| Full Name |
Captain Beidou - Pirate Queen |
| Race |
Female Human from Tian. |
| Classes/Levels |
level 14 - Bloodrager (Id Rager) 10, Fighter - High Guidian 2, Swashbuckler (Inspired Blade) 2 HP 165/193 Rage - AC 21 Base 22/20/18/16, Fort 19 Reflex 10 Will 9 (not including any buff/rage/charmlife,4 leaf clover, heroism), Perception 30+2 Heighten |
| Gender |
Female |
| Size |
medium build, slim |
| Age |
21 |
| Alignment |
Chaotic Neutral |
| Languages |
Common, Tien |
| Occupation |
Sailor/ Captain |
| Strength |
27 |
| Dexterity |
10 |
| Constitution |
20 |
| Intelligence |
7 |
| Wisdom |
10 |
| Charisma |
18 |
About Capt Beidou - Skater
Female Human from Tian
level 14 - Bloodrager (Id Rager) 10, Fighter - High Guidian 2, Swashbuckler (Inspired Blade) 2
HP 165/193 Rage - AC 21 Base 22/20/18/16, Fort 19 Reflex 10 Will 9 (not including any buff/rage/charmlife,4 leaf clover, heroism), Perception 30+2 Heighten
Normal Vision
Speed 20 with armour
40 without Armour
Haste boots
Initiative 3/5/8
+2 Reactionary (Base)
+1 Ioun Stone (comp)
+2 Blood Boiling (alchemical) 8hrs (pc take 1.5 bleed dmg)
+3 Heighten Awareness (+4 competence)
Defense (DR3)
AC 21, Flat 21, Touch 11
Vary Buff
22/+1 Haste
20/-2 Enlarge
18/-2 Rage
16/-2 Cleave
Rage 27 Rounds +28 HP, -2 AC
+4 morale bonus to Str n Con
Fort 19 21/+2 Rage
Reflex 10
Will 9
Charm life (3 per day) +4 to Saves
+2 Luck bonus: four leaf Clover, 3 time per day to save
+1 bonus on Will saves against compulsion spells and effects
+2 Morale Heroism 100 mins +50
Panache 8 (+3 plume feather)
Defense
1) Armour: Adamantine/+1/Heavy/Fortification Full Plate/ Spell storing
Adamantine: 75% chance to negate critical hits and sneak attacks
Spell Storing - Frigid Touch (spell storing in armour) +22 Melee touch (4d6 cold) + (stagger 1 round)/ if Crit 1 min
2) Parry n repo, High Guardian: 10 aoo, Str instead of Dex for Aoo
count.
Spells
3) Mirror image 1d4+3 (max 8)
4) False Life 1d10+10
5) Resis energy 20
Rage/Furious/PA Parry Crit (Stagger)
+23 attack ID +25 +27/29 +4
2d6+30 3d6+30 3d6+32
1d6 Acid - Deliquescent Gloves
1d6 Electric - Shocking
5d6 Shocking Grasp (spell)
Crit 1d10 Electric (+2/+5) Hatred - Swift
During Combat: She love to go up close to multiple enemies to cleave, finishing cleave. however she is more of a closer then initiator. think of her as clean up for multiple enemies with low hp.
She would only go straight in after full buff vs mutliple Melee enemies. she does not focus on flying enemies.
Enlarge person (it not already large), Long Arm, Lead Blade - happy to burn through charges from ward, if we know area is dangerous.
1) Greater cleave as many targets. focusing on low HP target first to trigger improve finish
2) Improve Vital Strike, if the lowest hp is still healthy
3) position herself where 15ft reach (enlarge, long arm) to trigger as many AOO from incoming enemies
4) Stand infront of backline/Caster to protect. let range dps reduce enemies b4 stepping into combat
Skill:
Acrobatics -3 (jumping -7)
Appraise -2
Bluff +6
Climb +10
Craft (untrained) -2
Diplomacy +11
Disguise +4
Escape Artist -3
Fly -3 (feather fall)
Heal 0
Intimidate +6
Perception 30+2 Heighten (if cast)
Perform +4 (untrained)
Profession Sailor +21 (has 2 ship, vanity, 7finger)
Ride +1 (has a heavy train combat horse) mostly dont use in combat just to travel or carry gear, loot
Sense Motive +5
Stealth -5
Survial 0
Swim 9 (touch of the sea 10 mins)
UMD +19 (wand auto pass)
Feat: Cleave, Greater Cleave, cleaving Finish, Improve Cleaving Finish
Combat Reflex, Power attac, Critical Focus, Staggering Crit
Vital/Improved Vital Strike
Iron will
Improved Uncanny Dodge Rogue: You can no longer be flanked. This defense denies a rogue the ability to sneak attack you by flanking you, unless the attacker is a rogue of at least level 14.
SQ: Ring of blinking
Blood casting, Combat Casting
Trait: Dangerously Curious, Reactionary
Wands:
Enlarge Person 19/50 Cast (Spring Wrist/ pass to party)
Long Arm 8/50 Cast Personal Holding
Endure element 46/50 Cast
Shield 38/50 Cast P (4mins)
Infernal Wand 19/50 Cast
Lead Blade 40/50 UMD Personal
Heighten Aware 35/50 UMD Personal 2nd wand
Long Strider 24/50 UMD Personal
CLW 9/50 UMD 50/50 (spring)
Ship: Planar travelling Ship from #10-17 On Sevenfingers's Sails
Faction: The Exchange
Fame:76
Prestige:27
Intro Backstory
This is Captain BeiDou of The Crux (a 3 Mast Sail ship)
She has the renowned crew in Tien besides her capabilities as a fleet captain and her immense strength
many in Liyue know her for her lack of fear towards the aspins soceity
She is a good captain, getting along well with her entire crew, prioritizing the interests of her ship and crew first above everything else.
She admits that she is used to sailing the seas that she is not used to staying on land for prolonged periods of time.
Her Partner Ningguang pursuded her to take a break from sailing.
this week is the first time she touch land again since 4 years are sea.
Beidou loves travelling the oceans, setting sail with her ship and crew to any place they desire.
Beidou enjoys eating robust food, primarily those fried or spiced, and drinking.
Appearance
Beidou has a tall, curvy build with long dark brown hair, with the top tied up with a white hairpin and her fringe slightly covering her left eye,
and red eyes, wearing a red eyepatch over her left eye and an earring on her left ear.
Her outfit consists sleeveless, qipao dress with side High slits cut up to her hips
with her Electro Vision chained below her left and a fur-lined shawl,
additionally wearing a pair of fingerless gloves and thigh-high boots with golden high heels.
Quote
Its hard to remain on dry land for so long, I never seems to get my land legs back
Job title: Maritime Archaeologist & Requisition Specialising.
Specialisting in Strategic Transport of Equipment to Alternate Location ( S.T.E.A.L )
Weapon - Great Sword (WGS) - Wolf Grave stone.
a Great sword strap on her back. Red blade with strips of black - giant wolf claw marks on the flat side of the blade
Cleave action - she will shout - Tide Caller name of her cleave attack