Ezren

Cascade's page

** Pathfinder Society GM. 180 posts (190 including aliases). 5 reviews. No lists. No wishlists. 28 Organized Play characters. 2 aliases.


Scarab Sages 2/5 **

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Agreed on the "way too much..." influence encounters bandwagon. Some are simply too long and the game devolves into...just tell me what to roll so we can move on...

we've been short cutting them lately and cringe when the judge mentions the next dinner party event.

Scarab Sages 2/5 **

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Alex Speidel wrote:

Hello Pathfinders and Starfinders,

Today we are asking for public comment on the following revisions to the Guide to Organized Play, specifically the section entitled Run as Written.

** spoiler omitted **

** spoiler omitted **...

I generally like the changes. I run for a lot of kids and teenagers and sometimes forced to change subtle points in the story and it's nice to know these are encouraged. The game is about fun and not real life culture or politics.

Scarab Sages

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Looking forward to more fighting and fewer dinner parties...

Scarab Sages

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Aaron Shanks wrote:

..... Paizo is now a remote work company. We work in multiple state and countries. Staff participation in physical cons is now opt-in. We reach more people with an online Con. Hybrid cons are difficult to produce. We had some success with partnering with KublaCon, which was running concurrently.

Paizo Leadership will decide.

I just happened to come across this as I was looking for Gencon info (which is sold out)...prior to covid, I did lots of in-person games. After, they seem to be few and far between for pathfinder (I'm west of Chicago). My son is just starting to get into the game and we've been forced into more D&D sessions because there seems to be plenty of those in person. Online play is just like another screen game to me and I'm steering my kids away from that.

Scarab Sages

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I'm quite disappointed in this decision. I'm not a fan of online gaming, it's the personal interaction that brings RP to life. Baldman will be there and we'll jump to that...

Scarab Sages

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Excaliburproxy wrote:

.... This has to do with the complexity of the game. ...

Having friends that like 5E and don't like 5E, it seems to me to be pretty simple:

5e is a more focused story teller version and with that, If power level is relatively low and equal, the game management is fairly simple.

In PF, the variation is quite broad for someone that uses all of the books / builds / combinations and sits down at a table with just a core book built character. This can make it very difficult for a GM to balance combats or even role play encounters.

Now going from PF to 5e, I can certainly see the comments of boring, dull and lacking detail...it's to be made up in the overall story telling aspect and "working" the game and the judge with imagination as opposed to rules structures.

Yes, it seems, at least to me, they are very different.

Scarab Sages

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Quarterstaff of Entwined Serpents

Scarab Sages

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Zardnaar wrote:

...

There is to much 4E in 5E though I think to really drop large amounts of $$$ on it.

Really?

Are we talking about the same game?
Each version of NEXT that I've played couldn't be more opposite of 4e.

Scarab Sages

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MechE_ wrote:
I like to rule that casting detect magic counts as interacting with an illusion. (Not my own original idea.)

I think the above is the way I would play it...

The caster is using an effect to interact with the illusion.
Whether its a spell, a magnifying glass, throwing a rock or stepping on it...he's trying to determine if it's real.

So everytime he casts detect magic, roll or make him roll a will save. If he fails, it looks like whatever the illusion is supposed to be. He could do the same with Open/Close and interact with the door chect openable item.

Scarab Sages 2/5 **

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I only switched due to the living campaign aspect.

PFS has filled the 4E decline nicely.

Also, the PDFs made the decision much more palatable. I wouldn't have purchased nearly as many as I have.

Keep up the good work.

Looking forward to Origins and Gencon...

Scarab Sages

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Personally, I never really viewed any of the summons spells to actually be like a traditional conjuring.

The spell creates a generic materialistic version of that creature for rules purposes for a very short duration. The creature does exactly what you say, it has no opinions, no morals, its really just a semi physical manifestation; you tell the archon to be bad, he's bad. You tell the devil to go help some children; he does.. It can't teleport or move dimensionally. Really, a level 1 pulling a creature through the planes just seems a bit overpowered.

If you gave the creature an item, and he kept it until the spells duration, could you locate that exact fiendish creature on some alternate plane? I'd think not.

Planar allies and calling spells are very different...and should be treated as such. Having names and doing that stuff should have discriptors. Basic summons are kinda meh.

IMHO

Scarab Sages

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Yep no extra attacks but you can add a shield and a 2 handed weapon...nice armor buff.
You also keep an arm free for thrown stuff if you need to.

I'm playing a similar build fighter 1 / Alchemist 4 at the moment and it's a very good front line fight.

2 handed reach weapon, shield and combat reflexes.

Also take grenadier path and apply various alchemical weapon buffs to your melee attacks.

I made a tiefling...which is no ordinary tiefling...bite, wings and a mess of arms.

Scarab Sages 2/5 **

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When the GM sits down, lays out a map and dumps the bag of Hershey mixed chocolates...yum, love chocolates and playin' my ragin' reachin' two handin' barbarian.

Scarab Sages

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Bigdaddyjug wrote:
...you can most certainly dual-wield earthbreakers with the feat and you can wield a large earthbreaker as a two-handed weapon with the feat.

For new people, after 10 pages...

Scarab Sages

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LazarX wrote:

No... if it's two handed for a large creature, there is no way a medium creature can wield it.

hmmm...

Assuming I had the feat ...

Dorn-Dergar Master(Combat)
You can use a dorn-dergar with only one hand.
Prerequisites: Two-Weapon Fighting, base attack bonus
+4, proficiency with the dwarven dorn-dergar.
Benefit: You can use a dorn-dergar as a one-handed
weapon. When using it one-handed, changing whether
it’s a normal or reach weapon is a full-round action. If
you have the Darting Viper feat, changing its reach is a
move action.
Normal: A dorn-dergar requires two hands to wield.

I assume I could use a Large sized Dorn Derger with the -2 in 2 hands?

Scarab Sages 2/5 **

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Xzaral wrote:
...the GM says, "Hold on, I'm finishing reading the adventure."

How about..."It will be a few minutes...I'm waiting for the con organizer to print me the mod."