Poog

Brom the Obnoxiously Awesome's page

Organized Play Member. 415 posts (435 including aliases). No reviews. No lists. No wishlists. 8 Organized Play characters.


Liberty's Edge

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They aren't great, unless your a halfling with martial weapon proficiency and high strength. Then, you get a sling staff, which is the darn-tootinest weapon this side of the Okay Coral. Like if you were a halfling cavalier, per-say...

Liberty's Edge

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You know, we don't come to your secret base and tell you what you're doin' is wrong. We just talk about it behind your backs. Oh, and sometimes, if we're really drunk...
But nonetheless- of cou'se you're against freedom. You all make a profit off of people. You say you have strict laws, but we Liberty's Edge folk happen to know that some laws don't help people, and since laws should only exist to protect one's natural rights, you a'e doin' it wrong.
Laws should only exist to help people, and that is no longe' being upheld. Therefo'e, if the laws a'e not changed, we will have to break them. I like to think I speak for all of my Liberty's Edge compatriots when I say that if the people of Absalom do not ALLOW freedom, we will MAKE freedom!

P.S: Why do so many of us look so alike?

Liberty's Edge

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Captain K. wrote:
Brom the Obnoxiously Awesome wrote:

Stygian slayer is bad because it doesn't get weapon proficiency at all. Look at it. It says "This replaces a slayer's normal weapon and armor proficiency." but all it has is armor. therefore, it gets not weapon proficiency.

Go look it up. It's a small typo that screws the entire archetype.

Oh, c'mon, that's a typo.

Yes, it's another crap typo that Paizo didn't check, but it's a typo.

A slayer can use a weapon. This is a common sense RAI rather than RAW thing.

Yeah, I know. :P

Everyone in the world is going to rule it as an alter to your proficiency because that's what makes sense, I just thought I would bring that to light. I wonder how it works in PFS... lol.

Liberty's Edge

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Stygian slayer is bad because it doesn't get weapon proficiency at all. Look at it. It says "This replaces a slayer's normal weapon and armor proficiency." but all it has is armor. therefore, it gets not weapon proficiency.
Go look it up. It's a small typo that screws the entire archetype.

Liberty's Edge

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Balgin wrote:
With the thread title being in all caps I can only imagine it being read in the booming enthusiastic voice of Brian Blessed :).

Here, if you have a second, watch this. It's awesome and the inspiration I've had for a Skald ever since I knew the skald was going to exist.

Diggy Diggy Hole by the Yogscast

Liberty's Edge

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I'm putting together a Hunter guide. It's WAY away from being complete, but advice is appreciated. Thanks!

Here it is!

Liberty's Edge

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Wyntr wrote:
lemeres wrote:
Cheapy wrote:
Also, Mother Nature miiiiiiiight not like that you're constantly killing the Gifts she gives you.
Ah! No, our dear, dear friend bravely gave its life protecting us from that horrifying one armed kobold with a limp. We will always remember the sacrifice of .....whatever its name was.

Barbarian: "I think I stepped on your animal companion while rage-lance-pouncing that last bad guy."

Hunter: "Not Squirmy-the-multi-legged?"
Barbarian: "Yeah, sorry bout that. Didn't see him since he's short. You want to look at the bottom of my shoe and make sure?"
Hunter: *sob*
Barbarian: "You, uh, got something to scrape this off into and bury or something? Like a shoebox?"
Hunter: *weeps*
Bard: *patting Hunter's shoulder* "He'll always be remembered for having a lot of legs."

Wow, now I'm really sad. Like- legitimately sad...

Sometimes empathy stinks.

Liberty's Edge

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I don't like that Steel Hound was banned. I understand they don't want people having guns, but we're going to Numeria for the gods' sake!
Also, there are pictures in the book showing Quinn using guns, and the mythos of a detective with a revolver is too good.

Liberty's Edge

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I don't know. I say give the kid a chance. 8 year olds are smarter than we give em credit for. I agree that Magus is a little complex. Even I don't have one.
Still though, another spellcaster, even a Wizard could be really great. A sorcerer, as mentioned is really clever idea.
Just don't underestimate him is all I'm saying.

Liberty's Edge

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So, with ACG just around the bend the question is perfectly clear:
What character will you make first?
And as a follow up:
What kind of potential do you see in the classes?

Liberty's Edge

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Tim Statler wrote:
Sounds like Vrog ruffled a few feathers there.

C'mon guys, stop egging each other on. These jokes are starting to get pretty fowl.

Liberty's Edge

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So, here's my build real quick, just so everyone can comment if they like:

Name: Sauran Darvok (You might know me, eh. Though, that wasn't really me, there. That was actually an alternate personality. I drank some weird potion, and then I was human or somethin' eh. Don't know why! Hey, sorry if insulted ya or anything, though. He wasn't quite right in the noggin', that fellow.)
Race: Halfling
Class: Cavalier
Order of the Paw (No Archetype)
Wolf Mount

STR: 15
DEX: 12
CON: 12
INT: 10
WIS: 12
CHA: 10

AC: 17 Touch: 12 Flat-Footed: 16
Fort: 5
Reflex: 3
Will: 3

Skills: Diplomacy, Handle Animal, Profession, Ride
Wolf Skills: 2 to Perception (She is HD 2)
Feats: Mounted Combat, Paired Opportunist (Tactician)
Wolf Feats: Combat Reflexes
Traits: Fate's Favored, Armor Expert

Equimpent:
Lucerne Hammer, Lance, Halfling Sling Staff
Masterwork Scale Mail
Leather Barding (for my wolf, duh)

Liberty's Edge

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Arcane Duelist bard kicks butt. Seriously, it is great.
Bard in general can be more offensive with martial powers and have some spells, but Magus is the pinnacle of mixing Martial and Arcane powers.
It was designed for that exact role, so I'd look into that.

Liberty's Edge

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9. Feel free to roleplay! Immerse your self in your character. Just remember, don't make others feel uncomfortable, even if your character has a crush on another character (per say), if they seem to be unappreciative, lay off.

No, that's not a personal experience, I just really hate when people aren't roleplaying. If your new and playing a pregen, then it make sense, but if not, get into it, you know?!

Liberty's Edge

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So, I realize that a lot of people who speak other languages already talk in other languages when using Tongues or Reading Ancient Runes, but I think it would be smart to make a community-made Golarion to Earth Language Translation Guide. Here's what I've come up with so far while reading forums and using my brain:

Abyssal: Russian or Slavic (for their sharp, rough sound)
Aklo: Korean (for it's very difficult pronunciations and spellings)
Aquan: Hawaiian (this one was mentioned by someone in the 10 Questions thread)
Auran: French (it's very flowy and light)
Celestial: Latin (rather flowy, and also when of the older known languages)
Common: English, or whatever your native language is, I suppose
Draconic: Greek or Chinese (both of these cultures have some of the oldest dragon legends. Seems fitting they get the language)
Druidic: Gaelic (the language of the Celts. You should know why)
Dwarven: Irish or Icelanic
Elven: Croation, perhaps French would be better
Giant: Hebrew (I'm thinking David and Goliath)
Gnome: Japanese (fast paced and rather complex)
Goblin: Honestly, Goblin should just be complex grunts and screeches
Gnoll: Much like Goblin, this should just be barking noises
Halfling: Maori (one of the prominent languages of New Zealand. I shouldn't have to explain why)
Ignan: Arabic or Swahili (i didn't know what to do, so I chose hot places)
Infernal: Mandarin Chinese (the new international trade language. Sounds like a good language for makin' deals)
Orc: Czech or German (again, rough and gruff)
Sylvan: Spanish (it's fast, but sounds very Happy and Romantic)
Terran: Indian or Vietnamese (these cultures just remind me of earth, and their languages reflect that)
Undercommon: The African Clicking Language (for deep underground echolocation)
Ancient Osiriani: Egyptian (of course)
Varisian: Italian

So, let me know what you guys think and feel free to leave your own suggestions, as well as any languages I might have missed. What do you think of the system in general? Thanks guys!

Liberty's Edge

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Silhren Rilbahn wrote:

I'd say a familiar would be more beneficial. They will give you a passive bonus to something you may not otherwise put resources towards.

And if your bonded item gets destroyed, you suddenly have to make a hard concentration check to actually cast spells. (I think it's 20+ the spell level you are attempting to cast).

I like the greensting scorpion for the bonus to initiative (that's what my wizard has), but I like the hedgehog, armadillo, and pig familiars too.

I think the bonded item has to occupy one of the slots where you can equip something, but I could be wrong. I'm not sure to be honest, just my guess.

Wow, I forgot about the Concentration check thing. Thanks for the advice!

Armadillo familiar? What's that from? OMG are there MORE familiars?!

EDIT: Oh, just looked it up. There are TONS. Way more than I thought there were. Thanks for opening up my eyes, there.

Liberty's Edge

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Michael Brock wrote:
The reason we decided the way we did is it is a lot of new stuff for GMs to tackle at one time, especially if they've had little or no exposure. We didn't want GMs to have to worry about three different ways to adjudicate the same rules system, with Harrow cards, normal cards, and dice. With making it standard across the board, using only the Harrow deck, the hope is that most GMs become familiar with mechanics much more quickly, thus ensuring that gameplay does not bog down. We may reevaluate in the future, but all Harrow related mechanics have only been legal for a month. Let's see how it goes for a year or so before even deciding if changes are needed.

I understand that now, but I had no clue before. I can definitely see, after reading the Harrower's Handbook, why you chose to do this. I guess the playing card and dice system wasn't quite as well implemented as I expected, so it makes perfect sense to limit it.

It's funny. It's almost like a big, open play test.

Liberty's Edge

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Okay, I didn't realize it's a new system. In that case, I understand why they want to stick to only cards for now.
Okay, so Paizo isn't trying to scam us. I knew it all along. I NEVER DOUBTED YOU PAIZO I'M SORRY I STILL LOVE YOU AND ALWAYS HAVE!
Haha. Thanks for your help. I'd like to repeat myself one more time that I didn't suspect Paizo of scamming us, I was just really confused and hoping to maybe see a rule change.
And who knows? My GM's understands my monetary situation. Maybe he/she will let it slide, and let me play with normal cards until I can get the funds.

Liberty's Edge

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Okay. So I've played PFS games for a little while now, and I've discovered I like it. A LOT. A LOT A LOT A LOT.
However, most heroes I have created so far are weak, boring to play, and somewhat difficult to roleplay without slowing down the pace of the game. I got a little advice from my stepdad, who is a bit of a gaming vet, and he gave me a lot of interesting ideas for a character that would be fun to roleplay. I got home, and started using those brainstorms to my advantage. I eventually came up with "Miji Podidunk."
Miji is a Gnome Oracle, with the deafness curse. Originally, I was Nature Mystery, but I discovered the Pyromaniac racial trait and I realized that Flame might be a better choice. At first, I was skeptical, but after some help on the forums and some exploring through traits and mulitclassing, I DID IT.
This morning, the finishing touches were complete. Now, Miji is a Pyromaniac Gnome Oracle with the Flame Mystery, the ability to do 2d6 of fire breathing (or is it 2d4?) and some very decent supporting Orisons and a some pretty good 1st Level spells. BUT...
At 2nd level, Miji will become a BEAST. By taking a level as a Fire Elemental Sorcerer, she will blossom. I can pick up Burning Hands and Shocking Grasp, both of which will deal fire damage, because of my Bloodline Arcana. Plus, by taking Magical Knack (Sorcerer), these spells will be cast as if I was caster level 4 (that's 1 for my level, 1 for pyromaniac, and 2 for magical knack)!!! Dealing a whopping 4d6 of Fire damage from Shocking Grasp, and lighting my enemies on fire with Burning Magic (I picked up extra Revelation)
This means I can have TONS of Fire Nuking potential, a Fire Breathe, a Fire Ray, two EXTREMELY powerful Fire Spells, and a little extra supporting abilities from Oracle.
So, am I a little gnome genius, or am I a little gnome GENIUS?
Let me know if I missed anything, or if I messed something up in my calculations and something isn't legal. Thanks Guys!

Liberty's Edge

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All right, here's what I want to see. It probably won't end up in this book, but in the future:

An Alchemist archetype that replaces mutagens or bombs (or maybe both) with a golem minion that they could make grow more powerful as they level up. This would function somewhat like an eidilon, except the list of evolutions or in this case "Experimentations", is very limited, and the base form is always a humanoid golem. Basically, a Frankenstein's monster.

A Witch or Shaman that has voodoo abilities. I.E. Poppets, Transfiguration, Chanting, etc. I would really love a shaman archetype that gives you a poppet instead of a spirit animal. A LEGAL ONE! (Am I the only one who really wants to play a Grave Witch- that one archetype with the poppet?)

A sorceror bloodline for each of the major races- Dwarven, Orcish, Gnomeling, Halfling, Elven, Goblinoid, and Tengu. These would give another race's racial trait as a bloodline power at level one, and would allow for other cool powers later on. This would sort of be like playing a Half-Elf or Half-Orc, but you could be any combination of the other major races.

A Cavalier order entirely focused around loyalty to the cavalier's mount. An "Order of the Hoof" if you will. Bonuses for being near his mount, keeping his mount well cared for, and bonuses FOR his mount in general.

ORACLE CURSES. There aren't enough...
Perhaps- Dual Personality, Misfortune, Cold-Blooded, Insomniac, Genderless (could be fun, but I have no clue what it would entail), Lycanthropy, Vampiric (don't worry, it wouldn't make you a vampire, it would just make it so you have to drink the blood of things to sustain yourself), etc.

More specific and better implemented rules for other races besides the core races. This should've been in ARG, but 80% became non-legal for society play. That was a mistake. I WANTS TO BE A GOBLIN. You made the Goblins comic book, and taunted us with the zany and hilarious role playing ideas. How do you people sleep at night?

A Wizard archetype focused around an intelligent object. Somewhat like the Black Blade archetype for the Magus, where the sword is intelligent. This would replace the normal bonded object, and said object would probably be able to cast spells of it's own when it's not in it's owner's possession, but the owner would be unable to cast spells without it. I think this could be cool, as the Wizard would be able to deploy what is basically a drone to cast spells from a distance and wreak some havoc from random locations.

A Wizard archetype that excels at making simple golems or other little magical constructs and servants. Sort of like the Alchemist idea, but with a Wizard. Perhaps he could give up a specialist school and have 3 oppositions.

A Sorcerer bloodline based around light and sunshine. The polar opposite of the Shadow Bloodline. Lots of light spells and dazzle abilities.

A gunslinger archetype that replaces grit with the ability to craft bombs. I want to be able to play the sort of engineer that exists in Guild Wars 2, if you've ever played that.

A slayer archetype that gains the ability to take on the form of fallen enemies, but only of the animal or magical beast subtype. If you've ever seen Fairy Tale (or maybe it's Fairy Tail?), there's a wizard who's able to do this, but I think a slayer would be cooler.

Liberty's Edge

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When you get into a dungeon, are faced with a fork in the road and you jokingly say: "Let's just split up."
...
And everyone thinks it's a great idea.