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James Jacobs wrote:

No cookies, please. They're not healthy.

We have ways of bribing the GM that have been refined over many decades.

I must second this request. Please send more Mythic APs. The last one was delicious.


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James Jacobs wrote:


Part of how I roleplay my characters differently and have the other players remember I'm playing opposite my RL gender is habit; the more I game with the same people, the more they get used to that. Using visual aids like minis or a headshot or illustration of your character is handy as well. I guess the biggest thing is to get into touch with your feminine side, and to embrace it and let it take over. It really helps to listen to women friends and to spend time trying to understand and empathize with their viewpoints and concerns and all that. Dunno. I've been playing pretty much exclusively women characters for 15 years or so now, so practice is a big part of it I guess.

And now all of what I just typed feels awkward... so maybe I can't tell you how to play...

You're describing it just fine, it's just often harder to describe than it is to show. The only thing I would add is that it helps to be comfortable playing someone who is not you that is comfortable in their own skin. If you can keep it from becoming a big (uncomfortable) sex joke every time it comes up, then you're doing it right.

On to my questions!

What is your favorite kind of story to tell with human antagonists in a civilized setting?

I'm incredibly fond of games of intrigue, where players cannot simply draw weapons and wreck without consequences. I will admit, I often suck at it, which brings me to my second question.

How would you recommend doing things to impress that there's a level of gravity and consequence in civilized areas where there's more than just farmers and sharecroppers? It's hard to convey a sense of seriousness when players often see things by character level scale, and less by situation. Games of intrigue aren't that intriguing when people blithely do things that cause the Duke to mobilize a battalion to hunt them.


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Is there a thematic reason why the synthesist is described as superimposed inside a ghostly eidolon?

Just a curiosity point on my part. I like the unchained summoners, by the way. whoever did those have my compliments.


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Welp, caught up now finally.

Sorry to hear of Paizo folk feeling unwelcome in their own forums. It wouldn't be the first time I've heard of it, and I hope that some of the more toxic offenders figure out that having a differing opinion doesn't automatically make the other person wrong.

On the topic of the reign of winter and wrath of the righteous, I found both well after release (I only started pathfinder relatively recently) and I bluntly found both to be bloody amazing.

Reign of Winter: First, I love incorporating old world mythos, and normally when someone suggests a "crossover" of RPG characters to a representation of earth, modern or historical makes me sigh and roll my eyes.

The story arc I found pertaining to the Iron Hag I found absolutely engaging. The transition to dealing with Rasputin and World War era Russian troops proved my dubious expectatiins wrong. I've used quite a lot of things from said adventures so far and even when not using the AP as an adventure, is a useful resource.

Wrath of the Righteous: I read a couple of the negative reviews. What I found after actually reading the AP was the question: what drugs were the reviewers on, so I can make sure I never use them? I found it dubious that the reviewers had read the AP until I started following their words and realizing that the twisted lens they use has little to do with reality, fantasy gaming and seemed to be a vehicle for attacking developers they don't agree with.

Wrath of the righteous is bluntly my favorite AP. I'm running a custom plot game, and im using a combination of using the AP as inspiration for a longer setup and then moving into the actual AP directly. My plans for wrath incorporate almost everything included because it is the type of campaign I enjoy running.

I'm sorry that your experiences were poor wuth certain reviews, and I think that the toxic gamers you reference need to blu tly pull their heads from their collective arses and understand that not everything is optimized the way they think it should, yes, big bad evil guys should make mistakes and the idea that deskarii would, in fact spend a century terrorizing Nd torturing crusaders because it us fun is quite bluntly more indicative of the proclivities of demons.

Bad guys who do things with perfect optimized efficiency aren't interesting, might as well use an unending wave of terminatirs if that's the case.

But as Wrath is my favorite AP, I can say that the reviews that were excessively negative deliberately mislead readers about the intent of theAP, took things out of context and unfairly presented what I took to be the poi t of the AP entirely in order to point a finger and say "Hah! You're bad!"

Wrath was awesome, and I'm sorry the experience for you and your writers was crapped upon by a few loud (censored).


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Are there any other races like the lamia who are god-cursed?

Would there be a way a character might risk being affected by such a curse after it's initial impact?

I've been spitballing a lamia plot to abate the curse which is far more likely to spread it around to innocents nearby, creating a countdown for characters and NPCs to seek a way to abate Pharasma's wrath before their minds and fates are overtaken and they become more of the beasts themselves.

Would something like this be setting-appropriate for golarion?


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SCKnightHero1 wrote:

A former pathfinder player told me that the game had become less fun (his words not mine) since Paizo has created too many classes and features? I don't agree with him but what do you think?

This is the first time I have ever heard of someone complaining about having more customization and character options!

I look at it like this: No one approaches even the same job in quite the same way.

Even in a marine rifle platoon in modern day, yeah if they were all considered gunslingers they're similar at base. But what about the ninja mofo who has a knack for acquiring stuff like a rogue, that flashy guy who likes knives and swords? How about that weird guy who's so goood in the water he could snipe you from 200m offshore, and would obviously qualify for an aquatic archetype?

The variation may be overwhelming for some, but it allows a GM or player to craft unique characters who aren't just cookie cutters that are all minor variations of a set theme. That's why I like pathfinder, honestly. Because diversity can create a more memorable story when the characters and villains who are similar aren't all the same.

But for the main part of the thread, what is your least favorite aspect of mythic adventures play? Would you recommend any third party supplements, in whole or in part to enhance the play paizo has provided?