Feiya

Chey Crypt's page

No posts. Alias of Valeron De Stinzite.


Race

Female human (versatile human) cleric of Urgathoa (undead lord) 1 CE Medium humanoid (human)

Classes/Levels

HP 10/10 | AC:11 T:11 FF 10(+1Dex) | Init +1 Perc:3 | Fort:4 Ref:+1 Will+5, +2 vs Mind affects | Channeling 7/7 Spells 1:3/3

About Chey Crypt

Female human (versatile human) cleric of Urgathoa (undead lord) 1
CE Medium humanoid (human)
Init +1; Senses Perception +3
Aura aura of evil
DEFENSE
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 10 (1d8+2)
Fort +4, Ref +1, Will +5, +2 vs. mind-affecting effects

OFFENSE
Speed 30 ft.
Special Attacks channel negative energy (1d6, DC 14, 7/day)
Cleric Spells Prepared (CL 1st, concentration +4):
1st—cause fear D (DC 14), cure light wounds , ray of sickening UM (DC 14)
0 (at will)—detect magic , mending , read magic
D Domain spell; Domains Undead Subdomain

STATISTICS
Str 10, Dex 12, Con 14, Int 7, Wis 17, Cha 18
Base Atk +0; CMB +0; CMD 11
Feats Command Undead, Selective Channeling
Skills Knowledge (Arcana) +2 , Knowledge (Religion) +2
Traits deathtouched, sacred conduit
Languages Common
SQ aura, aura of evil, corpse companion, death's kiss, dual talent, orisons, spontaneous casting, variant channeling - undeath, versatile human

SPECIAL ABILITIES
Aura (Ex) A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment (see the detect evil spell for details).
Aura of Evil (Ex) You project a faint evil aura.
Channel Negative Energy
Channel Negative Energy (Su) You can unleash a wave of negative energy. You must choose to deal 1d6 points of negative energy damage to living creatures or to heal undead creatures of 1d6 points of damage. Creatures that take damage from channeled energy receive a DC 14 Will save to halve the damage. You can use this ability 7 times per day.
Corpse Companion (Su) With a ritual requiring 8 hours, you can animate a single skeleton or zombie of 1 HD or less. This corpse companion automatically follows your commands and does not need to be controlled by you. You cannot have more than one corpse companion at a time. It does not count against the number of HD of undead controlled by other methods. You can use this ability to create a variant skeleton such as a bloody or burning skeleton of 0 HD or less. You can dismiss your companion as a standard action, which destroys it.
Death's Kiss (Su) You can cause a creature to take on some of the traits of the undead with a melee touch attack. Touched creatures are treated as undead for the purposes of effects that heal or cause damage based on positive and negative energy. This effect lasts for 1 rounds. It does not apply to the Turn Undead or Command Undead feats. You can use this ability 6 times per day.
Deathtouched At some point you were tainted with the corruption of the undead, and you have gained some of their defenses. You gain either a +1 trait bonus on Fortitude saving throws or a +2 trait bonus on saving throws against mind-affecting effects (your choice).
Domains
Dual Talent Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits.
Mind-Affecting
Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.
Sacred Conduit Your birth was particularly painful and difficult for your mother, who needed potent divine magic to ensure that you survived (your mother may or may not have survived). In any event, that magic infused you from an early age, and you now channel divine energy with greater ease than most. Whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.
Spontaneous Casting You can channel stored spell energy into inflict spells that you did not prepare ahead of time. You can "lose" any prepared spell that is not an orison or domain spell in order to cast any inflict spell of the same spell level or lower (an inflict spell is any spell with "Inflict" in its name).
Variant Channeling - Undeath Heal - This works like a standard channel (not halved). Harm - The healing effect is enhanced (see page 28) for undead creatures and those with negative energy affinity.
Versatile Human While they lack some of the training of other humans, the natural talents of versatile humans more than make up for this lack. Replace the +2 bonus to any ability score, the skilled racial trait, and the bonus feat racial trait with dual talent.