I signed up to play this scenario on the basis of the short description, which led me to believe that this would be in the vein of Yesteryear's Truth and The Protectorate Petition. I brought a diplomat-build Envoy to the party specifically due to the scenario's description.
Now having played it, I feel the victim of a bait and switch.
For what it is, the scenario is perfectly serviceable, and I did appreciate that there were contextual clues to explain how certain entities came to be where they were when we encountered them. Also, there were some additions to the space combat encounter that helped to break up the usual monotony, which was enjoyed by our group of players. So I give praise to the writer on these points and am rating it 3 stars on this basis.
Caveat Emptor:
For those like me who enjoy in-character interactive role-playing and defusing tensions with negotiations and diplomacy over combat, this scenario will likely be a disappointment. Those who enjoy more combat-heavy encounters will likely find it more entertaining than I did.