Tengu

Chak'Zirrak's page

41 posts. Alias of David James Olsen.


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Chak'Zirrak will happily drink his ration feeling quite pleased on framing Chum that day.

After a bit, Chak'Zirrak will trill a little song to pass the time, lighten the mood a bit, and maybe influence one of the crew on his side and the side of the new crew.

1d20 + 11 ⇒ (13) + 11 = 24 *Adjust for whatever the rum will do to him*

Mermaid Song:

When I was a lad in a fishing town
My old man said to me:
"You can spend your life, your jolly life
Sailing on the sea.
You can search the world for pretty girls
Til your eyes grow weak and dim,
But don't go fishing for a mermaid, son
If you don't know how to swim"

'Cause her hair was green as seaweed
Her skin was blue and pale
I loved that girl with all my heart
I only liked the upper part
I did not like the tail

So I signed aboard of a whaling ship
And my first very day at sea
There I spied in the waves,
Reaching out for me
"Come live with me in the sea said she,
Down on the ocean floor
And I'll show you many's a wonderous thing
That you've never seen before

So over I jumped and she pulled me down,
Down to her seaweed bed
A pillow made of tortoise-shell
She placed beneath my head
She fed me shrimp and caviar
Upon a silver dish
From her head to her waist was just to my taste
But the rest of her was a fish

'Cause her hair was green as seaweed
Her skin was blue and pale
I loved that girl with all my heart
I only liked the upper part
I did not like the tail

Then one day, she swam away
So I sang to the clams and the whales
"Oh, how I miss her seagreen hair
And the silvery shine of her scales
Then her sister, she swam by
And set my heart awhirl
From her head to her waste was an ugly fish
But the rest of her was a girl

'Cause her hair was green as seaweed
Her skin was blue and pale
I loved that girl with all my heart
I did not like the upper part
And that's how I got this tale


Word


Enjoying his successful framing of Chum, he'll forget about trying to sneak away his drink and will just drink it.


Chak will talk up Quinn and try to make friends with her, while trying to keep Chum out of it. He will regale her first with a pirate tale to help influence her Per trait.

Ratcatching Dex check 1d20 + 2 ⇒ (6) + 2 = 8
Knowledge (local) pirate tale 1d20 + 5 ⇒ (3) + 5 = 8
Influence Diplomacy 1d20 + 7 ⇒ (16) + 7 = 23

GM Pirate:

Not sure how it works, but if the three of us are working without supervision and we know when they will check in on us, Chak will try and use his spellsong feat to disguise first lullaby on Chum then a sleep spell right before our shift ends. Then Chak will take most of Chum's rats giving a good portion to Quinn or having her help me if she is for it. Then hopefully Chum will be asleep. Then use bluff to convince whoever counts our rats that Quinn and I caught the rats while Chum laid around.

Perform for Spellsong - lullaby 1d20 + 11 ⇒ (8) + 11 = 19 (DC 14)
Perform for Spellsong - sleep1d20 + 11 ⇒ (20) + 11 = 31 (DC 15) -2 to Chum's will save if he fails lullaby
Bluff to convince Quinn and I caught the rats 1d20 + 10 ⇒ (20) + 10 = 30 (DC 15)

If taking his rats is not possible, Chak will still try and get Chum in trouble


Chal'Zirrak will start the day out playing a tune to relieve sea sickness, in case anyone has had a rough morning

1d20 + 11 ⇒ (13) + 11 = 24 Use this roll in place of a Fort save


Stealth Check for Rum 1d20 + 2 ⇒ (19) + 2 = 21

Chak'Zirrak disposes of his rum when everyone is distracted. Feeling quite good at his moves he sings a song

Perform (Sing) 1d20 + 11 ⇒ (2) + 11 = 13


Chak'Zirrak will join his friends from the fight in the morning, and tell them in a low voice, "Word is that the ones we fought this morning is Scourge's men. As he is the chief disciplinarian we need to be on our toes."


GM Pirate:

I will ask about the men who confronted today and what their deal is. And try and hint around if there is anything "on the downlow" I can get involved in"


Profession (sailor) Check 1d20 + 4 ⇒ (16) + 4 = 20

I will use my daily activity to try and influence Badger. He will be charming, tell tales, and try to get some inside information from someone here longer

Diplomacy? 1d20 + 7 ⇒ (15) + 7 = 22


Round 2 action for Cha'Zirrak

Chak'Zirrak studies the ship turns to Tate and changes his song slightly. It increases in tempo to a combination of discordant notes that still inspires his friends, yet makes Tate stop in his tracks for a moment, giving his new friends an opening.

Chak'Zirrak will maintain his bardic performance as a free action, step back to H7, then cast daze on Tate. Will DC 14


Pirate King:

Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Guess that he is clueless that anyone is seasick

Chak'Zirrak trills a song bolstering the spirits of his fellow ship friends. (+1 to attack and weapon rolls as well as +1 morale bonus on saving throws against charm and fear effects )

Should be in affect before Raven's turn.


Pirate King:

Not sure if the seas sickness spoiler was for everyone but I clicked on it. If Chak is able to notice he will remove the seasickness (uses my perform check for a resave vs seasickness and the like

perform: 1d20 + 11 ⇒ (11) + 11 = 22

If Chak doesn't know or notice then he won't, and if the seasickness tab is supposed to stay hidden and not viewed I will refrain in the future


Chak will just find a place to sleep. need to be alert for tomorrow


He whispers back, "I learned a trick where I can disguise my spell-songs as normal songs. It may come in handy some point down the road."


"I am good at distraction and tales. I also know a couple songs beyond the one I used on you earlier Raven, one that is soothing and sometimes puts people to sleep, and another song that is soft as a whisper yet I can speak with another someone else. If any of these things can be of use in improving our situation, then count me in."


fort save: 1d20 + 2 ⇒ (4) + 2 = 6

Chak's system had no way to process the rum.


Seeming not to notice the slight, Chak makes an unusual sound which you take as laughing and says, "If I was the most common of Tengus, we'd both be Ravens of a sort. But I am not of course, my lineage is much exalted over their kind."


Despite the carnage earlier, Cha'Zirrak finishes his dinner promptly. Getting his share of rum, he drinks it quickly making a weird sound while choking. His eyes are a little crossed when he sees Raveneau beckon him over with the others.

"Hello good sir, I hope you are feeling better. By the way I am Chak'Zirrak, traveler extraordinaire!" Chak sticks out his hand to greet while turning his head in a slightly unsettling way.


Perception: 1d20 + 4 ⇒ (2) + 4 = 6
Heal: 1d20 ⇒ 9

Chak'Zirrak is overwhelmed by the sight and closes his eyes and keeps them away the gruesome events that unfolding. He is visibly shaken and in no mood for dinner.


Chak's song stirs the heart and body with the melody seeming to take form while the wound closes.


Pirate Lane:
I'll take the +4 today. Need to gain the trust before doing shenanigans.


Pairate Lane:

Then its a 9


Pirate Lane:
Any chance to use my Fascinate bardic ability to my advantage?

Here is my Dex/Stealth roll 1d20 + 2 ⇒ (5) + 2 = 7 it may not matter


Chak'Zirrak's feathers puff out a bit and he stands a little taller. Looking at Atajay he says, "I couldn't let you fall! No sir! The name is Chak'Zirrak, traveler extraordinaire!" Looking around he snaps out of his reverie, "I guess this is another traveling experience."

At Mister Plugg's comments he says, "While I have eaten cooked food and do not mind it, most of the time I'll eat food uncooked. Fruits, berries, seeds are the best though I do love a good snail or centipede." Chak'Zirrak gets a far away look while thinking about some delicacies.


When Chak'Zirrak get down to the deck he'll go over to Raveneau , [b]"OOh that was nasty fall, let me look at that" Chak'Zirrak will start a liitle song, touching his wounds, if he allows it

cure light wounds 1d8 + 1 ⇒ (6) + 1 = 7


Despite the fact that he has no shot at making it, Chak'Zirrak still continues on 1d20 ⇒ 16


Chak will continue

1d20 ⇒ 20


Touch 1d20 ⇒ 14


Round 8

1d20 ⇒ 19


Will be away for a couple hours, will do the next round ahead of time

Round 7:
1d20 ⇒ 16


Climb: 1d20 ⇒ 13

Chak'Zirrak continues to climb, starting to think he may actually be able to do this!


"Thank you! I've seen this before but never tried it!"Chak'Zirrak beams at the compliment nearly falling off while prattling on.

Climb: 1d20 ⇒ 14


Yes! I did it! Chak'Zirrak thinks as he continues to climb, finally getting the hang of it

Climb: 1d20 ⇒ 20


Resisting the urge to say something back, mainly because he doesn't want to get his feathers full of whats in the bilge, Chak tries again

Climb: 1d20 ⇒ 13


climb: 1d20 ⇒ 1

Chak'Zirrak bristles at the taunts, but has even less of a clue on where to begin to climb than he did before


Climbing? Chak looks at his hand and arms, Us Tengus aren't really built for that, but I don't want to join that other fellow

Chak grabs the rope and attempts to start climbing, but has no clue on how to even begin.

Climb: 1d20 ⇒ 2


Profession (Sailor): 1d20 + 4 ⇒ (14) + 4 = 18

Well at least someone here is superstitious like I'm used to. May get out of this yet

Chak will look around at his fellow conscriptees and if he notices anyone affected by seasickness and if so will trill a little song to help relieve them.

Get a new save for seasickness using my perform check 1d20 + 11 ⇒ (5) + 11 = 16


peception: 1d20 + 7 ⇒ (15) + 7 = 22

Intelligence Check: 1d20 + 1 ⇒ (1) + 1 = 2

The bird man with bright feather sits up, blinking oddly. Strange taste in my mouth, what did I eat, and who are these people?

Hearing the elf speak Chak responds, "Moi aussi mon ami"

Elvish:
Me too my friend

Chak stands up when yelled at, not sure what else to do.


OK, that's why I wanted to ask right away as it seemed high and it is paired with the bite attack (d3) as well. It was on the Kobold Quarterly stuff on Tengu.

Would d6 be better? Otherwise I will go a different route. (I have a different plan if the claws are a no go)


Right, moved Knowledge Local to that for this level and will get local next level.

Is the Ironclaw alternate racial trait ok? Wanted to double check that before finalizing. (Replaces sword trained with 2 claw attacks at 1d8)

Ursion I knew what ya meant :)


Should I take offense to that?

Almost done with the crunch other than looking at alternate Tengu birds, like seagull