| Full Name |
Bieke T'Syen |
| Race |
Human |
| Classes/Levels |
Cleric 1 |
| Gender |
Female |
| Size |
Medium |
| Age |
23 |
| Alignment |
True Neutral |
| Deity |
Gozreh |
| Location |
Mwangi |
| Languages |
Common, Polyglot |
| Occupation |
Cleric of Gozreh |
| Homepage URL |
[url]https://www.dropbox.com/sh/esawm3c1qjp6l9m/AACB-sSpQZqK5RC8zdPASNWUa?dl=0[/url] |
| Strength |
13 |
| Dexterity |
14 |
| Constitution |
12 |
| Intelligence |
10 |
| Wisdom |
16 |
| Charisma |
14 |
About Bieke T'Syen
Bieke T'Syen
Female human (Mwangi) cleric of Gozreh 1
N Medium humanoid (human)
Init +2; Senses Perception +3
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Defense
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AC 19, touch 12, flat-footed 17 (+6 armor, +2 Dex, +1 shield)
hp 10 (1d8+2)
Fort +3, Ref +2, Will +5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee trident +1 (1d8+1)
Ranged sling +2 (1d4+1)
Special Attacks channel negative energy 5/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—icicle (1d6 cold), lightning arc (1d6 electricity)
Cleric Spells Prepared (CL 1st; concentration +4)
. . 1st—bless, cure light wounds, obscuring mist[D]
. . 0 (at will)—acid splash, spark[APG] (DC 13), stabilize
. . D Domain spell; Domains Air, Water
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Statistics
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Str 13, Dex 14, Con 12, Int 10, Wis 16, Cha 14
Base Atk +0; CMB +1; CMD 13
Feats Point-blank Shot, Precise Shot
Traits sargavan guard, two-world magic
Skills Acrobatics -3 (-7 to jump), Diplomacy +6, Heal +7, Sense Motive +7
Languages Common, Polyglot
Combat Gear scroll of cure light wounds, scroll of cure light wounds; Other Gear four-mirror, buckler, sling, sling bullets (10), trident, backpack, bedroll, belt pouch, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text, mess kit, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Gozreh, 17 gp, 9 sp
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Special Abilities
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Cleric Channel Negative Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Air) Granted Powers: You can manipulate lightning, mist, and wind, traffic with air creatures, and are resistant to electricity damage.
Cleric Domain (Water) Granted Powers: You can manipulate water and mist and ice, conjure creatures of water, and resist cold.
Icicle 1d6 cold (6/day) (Sp) As a standard action, ranged touch attack deals cold dam to foe in 30 ft.
Lightning Arc 1d6 electricity (6/day) (Sp) As a standard action, ranged touch attack deals electricity dam to foe in 30 ft.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Sargavan Guard -1 Armor check penalty.
Scroll of cure light wounds Add this item to create a scroll with spells on it.
Scroll of cure light wounds Add this item to create a scroll with spells on it.
Two-World Magic (Acid Splash, Cleric) Add a 0-level spell from another class to your spell list.