| Caslon |
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Oftentimes, new players will do this for their first couple of games until they get to deciding they want their character to be good at something. This might work better in other games, but the scaling of threats rewards teamwork between a group of specialists investing in their schticks and becoming good at them, and punishes overly broad characters who aren't also packing big class features like high level casting. You can roleplay growth as a character while also sticking to a track that makes them mechanically viable/useful/superior, the two things aren't linked. Not all priests cast spells, not all street thieves take levels in rogue (Most are better off not doing so.)
Your character mechanics don't limit your roleplay, and your roleplay should only limit your character mechanics so far as you and your DM are comfortable with.