HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
"Miss Orchid, you-" Bunnit starts to say, but the word die on his lips. He rushes in front of his wife, staring at the enemy with all the fire of a cornered bunny. stride, draw, fail to be intimidating.
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
"No" Bunnit bristles a little, though he had to admit, most adventurers were a bit on the looty side. "There are creatures here that should be, that are threatening the people who live here and the town near. And who Are you, by the way?"
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
"It is really hard to find a good place to stab." the hafling fighter punctuated each few words with either a roll or a stab. roll: 1d20 + 7 ⇒ (6) + 7 = 13
the 13s is probably REALLY unlucky
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
tumbling agian: 1d20 + 7 ⇒ (8) + 7 = 15
Now that Orchid has safely backed away, the halfling father jumps forward, to roll through the bony fighter's legs, and tries to stab him in the bottom, while flanking with Arabella.
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
Bunnit looks behind him to the implacable Ms. Orchid and gives her a grin, then lets his eyes drift back to his amazingly breathtaking wife, letting his heart beat a thud or two in wonder, then pulls his attention BACK to the creature that might cut him in two.
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
Bunnit rushes over to the skeleton attacking the little doll. He really didn't know if Orchid could really die, since his understanding of magic is that it is magic and does things. acrobatics to tumble through: 1d20 + 7 ⇒ (15) + 7 = 22
As the skeleton swings his weapon in a wide arc, the rabbit nosed floppy eared halfling (since he is scared without question) rolls under the blade, right in front of the torn Orchid, and stabs the CUR into jaw. "Don't worry, I'm hear to help." he assures the nursemaid of all good children of the village, though the assurance would be better if it came out more confident, instead of through clenched teeth.
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
Bunnit is not a name for a hero, and the small father of two in truth isn't much of one despite his desire to be. Arabella being stabbed does make him ignore all that for a moment, allowing him to charge forth into the fray, if nothing else to be a distraction. stride, acrobatics to roll through, flanking the rather tactical one, stab
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
Bunnit looks at Calmont "Stick to the middle. For your saftey." he adds the last part, not wanting that man behind his wife. He stays beside her in the rear, grasping her hand for a moment and then moves after the others on the Right path.
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
"Of course we will" Bunnit says without pause. Just after noticing Orchid's look. "We're heroes, its why we all came here, and even if we weren't, this is the right thing to do. We're neighbors, and if neighbors won't help you, who will?" he smiled. An honest smile, with a slight wiggle of his nose, betraying that while he believed every single word he said, he was scared. Two little girls waited on them back home, and the most wonderful woman in the world was with him right now, and could die in the hands of cinderclaws, this assmunch of a halfling or dragon monsters... ' but it had to be done.
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
Bunnit shakes his head at the question of language, though his eyes never leave the other male halfling. It seems he might not be in complete agreement with Orchid's plan but respects her greatly so doesn't step all over it.
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
diplomacy aid: 1d20 + 6 ⇒ (13) + 6 = 19 "This is insanity, Calmont. You can't fight us all, and you will have to atone for the fire, but you can move forward from here without any more violence." Bunnit is angry, his little girl's could have been hurt, but he is trying to keep that out of his voice.
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
perception: 1d20 + 6 ⇒ (10) + 6 = 16 Bunnit sees that talking is working and wracks his brain to think of anything to say "Is working for Vox, really that bad?" he asks hoping to just keep him talking. deception: 1d20 + 6 ⇒ (11) + 6 = 17
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
aid another diplomacy: 1d20 + 6 ⇒ (4) + 6 = 10 "What.... Are you... DOING!?!?" Bunnit is flabbergasted. He hadn't really believed Calmot could have set fire to the place, and WORSE by doing so meant to kill them all. That agast-ness bleeds into his voice spoiling any help he might be in talking the bad halfling down.
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
Bunnit has to run over check on his amazing wife, and then give a proper THANK you hug to the amazing Orchid, then finally runs back over to the swears words in halfing, which he responds to in halfling "Hello, that language isn't neeeding! But we were sent here by Warbal!"
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
attack: 1d20 + 7 ⇒ (10) + 7 = 17
Bunnit cries out in pain, a high pitched rabbit scream. He doesn't run or bunny out, instead he stabs like a crazy person at the creatures head.
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
tumble through: 1d20 + 7 ⇒ (15) + 7 = 22
stride, tumble, attack with finisher Arabella rushing forward, which makes the hesitating bunny rush forward as well. The slathering beast snaps, the halfling drops, sliding perfectly under its mouth, then stands, rolls under the tail and STABS it from behind.
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
fort save: 1d20 + 4 ⇒ (20) + 4 = 24 "Why does that smell familiar?" Bunnit breathed in wondering... then suddenly he remembers and refuses to say anything about it at all. lacking a ranged option, Bunnit has nothing to do, but if anyone needs him to move just let me know
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
"Reminds me of the stomach bug last year where half the town... well you get the idea." Bunnit had happily avoided getting the mess, but his wife, kids, and most of the cousins had not been as lucky. Bunnit's good luck was spoiled since someone WELL had to keep cleaning up after it all. "It is odd, no goblins. No sign of them living here as well." Bunnit worries with his nose in a bit of a twitch.
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
After his heart stops about to explode in his chest, Bunnit goes back to his wife with a smile. "Are you okay, dear?" looking over her for any wound, just because he Needs to. "Oh, I remember I was going to look at the lockers. My uncle taught me locks, for when we might gets an unopened crate or something similar without the needed key. Buying as is and unknown is sometimes interesting. As long as it isn't food left for ages..." theivery: 1d20 + 7 ⇒ (4) + 7 = 11
theivery: 1d20 + 7 ⇒ (10) + 7 = 17
theivery: 1d20 + 7 ⇒ (13) + 7 = 20 theivery: 1d20 + 7 ⇒ (11) + 7 = 18
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
attack: 1d20 + 7 ⇒ (11) + 7 = 18
Bunnit ducks and covers (with his shield), when the arrows fly at him. Not gracefully, rather bunny like in truth. A frozen little ball that anyone sparing a glace might notice the whitening of sprouting fur. "nononononono" the hair poofs back in at the chant, then the halfling WARRIOR charges the archer and stabs it twice.
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
tumble through: 1d20 + 7 ⇒ (17) + 7 = 24 attack: 1d20 + 7 ⇒ (4) + 7 = 11
Bunnit rolls to the other side of the skeleton, quite gracefully and then manages to stab nothing. Bunnit seems destined to be Not good at combat
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
With Orchid yelling and Arabella retreating, Bunnit stays as part of the wall (a small part). He lifts his shield, and readies his blade. "Come on, Bones, come on" Readied attack... crap
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
"I am Calm, dear" his voice squeaks, not-calmly, since there are Moving Skeletons coming at them, but his sword and shield are both steady, and he had not turned into a bunny. Given those variables is calmness was a scale instead of a boolean, he would be much closer to Calm then not-Calm.
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
Bunnit had been peering at the locks, wondering if he should pick them open or leave them alone, since whatever was in them wasn't theirs. "My uncle..." his thought interrupted by rattling bones. "Skeletons?" the questions changed to "SKELETONS" when he noticed that his Val was between him and them. Bunnit has never truly been called Brave in his heart, but he wanted to be do tried desperately. At that moment, there was no trying, simply running as quick as he could to put himself, his sword, and his shield in front of his wife. stride, draw weapon, raise shield
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
Bunnit looks relieved at the firmness of Orchid's declaration of no killing puppies. "We can't really take them with us at the moment... not while we're exploring." the halfling says as one starts to gnaw and pull at his scabbard. "We can come back after we find our lost goblin tribe?"
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
At the steeds comment, Bunnit laughs, but the laugh grows softer before it dies out. Arabella reminds him of their mother and that they just killed her. Out of self-defense of course, but still, it feels Heavy in one's heart. "Well, we'll figure out something, between us and the town, maybe the goblins. Cause we can't do nothing." he says firmly, but with a look toward his wife.
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
demoralize: 1d20 + 6 ⇒ (5) + 6 = 11 "My love, being careful around a blind mop of a wolf like this seems to be unnecessary." he tries to taunt the talking wolf and fails. attack: 1d20 + 7 ⇒ (13) + 7 = 20
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
Bunnit quickly rushes over before the small doll, worried the wolf might use her as a chew toy. He slashes his sword in front of its face, more to distract than with purpose. stride, attack twice attack: 1d20 + 7 ⇒ (7) + 7 = 14
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
Bunnit is following the others from room to room, his sword out and ready, but nothing is seen as of yet. The crashing sound of something exploding out of water makes him (and everyone else) run forward to where his wife is. But his darling archer is fine, just a little wet, and the two strange creatures are dead. "Two shots, two kills." he congratulates her with a long hug and a soft kiss on her forehead.
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
"I got jerky." the halfling had planned to soak the hard dry meat in a stewing pot to make a decent broth, but if it would help he would sacrifice his dinner. Pulling out several chunks, he threw them toward the dogs "Good doggies, have some Not Us meat."
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
perception: 1d20 + 6 ⇒ (12) + 6 = 18 Bunnit got off his horse, the doors still nagging him. Getting close, he hears a whine from the other side. "Sounds like a... dog. On the other side, I think." he tests the handle, how stuck they are "I think we could push them open, but its is going to be gods-awful Loud." he looks to his wife, with a pained smile of memory "Like Poppi when she stubbed her toe that time and nearly broke the windows our with her distress." he points to the hinges "Its the rust and dents here that I think might be the problem."
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
"Hurrying seems like a bright idea." Bunnit says, after giving both children a long hug and a whispered request to be good. "Beginning the adventure by being indispensable, Ms. Larachelle." Bunnit gives a nod to the wonderful notion of horses, as he stows a healing potion in his pack.
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
Bunnit hugs his daughters "Not one child went back inside, Not one. You two are the best little one guards I have Ever seen." the father beams at them, hugging them again, ruffling hair and tickling just a touch. Before he stands and looks at his wife. They both had brought weapons to the meeting, armor and gear. They both did. Sighing he reached out to grasp his love's hand "I've already asked my aunt to watch the wee ones, on the off chance I'd make the call, and after we talked... so... shall we?" he nods to the councillor.
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
"We should help with the buckets" Bunnit says to his slightly crispy wife. He would try to do something like INSIST she go to safety and get healed but he knows better on several levels, but mostly because she would never abandon him or people in danger and need. Something he loves her deeply for. So instead his eyes look worriedly at her burns, but he smiles warmly at her dedicated bravery. "We'll help with the buckets." he yells as he helps with the last stragglers trying to get out of the fire's path. 3 actions to rescue, think that might be the last of them on our side, thanks to the saving skills of the poppet and the dazzling!
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
Quickly Bunnit tells his daughters "You two are in charge of guarding the front of the building to make sure no other kids try and come in here, okay. Kid guards, but stay with our friend here so they don't get worried. Now, I love you and go." the halfling then hurries back down into the fire to find his wife. double stride. He arrives just in time to help her up "Good shot" he complements, seeing the arrow in the creature's head. A complement backed with a massive amount of worry in seeing her burns.
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
Even with an arm full of kids, Bunnit sees an old man who was that guy with the thing that sometimes irritates but occasionally endears, RIGHT next to him and his armful as the fires start to go all about. "Come on, we'll go together. Polli, lift here with me. Rosie, grab his hand and 1, 2, 3!" The combined power of Twiddleton pull him free and start to get him (and the Twiddleton kids) Out of the burning building. Bunnit is right next to a green dot so would use his actions (and his kids) to pull him free and move him toward the exit.
HP: 28/28 | AC: 19 | F: +5, R: +10, W: +7 | attack +8/1d8, Per +6| | Active:
Long whiskers and a little pink nose popped from his face as the prey animal inside Bunnit screamed RUN. Instinct is a hard thing to master, but two things were in his favor. Time, since he's been battling that instinct for decades, and his family. He'd die a thousand deaths before he abandoned his wife and kids. "I'll be back." he promises his wife as he scoops up the Rosie while grapsing Poppi's hand. With precious cargo secured, he rushes (without panic as best he can) toward the southern doors. "Come on little ones, too much excitement will spoil our dinner." moved once as his action
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