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Venture-Agent, Indiana—Indianapolis 4 posts. 1 review. No lists. No wishlists. 14 Organized Play characters.



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Was okay but NOT what I signed up for

3/5

I signed up to play this scenario on the basis of the short description, which led me to believe that this would be in the vein of Yesteryear's Truth and The Protectorate Petition. I brought a diplomat-build Envoy to the party specifically due to the scenario's description.

Now having played it, I feel the victim of a bait and switch.

For what it is, the scenario is perfectly serviceable, and I did appreciate that there were contextual clues to explain how certain entities came to be where they were when we encountered them. Also, there were some additions to the space combat encounter that helped to break up the usual monotony, which was enjoyed by our group of players. So I give praise to the writer on these points and am rating it 3 stars on this basis.

Caveat Emptor:

Spoiler:
The politics covered in the initial briefing have no real bearing on the rest of the scenario at all, unless you wish to count that one side of the conflict actively tries to shoot your ship down when approaching the planet to which the party was dispatched. The PCs could have slept through the briefing and missed nothing that directly pertained to the events after that. The second half of the scenario was indistinguishable from a standard Pathfinder dungeon crawl.

For those like me who enjoy in-character interactive role-playing and defusing tensions with negotiations and diplomacy over combat, this scenario will likely be a disappointment. Those who enjoy more combat-heavy encounters will likely find it more entertaining than I did.