Demon Slayer

Calistan the Wanderer's page

527 posts. Organized Play character for rpblue.


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The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

The caravan leader looks over your lips as you speak and his face sours. He shakes his head rapidly back and forth, clearly not accepting your choice. He points in the distance in the direction of the sound and holds that finger aloft.

He then takes his other pointer finger and points at the lot of you. He takes that finger and makes a wide circle around the first finger.

With that, he nods his head and sets off in a direction ninety degrees from their initial path. His aide quickly follows the Trade Prince, expecting you to follow.

-Posted with Wayfinder

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Kalendir: It has been hours, not minutes since you started travelling.

Calistan looks at Morrin and shrugs, as if he leaves the choice to you, however the man can only see that the masked elf is standing nearby and cannot react to the lack of a movement of the man's lips, thus he cannot comment on anything that he is saying.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan appears next to Kalendir instantly as he reaches down with a hand bathed in a ghostly light. The hand rests on the elf's shoulder and the sickness that the elf feels is abated immediately.

The Trade Prince lifts the Pathfinder up from the ground and nods towards the north before disappearing in a flash as you see his form appearing in a weird stutter towards the north.

It appears that the travel has started. Moving at this pace, especially through the wooded plains of Taldor and into the River Kingdoms is quite unnerving, especially as you pass through thick tree trunks in the blink of an eye, barely registering their presence after the first hour of travel.

---

Four hours into your travel, you notice that Calistan's aide has reappeared at his side. The lithe man seems to be quite quick on his feet, even in comparison to the rest of the party. You see that he flashes a few hand signals to the Trade Prince and Calistan's face turns sour quite quickly.

He points in the direction of your destination and holds up his hands, crossing his pointer fingers in an X. As if to accentuate this point, the reality of the plane itself stretches and contorts as you hear a mind-wrenching scream echo across the plains.

Calistan points to himself and you guys with his left hand and then points to the north with his right. His drags his left pointer finger in a large arc around the extended right pointer finger and looks at you quizzically, wanting your opinion.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

The group moves into the portal and finds themselves in a plane of existence that appears to mirror that of the realm that they just left, however everything seems a bit hazy.

Morrin bends down and tries to pick up a rock on the ground and finds that his hand passes through the mineral coagulation. He quickly reaches for his dagger in surprise, but finds that he can manipulate the dagger much like any other time.

Kn. Planes DC 15:
You appear to be on the Astral Plane.

In front of you, Calistan is standing and smiling at you lot and he turns before taking a step forward along with his lieutenant, but the pair suddenly disappear from their position, reappearing 73 feet from their last position.

The rapid movement is jarring as the full plate-clad Trade Prince is not the most spry, however their eyes do not deceive them. Calistan nods his head to the north as he waits for you all to join him.

Anyone who moves:
The moment you decide to move forward and take the step, you find that you are moving at roughly 50 mph despite walking normally. One step seems to transport you 73.3 feet.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

As Morrin tests the wagon, he finds that it lifts quite easily and rolls smoother than any wheeled vehicle that he has dealt with in the past. The Trade Prince smiles as the man inspects the wagon.

As he investigates everything, he sees that none of the men in the workers' crowd are particularly strong, so this is probably how the group transports their wares: by human-pulled carts.

Calistan waits for the other two to assume their positions amongst the wagons and looks questioningly as if waiting for their go ahead. He raises a hand with two fingers extended and the boy hurriedly rolls up the map before handing it to the Trade Prince. Both the boy and the crowd back away from the Pathfinders, giving them a few feet of berth as if they understand what is next.

The funny part is that I also have an admiral Pathfinder with two ships, so if you wished to travel by sea, I had a character to roleplay that as well. Also, that character is a Mordant Elf who only speaks Elvish, so it would have been equally challenging as my deaf/mute Trade Prince! :D

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Looking at Alie, the Trade Prince seems to look you over before nodding in agreement with the woman. He winks at her and then holds up three fingers. With his other hand, he points to the first finger and then to Morrin. After his second finger, he points to Wynn and the third is Kalendir. To accentuate the idea, he points to the carts once more.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

As the group speaks, the red-haired caravan master watches their faces closely, choosing to wait until all three of the vocal Pathfinders finish their speaking.

In response to Alie's questions, Calistan holds one finger aloft for the woman to see, hoping that this satisfies her.

He also nods when Wynn confirms his thoughts, but address each point by holding up a set of fingers after pointing at each location in turn. Bellis draws the number seven, while Highhelm receives the number three. After pointing to Kerse, Calistan raises five fingers and pointing to Iadara gets the group another seven.

Morrin's question draws a smile from the Trade Prince as he moves to the nearby three handcarts and lifts one, showing that it is able to be pulled by a humanoid. He then points at you lot before pointing back to the miniature wagons.

The group of caravan workers snicker quietly, producing no noise with their laughs.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

The Qadiran man pulls out his own Wayfinder in response to Kalendir's reveal. The ornate gold filigree over the silver base exquisitely spells out a name 'Trade Prince Calistan', which the man highlights with a gloved finger.

At the mention of Woodsedge, Calistan snaps his fingers and a small boy appears behind him. The boy's face is marred by the touch of fire, with half of his face clearly burned at least a few years ago. The boy hurries up and rolls out a giant map as Calistan runs his hand through the boy's hair in a playful manner. They boy waits silently as do the rest of the men.

Sense Motive DC 20:
You get the sense that most of these men work without speaking very much. That or they merely are choosing not to speak in your presence.

The Trade Prince points to Cassomir on the map before making taps on the thick parchment at Bellis, Highhelm, Kerse, and, finally, Iadara in Kyonin. He pours over the map and finally points back at Bellis and Iadara before pointing at Woodsedge.

He looks at you expectantly as if waiting for an answer.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

The fiery-haired Qadiran man, bedecked in the garb of a Trade Prince. You see him wordlessly point to various crates and pack mules as his men scatter to complete the task at hand, loading up certain objects into wagons and others onto sledges to be dragged to the harbor.

You draw his attention as he approaches, though it took one of his men to signal your arrival. He turns to you and smiles warmly. You feel a warmth inside your chest when he beams at you, as if the sun is shining directly onto your soul.

He bows eloquently with one hand cocked by his waist and the other flared out behind him as he nears perpendicular with the ground. He returns upright and looks at you expectantly. His men wait by his side as more return from completing their tasks, expecting new orders to arrive.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan nods to the crew and, with a smile, summons his Astral Caravan. He looks questioningly at the group to see if they require a lift, but seeing that they all seem to have a grasp on their direction, he disappears into the ether.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan wordlessly moves his free hand with two fingers outstretched as he forms the Thassilonian symbol for 'curse'. A purple rune appears in the air as the Trade Prince opens his hand, but the rune does nothing but float in the air over Calistan's hand for the time being.

The man turns his gaze to Charvion from his rune and moves closer to the Eater of Flies.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan looks around the room that he brought the others into, but has little time to do anything before the door leading back to the Soul Cage is burst through by the other Pathfinders.

Cheerful as always, Calistan waves to them as their faces turn sour and he sees their gaze look past him. He turns to see the creature that is probably what the others have called the Cheater-of-Lies. Lipreading isn't perfect!

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan will beckon to Shiradaz to join him and Torvald as the man grabs Torvald's wrist with his free hand and directs Shiradaz to place his own hand on the Trade Prince's shoulder.

Ready Action to Dimension Door the three of us behind the door once Shiradaz joins us! Note: Torvald did not try to move to the door, but moved to me.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan stands by his choice!

Fortitude | Neg. Level: 1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 23

The tendril lashes the man, but his stout fortitude resists the damage it inflicts as he sees his party discuss the finer points of fleeing.

He beckons to Diri and Torvald to come to him so that he can use his Trade Prince powers to move them effortless behind the door that lays beyond the Soul Cage

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan, seeing the cage of the dead, does the only thing that he knows how. His hand crackled with positive energy once more, but the divine power forms into a long thin stick and the man holds it as he would a javelin.

With a silent prayer to Pharasma, the Trade Prince hurls it into the cage in hopes of sending a gout of pure energy will help abate the powers of the artifact.

Spear of Purity- AC 5?: 1d20 + 6 ⇒ (17) + 6 = 23
Damage Evil Creature?: 4d8 ⇒ (7, 3, 2, 7) = 19
Damage Evil Outsider? | Heavenborn Trait for +1 CL: 9d6 ⇒ (1, 1, 1, 5, 3, 4, 3, 6, 3) = 27

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan looks over the grisly scene of ectoplasmic scene as he stops himself from charging up another gout of positive energy.

Perception: 1d20 ⇒ 10

The rows of necromancy books are disturbing to the Pharasman as he contemplates burning down the blasphemous tomes, but holds his ire as he realizes that these are the property of the Society. With a scowl, the man pushes on to find new foes.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan regroups as he nurses the slightly melted flesh on his arm where the orb touched him as he winks at Henry in a congratulatory manner. Assuming the orb has disappeared only temporarily, the man charges his hand with another gout of healing energy and readies it should the orb return.

Ready Action: CSW+Attack if the orb returns.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Fort Save - DC 16 | Deathless Spirit: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12 I don't lose HP from this from my racial trait.
Fort Save - DC 16 | Deathless Spirit: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21

Calistan winces from the attack, but his hand crackles with holy power as he tries to cast a spell defensively in the face of the ghostly horror.

Cast Defensively-DC 23: 1d20 + 7 + 8 ⇒ (17) + 7 + 8 = 32

His hand erupts in positive energy as the man reaches out to touch the ghastly creature that has tried to drain him of his power.

Melee Touch: 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22
CSW | Blessed Touch: 4d8 + 9 ⇒ (4, 5, 6, 3) + 9 = 27 Will DC 21 to halve damage.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

As Henry's sword strikes down the goblin, Calistan smiles. He pats the dinosaur on the head before pointing to the doors to the North.

Not one to forget the mission, the oracle picks his way through the grease and lard on the floors to make it to the gateway to another possible attack and he valiantly takes the lead and shoves the doors open, venturing into the Dark Archives with Henry, Torvald, Diri, Shiradaz and Roland at his back.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan, unsteady from his last time, tries to move again through the Grease.

Acrobatics-DC 10: 1d20 - 5 ⇒ (12) - 5 = 7

The oracle fails to move as he slides on the slick floor but waves his hands frantically at Henry to come closer to the Oracle.

GM/Henry: Ready Action-If Henry gets within 5':
Calistan will shove his hand through the fabric of reality and pull himself and the halfling plus mount adjacent to the goblins.

Dimension Door. Can take two Medium creatures! Marked it in Red for Calistan's spot and Blue for Henry.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

@GM: Sorry about forgetting about the Grease, however you don't make an initial Reflex save for moving into it. The Reflex save only applies when it is initially cast. The Acrobatics roll is all the matters to move through it. Either way, wherever Calistan ends up is perfectly fine!

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan boldly strides through the room, under the dangling legs of the floating cleric as he comes up against the goblins. He tries to put on his scariest face as his Shield of Pharasman Rites is brandished in front of him to keep him safe.

The man seems to have a distinct lack of fear with regards to possible death or dismemberment.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan looks at the note and sees Roland's confusion and is confused himself as to whether the archer is truly ignorant of Kreighton Shaine, Master of Scrolls, and Aram Zey, the Master of Spells.

The Trade Prince looks over the book a bit before continuing with his previously decided path.

Perception?: 1d20 ⇒ 19
Spellcraft?: 1d20 + 12 ⇒ (3) + 12 = 15

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Relying on his own innate sense of direction, Calistan pushes on the brim of the glasses to put them back into place, closes his eyes and uses the same, free hand to massage his temple as he calls to Pharasma to guide his action.

1d2 ⇒ 1

The Trade Prince chooses the open passageway in the centre of the chambers and moves with purpose towards his newly acquired target. As he moves, the man nods to his compatriots in an effort to get them to follow him. He keeps his reflective shield held high as he keeps a lookout for enemies through his Physician's Spectacles.

I don't understand the map without us on it. So I'm going off of what is written!

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan strides forth and quickly casts a magical barrier that shrouds him in protective runes that glow with a bright blue aura. His free hand crackles as he holds back from conjuring his holy weapon for the moment in order to move 20' closer to the giant dragon with no fear.

Greater Stunning Barrier.

GM:
For future reference, Calistan is very tanky so he would try to always start fights near to the front of the group, especially since he has a slower speed.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Unable to look at both his comrades and the valiant charge of the few, Calistan joins in with Alie and Oxirane, unaware of his comrade's soliloquy.

His hand crackles with holy energy as he prepares to summon a spear of pure power.

-Posted with Wayfinder

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

The map has the mausoleum circled with the words "Objective: Mausoleum"

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan's eyes harden at the last words of Osprey. It appears that the idea of a traitor amongst the Society that has slain innocents and comrades is beyond the pale for the Trade Prince as he nods curtly to the Seeker and scans the sky for signs of Zythrustianax.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan coils his whip and hangs it from the hook on his waist as he looks over the wounds of his team. He draws out his wand of Cure Light Wounds and heals himself and then the rest of the crew.

CLW @ Henry: 1d8 + 1 ⇒ (3) + 1 = 4 Full.
CLW @ Indy 2: 1d8 + 1 ⇒ (3) + 1 = 4 Full.
CLW @ Shiradaz: 1d8 + 1 ⇒ (4) + 1 = 5
CLW @ Shiradaz: 1d8 + 1 ⇒ (2) + 1 = 3
CLW @ Shiradaz: 1d8 + 1 ⇒ (1) + 1 = 2 @42 HP.
CLW @ Calistan: 1d8 + 1 ⇒ (3) + 1 = 4
CLW @ Calistan: 1d8 + 1 ⇒ (1) + 1 = 2
CLW @ Calistan: 1d8 + 1 ⇒ (3) + 1 = 4Full.

Wow. Eight rolls and none over 4 on a 1d8...

After putting away his fairly mediocre quality wand, he looks ready to move to the Mausoleum.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan frowns momentarily as his whip fails to hit the creature, but takes cover when the goblin tosses a flask of burning oil at him. Sadly, he doesn't have enough time to react as he is covered in flames and he winces from the pain as the flames persist for a few seconds.

Follow-up Damage: 1d6 ⇒ 4

The man tries to hit the goblin once more with his whip before moving back several feet, but it appears that Calistan needs a bit more training with the weapon before he can reliably use it, even against these weaklings.

Whip @ Goblin: 1d20 + 6 ⇒ (1) + 6 = 7

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan draws his whip and flips his wrist in the direction of the grey-skinned goblin.

*Crack!*

Whip @ Grey: 1d20 + 6 ⇒ (9) + 6 = 15

If the whip connects, he will cast the spell Forceful Strike.

Force Damage: 8d4 ⇒ (1, 2, 3, 4, 3, 2, 1, 3) = 19
Bull Rush: 1d20 + 5 + 8 ⇒ (6) + 5 + 8 = 19
DC 22 Fortitude to halve the force damage and negates the bull rush effect.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Three of the goblins attack Calistan uselessly as he merely keeps his shield between him the blades. He rudely shoves his shield against the pink goblin and moves to the north towards the grey-skinned goblin, drawing the attention of the futile goblins.

Provoke from Pink, White, Marigold.
Total Defense - AC 33
20% Concealment from Ranged Attacks.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Wait... Calistan gets to go first?! What magicianry is this!?

That being said, I am staggered from my curse.

Calistan surveys the goblins and merely hoists his shield as he steps forward and tries to keep the menace at bay. The silvered front gleams in the fading light as the fire bolt arcs over his shoulder and he turns and looks exasperatedly at Diri.

Total Defense.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan shrugs as Tuna has presented her opinion on the matter. He recognizes her from the dauntless swimming in the brain ooze-filled pool at the Lodge, but has never formally met her.

He bows but holds his hands empty as he has no non-magical means to surpass the wall.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan looks at the magical barrier in front of him and thinks for a second before rapidly pointing at Torvald and Ka. He immediately tries to mount Ka.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Can my Astral Caravan not move through the gate? We are on the Astral Plane so it shouldn't exist over there, hopefully! :D

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan saunters up to the group and gladly taps Henry and Indy a few times to repair the last of their wounds as the giant flaming eye in the sky closes, dissipating with the last of the sunlight.

CLW @ Henry-63/76 HP: 2d8 + 2 ⇒ (6, 1) + 2 = 9 73/76 HP
CLW @ Indy-31/45 HP: 2d8 + 2 ⇒ (5, 7) + 2 = 14 Full HP.

Seeing only a scratch on Henry's cheek, the trade prince nods to Diri and Torvald as the group starts towards the Grand Lodge.

Snapping, he draws their attention back to him. He draws out his ritual Pharasman dagger and seems to gently slice through the air. He sheathes the dagger as he takes both hands and pulls at the air around the slice and opens a portal.

Kn.(Planes) DC 10:
It is the Astral Plane.

He extends his hand and ushers you forward into the breach before stepping in himself.

GM:
Astral Caravan (Su): As a full-round action, you can step into the planar border where the Astral Plane abuts the Material Plane, pulling up to one additional person per class level with you. You can't travel fully into the Astral Plane or any of the other planes it borders, but while using this ability you can cover incredible distances, traversing 50 miles per hour, as per the shadow walk spell. You can travel for up to 1 hour per day per oracle level. This duration need not be continuous, but it must be spent in 1-hour increments.

I believe I can take everyone and their pets as well as I can take 8 creatures in addition to myself and it will take us nearly no time at all to reach the Grand Lodge.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan silently cheers as Henry charges, realizing that he cannot aid in the damage aspect of the fight from here.

He double moves towards the melee.

Can someone move me 40' closer?

-Posted with Wayfinder

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

:D

Always gotta let people know!

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Tossing his apple on to the ground, Calistan watches the ensuing chaos from his own eyes as well as from the sunlit eye hovering over the barricades.

He uses his third eye to place his Oracle's Burden on the spider-masked woman as he weaves a symbol in the air with his eyes closed.

The woman feels the world crush in around her as sound seems far away.

Oracle's Burden to grant Deaf Penalties. A deafened character cannot hear. He takes a –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components. Characters who remain deafened for a long time grow accustomed to these drawbacks and can overcome some of them.

DC 19 Will Save to negate. If she rolls a 12 or better, then Calistan will use his Misfortune Revelation to make her reroll.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan strides forward between the stalls and spies another batch of tasty apples, so he grabs one. Rolling it around on the bit of tunic protruding from his fullplate, near his waist, he polishes it before taking a bite.

Crunch!

As he enjoys the flavor and texture (very important in an apple), the sun-kissed man utilizes the remnants of the sunlight to gaze down from the sky onto the barricades to see who is out there.

Sungazer (Sp): You can study the sun and gaze upon any place its light touches. You can use clairaudience/ clairvoyance as a spell-like ability, but only for visual observation and you can only place your sensor in places currently being touched by sunlight.

Basically I want a sensor over the barricades to see whomever is behind all of them, if possible.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan scowls as he realizes that something is happening audibly, but not visually. He curses mentally before moving north with Roland, though his heavy armor slows him down quite a bit.

As he moves, he passes a fruit cart and he eyes the apples, but decides this isn't the time and draws his shield instead as he remains several yards behind Roland.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

As the goblin lashes out with his strike, Calistan manipulates the creature's luck as he sees the sword about to puncture Shira's stomach.

Misfortune (Oracle, obvs.) on the short sword attack, please!

Other than that, Calistan holds back from acting for the moment, letting the fighters take down the pair of greenskins.

Hold for now. Is everyone else acts, then just pretend I hold through the enemy's turn as well.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

@GM: Calistan does not currently threaten!

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

I actually really enjoy the minotaur spells they put in that book. Maybe it is my love for the cloven-hoofed or perhaps I just like having a spell for my 'Wanderer' that forces the enemy to randomly wander!

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

The spell is Minotaur-based, but the text of the book states "Minotaur Spells- The following spells were first discovered by minotaur spellcasters but have since been shared with other races, especially among cultists of Baphomet."

As the additional resources doesn't have the language of the ARG, per Windy Escape, I assumed it was legal for all. (The restriction on race-based spells is a note attached to the ARG in the Additional Resources, so I'm not sure if it applies to other sources.)

(Personal Note: I just found out about the ARG restriction a couple weeks ago, so I could be wrong!)

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan smiles at the injured Henry and rejects the man's wand. Instead, he lays his sun-warmed hand upon the halfling's shoulder and the man begins to feel his burns assuaged.

CMW-Trait: 2d8 + 8 + 1 ⇒ (4, 7) + 8 + 1 = 20 Save your two charges. I have tons of spells, Henry.

As the group's attention shifts elsewhere, Calistan looks over his shoulder in time to see the three goblins enter the Irorium. Frowning, he wonders how many more might be lurking in Absalom and how they even arranged to get this far into the walls of the great city.

The female goblin in the center seems to be leading, so Calistan sets to work trying to free her mind from her brain as he tries to convince her that she is trapped in a maze.

Mind Maze: Will DC 20 to negate.

This spell causes the target to act as though it's wandering through a maze. While under the effects of the spell, the target can't make attacks or cast spells and must take at least one move action each round to walk in a random direction determined using the guidelines for missed splash weapons. The target must move at its maximum speed during this required movement, though additional move actions after the first can cover shorter distances. If this movement takes the target into a dangerous area, such as through a threatened square or off a ledge, the target receives a second Saving Throw to end the effect before moving into peril. Walking into a harmless obstacle, such as a wall, ends the target's movement.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Damn, I mistakenly thought it was like Awesome Blow.

Awesome Blow-If an obstacle prevents the completion of the opponent's move, the opponent and the obstacle each take 1d6 points of damage, and the opponent is knocked prone in the space adjacent to the obstacle.

Disclaimer: Never tried to Bull Rush in like... 3 years of playing.

Sadly, that language is missing from Bull Rush. Just dealing the damage is fine.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan sees the greenskins' love for fire and extends his hand. He bows to Blue as the hand begins to glow. Righting himself, the trade prince flicks his hand towards the creature as the light coalesces into flames and slams into the goblin.

Solar Wind (Su):
You can unleash a blast of searing wind at a single target within 30 feet as a ranged touch attack with no range increment. Your solar wind deals 1d6 points of fire damage + 1 for every 2 oracle levels you possess. At 7th level, you can also knock an opponent back, treating the blast as a bull rush combat maneuver that uses your caster level + your Charisma modifier in place of your CMB.

Solar Wind @ Blue-Touch: 1d20 + 6 ⇒ (10) + 6 = 16
Fire Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Bull Rush: 1d20 + 8 + 7 ⇒ (18) + 8 + 7 = 33

Calistan will send him into the wall of the Irorium, dealing damage and knocking him prone if the CMB beats his CMD by enough (I hope 33 works!).

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan raises a fist in solidarity with Henry as he takes off running and the trade prince follows Henry as he sees the halfling bathed in fire. He face takes on a bit of worry, but sees that the bold striding Flaxseed is merely singed. He wordlessly moves closer, but can't quite get into range as the sun beats down on him.

Double Move.

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