Lassiviren

Leviathyn's page

28 posts. Alias of Joel is probably not lost.


Classes/Levels

Urban Ranger/Wizard /Human/1| HP 8/11| AC 16 | T 14 | FF 12 | Fort +2|Reflex +6| Will +5| Init +6| Perc +6

About Leviathyn

About Leviathyn
Urban Ranger/Wizard /Human/1| HP 11/11| AC 17 | T 14 | FF 13 | Fort +2|Reflex +6| Will +2| Init +6| Perc +4

N Medium humanoid (Human)
Init +6; Perception + 4
DEFENSE
AC 17 touch 14, flat-footed 13
hp (11)
Fort +2, Ref +6, Will +5
OFFENSE
Speed 30 ft.
Melee (Base +1) Kukri +3 (1d4+2 18-20 x2)
Sap +3 (1d6+2 x2 Nonlethal)
Ranged (Base +5) Shortbow +5 (1d6 x3) (60ft)

Spells prepared
0: Detect Magic, Mage hand, Light
1: Color Spray, Obscuring mist

STATISTICS
Str 14, Dex 18, Con 10, Int 16, Wis 10, Cha 10
Base Atk +1; CMB +3; CMD 16
Feats (3)
-Point-blank shot -> Precise shot
-Arcane Strike
Traits (3) Reactionary, Armor Expert, Paranoid
Skills(10)
Appraise +7, Bluff +1, Disable Device +10, Intimidate +4,Knowledges: Arcana +7, Local +7, Perception +4, Spellcraft +7, Stealth +8, Survival +4
Languages(3) Common, Draconic, Infernal

Spellbook:
0: ALL
1: Color spray, obscuring mist, Magic missile, Sculpt corpse, Snowball, Chill Touch

Items:
-Arrow x 40 (6)
-Backpack (2)
-Kukri (2)
-Studded Leather (20)
-Sap (1)
-Shortbow (2)
-Spell component pouch (2)
-Thieve's tools MW (2)
-Waterskin (4)

Weight: 42/58

Platinum -
Gold - 15
Silver -
Copper -

Class Abilities:
Arcane bond: Raven Master gains a +3 bonus on Appraise checks -speaks common

Arcane School: Teleportation (Sub of Conjuration)
Associated School: Conjuration.
Shift (Su): At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Summoner’s Charm (Su)
Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). This increase is not doubled by Extend Spell. At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.
Opposition schools: Abjuration, and Enchantment

Favored Enemy (Ex): At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
Chosen: Humanoid (human)

Scribe Scroll: At 1st level, a wizard gains Scribe Scroll as a bonus feat.

Track (Ex): A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.

Wild Empathy (Ex): A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.