Mathezic

Brother Ó Máille's page

232 posts. Alias of servant6.


Race

M Cleric (Ecclesitheurge) 4 | HP 34/34 | AC12 T12 F10 | CMB +3 CMD 15 | F5 R4 W9 | Init +8 | Perc +12

Classes/Levels

X/Day:
Spells | Command x3 - Sanctuary DC17 | Bull's Strength - Calm Emotions x2 - Shield Other DC18 | Channel 5/5 DC14 | Inspiring Word 7/7 | Touch of Law 7/7

About Brother Ó Máille

Human cleric (ecclesitheurge) of God 4
LG Medium humanoid (human)
Init +8; Senses Perception +12
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 34 (4d8+2)
Fort +5, Ref +4, Will +9
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4/19-20)
Special Attacks channel positive energy 5/day (DC 14, 1d6)
Domain Spell-Like Abilities (CL 4th; concentration +8)
. . 7/day—inspiring word (2 rounds), touch of law
Cleric (Ecclesitheurge) Spells Prepared (CL 4th; concentration +8)
. . 2nd—bull's strength, calm emotions (2, DC 16), shield other[D]
. . 1st—command (4, DC 15), sanctuary[D] (DC 15)
. . 0 (at will)—guidance, purify food and drink (DC 14), resistance, stabilize
. . D Domain spell; Domains Nobility (Martyr[APG] subdomain), Protection
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Statistics
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Str 10, Dex 14, Con 10, Int 10, Wis 19, Cha 14
Base Atk +3; CMB +3; CMD 15
Feats Improved Initiative, Peacemaker, Virtuous Creed (humility)
Traits reactionary, seeker
Skills Diplomacy +10, Heal +8, Knowledge (religion) +7, Linguistics +4, Perception +12, Sense Motive +9, Spellcraft +4
Languages Common, Custom Language
SQ blessing of the faithful, bonded holy symbol (wooden cross), domain mastery, secondary domain (law), spell-only domain ()
Other Gear dagger, wooden cross, blanket[APG], hip flask[UE], holy text (Bible)[UE], masterwork backpack[APG], mug/tankard, torch (2), waterskin, wooden holy symbol of Cross, 4 gp, 4 sp, 6 cp
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Special Abilities
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Blessing of the Faithful (+2 sacred bonus, 35 feet) (Su) Ally gains in close range gains +2 atk, skills, ability checks, saves or AC.
Bonded Holy Symbol (Wooden Cross) (1/day) (Su) Can cast one extra spell/day with bonded item.
Cleric (Ecclesitheurge) Domain (Law) Granted Powers: You follow a strict and ordered code of laws, and in so doing, achieve enlightenment.
Cleric (Ecclesitheurge) Domain (Martyr)
Cleric Channel Positive Energy 1d6 (5/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Domain Mastery Can use normal spells to prepare from the domain list, and can choose different domain spells available each day
Inspiring Word (7/day) (Sp) Target receives +2 on attack, skill checks, ability checks and saving throws for 2 rds.
Peacemaker +2 DC to spells you cast to ensure peace or force aggressive creatures to become peaceful.
Touch of Law (7/day) (Sp) Treat all d20 rolls as 11 for 1 rd.