Downer

Caldax the Shadow's page

5 posts. Alias of DM Alistair.


About Caldax the Shadow

Caldax the Shadow
Male Drow Rogue (Unchained) 1 (0 XP)
128 Years of Age
NE Medium Humanoid (elf)
Init +4; Senses Perception +6
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Defense
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AC 14, touch 14, flat-footed 10 (+0 Armor, +4 Dex)
HP 9 (1d8 +1 FC)
Fort +0, Ref +7, Will +0
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Offense
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Speed 30 ft.
Weapon –
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Statistics
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Str 14 (+2), Dex 18 (+4), Con 11 (+0), Int 12 (+1), Wis 10 (+0), Cha 16 (+3)
Base Atk +0; CMB +2; CMD 16
Feats: Drow Nobility; Weapon Finesse
Traits: High Theft (+1 to Reflex saves); Anatomist (+1 to confirm critical hits)
Skills: 10+Int mod/level (11) Acrobatics +8; Bluff +7; Diplomacy +7; Disable Device +8; Disguise +7; Escape Artist +8; Knowledge (local) +5; Perception +6; Sense Motive +4; Sleight of Hand +8; Stealth +8
Languages: Common, Elven, Undercommon
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Wealth
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Adventuring Gear:
Other Gear:
Coin: 0 GP
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Special Abilities
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Class: Finesse Training; Sneak Attack +1d6; Trapfinding;
Racial: Drow Immunities; Keen Senses; Poison Use; Spell-like Abilities; Surface Infiltrator; Weapon Familiarity
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Rogue Talents
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None
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Spell-Like Abilities
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Dancing Lights 1/day
Darkness 1/day
Detect Magic at-will
Faerie Fire 1/day
Feather Fall 1/day
Levitate 1/day
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Appearance & Background
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Born deep in the darklands in the city of Draerveth, Caldax was of noble blood and bearing (in so far as the drow are noble). Handsome, quick, and knowing his lot in life, he was almost prized by the matrons of the house but also despised by the other males, notably his brother Krenril.

Task to go to the surface in a raiding party for slaves, the two brothers, as well as a small contingent of other drow of the house, found themselves in the land of Talingarde, a realm ripe for the picking as far they were concerned. Setting themselves to task, they assaulted and took a small village not far from the city of Ghastenhall, the people of the town slain or bound in irons to be hauled through the lands away from the cruel sun. Caldax and Krenril as well as a few other drow stayed behind for a short while to round up any last peoples, or so Caldax believed.

Betrayed by his brother and shot in the back by a poisoned dart, Krenril was set to kill Caldax when the sounds of nearing forces forced him to flee. Injured but not dead, Caldax limped into the nearby fields to nurse his pains away, not even sure if it had been his brother who shot him as Caldax had made several enemies in his moves in the house. After healing enough to make his way back, he found the entrance to the darklands blocked by a cave-in.

Having to adapt to survive, Caldax stole away clothing, hiding himself as best he could. Over time, he came to adjust to the cruelty that was the sun and he made his way into the city. Hungry and beleaguered one day, his wits not quite where they should have been, Caldax saw a priestess of Mitra in heavy robes and more than enough jewels to hopefully pawn off somewhere (even out of town if needed) that he decided to take the chance.

Using his abilities, he shrouded the priestess in shadows, dove forward and attempted to relieve them of their wealth. Grabbing hold of what they believed to be coin purse, Caldax then attempted to levitate out and up to the rooftops when a blade, hidden from view by the robes, gashed him across his back.

Falling to the ground and beset upon by guards, Caldax’s identity was revealed. Charged a thief and conspirator against the church, he was shackled in irons, branded on the arms and sent to Branderscar Prison.

Caldax stands in at a mere 5’6” and a lean 100 pounds. His skin is a dark black with the slightest of purple hues to it, eyes red like blood and his hair a shock of white.