I don't believe there's any way to get the official maps in PDF except by buying the AP in PDF form, but if you check the Community Created Content topic in this very forum you will find a number of well-made fan created maps for Age of Ashes, several of which I've made good use of in MapTool.
The Spell associated with a Bard's Muse is automatically one of the spells that a Bard takes at first level, but it doesn't add to the number of first level spells they get in total; that's the same way that a Sorcerer's Bloodline Spells work, for example. At 11th Level, a Bard has 3 spells of 1st through 5th level and 2 of 6th level, with one of their spells at each level chosen as their Signature Spell.
As far as other people's work to look at goes, the only other PF2 Monster builder that I'm aware of is the one from this thread. I've been using it to build monsters for converting a PF1 module.
Redditor darthmarth28 has posted a PF2 Google Sheet here.
Put me down as another who wants to see the Kineticist and Gunslinger first, though I am interested in seeing how PF2 handles the Witch and Summoner. Ramanujan's idea of the Synthesist as a class sounds good to me as the Shifter done right. I'm still trying to decide if the Arcanist has enough space in PF2 to warrant being its own thing, but it's telling that my group hasn't had a Wizard in play since Arcanist was published.
I like the idea of making Clerical Channeling a Spell Point function; one less thing to track and less dependent on a secondary stat. Sorcerers still lag, especially non-Arcane ones (though proficiencies have a lot to do with that). Full Spontaneous Heightening as soon as meaningful would help, along with either giving them more worthwhile things to do with Spell Points and/or more casts per day.
One thing that I have found really helpful is that a couple of awesome fans, Caio Henrique Di Giaimo and Gustavo Malek, have been annotating the Rulebook PDF with the updates as they come out. Here's the link. |