Shambling Mound

Bridge!'s page

9 posts. Alias of wkover.


RSS


2 people marked this as a favorite.

Bridge say yay!


Monspider not so big.

<squints> And kild by flea? wut was that?


1 person marked this as a favorite.

<squints and leans in to Almnzarra>

"Not sure what hapning over there," Bridge whispers. "But look like smelly drinky human take another thing and break store."


1 person marked this as a favorite.

Boring stains canot be evade? Bridge so confuse.

But say hullo to AlVal!


1 person marked this as a favorite.

Test to see if handler notes are working:

Zova wrote:

Hand:

Displayed:
Deck: 0 Discard: 0 Buried: 0
Hero Points: 0
"NOTES:
Available Support: Test 1
Other: Test 2"

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Survival: Wisdom +3
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Favored Card: Card with Animal trait
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Light Armors
POWERS:
When you would banish a spell that has the Animal trait for its power, you may recharge it instead.
On your Strength, Dexterity, or Constitution check, you may discard ([ ]or recharge) a card that has the Animal trait to add your Survival skill. If it is a combat check and you did not play a weapon, add ([ ]twice) that card’s adventure deck number and the Animal trait.
You may discard a card to move after your exploration ([ ] or to evade your encounter).
Paizo reroll used?: N


1 person marked this as a favorite.

That not seem fair. Villen had no chance.

But Ruin and Bridge say yay!


Bridge not understand numbers, but Quin and Croolean have sticks and and look seerius.

Bride wink at Quin to help. Prolly good idea.


Whoops. No Ambush cuz dazed = 1 explore. Bridge had funny dream, all better now. No tiny angries or flappies. Hand still OK.


2 people marked this as a favorite.

Out of turn - Bridge feel sad and sit in human liquid. Feel better. Cards healed w/ elixir?: 1d4 + 1 ⇒ (3) + 1 = 4 - All stones healed. Then get box from human. Drop box. Box break. Sorry tiny human.

Hour: Only Bridge's bidness. But prolly good. FREEDOM good.

Bridge stay at Ruin and say hello. Long time Ruin friend share joke. Laugh. Good times.

Bridge move, but not fast. Bump into curvy stick with string. Stick prolly not happy.

Radillo banish boon if want level 6 curvy stick. Drop Lyrune to Desolate, who pouts. Sorry other tiny human. Tuttle wander to go find new thing.

Bridge not understand Tudll, but follow. Tiny things jump out and dance with many sticks. So angry!

Red Mantis Ambush:

Red Mantis Ambush
Barrier 4
Traits
Skirmish
Red Mantis

Check
None
0

Powers
Before acting, a random character other than you summons and encounters the story bane Red Mantis Assassin, then a character other than you summons and encounters the story bane Ashwing Gargoyle.
Summon and encounter the story bane Red Mantis Assassin; if it is defeated, this barrier is defeated.

Who not-Bridge encounter Red Mantis Assassin? (1=Rad): 1d5 ⇒ 4 - Valeros (Bridge like d5, one better than d4)

Then not-Bridge fight Ashwing Gargoyle. So flappy!

Bridge now loom over Redmantassn (?). Bridge think that right.

Redmantassn:

Red Mantis Assassin
Story Bane Monster 3

Traits
Human
Assassin
Red Mantis
Veteran

Check
Combat
10+##

Powers
Resistant to Attack and Fire.
Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6.
If undefeated, suffer the scourge Wounded.

Difficulty increase?: 1d6 ⇒ 6

Combat 28 (10+12+6) w/ reloaded chain, publican: 1d10 + 1d8 + 13 + 2d10 ⇒ (7) + (6) + 13 + (8, 4) = 38

Bridge tap human. Fall down. Ruin say yay! Good ruin friend.

Lyrune come back when human fall. Happy!

EOT: Bridge confused, drop all, then pick back up.

Bridge! wrote:

Hand: Shock Kukri, The Carnival, Silver War Paint, Master of Masters, Blackjack's Rapier, Darb Tuttle, Twitch Tonic (Core), Cerulean Mastermind,

Displayed: Glamered Leather Armor,
Deck: 11 Discard: 1 Buried: 2
"Hero Points: 7
"NOTES:
Available Support: Any boon buries to add 1d8+4 vs. local barrier. "

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Knowledge: Intelligence +2
Disable: Intelligence +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +2
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
None
POWERS: (Empiricist)
For check invoking Finesse, may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On local check vs. barrier, may bury an item ([x] or a boon) to add Perception.
At ([X] start or) end of turn, may examine top card of your location.
[X] You are proficient with alchemical. On your check to recharge an alchemical item with level lower than #, you automatically succeed.
[X] When you defeat a barrier, you may heal a card.
Mat Reroll Used?: N
Supporters: Chronicler (upgraded), Bodyguard, Moise, Boors (upgraded), Ketrik (upgraded), Lemore (upgraded)

Lots happen, but Bridge not remember everything. Take nap now.