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![]() Test to see if handler notes are working: Zova wrote:
Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Fortitude: Constitution +1 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Survival: Wisdom +3 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Card with Animal trait
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![]() Out of turn - Bridge feel sad and sit in human liquid. Feel better. Cards healed w/ elixir?: 1d4 + 1 ⇒ (3) + 1 = 4 - All stones healed. Then get box from human. Drop box. Box break. Sorry tiny human. Hour: Only Bridge's bidness. But prolly good. FREEDOM good. Bridge stay at Ruin and say hello. Long time Ruin friend share joke. Laugh. Good times. Bridge move, but not fast. Bump into curvy stick with string. Stick prolly not happy. Radillo banish boon if want level 6 curvy stick. Drop Lyrune to Desolate, who pouts. Sorry other tiny human. Tuttle wander to go find new thing. Bridge not understand Tudll, but follow. Tiny things jump out and dance with many sticks. So angry! Red Mantis Ambush:
Red Mantis Ambush Barrier 4 Traits Skirmish Red Mantis Check
Powers
Who not-Bridge encounter Red Mantis Assassin? (1=Rad): 1d5 ⇒ 4 - Valeros (Bridge like d5, one better than d4) Then not-Bridge fight Ashwing Gargoyle. So flappy! Bridge now loom over Redmantassn (?). Bridge think that right. Redmantassn:
Red Mantis Assassin Story Bane Monster 3 Traits
Check
Powers
Difficulty increase?: 1d6 ⇒ 6 Combat 28 (10+12+6) w/ reloaded chain, publican: 1d10 + 1d8 + 13 + 2d10 ⇒ (7) + (6) + 13 + (8, 4) = 38 Bridge tap human. Fall down. Ruin say yay! Good ruin friend. Lyrune come back when human fall. Happy! EOT: Bridge confused, drop all, then pick back up. Bridge! wrote:
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Knowledge: Intelligence +2 Disable: Intelligence +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Diplomacy: Charisma +2 Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 ☐ 9 ☐ 10 ☐ 11 Proficiencies: None POWERS: (Empiricist) For check invoking Finesse, may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. On local check vs. barrier, may bury an item ([x] or a boon) to add Perception. At ([X] start or) end of turn, may examine top card of your location. [X] You are proficient with alchemical. On your check to recharge an alchemical item with level lower than #, you automatically succeed. [X] When you defeat a barrier, you may heal a card. Mat Reroll Used?: N Supporters: Chronicler (upgraded), Bodyguard, Moise, Boors (upgraded), Ketrik (upgraded), Lemore (upgraded) Lots happen, but Bridge not remember everything. Take nap now. |