Dice

Chooky's page

66 posts. No reviews. 1 list. No wishlists.



1 person marked this as a favorite.

BROOM OF FLYING
Price: 17,000g
Fly Speed: 40/30ft, +4 Fly check
Carry: 200/400lb
Use: 9 hours/day, non-continuous use possible
Note: Can be called back to user if within 900ft away. Can be commanded to fly somewhere by itself.

RACING BROOM OF FLYING
Price: 30,000g
As per Broom of Flying, but can Boost to 60/40ft for minutes per day, or Turbo Boost to 120/80ft for 1 round plus chance of broken condition.

CARPET OF FLYING
Price: 20,000g
Fly Speed: 40/30ft, +5 Fly check
Carry: 200/400lb
Use: Unlimited

HELM OF THE VALKYRIE
Price: 16,000g
Fly Speed: 100ft, +14 Fly check
Carry: User + 140lb
Use: Once/day for 24 hours

In nearly every way, the Helm of the Valkyrie is the better option for flying, especially for out-of-combat flight. The Helm can carry more(unless the rider weighs less than 60lb), fly faster, fly better, and fly for longer, all at a cheaper price.

The only downside to it is that it takes a Head slot instead of being slotless, which could matter if you are using items like the Jingasa of the Fortunate Soldier or Cap of the Free Thinker. Plus if your mount dies (a little hard since it has 100HP) or you are squeezing through somewhere the mount can't follow, you can't re-summon it for the day.

Is there anything that I've missed or has this become the preferred item of travelling without Teleport/Wind Walk?


2 people marked this as a favorite.

If anything, I'd fix Combat Manoeuvres that you only provoke an AoO if you failed the check. The Improved XXX feats can stay the same and all would be well.


1 person marked this as FAQ candidate. 1 person marked this as a favorite.

Since there isn't a proper list of Fighter Archetypes that are compatible with the Gloves of Dueling, I thought I'll step up and finally start this list.

This is all as per RAW, since the FAQ ruling has decided:

1) The name of the Class Feature does not matter
2) The functional similarities of the Class Feature does not matter
3) Must reference the original Class Feature

*FAQ link here*

The real killer of Gloves of Dueling for most of the archetype is the Archer Example in the FAQ, where it specifically states that even if the ability's game mechanics work the same as original W.T, it doesn't mean it counts as the same Class Feature.

Disclaimer: As stated before, this is only by RAW. I don't really see any balance issues why you wouldn't let the Gloves work for the other archetypes with a similar Weapon Training Feature.

WORKS WITH GLOVES
- Does not replace Weapon Training
Corsair
Dervish of Dawn
Gladiator
Lore Warden
Thunderstriker
Trench Fighter
Weapon Bearer Squire

- Must Select Specific Weapon as Weapon Training
Dragoon
Two-Handed Fighter
Foehammer

- Only replaces Weapon Training 1, not 2,3 or 4
Swordlord
Tactician

DOES NOT WORK WITH GLOVES
Archer
Armor Master
Brawler
Cad
Crossbowman
Free Hand Fighter
Mobile Fighter
Phalanx Soldier
Polearm Master
Roughrider
Savage Warrior
Shielded Fighter
Tower Shield Specialist
Two-Weapon Warrior
Unbreakable
Viking
Airborne Ambusher
Cavern Sniper
Swarm Fighter

QUESTIONABLE RAI/REQUIRES FAQ
Buckler Duelist: Doesn't say anything about replacing Weapon Training 2,3,4
Unarmed Fighter: Weapon Training not referenced
Weapon Master: Weapon Training not referenced

The ones in question would be Unarmed Fighter as the replaced Class Feature is also called Weapon Training, but does not reference the original W.T. in any way thus making it non-compatible with the Gloves. The same can be said with Weapon Master, as it replaces Armour Training with something similar to W.T but again does not reference the original W.T. in any way.

Buckler Duelist by RAW doesn't lose Weapon Training 2,3,4 therefore allowing it to use the Gloves. Whether or not by RAI it is supposed to lose the rest of the Weapon Training is another issue altogether.

Hope that helps!


1 person marked this as a favorite.

I've got an idea for a Bard getting Missile/Ray Shield and using a Ring of Force Shield. However I don't know how much damage the Ring would take from Ray Shield.

Ring of Force Shield, CL9, 8500g Market Price: Creates a Force-based Heavy Shield, like Wall of Force.
Wall of Force, Hardness 30, HP = 20 x CL (180?)

How would you guys allow this to work? Does it regenerate it's HP after a day? How does Ray Shield work against spells like Ray of Enfeeblement?