paizo.com Recent Posts by Bronsonfupaizo.com Recent Posts by Bronsonfu2020-11-18T10:04:49Z2020-11-18T10:04:49ZRe: Forums: Rules Questions: Ki Mystic: Mystic Visions - how does this work?Bronsonfuhttps://paizo.com/threads/rzs42fmq?Ki-Mystic-Mystic-Visions-how-does-this-work#32019-01-14T23:25:06Z2019-01-14T23:25:06Z<p>-_-</p>
<p>That wording is terrible.</p>
<p>All that needed to be done was:</p>
<p>The effect is similar to <b>the</b> divination spell with a caster level equal to the monk’s level.</p>
<p>I thought this was talking about the Divination school of magic as a whole. </p>
<p>Thanks for your help.</p>-_-
That wording is terrible.
All that needed to be done was:
The effect is similar to the divination spell with a caster level equal to the monk’s level.
I thought this was talking about the Divination school of magic as a whole.
Thanks for your help.Bronsonfu2019-01-14T23:25:06ZForums: Rules Questions: Ki Mystic: Mystic Visions - how does this work?Bronsonfuhttps://paizo.com/threads/rzs42fmq?Ki-Mystic-Mystic-Visions-how-does-this-work#12019-01-14T22:47:18Z2019-01-14T22:46:51Z<p>The monk ki mystic archetype replaces diamond body with this ability </p>
<p>Mystic Visions (Su)</p>
<p>At 11th level, a ki mystic may receive mystic visions when he rests. These visions can come as a dream, an epiphany, or even as the voice of an old friend whispering in the monk’s mind. The effect is similar to a divination spell with a caster level equal to the monk’s level. The divination has no casting time; it is just part of the normal dreams or visions that occur every night. Using this ability costs 2 ki points that are removed from the next day’s total.</p>
<p>This ability replaces diamond body.</p>
<p>This class feature seems very vague. It almost sounds like it is emulating a specific spell. If so, what spell effect is it emulating? If not, what does this ability do?</p>The monk ki mystic archetype replaces diamond body with this ability
Mystic Visions (Su)
At 11th level, a ki mystic may receive mystic visions when he rests. These visions can come as a dream, an epiphany, or even as the voice of an old friend whispering in the monk’s mind. The effect is similar to a divination spell with a caster level equal to the monk’s level. The divination has no casting time; it is just part of the normal dreams or visions that occur every night. Using this ability...Bronsonfu2019-01-14T22:46:51ZRe: Forums: Rules Questions: Improved unarmed strike vs Monk unarmed strikeBronsonfuhttps://paizo.com/threads/rzs42fbf?Improved-unarmed-strike-vs-Monk-unarmed-strike#42019-01-05T19:29:27Z2019-01-05T19:29:27Z<p>I haven't looked through my core rule book for a while now. Looks like I need to skim through it again. </p>
<p>Thanks for the help.</p>I haven't looked through my core rule book for a while now. Looks like I need to skim through it again.
Thanks for the help.Bronsonfu2019-01-05T19:29:27ZForums: Rules Questions: Improved unarmed strike vs Monk unarmed strikeBronsonfuhttps://paizo.com/threads/rzs42fbf?Improved-unarmed-strike-vs-Monk-unarmed-strike#12019-01-05T15:48:47Z2019-01-05T15:48:47Z<p>Do you have to take 1 level in monk/unchained to be able to make non fist based unarmed strikes? Here is how the monk class feature is described:</p>
<p>At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. <b>A monk’s attacks may be with fist, elbows, knees, and feet. This means that a monk may make unarmed strikes with his hands full.</b> There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply his full Strength bonus on damage rolls for all his unarmed strikes.</p>
<p>Improved Unarmed Strike:</p>
<p>Benefit: You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.</p>
<p>Are you simply not able to perform kicks, knees, and elbow attacks or do they receive a penalty or something?</p>Do you have to take 1 level in monk/unchained to be able to make non fist based unarmed strikes? Here is how the monk class feature is described:
At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk’s attacks may be with fist, elbows, knees, and feet. This means that a monk may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply his full Strength bonus on damage rolls for all his...Bronsonfu2019-01-05T15:48:47ZRe: Forums: Rules Questions: Investogator inspiration exploding dice?Bronsonfuhttps://paizo.com/threads/rzs42ehr?Investogator-inspiration-exploding-dice#52018-12-12T21:02:30Z2018-12-12T21:02:30Z<p>YES! Thanks, that was exactly what I was remembering.</p>YES! Thanks, that was exactly what I was remembering.Bronsonfu2018-12-12T21:02:30ZForums: Rules Questions: Investogator inspiration exploding dice?Bronsonfuhttps://paizo.com/threads/rzs42ehr?Investogator-inspiration-exploding-dice#12018-12-12T20:53:12Z2018-12-12T20:53:12Z<p>Maybe I'm going crazy but I remember reading about the investigator's inspiration having the exploding feature. Something along the lines of "if you roll a 6 on the inspiration dice you get to roll another inspiration dice on the same check". Though I went through the investigator class just now and couldn't seem to find anything like that. Does anyone happen to know where these rules exist in pathfinder (assuming they do and i'm not just creating a false memory)?</p>Maybe I'm going crazy but I remember reading about the investigator's inspiration having the exploding feature. Something along the lines of "if you roll a 6 on the inspiration dice you get to roll another inspiration dice on the same check". Though I went through the investigator class just now and couldn't seem to find anything like that. Does anyone happen to know where these rules exist in pathfinder (assuming they do and i'm not just creating a false memory)?Bronsonfu2018-12-12T20:53:12ZRe: Forums: Product Discussion: Core rule book weightBronsonfuhttps://paizo.com/threads/rzs2v8t3?Core-rule-book-weight#42018-07-17T21:57:15Z2018-07-17T21:57:15Z<p>Thanks for the replies. I'm looking to buy a hard case to hold most of my pathfinder books but the handle on the case can only support so much weight before being at risk of breaking. Now I have a good idea of what I should purchase, thanks.</p>Thanks for the replies. I'm looking to buy a hard case to hold most of my pathfinder books but the handle on the case can only support so much weight before being at risk of breaking. Now I have a good idea of what I should purchase, thanks.Bronsonfu2018-07-17T21:57:15ZForums: Product Discussion: Core rule book weightBronsonfuhttps://paizo.com/threads/rzs2v8t3?Core-rule-book-weight#12018-07-17T19:53:17Z2018-07-17T14:00:18Z<p>This may seem like a silly question but how much does the core rule book weigh (the hardcover, not the pocket edition)? I would weigh my own book but I don't have access to it at the moment and won't for another week or so but I need the answer within the next couple days.</p>This may seem like a silly question but how much does the core rule book weigh (the hardcover, not the pocket edition)? I would weigh my own book but I don't have access to it at the moment and won't for another week or so but I need the answer within the next couple days.Bronsonfu2018-07-17T14:00:18ZRe: Forums: Rules Questions: Ranged sneak attack while allies are flanking the enemy?Bronsonfuhttps://paizo.com/threads/rzs2v89a?Ranged-sneak-attack-while-allies-are-flanking#62018-07-06T06:50:30Z2018-07-06T06:50:30Z<p>Fair enough. Makes sense since its prerequisite is combat expertise and from what I understand that is a feat that can only be activated during melee attacks.</p>Fair enough. Makes sense since its prerequisite is combat expertise and from what I understand that is a feat that can only be activated during melee attacks.Bronsonfu2018-07-06T06:50:30ZRe: Forums: Rules Questions: Ranged sneak attack while allies are flanking the enemy?Bronsonfuhttps://paizo.com/threads/rzs2v89a?Ranged-sneak-attack-while-allies-are-flanking#42018-07-06T06:22:44Z2018-07-06T06:22:44Z<p>Hold up. </p>
<p>Would gang up work in this situation even if the rogue was making a ranged attack and they had this feat? It does't specify the character with the gang up feat needs to be in melee range.</p>Hold up.
Would gang up work in this situation even if the rogue was making a ranged attack and they had this feat? It does't specify the character with the gang up feat needs to be in melee range.Bronsonfu2018-07-06T06:22:44ZRe: Forums: Rules Questions: Ranged sneak attack while allies are flanking the enemy?Bronsonfuhttps://paizo.com/threads/rzs2v89a?Ranged-sneak-attack-while-allies-are-flanking#32018-07-06T06:00:53Z2018-07-06T06:00:53Z<p>Thanks.</p>Thanks.Bronsonfu2018-07-06T06:00:53ZForums: Rules Questions: Ranged sneak attack while allies are flanking the enemy?Bronsonfuhttps://paizo.com/threads/rzs2v89a?Ranged-sneak-attack-while-allies-are-flanking#12018-07-06T05:39:11Z2018-07-06T05:39:11Z<p>So here is the situation. </p>
<p>Two of your melee friends are successfully flanking an opponent. Would a rogue within 30 feet be able to apply sneak attack with a ranged attack against said enemy? </p>
<p>This assumes the rogue is not invisible, currently in stealth or attacking the enemy while they are flat-footed. It only assumes the enemy is currently being flanked by the two allies engaging the enemy in melee.</p>So here is the situation.
Two of your melee friends are successfully flanking an opponent. Would a rogue within 30 feet be able to apply sneak attack with a ranged attack against said enemy?
This assumes the rogue is not invisible, currently in stealth or attacking the enemy while they are flat-footed. It only assumes the enemy is currently being flanked by the two allies engaging the enemy in melee.Bronsonfu2018-07-06T05:39:11ZRe: Forums: Advice: Unchained Monk + Master of Many Styles?Bronsonfuhttps://paizo.com/threads/rzs2u3qi?Unchained-Monk-Master-of-Many-Styles#182018-06-27T05:46:46Z2018-06-27T05:46:46Z<div class="messageboard-quotee">doomman47 wrote:</div><blockquote> <div class="messageboard-quotee">Derklord wrote:</div><blockquote> <div class="messageboard-quotee">Bronsonfu wrote:</div><blockquote>Wait, was this always a feature for the master of many styles? I honestly don't remember this part of the class.</blockquote><p>The entire bonus feat ability was reworked in the Ultimate Combat errata. Mostly in order to stop the archetype from being used for dipping, but they also added that attack roll bonus to compensate for the lack of pseudo-full BAB.
<div class="messageboard-quotee">doomman47 wrote:</div><blockquote>Not really, just like how unchained monks had 1 attack from their flurry removed for much greater accuracy when flurrying I see no reason why they can't trade out more flurry attacks for a bit more accuracy. </blockquote><p>It would not be overpowered to simply keep the 8th level attack roll bonus - I don't think unMoMS as-is would be too strong. It's just that its raison d'être got removed. Maybe it should be moved to 11th level, to properly replace Flurry's 2nd bonus attack with something?
<p>Although to be honest, a proper unMoMS should replace style strikes somehow. </blockquote>Wouldn't style strikes be auto removed because they only work with a flurry which MoMs loses? </blockquote><p>That is exactly what I was thinking as well.doomman47 wrote:Derklord wrote: Bronsonfu wrote:Wait, was this always a feature for the master of many styles? I honestly don't remember this part of the class.
The entire bonus feat ability was reworked in the Ultimate Combat errata. Mostly in order to stop the archetype from being used for dipping, but they also added that attack roll bonus to compensate for the lack of pseudo-full BAB. doomman47 wrote:Not really, just like how unchained monks had 1 attack from their flurry removed for...Bronsonfu2018-06-27T05:46:46ZRe: Forums: Advice: Unchained Monk + Master of Many Styles?Bronsonfuhttps://paizo.com/threads/rzs2u3qi?Unchained-Monk-Master-of-Many-Styles#142018-06-26T07:30:02Z2018-06-26T07:26:35Z<div class="messageboard-quotee">doomman47 said wrote:</div><blockquote>Not really, just like how unchained monks had 1 attack from their flurry removed for much greater accuracy when flurrying I see no reason why they can't trade out more flurry attacks for a bit more accuracy.</blockquote><p>I don't know about that though since the whole point of gaining that accuracy back was because you could never choose to be more accurate in the first place as flurry of blows was the gateway to full bab for core monks and that was the feature you were trading in. Though maybe I'm being too harsh about this but its hard to say.
<p>I guess we could compare it to something else like the fighter class who would eventually get +4 to attack (and damage for that matter) with his weapon training class feature so maybe letting the monk keep his accuracy from the class feature wouldn't actually be unreasonable. In my own case I would just talk with my players and ask what they think bringing up comparisons to what already exists in pathfinder and then come to a resolution where we all (or at least mostly) agree.</p>doomman47 said wrote:Not really, just like how unchained monks had 1 attack from their flurry removed for much greater accuracy when flurrying I see no reason why they can't trade out more flurry attacks for a bit more accuracy.
I don't know about that though since the whole point of gaining that accuracy back was because you could never choose to be more accurate in the first place as flurry of blows was the gateway to full bab for core monks and that was the feature you were trading in....Bronsonfu2018-06-26T07:26:35ZRe: Forums: Rules Questions: Unchained Monk Style Strike only during Flurry of Blows?Bronsonfuhttps://paizo.com/threads/rzs2v7ir?Unchained-Monk-Style-Strike-only-during#102018-06-26T02:25:18Z2018-06-26T02:21:07Z<div class="messageboard-quotee">Derklord wrote:</div><blockquote> <div class="messageboard-quotee">Talonhawke wrote:</div><blockquote><b>Shattering Punch</b> (...) Being able to use this as an attack action is going to make it really easy to stay on top of things and just ignore their DR even worse with vital strike damage on top of that.</blockquote><p>This is factually wrong. It's a common misconceptions, but things that only affect one attack per round aren't actually better when using Vital Strike.
<p>Unless the DR is so high that normal attack don't do any damage (or only on a good damage roll), Shattering Punch has the exact same benefit with Flurry as with Vital Strike: The value of DR as effective bonus damage, once per round. For instance, against DR 15, Shattering Punch increases that round's average damage done by 15 for either style. <span class=tiny>An unarmed buld could also simply use <a href="http://www.d20pfsrd.com/feats/combat-feats/pummeling-style-combat-style/" target="_blank" rel="nofollow">Pummeling Style</a> to ignore all DR.</span></p>
<p>I'd let him count Hammerblow as the base damage for Vital Strike. VS is bad on almost every character, but unMonk is about the least suited full BAB class to use Vital Strike.
<br />
Seriously, that character will <i>suck</i>. He needs every bone you can throw him. You might think about offering him VS and iVS as monk bonus feat options at 6th and 10th level, respectively. Maybe even create a custom unMonk archetype that turns the bonus attacks from Flurry into bonus damage instead. </blockquote><p>Damn, you are very helpful, no matter what thread you post in. Okay I'll take what you said into consideration. Thanks for the post.
<p>Also wouldn't making hammerblow the new base damage dice for vital strike to work off of make the unchained monk the best vital striker in the game or is that title reserved for the blood rager with their Blooded Arcane Strike feat?</p>Derklord wrote:Talonhawke wrote:Shattering Punch (...) Being able to use this as an attack action is going to make it really easy to stay on top of things and just ignore their DR even worse with vital strike damage on top of that.
This is factually wrong. It's a common misconceptions, but things that only affect one attack per round aren't actually better when using Vital Strike. Unless the DR is so high that normal attack don't do any damage (or only on a good damage roll), Shattering...Bronsonfu2018-06-26T02:21:07ZRe: Forums: Advice: Unchained Monk + Master of Many Styles?Bronsonfuhttps://paizo.com/threads/rzs2u3qi?Unchained-Monk-Master-of-Many-Styles#122018-06-26T02:14:58Z2018-06-26T02:14:58Z<div class="messageboard-quotee">PFSRD wrote:</div><blockquote>At 8th level, the master of many styles can fuse three styles at once. He can have the stances of three style feats active at the same time. <b>He gains a bonus on attack rolls equal to the number of styles whose stances he currently has active.</b> Furthermore, he can enter up to three stances as a swift action.</blockquote><p>Wait, was this always a feature for the master of many styles? I honestly don't remember this part of the class. I can understand why it would need to be removed if the archetype was used for the unchained monk.
<p>Also what about this:</p>
<div class="messageboard-quotee">PFSRD wrote:</div><blockquote>At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat. He does not need to meet the prerequisites of that feat, except the Elemental Fist feat. <b>Starting at 6th level, a master of many styles can choose to instead gain a wildcard style slot. Whenever he enters one or more styles, he can spend his wildcard style slots to gain feats in those styles’ feat paths (such as Earth Child Topple) as long as he meets the prerequisites.</b> Each time he changes styles, he can also change these wildcard style slots.</blockquote><p>I swear I've never seen this before. When did these rules change?PFSRD wrote:At 8th level, the master of many styles can fuse three styles at once. He can have the stances of three style feats active at the same time. He gains a bonus on attack rolls equal to the number of styles whose stances he currently has active. Furthermore, he can enter up to three stances as a swift action.
Wait, was this always a feature for the master of many styles? I honestly don't remember this part of the class. I can understand why it would need to be removed if the...Bronsonfu2018-06-26T02:14:58ZRe: Forums: Advice: Unchained Monk + Master of Many Styles?Bronsonfuhttps://paizo.com/threads/rzs2u3qi?Unchained-Monk-Master-of-Many-Styles#112018-06-26T02:02:08Z2018-06-26T02:02:08Z<div class="messageboard-quotee">Derklord wrote:</div><blockquote> <div class="messageboard-quotee">doomman47 wrote:</div><blockquote>Master of many styles like all other monk archetypes SHOULD be available for both unchained and chained monks to use it won't break the game in the slightest and may make monks a bit more competitive with the other classes.</blockquote><p>UnMonk doesn't need any of the old archetypes to be a "more competitive with the other classes" - is can totally compete with other tier 4 classes, which is as good as a martial can get. •
<p>I do agree that many cMonk archetypes should be aviable to unMonk, but not all of them (at least not without heavy changes).</p>
<p>unMoMS would certainly be ok, even though the 1/8/15 progression is a bit disconnected (as it's based on cFlurry). The bonus on attack rolls at 8th level should probably be ditched, though.</p>
<p>•) This is under the presumption that the class and complementary options are used following the actual written rules - for some reason, adding unwritten limitations seem to be a fad these days. Examples include that Ascetic Style does indeed allow the Monk to use the increased unarmed strike damage instead of the weapon damage (discussion <a href="http://paizo.com/threads/rzs2ub9b?Ascetic-Style-and-Monk-Robes" target="_blank" rel="nofollow">1</a> <a href="http://paizo.com/threads/rzs2tlb9?Another-Ascetic-Style-question" target="_blank" rel="nofollow">2</a> <a href="http://paizo.com/threads/rzs2tov6?Ascetic-Style" target="_blank" rel="nofollow">3</a> <a href="http://paizo.com/threads/rzs2u40e&page=2?Wildshaping-melee-druid" target="_blank" rel="nofollow">4</a> <a href="http://paizo.com/threads/rzs2u5rd?Kyton-Style-and-Ascetic-Style-interaction" target="_blank" rel="nofollow">5</a> <a href="http://paizo.com/threads/rzs2v60m?enlarge-shillelagh-ascetic-form" target="_blank" rel="nofollow">6</a>). Or that some style feats like Jabbing Style or Pummeling Style (but not their followup feats) can be used in combination with another style chain (discussion <a href="http://paizo.com/threads/rzs2v5ts?Pummeling-style-on-Unarmed-combatants-How" target="_blank" rel="nofollow">1</a> <a href="http://paizo.com/threads/rzs2uzim?Am-i-over-thinking-this-or-am-i-actually" target="_blank" rel="nofollow">2</a> <a href="http://paizo.com/threads/rzs2u75y?Jabbing-style-Boar-Style-possible" target="_blank" rel="nofollow">3</a>). Or that one can select Empty Body at 4th level (discussions... </blockquote><p>Neat, I had no idea certain styles worked like that (Jabbing Style/Pummeling Style). Seems odd that they wouldn't just state that fact in the feat itself or have it properly defined in the rules about entering a style's stance (it's almost like paizo wrote it that way to start arguments on the forums! Though more likely an innocent oversight). Also interesting to see people arguing about Ascetic Style.
</p>
Thanks for the post. Once again, I've learned some new things from the forums!</p>Derklord wrote:doomman47 wrote:Master of many styles like all other monk archetypes SHOULD be available for both unchained and chained monks to use it won't break the game in the slightest and may make monks a bit more competitive with the other classes.
UnMonk doesn't need any of the old archetypes to be a "more competitive with the other classes" - is can totally compete with other tier 4 classes, which is as good as a martial can get. * I do agree that many cMonk archetypes should be...Bronsonfu2018-06-26T02:02:08ZRe: Forums: Advice: Unchained Monk + Master of Many Styles?Bronsonfuhttps://paizo.com/threads/rzs2u3qi?Unchained-Monk-Master-of-Many-Styles#92018-06-25T23:26:52Z2018-06-25T23:25:50Z<div class="messageboard-quotee">avr wrote:</div><blockquote> The flesh may still be on the bones with only 17 months separating this thread from true life, but Imbicatus won't be answering you Bronson-fu. He stopped posting here in October last year. </blockquote><p>Fair enough, I didn't realize Imbicatus was an inactive user. Even so, my point/concern still stands. Its rule questions like this that make me start believing all the posts on the paizo forums about monks being a bad/weak class as true.avr wrote:The flesh may still be on the bones with only 17 months separating this thread from true life, but Imbicatus won't be answering you Bronson-fu. He stopped posting here in October last year.
Fair enough, I didn't realize Imbicatus was an inactive user. Even so, my point/concern still stands. Its rule questions like this that make me start believing all the posts on the paizo forums about monks being a bad/weak class as true.Bronsonfu2018-06-25T23:25:50ZRe: Forums: Rules Questions: Unchained Monk Style Strike only during Flurry of Blows?Bronsonfuhttps://paizo.com/threads/rzs2v7ir?Unchained-Monk-Style-Strike-only-during#82018-06-25T22:38:11Z2018-06-25T22:26:43Z<div class="messageboard-quotee">Talonhawke wrote:</div><blockquote><p> The main two you need to keep an eye on are </p>
<div class="messageboard-quotee">Monk wrote:</div><blockquote><b>Hammerblow:</b> The monk links his hands together, swinging both arms like a club and dealing tremendous damage. If the attack hits, the monk rolls his unarmed strike damage twice, adding both rolls together before applying Strength and other modifiers to the damage. This bonus damage is not multiplied on a critical hit. The monk must attack with a fist to use this style strike, but must have both hands free. </blockquote><p>You'll need to decide how you want that extra damage dice to interact with Vital Strike is it just added to the total or is it treated as the base before adding VS.
<div class="messageboard-quotee">Monk wrote:</div><blockquote><b>Shattering Punch</b>: The monk delivers a brutal punch that can penetrate defenses. If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack. The monk must attack with a fist to use this style strike.</blockquote>Being able to use this as an attack action is going to make it really easy to stay on top of things and just ignore their DR even worse with vital strike damage on top of that. </blockquote><p>Thanks for pointing those out.
<p>For hammerblow I would rule it similar to how vital strike works with alchemist bombs and as you already pointed out. the extra damage dice from hammerblow would just be added to the total damage and not considered the new base damage for vital strike to work off of.</p>
<p>As for Shattering punch, I'm not so sure about. I would have to actually go over some comparisons with a flurry of blows monk using shattering punch during his flurry vs a vital strike monk using the same attack during his vital strike. the only saving grace I can think of before doing some calculations is that vital striking only adds your strength modifier once to the attack whereas flurry adds your strength mod on every attack so maybe the damage would even out somewhat or be stronger with flurry at lower DR (something like DR 5/-) but then become much better with vital strike at higher DR (something like DR 15/-).</p>
<p>The other thing to keep in mind is that monks eventually start breaking through DR with ki strike (excluding DR/-) so it may not matter as much in the long run. Maybe just some concerns around level 6-11 from the vital strike monk.</p>Talonhawke wrote:The main two you need to keep an eye on are
Monk wrote:Hammerblow: The monk links his hands together, swinging both arms like a club and dealing tremendous damage. If the attack hits, the monk rolls his unarmed strike damage twice, adding both rolls together before applying Strength and other modifiers to the damage. This bonus damage is not multiplied on a critical hit. The monk must attack with a fist to use this style strike, but must have both hands free.
You'll need to...Bronsonfu2018-06-25T22:26:43ZRe: Forums: Rules Questions: Unchained Monk Style Strike only during Flurry of Blows?Bronsonfuhttps://paizo.com/threads/rzs2v7ir?Unchained-Monk-Style-Strike-only-during#52018-06-25T21:40:23Z2018-06-25T21:40:23Z<div class="messageboard-quotee">Nyerkh wrote:</div><blockquote><p> Well, one option is an additional attack, and you're not about to get a free attack on a standard action - even a nerfed one.
</p>
One of the other options helps with the issue main of flurry - movement. That's another reason.</p>
<p>It doesn't feel like that big a deal to me. Using some on AoOs, for maneuvers/conditions, sure. But some wouldn't be appropriate either.
<br />
I could maybe see a case-by-case thing, but I'm not convinced it is worth it.</p>
<p>Do you have a specific problem in mind ? </blockquote><p>A player of mine wanted to make a vital strike build with an unchained monk. He was wondering if vital strike would work with style strike only to find out that you can't use style strike unless you use flurry of blows as shown by RAW.
<p>As GM i think I'll just allow style strikes as attack actions. Its sub optimal to build a vital strike monk anyways when they are a class that can use flurry of blows for multiple full bab attacks where as his build would have feat tax with vital strike. </p>
<p>I guess the only thing I'll ask now is; should I worry about allowing this? Is there some sort of balance issue I'm not seeing here by allowing him to combine vital strike with style strike?</p>Nyerkh wrote:Well, one option is an additional attack, and you're not about to get a free attack on a standard action - even a nerfed one.
One of the other options helps with the issue main of flurry - movement. That's another reason.It doesn't feel like that big a deal to me. Using some on AoOs, for maneuvers/conditions, sure. But some wouldn't be appropriate either.
I could maybe see a case-by-case thing, but I'm not convinced it is worth it.
Do you have a specific problem in mind ?
A...Bronsonfu2018-06-25T21:40:23ZRe: Forums: Advice: Unchained Monk + Master of Many Styles?Bronsonfuhttps://paizo.com/threads/rzs2u3qi?Unchained-Monk-Master-of-Many-Styles#62018-06-24T07:45:33Z2018-06-24T07:43:41Z<div class="messageboard-quotee">Imbicatus wrote:</div><blockquote> It is absolutely unbalanced for an unchained monk to take master of many styles. MoMS trades flurry, which for a core monk means trading full BaB. In exchange, they get up to a +5 to hit from being in styles. Since an unchained monk has full bab natively and flurry works differently, they are giving up less than the core monk to have up to a +5 to hit over full bab. </blockquote><p>So what. You still give up your flurry of blows so your full round attacks are still weaker. On top of that you would be giving up the style strike class feature from the unchained monk since it only works during a flurry of blows which the archetype already removes.Imbicatus wrote:It is absolutely unbalanced for an unchained monk to take master of many styles. MoMS trades flurry, which for a core monk means trading full BaB. In exchange, they get up to a +5 to hit from being in styles. Since an unchained monk has full bab natively and flurry works differently, they are giving up less than the core monk to have up to a +5 to hit over full bab.
So what. You still give up your flurry of blows so your full round attacks are still weaker. On top of that you...Bronsonfu2018-06-24T07:43:41ZRe: Forums: Rules Questions: Unchained Monk Style Strike only during Flurry of Blows?Bronsonfuhttps://paizo.com/threads/rzs2v7ir?Unchained-Monk-Style-Strike-only-during#32018-06-24T07:37:45Z2018-06-24T07:37:45Z<p>how strange that style strikes aren't possible as attack actions. I don't see why it was necessary to limit this mechanic so heavily.</p>how strange that style strikes aren't possible as attack actions. I don't see why it was necessary to limit this mechanic so heavily.Bronsonfu2018-06-24T07:37:45ZForums: Rules Questions: Unchained Monk Style Strike only during Flurry of Blows?Bronsonfuhttps://paizo.com/threads/rzs2v7ir?Unchained-Monk-Style-Strike-only-during#12018-06-24T06:38:28Z2018-06-24T06:38:28Z<div class="messageboard-quotee">the PFSRD wrote:</div><blockquote>At 5th level, a monk can learn one type of style strike. <b>Whenever he makes a flurry of blows, he can designate one of his unarmed strikes as a style strike.</b> This attack is resolved as normal, but it has an additional effect depending on the type of strike chosen. At 9th level, and every 4 levels thereafter, a monk learns an additional style strike. He must choose which style strike to apply before the attack roll is made. At 15th level, he can designate up to two of his unarmed strikes each round as a style strike, and each one can be a different type. The monk can choose from any of the following strikes.</blockquote><p>So you can't make a style strike as an attack action? You must use flurry of blows? Would seem odd if you were forced to flurry just to use these abilities.the PFSRD wrote:At 5th level, a monk can learn one type of style strike. Whenever he makes a flurry of blows, he can designate one of his unarmed strikes as a style strike. This attack is resolved as normal, but it has an additional effect depending on the type of strike chosen. At 9th level, and every 4 levels thereafter, a monk learns an additional style strike. He must choose which style strike to apply before the attack roll is made. At 15th level, he can designate up to two of his...Bronsonfu2018-06-24T06:38:28ZRe: Forums: Homebrew and House Rules: New Class: The ChannelerBronsonfuhttps://paizo.com/threads/rzs2uw0n?New-Class-The-Channeler#72018-04-06T13:14:20Z2018-04-06T13:14:20Z<p>I really like what you've made here. I have to agree with what Shalandar suggested, otherwise this looks like a solid new class. Well done.</p>I really like what you've made here. I have to agree with what Shalandar suggested, otherwise this looks like a solid new class. Well done.Bronsonfu2018-04-06T13:14:20ZForums: Pathfinder Playtest Prerelease Discussion: Shield blocking hype + possible 1e quick conversionBronsonfuhttps://paizo.com/threads/rzs2uz34?Shield-blocking-hype-possible-1e-quick#12018-03-13T06:48:38Z2018-03-13T06:42:35Z<p>At first I was quite neutral in feelings about Pathfinder 2nd edition. Then I read up on the shield block mechanic and became quite interested. So for those who don't know already, in 2nd edition you can use 1 of your 3 actions to ready your shield (assuming you have one of course). This grants your character a bonus to AC (I believe it was +2 circumstance though it may vary from shield to shield or I have it all wrong entirely) and also gives you the option to use the block reaction if attacked by an enemy before the start of your next turn. Now assuming the hardness values are the same from 1st edition, this means using a metal shield would block a whopping 10 damage! For early game that's a great amount. Furthermore assuming the magic item rules and Adamantine material values are the same you could spec into blocking real well and get the hardness of a shield all the way up to 30 (20 for making the shield Adamantine and 10 hardness if you made it a +5 magic item since each +1 adds 2 hardness).</p>
<p>Also I was thinking of making a conversion for this mechanic to go in 1st edition right away for some friends of mine in our next campaign. The way I thought of ruling it would be as a swift action you can ready your shield. This would still let you full attack if you were able to minus your last attack. Before your next turn starts, if an enemy attacks you, you could choose to block it. I would rule it differently than readying an action since that screws with turn order making combat too confusing and have it so it simply happens (maybe make it use up your attack of opportunity). What do you all think about that? Would there be some way to make it more balanced? Let me know what you think.</p>At first I was quite neutral in feelings about Pathfinder 2nd edition. Then I read up on the shield block mechanic and became quite interested. So for those who don't know already, in 2nd edition you can use 1 of your 3 actions to ready your shield (assuming you have one of course). This grants your character a bonus to AC (I believe it was +2 circumstance though it may vary from shield to shield or I have it all wrong entirely) and also gives you the option to use the block reaction if...Bronsonfu2018-03-13T06:42:35ZRe: Forums: Rules Questions: Please, not my hand! Wizard hook as a different weaponBronsonfuhttps://paizo.com/threads/rzs2uiow?Please-not-my-hand-Wizard-hook-as-a-different#112017-08-14T22:16:02Z2017-08-14T22:16:02Z<div class="messageboard-quotee">SlimGauge wrote:</div><blockquote> <div class="messageboard-quotee">Bronsonfu wrote:</div><blockquote>I could make the wizard hook with a gauntlet (also a simple light melee weapon), and forgo the somatic component affect as it wouldn't be necessary anyways. How would you personally rule that as a GM? </blockquote><p>I'd certainly allow you to make a wizard hook that is a locked gauntlet attachment so that you can retain your hand. Otherwise it's a standard locked gauntlet with a standard wizard hook attached.
<p></blockquote><p>Yes, I would be okay with that. That's a decent ruling. No chopping off my hand!SlimGauge wrote:Bronsonfu wrote:I could make the wizard hook with a gauntlet (also a simple light melee weapon), and forgo the somatic component affect as it wouldn't be necessary anyways. How would you personally rule that as a GM?
I'd certainly allow you to make a wizard hook that is a locked gauntlet attachment so that you can retain your hand. Otherwise it's a standard locked gauntlet with a standard wizard hook attached. Yes, I would be okay with that. That's a decent ruling. No...Bronsonfu2017-08-14T22:16:02ZRe: Forums: Rules Questions: Please, not my hand! Wizard hook as a different weaponBronsonfuhttps://paizo.com/threads/rzs2uiow?Please-not-my-hand-Wizard-hook-as-a-different#92017-08-14T21:17:52Z2017-08-14T21:15:45Z<div class="messageboard-quotee">SlimGauge wrote:</div><blockquote><p> Seems like you're trying to get a LOT.</p>
<p>A wizard hook is a hook hand (a simple light melee weapon).
<br />
A wizard hook grants proficiency in wizard hook.
<br />
A wizard hook can be used to perform somatic components.
<br />
A wizard hook can be used to combine a weapon attack with a spell's touch attack.
<br />
That's the equivalent of several feats and a class feature.</p>
<p>If you allow this unique ability to be applied to other than a simple light melee weapon, the utility goes up, so the price should as well.</p>
<p>If you allow this unique ability to grant proficiency in the weapon it is applied to, the utility goes up, so the price should as well.</p>
<p>There was a v3.5 feat, Somatic Weaponry (Complete Mage p.47) that allowed one to use one's weapon for somatic components. It had a prerequisite of Concentration 5 ranks and Spellcraft 5 ranks. </p>
<p>There is a third-party (Kobold Press) Pathfinder feat, called <a href="http://www.d20pfsrd.com/feats/3rd-party-feats/kobold-press/general-feats-3rd-party-kobold-press/somatic-weapon/" target="_blank" rel="nofollow">Somatic Weapon</a> that is quite similar. It has a prerequisite of Weapon Focus in the weapon you intend to use.</p>
<p>Under the Core rules for holding a charge, one can deliver a touch spell as/with an unarmed strike. The wizard hook is substituting for the unarmed strike in this case. Allowing a different weapon to be substituted is the equivalent of the Magus class feature <a href="http://www.d20pfsrd.com/classes/base-classes/magus/#TOC-Spellstrike-Su-" target="_blank" rel="nofollow">Spellstrike</a>. The utility has gone up, so the price should as well.</p>
<p>Or maybe I'm a testy GM.</p>
<p>Perhaps get yourself a locked gauntlet and lock a wizard hook in that.
<br />
</blockquote><p>Well alright. I could make the wizard hook with a gauntlet (also a simple light melee weapon), and forgo the somatic component affect as it wouldn't be necessary anyways. How would you personally rule that as a GM?SlimGauge wrote:Seems like you're trying to get a LOT.
A wizard hook is a hook hand (a simple light melee weapon).
A wizard hook grants proficiency in wizard hook.
A wizard hook can be used to perform somatic components.
A wizard hook can be used to combine a weapon attack with a spell's touch attack.
That's the equivalent of several feats and a class feature.
If you allow this unique ability to be applied to other than a simple light melee weapon, the utility goes up, so the price should...Bronsonfu2017-08-14T21:15:45ZRe: Forums: Rules Questions: Please, not my hand! Wizard hook as a different weaponBronsonfuhttps://paizo.com/threads/rzs2uiow?Please-not-my-hand-Wizard-hook-as-a-different#42017-08-14T15:19:06Z2017-08-14T15:19:06Z<p>That would be fine by me but the item description calls out multiple times that it needs to be attached to a wrist stump.</p>
<p>Pirates who lose a hand in the course of their adventures sometimes <b>attach hooks to their wrists.</b></p>
<p>Your opponent cannot use a disarm action to disarm you of a hook hand. Hook hands generally do not interfere with routine activities, but you cannot use another weapon two-handed if you have a hook hand attached. You cannot use any type of weapon if both your hands are hook hands, and you may have trouble with routine activities.</p>
<p><b>Hook hands presume that the wrist joint is intact. If the wrist joint is not intact, use the prosthesis statistics instead.</b> It takes 1 minute to attach or detach a hook hand.</p>
<p><a href="http://www.d20pfsrd.com/equipment/weapons/weapon-descriptions/hook-hand/" target="_blank" rel="nofollow">Hook Hand</a>.</p>That would be fine by me but the item description calls out multiple times that it needs to be attached to a wrist stump.
Pirates who lose a hand in the course of their adventures sometimes attach hooks to their wrists.
Your opponent cannot use a disarm action to disarm you of a hook hand. Hook hands generally do not interfere with routine activities, but you cannot use another weapon two-handed if you have a hook hand attached. You cannot use any type of weapon if both your hands are hook...Bronsonfu2017-08-14T15:19:06ZForums: Rules Questions: Please, not my hand! Wizard hook as a different weaponBronsonfuhttps://paizo.com/threads/rzs2uiow?Please-not-my-hand-Wizard-hook-as-a-different#12017-08-14T07:49:52Z2017-08-14T07:49:52Z<p>I'm playing a wizard in my buddy's game. I recently came across the wizard hook magic weapon when trying to decide what I might want to craft. Could I craft the wizard hook as a different weapon instead? It seems I have no choice but to lop of my own hand in order to use it but I'm in no rush to commit to such a horrific act. Is there a rule on making a specific magic weapon out of a different but similar weapon during the crafting process? I was thinking something like a gauntlet, spiked gauntlet or even a scizore. Can my poor hand be spared or am I doomed to a stump =( ?</p>
<p>Here is the srd link for the item</p>
<p>http://www.d20pfsrd.com/magic-items/magic-weapons/specific-magic-weapons/wi zard-hook/</p>I'm playing a wizard in my buddy's game. I recently came across the wizard hook magic weapon when trying to decide what I might want to craft. Could I craft the wizard hook as a different weapon instead? It seems I have no choice but to lop of my own hand in order to use it but I'm in no rush to commit to such a horrific act. Is there a rule on making a specific magic weapon out of a different but similar weapon during the crafting process? I was thinking something like a gauntlet, spiked...Bronsonfu2017-08-14T07:49:52ZRe: Forums: Rules Questions: Slipslinger style warslinger prerequisiteBronsonfuhttps://paizo.com/threads/rzs2ua5s?Slipslinger-style-warslinger-prerequisite#102017-04-13T20:04:41Z2017-04-13T20:04:41Z<div class="messageboard-quotee">Bronsonfu wrote:</div><blockquote> Just thinking now you could do a neat multiclass where you take 8 levels in master of many styles unchained monk and 12 levels fighter (no archtypes). Sticking around to level 8 nets you some neat stuff (personally I'd get <b>wind step</b> as my level 8 ki power) like fast movement and such. </blockquote><p>Meant to say Wind Jump.Bronsonfu wrote:Just thinking now you could do a neat multiclass where you take 8 levels in master of many styles unchained monk and 12 levels fighter (no archtypes). Sticking around to level 8 nets you some neat stuff (personally I'd get wind step as my level 8 ki power) like fast movement and such.
Meant to say Wind Jump.Bronsonfu2017-04-13T20:04:41ZRe: Forums: Rules Questions: Slipslinger style warslinger prerequisiteBronsonfuhttps://paizo.com/threads/rzs2ua5s?Slipslinger-style-warslinger-prerequisite#92017-04-13T19:52:23Z2017-04-13T19:52:23Z<p>Oh wow didn't know that was a feat. Shame that it's a mythic feat but still nice to know.</p>Oh wow didn't know that was a feat. Shame that it's a mythic feat but still nice to know.Bronsonfu2017-04-13T19:52:23ZRe: Forums: Rules Questions: Slipslinger style warslinger prerequisiteBronsonfuhttps://paizo.com/threads/rzs2ua5s?Slipslinger-style-warslinger-prerequisite#72017-04-13T18:55:13Z2017-04-13T18:55:13Z<p>I understand but remember that the point of my post was to get this style feat on a non halfling character. Didn't think about star toss though, thanks for the idea.</p>I understand but remember that the point of my post was to get this style feat on a non halfling character. Didn't think about star toss though, thanks for the idea.Bronsonfu2017-04-13T18:55:13ZRe: Forums: Rules Questions: Slipslinger style warslinger prerequisiteBronsonfuhttps://paizo.com/threads/rzs2ua5s?Slipslinger-style-warslinger-prerequisite#52017-04-13T18:37:01Z2017-04-13T18:37:01Z<p>Just thinking now you could do a neat multiclass where you take 8 levels in master of many styles unchained monk and 12 levels fighter (no archtypes). Sticking around to level 8 nets you some neat stuff (personally I'd get wind step as my level 8 ki power) like fast movement and such.</p>Just thinking now you could do a neat multiclass where you take 8 levels in master of many styles unchained monk and 12 levels fighter (no archtypes). Sticking around to level 8 nets you some neat stuff (personally I'd get wind step as my level 8 ki power) like fast movement and such.Bronsonfu2017-04-13T18:37:01ZRe: Forums: Rules Questions: Slipslinger style warslinger prerequisiteBronsonfuhttps://paizo.com/threads/rzs2ua5s?Slipslinger-style-warslinger-prerequisite#42017-04-13T18:31:56Z2017-04-13T18:31:56Z<p>I figure it out. Dip one level into master of many styles monk archetype and take your first monk bonus feat for slipslinger style. You have to dip further into the class if you want the entire style's feat progression but other wise that is how you get it. For free action reloading, since you wouldn't have warslinger, take the ammo drop feat then the juggle load feat. Though it is feat tax, anyone could take these since no racial prerequisites.</p>I figure it out. Dip one level into master of many styles monk archetype and take your first monk bonus feat for slipslinger style. You have to dip further into the class if you want the entire style's feat progression but other wise that is how you get it. For free action reloading, since you wouldn't have warslinger, take the ammo drop feat then the juggle load feat. Though it is feat tax, anyone could take these since no racial prerequisites.Bronsonfu2017-04-13T18:31:56ZRe: Forums: Rules Questions: Slipslinger style warslinger prerequisiteBronsonfuhttps://paizo.com/threads/rzs2ua5s?Slipslinger-style-warslinger-prerequisite#32017-04-08T22:33:08Z2017-04-08T22:33:08Z<p>Ya that's what I figured at this point. honestly I think I'll just make a halfling slinger finally now that the halfling sling staff can be used to its full potential with this feat. combine this with arc slinger feat, halfling slinger feat and all the other ranged weapon feats and this could make for a really fun halfling fighter build.</p>
<p>fingers crossed someone knows a way to bypass the prereq as I would love doing this build with a non halfling more so than a halfling.</p>Ya that's what I figured at this point. honestly I think I'll just make a halfling slinger finally now that the halfling sling staff can be used to its full potential with this feat. combine this with arc slinger feat, halfling slinger feat and all the other ranged weapon feats and this could make for a really fun halfling fighter build.
fingers crossed someone knows a way to bypass the prereq as I would love doing this build with a non halfling more so than a halfling.Bronsonfu2017-04-08T22:33:08ZForums: Rules Questions: Slipslinger style warslinger prerequisiteBronsonfuhttps://paizo.com/threads/rzs2ua5s?Slipslinger-style-warslinger-prerequisite#12017-04-08T21:13:55Z2017-04-08T20:57:46Z<p>Here is the feat I'm looking at:</p>
<p>Slipslinger Style (Combat, Style)</p>
<p>You can fire all manner of slings and sling-like weapons.</p>
<p>Prerequisite(s): Weapon Focus (sling) or weapon training (thrown) class feature, <b>warslinger racial trait</b>.</p>
<p>Benefit(s): You gain a +1 bonus on damage rolls made with all types of slings, and don’t provoke attacks of opportunity when reloading a sling. In addition, you treat all ranged and thrown weapons that have “sling” in their name as if they were slings for all feats and class abilities that require such weapons, as well as the warslinger racial trait.</p>
<p>I was wondering if there is some way for a non halfling to obtain the warslinger racial trait in order to take this feat. Can't find anything so far but maybe the cunning people of the pathfinder community know of some sneaky way of accomplishing this.</p>Here is the feat I'm looking at:
Slipslinger Style (Combat, Style)
You can fire all manner of slings and sling-like weapons.
Prerequisite(s): Weapon Focus (sling) or weapon training (thrown) class feature, warslinger racial trait.
Benefit(s): You gain a +1 bonus on damage rolls made with all types of slings, and don’t provoke attacks of opportunity when reloading a sling. In addition, you treat all ranged and thrown weapons that have “sling” in their name as if they were slings for all...Bronsonfu2017-04-08T20:57:46ZRe: Forums: Homebrew and House Rules: Alternate Staff Charging MethodsBronsonfuhttps://paizo.com/threads/rzs2u2ap?Alternate-Staff-Charging-Methods#62016-12-10T10:57:28Z2016-12-10T10:57:28Z<p>Thank you all for the input. I'm planing to use these rules for my spellcaster only campaign that I have been planing out for my friends. I figured these alternate rule sets would be unbalanced in any regular setting. Just thought I would share my ideas with the forums for any other GMs who enjoyed the rules I put forward. </p>
<p><a href="http://paizo.com/threads/rzs2tu7s?Mana-magic-resource-pool-for-all-spellcasters#1" target="_blank" rel="nofollow">Here</a> is the parent post I made explaining a MANA pool system that spellcasters could use rather than spell slots. You will find it is even more unbalanced than my staff rulings. </p>
<p>Cyrad has seen it already.</p>Thank you all for the input. I'm planing to use these rules for my spellcaster only campaign that I have been planing out for my friends. I figured these alternate rule sets would be unbalanced in any regular setting. Just thought I would share my ideas with the forums for any other GMs who enjoyed the rules I put forward.
Here is the parent post I made explaining a MANA pool system that spellcasters could use rather than spell slots. You will find it is even more unbalanced than my staff...Bronsonfu2016-12-10T10:57:28ZForums: Homebrew and House Rules: Alternate Staff Charging MethodsBronsonfuhttps://paizo.com/threads/rzs2u2ap?Alternate-Staff-Charging-Methods#12016-12-09T19:48:29Z2016-12-09T19:48:29Z<p>Here are the rules for staves as presented on the Pathfinder SRD:</p>
<p>Staves hold a maximum of 10 charges. Each spell cast from a staff consumes one or more charges. When a staff runs out of charges, it cannot be used until it is recharged. Each morning, when a spellcaster prepares spells or regains spell slots, he can also imbue one staff with a portion of his power so long as one or more of the spells cast by the staff is on his spell list and he is capable of casting at least one of the spells. Imbuing a staff with this power restores one charge to the staff, but the caster must forgo one prepared spell or spell slot of a level equal to the highest-level spell cast by the staff. For example, a 9th-level wizard with a staff of fire could imbue the staff with one charge per day by using up one of his 4th-level spells. <b>A staff cannot gain more than one charge per day and a caster cannot imbue more than one staff per day.</b></p>
<p>My problem with the rules for staves is in bold. You can only recharge a staff once per day and only to one staff. On top of that limitation, you must use a spell slot of equal or greater value to that of the highest level spell on the staff. I have two alternate rules proposed.</p>
<p>1. Non Detrimental Staff Charging</p>
<p>Instead of having to spend a spell slot to charge a staff, the caster is able to charge a staff once for free each morning when they prepares spells or regain spell slots. This would remove the spell slot cost for charging staves while still leaving the caster only able to charge one staff once per day. The caster still needs one or more of the spells cast by the staff on their spell list and is capable of casting at least one of the spells.</p>
<p>2. Freedom of Staff Charging</p>
<p>The caster may charge as many staves with as many charges as they want as long as they have one or more of the spells cast by the staff on their spell list and is capable of casting at least one of the spells. This means as long as they are willing to spend all the spell slots necessary, the caster could bring a staff with no charges back up to 10 charges in one morning. It also means that they could charge more than one staff per day as long as they had enough spell slots to do so.</p>Here are the rules for staves as presented on the Pathfinder SRD:
Staves hold a maximum of 10 charges. Each spell cast from a staff consumes one or more charges. When a staff runs out of charges, it cannot be used until it is recharged. Each morning, when a spellcaster prepares spells or regains spell slots, he can also imbue one staff with a portion of his power so long as one or more of the spells cast by the staff is on his spell list and he is capable of casting at least one of the...Bronsonfu2016-12-09T19:48:29ZForums: Homebrew and House Rules: Mana/magic resource pool for all spellcastersBronsonfuhttps://paizo.com/threads/rzs2tu7s?Mana-magic-resource-pool-for-all-spellcasters#12016-08-11T07:12:37Z2016-08-11T07:12:37Z<p>I'm sure this idea has been tossed around already though I would like to make this post regardless for my players to see and be able to access from the forums. If you have any neat suggestions, please leave a comment.</p>
<p><b>Mana Pool</b>
<br />
To calculate the mana pool of a spellcaster, let's use an example level 20 universalist wizard with an intelligence score of 20 (+5 modifier).</p>
<p>Spells per day (with bonus spells from high ability score already factored in) are as follows.</p>
<p>0th - 4
<br />
1st - 6
<br />
2nd - 5
<br />
3rd - 5
<br />
4th - 5
<br />
5th - 5
<br />
6th - 4
<br />
7th - 4
<br />
8th - 4
<br />
9th - 4</p>
<p>Take the number of spells per level, multiply them by its spell level and then add the totals together.</p>
<p>(4x0)+(6x1)+(5x2)+(5x3)+(5x4)+(5x5)+(4x6)+(4x7)+(4x8)+(4x9)= Mana Pool</p>
<p>0 + 6 + 10 + 15 + 20 + 25 + 24 + 28 + 32 + 36 = Mana Pool</p>
<p>196 = Mana pool</p>
<p><b>Using Mana</b>
<br />
Mana usage is simple. The cost of the spell is based on the level of the spell. Thus a 1st level spell would cost 1 mana to prepare for the day while a 9th level spell would cost 9 mana to prepare for the day. A spell modified with a metamagic feat would cost its new level total (a quickened 1st level spell would cost 5 mana rather than 1 mana). You may not exceed a mana cost of 9 for any spell (no adding quicken to a 9th level spell etc.). 0 level spells do not interact with mana and their preparation rules remain the same unless modified with a metamagic feat that would increase the spell level beyond 0 thus our example wizard still prepares four 0 level spells that can be cast indefinitely as described in the core rules. </p>
<p><b>End Result</b>
<br />
Preparing spells within this system would result in increased freedom of choice and flexibility as it removes the idea of spell slots. Our wizard could prepare 21 9th spells with an extra 7 mana to spare elsewhere. He could also instead prepare 196 1st level spells!</p>
<p><b>Disruption of Balance (especially at higher levels)</b>
<br />
Though this system can make spellcasting more flexible, it changes the overall balance of the game. Having a wizard able to cast 21+ 9th spells per day could quickly overshadow the usefulness of a martial class during combat or social scenarios. It's best to talk with your group ahead of time and decide together if you feel this method of spellcasting is acceptable for your game. Maybe consider giving this option to only 4th and 6th level casters while making 9th level casters use the original rules? Whatever you decide on, make sure everyone comes to an agreement so that no one feels cheated.</p>
<p>To anyone looking for any kind of clarification, post your comment and I'll try to respond as quickly as possible.</p>I'm sure this idea has been tossed around already though I would like to make this post regardless for my players to see and be able to access from the forums. If you have any neat suggestions, please leave a comment.
Mana Pool
To calculate the mana pool of a spellcaster, let's use an example level 20 universalist wizard with an intelligence score of 20 (+5 modifier).
Spells per day (with bonus spells from high ability score already factored in) are as follows.
0th - 4
1st - 6
2nd - 5
3rd...Bronsonfu2016-08-11T07:12:37ZRe: Forums: Rules Questions: Do you need to enter a stance for these styles?Bronsonfuhttps://paizo.com/threads/rzs2trfn?Do-you-need-to-enter-a-stance-for-these-styles#72016-07-04T01:40:51Z2016-07-04T01:40:51Z<div class="messageboard-quotee">Nefreet wrote:</div><blockquote><p> Some of them aren't "Style Feats", as confirmed by the PFS Campaign Clarifications document.</p>
<p>So, pretty much, only if the text states that you need to enter into a stance is it actually a "Style Feat".</p>
<p>Why they did this, who knows. </blockquote><p>there is only ONE "style" feat in all of pathfinder that is NOT a "style" feat and that is 'scorpion style' introduced in the core rule book.
<p>Ultimate combat first introduced style feats and the mechanics of having to enter a style as a swift action, which granted you the benefit of that style and its 2 follow up combat feats if you have them.</p>
<p>every style feat you listed is in fact a style feat.</p>
<p>You MUST enter a style as a swift action to gain its benefits (only exception is for the monk archtype, Master of many styles).</p>
<p>Here is a direct quote from the PFS Campaign Clarifications document.</p>
<p><b>The Kraken Throttle and Kraken Wrack feats are not style feats.</b></p>
<p>what the document is trying to clarify is that any follow up feats that work only during a certain style feat are not style feats themselves, meaning they are passive abilities or options that only exist to you once you have entered your style (kraken style in this case). <s>This wording is specifically meant for the master of many styles monk who cant take a follow up feat to one of his style feats as one of his bonus feats since it is not a style feat itself.</s></p>
<p>Oops, just misread that last bit about master of many styles being unable to take feats in style feat path please disregard my crossed out text.</p>Nefreet wrote:Some of them aren't "Style Feats", as confirmed by the PFS Campaign Clarifications document.
So, pretty much, only if the text states that you need to enter into a stance is it actually a "Style Feat".
Why they did this, who knows.
there is only ONE "style" feat in all of pathfinder that is NOT a "style" feat and that is 'scorpion style' introduced in the core rule book. Ultimate combat first introduced style feats and the mechanics of having to enter a style as a swift...Bronsonfu2016-07-04T01:40:51ZRe: Forums: Rules Questions: Readied actions: swift, move or free after standardBronsonfuhttps://paizo.com/threads/rzs2tquu?Readied-actions-swift-move-or-free-after#262016-06-24T23:37:49Z2016-06-24T23:37:49Z<p>Thank you to those still posting.</p>
<p>I wanted to add some more to the discussion. Here is an excerpt from the pathfinder SRD in the "Ready" action section on the combat page.</p>
<p>http://www.d20pfsrd.com/gamemastering/combat</p>
<p><i><b>Initiative Consequences of Readying</b>
<br />
Your initiative result becomes the count on which you took the readied action. If you come to your next action and have not yet performed your readied action, you don't get to take the readied action (though you can ready the same action again). If you take your readied action in the next round, before your regular turn comes up, your initiative count rises to that new point in the order of battle, and you do not get your regular action that round.</i></p>
<p>Considering readying an action puts you further back on the initiative order (unless you ready an action which triggers on the character's turn immediately after you in the initiative order) wouldn't it make sense that you could take a swift or free action once your readied action goes through? I guess the way I'm thinking of it is that when you ready an action, you are setting yourself back in the initiative for the benefit of thinking ahead. For example, disrupting an enemy (ready a ranged attack if an enemy within range begins casting a spell) or making sure you have an ally covered (ready breath of life if your adjacent ally falls unconscious from taking too much damage).</p>
<p>It seems appropriate that you could follow this with a swift and/or free action afterwards, especially when the action is a reasonable follow up to what you just did with your readied action. For example, after my ranged attack with a crossbow or bow, I reload as a swift or free action. In the case of my previous monk example, my readied action against my studied opponent has occurred and I hit the enemy. It would seem reasonable to follow up that attack with the effect of kirin strike as a swift action.</p>
<p>It seems to me that you should be allowed or it should be considered that the rest of your turn happens after your readied action occurs (assuming that you didn't already use a swift action/free action before you readied your standard action when it was your turn [no casting a swift magic missile then readied action then another swift action for example]).</p>Thank you to those still posting.
I wanted to add some more to the discussion. Here is an excerpt from the pathfinder SRD in the "Ready" action section on the combat page.
http://www.d20pfsrd.com/gamemastering/combat
Initiative Consequences of Readying
Your initiative result becomes the count on which you took the readied action. If you come to your next action and have not yet performed your readied action, you don't get to take the readied action (though you can ready the same action...Bronsonfu2016-06-24T23:37:49ZRe: Forums: Rules Questions: Readied actions: swift, move or free after standardBronsonfuhttps://paizo.com/threads/rzs2tquu?Readied-actions-swift-move-or-free-after#162016-06-24T17:04:27Z2016-06-24T17:04:27Z<div class="messageboard-quotee">Quintain wrote:</div><blockquote> <div class="messageboard-quotee">Bronsonfu wrote:</div><blockquote><p> ... </p>
<p>One last question on the readied action thing. Is is possible to make a swift action into an immediate action? I know that they have the same value in action economy. I'll give you an exact example now. </p>
<p>Playing a monk using Kirin style as well as kirin strike. Have already studied the opponent successfully so I want to now ready a standard action to attack the enemy if they cast a spell. They get their turn and they cast a spell so my readied action occurs and I successfully land the attack. What I really want to do now is apply the affect of kirin strike to gain the extra damage bonus but doing so consumes a swift action (something I don't have as stated in above posts). Could I instead use my immediate to apply the affect of kirin strike?</p>
<p>Is the only way to allow what I'm asking to do is to allow it through house ruling? </blockquote><p>By RAW, you can't change a swift action into an immediate action, unless there are specific exceptions.
<p>However, the swift action you are attempting is the identification step, and from there, (as I read it), you apply the damage to any strike regardless of when it happens. You don't have to use a swift action after each time you hit someone. </blockquote><p>What does that mean exactly? If you were GM how would you rule my question? If we were strictly following RAW then would what I'm asking be possible (apply extea damage after readied action).Quintain wrote:Bronsonfu wrote:...
One last question on the readied action thing. Is is possible to make a swift action into an immediate action? I know that they have the same value in action economy. I'll give you an exact example now.
Playing a monk using Kirin style as well as kirin strike. Have already studied the opponent successfully so I want to now ready a standard action to attack the enemy if they cast a spell. They get their turn and they cast a spell so my readied action occurs...Bronsonfu2016-06-24T17:04:27ZRe: Forums: Rules Questions: Readied actions: swift, move or free after standardBronsonfuhttps://paizo.com/threads/rzs2tquu?Readied-actions-swift-move-or-free-after#112016-06-24T06:15:31Z2016-06-24T06:15:31Z<p>Geez things got a little heated in this board. Anyways thank you firebug you have indeed answered my question as well as everyone else who posted and I really appreciate it. </p>
<p>One last question on the readied action thing. Is is possible to make a swift action into an immediate action? I know that they have the same value in action economy. I'll give you an exact example now. </p>
<p>Playing a monk using Kirin style as well as kirin strike. Have already studied the opponent successfully so I want to now ready a standard action to attack the enemy if they cast a spell. They get their turn and they cast a spell so my readied action occurs and I successfully land the attack. What I really want to do now is apply the affect of kirin strike to gain the extra damage bonus but doing so consumes a swift action (something I don't have as stated in above posts). Could I instead use my immediate to apply the affect of kirin strike?</p>
<p>Is the only way to allow what I'm asking to do is to allow it through house ruling?</p>Geez things got a little heated in this board. Anyways thank you firebug you have indeed answered my question as well as everyone else who posted and I really appreciate it.
One last question on the readied action thing. Is is possible to make a swift action into an immediate action? I know that they have the same value in action economy. I'll give you an exact example now.
Playing a monk using Kirin style as well as kirin strike. Have already studied the opponent successfully so I want to...Bronsonfu2016-06-24T06:15:31ZRe: Forums: Rules Questions: Readied actions: swift, move or free after standardBronsonfuhttps://paizo.com/threads/rzs2tquu?Readied-actions-swift-move-or-free-after#42016-06-24T00:21:37Z2016-06-24T00:21:37Z<p>Hmm let me give a direct example then you are playing and investigator and you have an opponent studied. Your turn comes up again and you decide to ready an attack action (standard) to strike your opponent if they start casting a spell. On their turn they begin casting a spell so your readied action occurs. You manage to successfully hit them so you decide you want apply your studied strike damage (free action). Is that possible?</p>
<p>Also what does this line mean then if you can't take actions after a readied action.</p>
<p>You can take a 5-foot step as part of your readied action, but only if you don't otherwise move any distance during the round.</p>
<p>This line of text was from the pathfinder srd.</p>Hmm let me give a direct example then you are playing and investigator and you have an opponent studied. Your turn comes up again and you decide to ready an attack action (standard) to strike your opponent if they start casting a spell. On their turn they begin casting a spell so your readied action occurs. You manage to successfully hit them so you decide you want apply your studied strike damage (free action). Is that possible?
Also what does this line mean then if you can't take actions...Bronsonfu2016-06-24T00:21:37ZForums: Rules Questions: Readied actions: swift, move or free after standardBronsonfuhttps://paizo.com/threads/rzs2tquu?Readied-actions-swift-move-or-free-after#12016-06-23T23:50:49Z2016-06-23T23:50:49Z<p>What is the ruling for actions after your readied action? Let's say I prepare a readied standard action to attack an enemy as soon as he tries to move. After my standard action goes through do I then get to use all of my other actions such as move, swift and free? What am I allowed to do?</p>What is the ruling for actions after your readied action? Let's say I prepare a readied standard action to attack an enemy as soon as he tries to move. After my standard action goes through do I then get to use all of my other actions such as move, swift and free? What am I allowed to do?Bronsonfu2016-06-23T23:50:49ZRe: Forums: Advice: Gunslinger Deeds, how many can you use in a round?Bronsonfuhttps://paizo.com/threads/rzs2tj1d?Gunslinger-Deeds-how-many-can-you-use-in-a-round#22016-03-14T10:09:39Z2016-03-14T10:09:39Z<p><i>Gunslingers spend grit points to accomplish deeds. Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longer-lasting effects. Some deeds stay in effect as long as the gunslinger has at least 1 grit point. The following is the list of base gunslinger deeds. A gunslinger can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the appropriate amount of grit is spent to perform the deed.</i></p>
<p>From the RAW (Rules As Written) it seems that using deeds is not classified as an action unless noted by the specific deed (think of how melee characters use the power attack feat for example; either applying it to attacks for that turn or not). Therefore as long as you have the grit to spend you should be all good to use multiple deeds in a single turn if applicable.</p>
<p>In your case, both deeds would work together in a single round. One of them is a full round action while the other is not an action. As long as you have enough grit you could use them together in a single round. </p>
<p>Also as a side note you could do something like use the quick clear deed in one round twice.</p>
<p>Let's say you were two weapon fighting with a pistol in each hand and last turn you misfired both of them. This turn you could spend your standard action to quick clear the first pistol then spend your move action and 1 grit to quick clear the second pistol.</p>
<p>One last thing to note. An example of not being able to use 2 deeds in one turn would be dead shot and quick clear since you would need to use a standard or move action (or both as noted above) to use quick clear, preventing you from using dead shot.</p>Gunslingers spend grit points to accomplish deeds. Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longer-lasting effects. Some deeds stay in effect as long as the gunslinger has at least 1 grit point. The following is the list of base gunslinger deeds. A gunslinger can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the appropriate amount of grit is spent to perform...Bronsonfu2016-03-14T10:09:39ZForums: Rules Questions: Use Magic Device Skill with Staves (Emulate caster level?)Bronsonfuhttps://paizo.com/threads/rzs2t9u9?Use-Magic-Device-Skill-with-Staves#12016-01-24T19:48:28Z2016-01-24T19:48:28Z<p>Was wondering how UMD works with a staff. It's clear in RAW that you simply need to make the DC of 20 to active the wand (or in this case staff) as long as you already know what spell is in the magic item you are about to use. However, what if you want to have a higher casting level for a staff? Is it possible to emulate a caster level necessary to have the staff operate at higher level or will it simply be stuck at the default caster level of 8? </p>
<p>I think there was a post asking my question about this a while ago. Just thought I would start up a fresh post though.</p>Was wondering how UMD works with a staff. It's clear in RAW that you simply need to make the DC of 20 to active the wand (or in this case staff) as long as you already know what spell is in the magic item you are about to use. However, what if you want to have a higher casting level for a staff? Is it possible to emulate a caster level necessary to have the staff operate at higher level or will it simply be stuck at the default caster level of 8?
I think there was a post asking my question...Bronsonfu2016-01-24T19:48:28ZRe: Forums: Rules Questions: Can you Rank up any skill even if untrained?Bronsonfuhttps://paizo.com/threads/rzs2t9g5?Can-you-Rank-up-any-skill-even-if-untrained#112016-01-21T08:28:58Z2016-01-21T08:28:58Z<div class="messageboard-quotee">pauljathome wrote:</div><blockquote><p> The fly skill is an exception in Pathfinder. You need to have the ability to reliably fly to put ranks in.</p>
<p>And soellcraft is a lot less useful without a means to detect magic. Still learnable, mind. </blockquote><p>Ya, I was just reading up on that recently about the fly skill.pauljathome wrote:The fly skill is an exception in Pathfinder. You need to have the ability to reliably fly to put ranks in.
And soellcraft is a lot less useful without a means to detect magic. Still learnable, mind.
Ya, I was just reading up on that recently about the fly skill.Bronsonfu2016-01-21T08:28:58ZRe: Forums: Rules Questions: Can you Rank up any skill even if untrained?Bronsonfuhttps://paizo.com/threads/rzs2t9g5?Can-you-Rank-up-any-skill-even-if-untrained#72016-01-20T03:23:29Z2016-01-20T03:23:29Z<div class="messageboard-quotee">skizzerz wrote:</div><blockquote> <div class="messageboard-quotee">Bronsonfu wrote:</div><blockquote> <div class="messageboard-quotee">Lemmy wrote:</div><blockquote> Yeah, when you level up you can put ranks in whatever skill you want. All that being a class skill does is give you a nice +3 bonus. </blockquote>Thanks for the fast response! Any ideas why my friend thought this as RAW. Was it maybe ruled like this in DnD 3.5 (I have only played Pathfinder thus far so I wouldn't know). </blockquote>The 3.5 rule was that it costs 2 skill points to rank up a cross-class skill by 1 (and there was no +3 bonus for class skills, the "bonus" was that it only cost 1 skill point to rank them up). I'm unaware of any other rules regarding ranking up cross-class skills in 3.5, so that was perhaps a house rule your friend was thinking of. </blockquote><p>Ya must have been an odd house rule or something. Thanks for your help.skizzerz wrote:Bronsonfu wrote: Lemmy wrote: Yeah, when you level up you can put ranks in whatever skill you want. All that being a class skill does is give you a nice +3 bonus.
Thanks for the fast response! Any ideas why my friend thought this as RAW. Was it maybe ruled like this in DnD 3.5 (I have only played Pathfinder thus far so I wouldn't know). The 3.5 rule was that it costs 2 skill points to rank up a cross-class skill by 1 (and there was no +3 bonus for class skills, the "bonus" was...Bronsonfu2016-01-20T03:23:29ZRe: Forums: Rules Questions: Can you Rank up any skill even if untrained?Bronsonfuhttps://paizo.com/threads/rzs2t9g5?Can-you-Rank-up-any-skill-even-if-untrained#52016-01-20T03:18:29Z2016-01-20T03:18:29Z<div class="messageboard-quotee">Pink Dragon wrote:</div><blockquote><p> Putting ranks in a skill is synonymous with training in a skill. Page 86 CRB:</p>
<p>Investing a rank in a skill represents a measure of training in that skill. You can never have more ranks in a skill than your total number of Hit Dice. In addition, each class has a number of favored skills, called class skills. It is easier for your character to become more proficient in these skills, as they represent part of his professional training and constant practice. You gain a +3 bonus on all class skills that you put ranks into. If you have more than one class and both grant you a class skill bonus, these bonuses do not stack.</p>
<p>The issue with knowledge skills and disable device is being unable to use those skills unless the character does put a rank in them (although there are some exceptions based on circumstances). Page 87 CRB:</p>
<p>Trained Only: If this notation is included in the skill name line, you must have at least 1 rank in the skill to use it. If this notation is omitted, the skill can be used untrained (with a rank of 0). If any special notes apply to trained or untrained use, they are covered in the Untrained section (see below).</p>
<p>Untrained: This entry indicates what a character without at least 1 rank in the skill can do with it. If this entry doesn’t appear, it means that the skill functions normally for untrained characters (if it can be used untrained) or that an untrained character can’t attempt checks with this skill (for skills that are designated “Trained Only”). </blockquote><p>Thanks for the content rich post! Really nice seeing how fast people on the message boards post.Pink Dragon wrote:Putting ranks in a skill is synonymous with training in a skill. Page 86 CRB:
Investing a rank in a skill represents a measure of training in that skill. You can never have more ranks in a skill than your total number of Hit Dice. In addition, each class has a number of favored skills, called class skills. It is easier for your character to become more proficient in these skills, as they represent part of his professional training and constant practice. You gain a +3 bonus...Bronsonfu2016-01-20T03:18:29Z