Griffon

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I use PDF-XChange Editor Free Edition as my PDF viewer, but though it can see and save the interactive maps from my AP PDFs well enough I often utilize TokenTool to extract the base map images.

For scaling and aligning the maps afterwards I use Map Align (Fantasy Grounds forum login required). While it was written by a FG user, it reads and writes plain graphic files and I have no problem importing the result.


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One of the guilds of Katapesh is the Gladiators' Guild. It plays an important role

Spoiler:
in Book 4 of Age of Ashes.


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I don't believe there's any way to get the official maps in PDF except by buying the AP in PDF form, but if you check the Community Created Content topic in this very forum you will find a number of well-made fan created maps for Age of Ashes, several of which I've made good use of in MapTool.


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The Reflection of Light specifies that it is heightened to half your level rounded up (similar to a cantrip). You use your Spell Attack proficiency bonus + Charisma mod to hit.


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I can't speak for everyone, because party size and composition are going to make a difference, but the group that I am DMing AoA for is totally reliant on the party's Forensic Investigator/Medic's ability to keep the martial characters from going down during combat.


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Terevalis Unctio of House Mysti wrote:
Does anyone know when Herolab will have it out for sale?

There hasn't been an official announcement, but Secrets of Magic and other major Second Edition books have been added within a couple of days of the book's release date.


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I would think the Consecrate Ritual would be appropriate.


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No. The example on page 299 of the CRB makes that clear: "For example, if you added fireball to your repertoire as a 3rd-level spell and again as a 5th-level spell, you could cast it as a 3rd-level or a 5th-level spell; however, you couldn’t cast it as a 4th-level spell".


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The Spell associated with a Bard's Muse is automatically one of the spells that a Bard takes at first level, but it doesn't add to the number of first level spells they get in total; that's the same way that a Sorcerer's Bloodline Spells work, for example.

At 11th Level, a Bard has 3 spells of 1st through 5th level and 2 of 6th level, with one of their spells at each level chosen as their Signature Spell.


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As far as other people's work to look at goes, the only other PF2 Monster builder that I'm aware of is the one from this thread. I've been using it to build monsters for converting a PF1 module.


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The Sorceress in my game likes to hang back, so her third action is often either repositioning with a Stride or using Reach Spell.


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Redditor darthmarth28 has posted a PF2 Google Sheet here.


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Put me down as another who wants to see the Kineticist and Gunslinger first, though I am interested in seeing how PF2 handles the Witch and Summoner.

Ramanujan's idea of the Synthesist as a class sounds good to me as the Shifter done right.

I'm still trying to decide if the Arcanist has enough space in PF2 to warrant being its own thing, but it's telling that my group hasn't had a Wizard in play since Arcanist was published.


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I really appreciated that suckage was relative in the Playtest, and am skeptical that any way to get generally better will work as well.


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Spells per day in general, but Sorcerers in particular. In PF1 you could get some extra mileage out of lower-level spells because they scaled with caster level. In PF2 a caster is far more dependent on their higher-level slots for serious combat.


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While I wouldn't have minded a FAQ-style update to finish off the official Playtest period, I can understand while the actual final product has taken over the developer attention.


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I have been encouraging my players to fill in the player surveys about anything they dislike (or like!) about the playtest. Sadly, I'm not sure any of them besides my wife is interested.


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I like the idea of making Clerical Channeling a Spell Point function; one less thing to track and less dependent on a secondary stat.

Sorcerers still lag, especially non-Arcane ones (though proficiencies have a lot to do with that). Full Spontaneous Heightening as soon as meaningful would help, along with either giving them more worthwhile things to do with Spell Points and/or more casts per day.


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One thing that I have found really helpful is that a couple of awesome fans, Caio Henrique Di Giaimo and Gustavo Malek, have been annotating the Rulebook PDF with the updates as they come out. Here's the link.


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I'm trying to get The Mirrored Moon and When the Stars Go Dark done before the end of the year. I wish that I'd run the Resonance Test instead of Affair at Sombrefell Hall, to tell the truth.


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My vote would be for Kineticist, as the class that's most distinct from the core classes and it would be nice to see a PF2 rewrite now that Spell Points are a thing and we could perhaps not have to go with damaging yourself as a base mechanic.


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+2 to Spell Rolls being used for attacks. It's not like Touch AC is the giveaway that it was in 1st edition, and simplicity is good.


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Add me to the people who like the "Damage Saving Throw (Reflex)" terminology and would also like the lists a spell is on to be part of the spell description.


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Souls At War wrote:
172) will any PF2 rules get backported to PF1 in some way?

Pathfinder Unshackled?


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I'd be happy with Spell having Levels and Characters/Classes having Ranks, though I suppose that's even more of a flouting of tradition.


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graystone wrote:

As to thievery... Larceny? Pilferage? Thievishness? Filch? Purloin? Plunder? Looting? Pillage? Stealage? Roguery? Swindle? Robbery? Finagle? Trickery?...

What was wrong with thievery again?

Isn't the traditional euphemism "Treasure-Hunting"?


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It really depends on how 2e ends up. The local gaming circle is big enough that there will probably be both first and second edition games going on; besides Pathfinder there are games of D&D 4e and 5e currently running.


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What's the party composition, and how much have they learned from previous robot fights? It can make a big difference.