where to go
The Gory Details:

Spoiler:
weakened by the terkow, only to be assaulted by 3 undead fast dire tigers

Name: Beniah
Race: Human
Classes/levels: Fighter 5/Rogue 4
Adventure: City of Seven Spears
Location: The Verdant Refuge
Catalyst: swallowed by a plant
The Gory Details:

Spoiler:
after being burne dby the polyps acidic vomit, Beniah was then swallowed whole and dissolved in it's digestive acids...

Name: Garrion
Race: half-elf
Classes/levels: Druid 12
Adventure: City of Seven Spears
Location: Vault of the Body Thief
Catalyst: Critical Hit Deck
The Gory Details:

Spoiler:
Garrion, in the form of a large earth elemental, emerged from the wall of the cavern a short distance (10') away from the derhii scout vessel. Thinking himself safe, be started to cast a spell, drawing an attack of opportunity from the falchion-wielding flying ape, who proceeeded to roll two 20s in a row. Card drawn from the Crit Deck. Decapitated. Save failed.

However, this led to one of the most incredible role-playing of the reincarnation ceremony of the decapitated druid into the body of a gnome.


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Kind of like the military in our world deals with injury and disease. Medicine, i.e. Heal skill.


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blew past that first stretch goal rather nicely. :D


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Hi there, I had some items in my sidecart which I expected to ship with my subscription, which just shipped. How do I go about getting those sent before my next subscription? I'll be needing them before the Feb sub ships.


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Just what do froghemoth spawn look like, and what can they do? The questions that arise when I am contemplating what else is going on in Saventh-Yhi while the party is off exploring the vaults...


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froghemoth spawning pool

and just what kind of stats would a froghemoth tadpole have?


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saw this a couple days and backed it.


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GM Hands of Fate wrote:
An offering has been made to the Frog God!

Bumps up my pledge. This must be funded...


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Bah, I didn't read far enough.... In an all day training and bored.


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GM Hands of Fate wrote:
Theta Thief wrote:
our bard did dump four skill points into Disable device but her Dex mod is only +3 so 3+4+20(taking 20)+2(MWK Tools)=29 not good enough for those 30 DC Locks.

+3 for Class Skill

Really? Hmm... How about

+2 Inspire Confidence


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Interested! No idea what I would like. Happy to be surprised!


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ironknucklevash wrote:
lvl 4 halfling cleric (dragged off to his death by a bargast while asleep)

More players die while asleep on our games. I Had an archivist get entangled while asleep, and then poisoned by some plant monster's thorns. Another character didn't make his perception to hear the signal whistle notifying the sleepers of an attack, and got a coup de grace attack sending him to his doom.

Things like rope trick and alarm spells around your campfire can help. Whomever is on watch should have a signal whistle, should know who is the most heavy sleeper and who needs to be kicked awake.

ironknucklevash wrote:
lvl 4 aasimar monk had his soul ripped out (tried to stop a ritual from happening and took 1d4 negative levels ((dm rolled a 4))

What was the ritual and what was the save? Having a ritual that could conceivably TPK the entire L4 party is poor adventure design.

ironknucklevash wrote:
lvl 7 human mythic fighter (failed a dc 19 hold person twice and then got que de gras by boss's minion failed the check fort save because the minion had a spear and had a 3 times crit)

Will saves are always Fighter's downfall. Iron Will and Cloak of Resistance are not optional. Also, Wisdom isn't a dump stat for fighters. No one wants their friend dominated and told to kill them.

ironknucklevash wrote:
lvl 5 human paladin (failed a dc 5 acrobatics check and fell into a fire trap that incinerated him)

Take your armor off before attempting a jump or climb that could kill you. Tie a rope around your waist and have the rest of the party old the rope to save you if you fall. Spend some time searching for a way to disarm the trap. Find another way around.

ironknucklevash wrote:
lvl 3 human wizard (failed a dc 5 climb check fell off a boat and drowned)

It is extremely wise, when on a ship in a storm, to either get below decks or rope yourself to something solid to prevent getting thrown overboard.

ironknucklevash wrote:
it has been several games since a character of mine actually died to damage so my question is.

Yep, these are all common situations intended to get you to explore character survival in outside the box ways. But it also seems like you have had a bit of bad luck, too.


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NobodysHome wrote:
If your initial order is, "Kill your party members", is that really two initial saves (one for the Dominate and one for the order against one's nature)?

That's how I would run it.


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An offering has been made to the Frog God!


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never never never ever play good and evil characters in the same party. It never works out.


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running SS myself, and absolutely loving this thread. My group isn't as silly as this group (I expect it is because we're 20-30 years older than your players, but...), but there have been some (casting silence on an arrow and critting the Mwangi Night Bat and drawing "Blinded" from the crit deck) . They also have a nasty habit of letting things flee (Akkituk, Akarundo, Tentagard, Kalid-Shah, Gbala). I have plans for some of them, and I am sure the rest are banding together into Savinth-Yhi's version of the Legion of Super-Villans.


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Gisher wrote:
They should be a thing. A pack of diminutive vampires sounds awesome!

Vampiric Rat Swarm?


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Central New York State here. Rochester, specifically. Just to set the record straight, that's about a 6 hour drive, by highway, from New York City. Central and Western NY has some beautiful, rural areas, and some absolutely fantastic glacier carved lakes and gorges. Great wine industry, and lots of things to do on weekends. Rochester has a very healthy theatre community.

Cost of Living - It's New York. I believe we are the highest taxed state in the country, and Monroe county I believe has the third highest property taxes in the country.

Work....depends on what you are looking for.

Gaming, yes, very healthy gaming community. Two large universities, both of which have yearly Cons, and another one a short distance away.


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This only allows me to call them what I will.

Catfolk = Rakasta
Ratfolk = Ferren or Skaven
Serpent folk = Yuan-Ti


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Name: Shai Mao
Race: Catfolk
Classes/levels: Rogue 3
Adventure: ?
Location: Temple of Nethys, Basement
Catalyst: Graven Guardian
The Gory Details: (optional)


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I just had a player quote PFS rules, and then some posts on the boards that support his interpretation of the rules. None of the posts on the boards were from official sources,, and no consensus was come to. I read the rules and the posts, told him I didn't agree with his interpretation, game him my more conservative interpretation.

I was told I was being a dick and that I should be reported for not following the PFS rules. So I am reporting myself. I did not follow his interpretation of the rules. How should I be punished?


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samuraixsithlord wrote:


I always portrayed Rovagug as an Outer God instead of a qlippoth in my game so Nyarlahotep would therefore be his "servent"

Yeah I see it the other way around. Rovagug is Nyarlathotep's pet chihuahua that someone locked up in the pound.


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I would allow it


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Let him play it. Let him shine for a while. Let him get overconfident, then have something immune appear. Something big.

I am running Serpent Skull, and the 10th Level fighter(archer) can dish out 53hp in around 3 arrows, and still have a couple left for the party wizard.


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Talking your way out of combat is a a perfectly legal tactic, and it is why the Diplomacy skill is in existence. If that is the tactic the party takes, enjoy, role play with them, and have fun! It is completely legal, and that may be a mark that they enjoy role playing more than hack and slash.

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