Calder Rooney RPG Superstar 2014 Top 32 , Star Voter Season 6 |
2 people marked this as a favorite. |
This creature combines the head of a crocodile, the torso of a lion, and the hindquarters of a hippopotamus. Slitted yellow eyes stare unblinkingly from behind its great jaws.
Ammut CR 3/MR 1
XP 800
LN Medium outsider (mythic, native)
Init +5; Senses darkvision 60 ft.; Perception +9
----- Defense -----
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)
hp 32 (3d10+16)
Fort +5, Ref +2, Will +4
Immune death effects, disease; Resist fire 10
----- Offense -----
Speed 30 ft.
Melee 2 claws +6 (1d4+3 plus grab), bite +4 (1d6+1)
Special Attacks devour heart, mythic power (1/day, surge +1d6), pounce
----- Statistics -----
Str 17, Dex 12, Con 15, Int 10, Wis 12, Cha 17
Base Atk +3; CMB +6; CMD 17
Feats Alertness (M), Improved Initiative, Multiattack
Skills Disguise +9, Intimidate +9, Knowledge (history) +6, Knowledge (religion) +6, Perception +9, Sense Motive +9
Languages Ancient Osiriani
SQ alternate form
----- Ecology -----
Environment any urban
Organization solitary
Treasure incidental
----- Special Abilities -----
Alternate Form (Su) As a standard action, an ammut can assume the form of a Diminutive ankh-shaped talisman. It gains a +20 racial bonus on Disguise checks and functions as a ring of feather falling which occupies no item slot for any creature that carries it, but can take no actions except to resume its normal form as a standard action. If an ammut resumes its normal form while another creature is carrying it, it appears in the nearest unoccupied space and can attempt to trip that creature as a free action that does not provoke attacks of opportunity.
Devour Heart (Su) If an ammut pins a living opponent, it can pull out their still-beating heart by expending one use of mythic power as a swift action. If the creature succeeds on a DC 14 Fortitude save, it is staggered for 1d4 rounds as its heart melts through its chest and lurches back. If the creature fails its saving throw, the ammut devours their heart, inflicting 2d6 points of Constitution damage immediately and every round it maintains the grapple. The creature's heart can be retrieved by ending the grapple or with a successful disarm or steal combat maneuver, but the creature continues to take 1 point of Constitution damage per round until its heart is replaced. This operation takes a DC 20 Heal check made as a full-round action to cut open the creature's chest cavity, followed by any amount of magical healing to reattach its still-beating heart. The save DC is Charisma-based.
Ammuts are spirits created by ancient Osirian god-pharaohs and interred with mummies to shepherd their souls to the afterlife. By absorbing the weight of sin carried in the pharaohs' hearts, their souls would be free to ascend to paradise. Perhaps several dozen survive to this day, scattered throughout cities where Osirion's relics are sold. Most Osiriontologists are unaware the ankh talismans are anything more than minor arcane trinkets, for nearly all have fallen into slumber over the long centuries. When an ammut reawakens (usually by exposure to sinful activities inherent in cities), it is enraged to find itself separated from the pharaoh whose soul it was created to protect. Such an ammut embarks on a rampage of destruction, slaying all beings it deems evil. Characters who return the guardian spirit to its pharaoh, however, earn its eternal gratitude: such an ammut may even bestow the power of Osirion's god-kings upon a good-aligned character who it deems sufficiently worthy, imbuing her with mythic power.