I'm unclear on how long conditions that come from afflictions are meant to last. Let's take Goblin Pox as an example:
Your touch afflicts the target with goblin pox. The effect is based on the result of the target’s Fortitude save.
Success The target is sick 1.
Critical Success The target is unaffected.
Failure The target is afflicted with goblin pox at stage 1.
Critical Failure The target is afflicted with goblin pox at stage 2.
Goblin Pox (disease) Level 1. Goblins and goblin dogs are immune.
Stage 1 sick 1 (1 round); Stage 2 sick 1 and slowed 1 (1 round); Stage 3 sick 1 and can’t reduce its sick value below 1 (1 day)
So this has the potential to apply two different conditions: sick 1 and slowed 1.
Sick can usually be removed by spending an action and succeeding at a save, so I'm assuming that it sticks around until that's done. Is that incorrect? Does recovering from the disease also remove the sick condition? If it does, that almost makes it beneficial to fail the initial save then succeed on the second one rather than just making the initial save since now it wouldn't cost you an action to get rid of the sick condition.
Slowed has no inherent way to be removed, though. Are you stuck with it until you can find some magic or item or something that gets rid of it, or does it only affect you while you're in stage 2? If slowed only lasts while you're in stage 2 does that mean you also recover from sick if you recover from the disease? If not, why not?