Dolthysuun

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RPG Superstar 2014 Top 32. RPG Superstar 6 Season Star Voter. 28 posts. No reviews. No lists. No wishlists.



RPG Superstar 2014 Top 32 , Star Voter Season 6

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This creature combines the head of a crocodile, the torso of a lion, and the hindquarters of a hippopotamus. Slitted yellow eyes stare unblinkingly from behind its great jaws.

Ammut CR 3/MR 1
XP 800
LN Medium outsider (mythic, native)
Init +5; Senses darkvision 60 ft.; Perception +9
----- Defense -----
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)
hp 32 (3d10+16)
Fort +5, Ref +2, Will +4
Immune death effects, disease; Resist fire 10
----- Offense -----
Speed 30 ft.
Melee 2 claws +6 (1d4+3 plus grab), bite +4 (1d6+1)
Special Attacks devour heart, mythic power (1/day, surge +1d6), pounce
----- Statistics -----
Str 17, Dex 12, Con 15, Int 10, Wis 12, Cha 17
Base Atk +3; CMB +6; CMD 17
Feats Alertness (M), Improved Initiative, Multiattack
Skills Disguise +9, Intimidate +9, Knowledge (history) +6, Knowledge (religion) +6, Perception +9, Sense Motive +9
Languages Ancient Osiriani
SQ alternate form
----- Ecology -----
Environment any urban
Organization solitary
Treasure incidental
----- Special Abilities -----
Alternate Form (Su) As a standard action, an ammut can assume the form of a Diminutive ankh-shaped talisman. It gains a +20 racial bonus on Disguise checks and functions as a ring of feather falling which occupies no item slot for any creature that carries it, but can take no actions except to resume its normal form as a standard action. If an ammut resumes its normal form while another creature is carrying it, it appears in the nearest unoccupied space and can attempt to trip that creature as a free action that does not provoke attacks of opportunity.

Devour Heart (Su) If an ammut pins a living opponent, it can pull out their still-beating heart by expending one use of mythic power as a swift action. If the creature succeeds on a DC 14 Fortitude save, it is staggered for 1d4 rounds as its heart melts through its chest and lurches back. If the creature fails its saving throw, the ammut devours their heart, inflicting 2d6 points of Constitution damage immediately and every round it maintains the grapple. The creature's heart can be retrieved by ending the grapple or with a successful disarm or steal combat maneuver, but the creature continues to take 1 point of Constitution damage per round until its heart is replaced. This operation takes a DC 20 Heal check made as a full-round action to cut open the creature's chest cavity, followed by any amount of magical healing to reattach its still-beating heart. The save DC is Charisma-based.

Ammuts are spirits created by ancient Osirian god-pharaohs and interred with mummies to shepherd their souls to the afterlife. By absorbing the weight of sin carried in the pharaohs' hearts, their souls would be free to ascend to paradise. Perhaps several dozen survive to this day, scattered throughout cities where Osirion's relics are sold. Most Osiriontologists are unaware the ankh talismans are anything more than minor arcane trinkets, for nearly all have fallen into slumber over the long centuries. When an ammut reawakens (usually by exposure to sinful activities inherent in cities), it is enraged to find itself separated from the pharaoh whose soul it was created to protect. Such an ammut embarks on a rampage of destruction, slaying all beings it deems evil. Characters who return the guardian spirit to its pharaoh, however, earn its eternal gratitude: such an ammut may even bestow the power of Osirion's god-kings upon a good-aligned character who it deems sufficiently worthy, imbuing her with mythic power.

RPG Superstar 2014 Top 32 , Star Voter Season 6

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Stormcrusher Gauntlets
Aura moderate abjuration and evocation; CL 10th
Slot hands; Price 45,000 gp; Weight 5 lbs.
Description
These rain-specked metal gauntlets give a noticeable prickling sensation when donned. Three times per day whenever the wearer would take electricity damage, she can make a Strength check to catch the lightning and crush it into harmless sparks that deal no damage (DC 10 + 1 per 10 points of damage). Activating this ability is an immediate action.

If the wearer is a mythic creature, she can also expend one use of mythic power to reshape the crushed lightning into a variety of forms: blasts of electric force, blinding showers of sparks, or even lassos. This allows the wearer to perform a bull rush, dirty trick, grapple, reposition, or trip combat maneuver on her next turn against any opponent within 10 feet per mythic tier. On a successful combat maneuver check, the opponent also takes an amount of electricity damage equal to the wearer's combat maneuver check result (up to a maximum of the original effect's damage). Crushed lightning not used by the wearer's next turn explodes and deals the original effect's electricity damage to the wearer (no save). Creatures immune to electricity damage are immune to the gauntlets' powers.
Construction
Requirements Craft Wondrous Item, Mythic Crafter, lightning bolt, shock shield; Cost 22,500 gp

RPG Superstar 2014 Top 32

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I'm only a moderate Harry Potter fan, but I thought its basilisk was a really cool critter. I mean, it's a giant snake that kills you with its gaze. Or turns you to stone just when you're thinking, "Ha! I'm not really looking at it!" What's not to love? Thus I've done some stats. Enjoy.

Note these are intended to reflect the basilisk's status as a top predator in the D&D universe rather than Harry Potter's. In the latter setting it would have a lower CR than 17, and wouldn't sport many of the qualities (resistances, immunities, and so on) this version has.

Basilisk CR 17
XP 102,400

CE Colossal magical beast
Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +24
=====
Defense
=====
AC 32, touch 4, flat-footed 30 (+2 Dex, +28 natural, -8 size)
hp 294 (19d10+190); fast healing 20
Fort +21, Ref +13, Will +10
DR 15/magic and silver; Immune mind-affecting effects, poison; Resist acid 20, cold 20, fire 20; SR 28
Weaknesses vulnerability to rooster calls, vulnerability to serpentkind
=====
Offense
=====
Speed 40 ft., climb 40 ft., swim 40 ft.
Melee 2 bites +29 (6d8+17 plus grab and poison), tail slap +28 (4d6+8 plus grab)
Space 30 ft.; Reach 30 ft.
Special Attacks constrict (4d8+17), death gaze
=====
Statistics
=====
Str 44, Dex 14, Con 30, Int 3, Wis 18, Cha 16
Base Atk +19; CMB +44 (+48 grapple); CMD 56 (can't be tripped)
Feats Cleave, Combat Reflexes, Great Cleave, Greater Vital Strike, Improved Initiative, Improved Natural Attack (bite), Improved Vital Strike, Power Attack, Vital Strike, Weapon Focus (bite)
Skills Climb +29, Perception +24, Swim +29
SQ compression, swift strike
=====
Ecology
=====
Environment underground
Organization solitary
Treasure incidental
=====
Special Abilities
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Death Gaze (Su) 100 damage, range 60 feet, Fort DC 29 reduces to 3d6+10. Nonhumanoids and humanoids that meet a basilisk's gaze indirectly (such as in a reflective surface or through water) are instead turned to stone permanently (as flesh to stone). Nonhumanoids that meet a basilisk's gaze indirectly are dazed for 1 round. This is a death and petrification effect.

Poison (Ex) Bite – injury; save Fort DC 29; frequency 1/round for 10 rounds; effect 1d6 Con drain and slowed (as the spell) for 1 round; cure 3 consecutive saves. Administering the tears of a phoenix or outsider with the good subtype to a victim instantly heals all Constitution drain and breaks any slow effect caused by the poison. Stored tears can be administered as a potion, or such a creature itself can shed its tears as a standard action.

Swift Strike (Ex) When a basilisk takes a full-attack action, it can make two bite attacks instead of just one.

Vulnerability to Serpentkind (Ex) A basilisk is susceptible to mind-affecting effects that originate from intelligent creatures of serpentine descent (such as nagas or sorcerers with the serpentine bloodline).

Vulnerability to Rooster Calls (Ex) A basilisk that hears a rooster call takes 20d6 damage and must make a DC 25 Will save or be frightened for 1 round. A basilisk that hears a false call (such as one produced by an illusion) does not take this damage, but can still be frightened. A basilisk can only be affected by a rooster call once per round.