paizo.com Recent Posts by Brandon Tomlinsonpaizo.com Recent Posts by Brandon Tomlinson2023-09-28T22:49:05Z2023-09-28T22:49:05ZRe: Forums: Product Discussion: Pathfinder Adventure Path #136: Temple of the Peacock Spirit (Return of the Runelords 4 of 6)Brandon Tomlinsonhttps://paizo.com/products/btq01vai/discuss?Pathfinder-Adventure-Path-136-Temple-of-the-Peacock-Spirit#362018-10-31T00:54:12Z2018-10-31T00:54:12Z<p>Aye! 1 file per chapter is missing.</p>Aye! 1 file per chapter is missing.Brandon Tomlinson2018-10-31T00:54:12ZRe: Forums: Starfinder Society: Paradigm Shift from pathfinder - Ammunition trackingBrandon Tomlinsonhttps://paizo.com/threads/rzs2ujbx?Paradigm-Shift-from-pathfinder-Ammunition#92017-08-22T12:49:29Z2017-08-22T12:49:29Z<p>Oh right, I forgot about the backup generator. And can you recharge batteries in session if you're travelling for multiple days? maybe even recharge allies batteries.</p>Oh right, I forgot about the backup generator. And can you recharge batteries in session if you're travelling for multiple days? maybe even recharge allies batteries.Brandon Tomlinson2017-08-22T12:49:29ZRe: Forums: Starfinder Society: Paradigm Shift from pathfinder - Ammunition trackingBrandon Tomlinsonhttps://paizo.com/threads/rzs2ujbx?Paradigm-Shift-from-pathfinder-Ammunition#52017-08-21T00:38:48Z2017-08-21T00:38:48Z<p>I think I'll just be using my dry-erase combat tracker thing, figuring out what size batteries/magazines/etc people use and keep a tally going.</p>
<p>For some of them, they'll also be able to grab rounds/magazines/batteries from enemies. </p>
<p>I see time spent moving small arms cartridges from enemy magazines to player's. And keeping track of how many magazines players started with.</p>
<p>I certainly didn't mean to say that tracking ammo is not in the rules for PFS, but rather the implications of bad discipline are far heavier in Starfinder.</p>I think I'll just be using my dry-erase combat tracker thing, figuring out what size batteries/magazines/etc people use and keep a tally going.
For some of them, they'll also be able to grab rounds/magazines/batteries from enemies.
I see time spent moving small arms cartridges from enemy magazines to player's. And keeping track of how many magazines players started with.
I certainly didn't mean to say that tracking ammo is not in the rules for PFS, but rather the implications of bad...Brandon Tomlinson2017-08-21T00:38:48ZForums: Starfinder Society: Paradigm Shift from pathfinder - Ammunition trackingBrandon Tomlinsonhttps://paizo.com/threads/rzs2ujbx?Paradigm-Shift-from-pathfinder-Ammunition#12017-08-20T17:11:48Z2017-08-20T17:11:48Z<p>Ammunition tracking seems to be a lot more important in Starfinder. In Pathfinder, you would do all the tracking in increments of 20 for 1 gold piece which would feel like a massive waste of concentration and energy. Now though, cost of refilling batteries and ammo actually scale with the caliber of weapon used. Especially when combined with full auto weapons emptying all remaining charges/rounds, ammo tracking seems to be much more emphasized.</p>
<p>Mostly I'm concerned of inconsistent enforcement. Should I be concerned about being the jerk GM if I ruin someone's day because they didn't carry 5 batteries with them? </p>
<p>And for those that were strict in pathfinder, what methods did you find most efficient for tracking ammo there?</p>
<p>(Newish GM here, looking to get in on the ground floor of Starfinder)</p>Ammunition tracking seems to be a lot more important in Starfinder. In Pathfinder, you would do all the tracking in increments of 20 for 1 gold piece which would feel like a massive waste of concentration and energy. Now though, cost of refilling batteries and ammo actually scale with the caliber of weapon used. Especially when combined with full auto weapons emptying all remaining charges/rounds, ammo tracking seems to be much more emphasized.
Mostly I'm concerned of inconsistent...Brandon Tomlinson2017-08-20T17:11:48ZRe: Forums: Customer Service: Starfinder subscription switchover glitch?Brandon Tomlinsonhttps://paizo.com/threads/rzs2ug0t?Starfinder-subscription-switchover-glitch#202017-08-19T00:07:03Z2017-08-19T00:07:03Z<p>Same boat as the former 2!</p>Same boat as the former 2!Brandon Tomlinson2017-08-19T00:07:03ZRe: Forums: Starfinder General Discussion: What's the point of environmental rules?Brandon Tomlinsonhttps://paizo.com/threads/rzs2uijf?Whats-the-point-of-environmental-rules#202017-08-13T00:04:58Z2017-08-13T00:04:58Z<p>This makes the discharge spell, also potentially the transfer charge spell, very interesting actually.</p>This makes the discharge spell, also potentially the transfer charge spell, very interesting actually.Brandon Tomlinson2017-08-13T00:04:58ZRe: Forums: Starfinder General Discussion: Ship Computers and Control ModulesBrandon Tomlinsonhttps://paizo.com/threads/rzs2uhz5?Ship-Computers-and-Control-Modules#42017-08-05T03:17:15Z2017-08-05T03:17:15Z<p>Where is that, why isn't it stickied :/</p>Where is that, why isn't it stickied :/Brandon Tomlinson2017-08-05T03:17:15ZForums: Starfinder General Discussion: Ship Computers and Control ModulesBrandon Tomlinsonhttps://paizo.com/threads/rzs2uhz5?Ship-Computers-and-Control-Modules#12017-08-05T00:15:58Z2017-08-04T21:22:30Z<p>Hey folks,</p>
<p>I'm taking a look at computers and modules to see what all they can do for players, and also looking at the mechanic class. My main question is what can a control module do autonomously. </p>
<div class="messageboard-quotee">Quote:</div><blockquote>One buys a Control module for a starship and install it on the ship's computer (ship computer modules can be bought with BP as per pg 297), then have a personal watch computer with range III and control for the ship computer (10% the price of a computer of that tier)</blockquote><p>[Spoiler omitted]
<p>Core page 215 explicitly mentions starships as being an example complex device.</p>
<p>Can you:<ul>
<br />
<li>Use the ship's transponder
<br />
<li>Move the ship to emergency power
<br />
<li>Start the engines
<br />
<li>Have the ship move somewhere
<br />
</ul></p>
<p>Can you do what the mechanic abilities "expert rig", "advanced rig", and "superior rig" do for starship access by just paying the computer upgrade costs?</p>Hey folks,
I'm taking a look at computers and modules to see what all they can do for players, and also looking at the mechanic class. My main question is what can a control module do autonomously.
Quote:One buys a Control module for a starship and install it on the ship's computer (ship computer modules can be bought with BP as per pg 297), then have a personal watch computer with range III and control for the ship computer (10% the price of a computer of that tier)
[Spoiler omitted] Core...Brandon Tomlinson2017-08-04T21:22:30ZRe: Forums: Third-Party Starfinder Products: Starfinder Hero LabBrandon Tomlinsonhttps://paizo.com/threads/rzs2u6de?Starfinder-Hero-Lab#202017-08-03T17:22:05Z2017-06-28T15:16:19Z<p>Hopefully starfinder will get them to finally implement the simple monster creation rules...</p>Hopefully starfinder will get them to finally implement the simple monster creation rules...Brandon Tomlinson2017-06-28T15:16:19ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Name of the solar systemBrandon Tomlinsonhttps://paizo.com/threads/rzs2uaaw?Name-of-the-solar-system#62017-04-11T14:33:10Z2017-04-11T14:33:10Z<div class="messageboard-quotee">dharkus wrote:</div><blockquote> (androids kinda are - they're mostly from Numeria - possibly made there) </blockquote><p>Nope, Androids are from
</p>
[Spoiler omitted]</p>dharkus wrote:(androids kinda are - they're mostly from Numeria - possibly made there)
Nope, Androids are from
[Spoiler omitted]Brandon Tomlinson2017-04-11T14:33:10ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Name of the solar systemBrandon Tomlinsonhttps://paizo.com/threads/rzs2uaaw?Name-of-the-solar-system#42017-04-13T21:56:49Z2017-04-11T12:51:08Z<p>Right but Earth exists, RoW takes you there. So it's not "Sol".</p>Right but Earth exists, RoW takes you there. So it's not "Sol".Brandon Tomlinson2017-04-11T12:51:08ZForums/Lost Omens Campaign Setting: General Discussion: Name of the solar systemBrandon Tomlinsonhttps://paizo.com/threads/rzs2uaaw?Name-of-the-solar-system#12017-04-11T05:41:54Z2017-04-11T05:41:08Z<p>I'm setting a bunch of stuff up in realmworks and have come to the realization that I don't know what Golarion's Solar system is called.</p>
<p>Does anyone have a reference I can't find in Distant Worlds?</p>I'm setting a bunch of stuff up in realmworks and have come to the realization that I don't know what Golarion's Solar system is called.
Does anyone have a reference I can't find in Distant Worlds?Brandon Tomlinson2017-04-11T05:41:08ZRe: Forums: Kingmaker: Running from Roll20 - Here are my custom mapsBrandon Tomlinsonhttps://paizo.com/threads/rzs2u9bc?Running-from-Roll20-Here-are-my-custom-maps#42017-03-28T00:14:47Z2017-03-28T00:14:31Z<p>I'll be working on it soon. I just finished ruined fort.</p>I'll be working on it soon. I just finished ruined fort.Brandon Tomlinson2017-03-28T00:14:31ZForums: Kingmaker: Running from Roll20 - Here are my custom mapsBrandon Tomlinsonhttps://paizo.com/threads/rzs2u9bc?Running-from-Roll20-Here-are-my-custom-maps#12019-11-15T12:25:48Z2017-03-27T11:48:06Z<p>Sadly, this AP is from before the digital map packs. Meaning you can't remove the grid or generally get higher quality versions of the maps. Additionally many of the encounters don't have maps at all.</p>
<p>I figured since I'm making them, I might as well share.</p>
<p>Full disclosure - this is my first foray into making my own maps. So prepare for amateur hour!</p>
<p><a href="http://imgur.com/a/Z2OaR" target="_blank" rel="nofollow">The Imgur Album</a></p>
<p>I'll update the album as my campaign progresses.</p>Sadly, this AP is from before the digital map packs. Meaning you can't remove the grid or generally get higher quality versions of the maps. Additionally many of the encounters don't have maps at all.
I figured since I'm making them, I might as well share.
Full disclosure - this is my first foray into making my own maps. So prepare for amateur hour!
The Imgur Album
I'll update the album as my campaign progresses.Brandon Tomlinson2017-03-27T11:48:06ZRe: Forums: Reign of Winter: PC DeathsBrandon Tomlinsonhttps://paizo.com/threads/rzs2pwbo?PC-Deaths#62013-12-10T18:25:28Z2013-12-10T18:25:28Z<p>From artifacts and legends, meta artifacts. Black rider's curse/blessing was also the 'scar' thing.</p>From artifacts and legends, meta artifacts. Black rider's curse/blessing was also the 'scar' thing.Brandon Tomlinson2013-12-10T18:25:28ZRe: Forums: Pathfinder Online: PFO for LinuxBrandon Tomlinsonhttps://paizo.com/threads/rzs2ptxt?PFO-for-Linux#172013-06-05T23:47:04Z2013-06-05T23:47:04Z<p>The real point here is that the engine, unity, is supposed to do all of the porting work for you. I imagine this issue will be more properly revisited later. As it stands, there isn't a good reason linux isn't supported except "they haven't had much time to think about it" which is 100% acceptable.</p>The real point here is that the engine, unity, is supposed to do all of the porting work for you. I imagine this issue will be more properly revisited later. As it stands, there isn't a good reason linux isn't supported except "they haven't had much time to think about it" which is 100% acceptable.Brandon Tomlinson2013-06-05T23:47:04ZRe: Forums: Reign of Winter: *Spoilers*Preparing to run the AP, here are some (maybe) errors I noticed.Brandon Tomlinsonhttps://paizo.com/threads/rzs2pkqm?SpoilersPreparing-to-run-the-AP-here-are-some#42013-03-16T06:50:20Z2013-03-16T06:50:20Z<p>Ah hah! I figured I was just missing a sentence. Thanks for pointing that out!</p>Ah hah! I figured I was just missing a sentence. Thanks for pointing that out!Brandon Tomlinson2013-03-16T06:50:20ZForums: Reign of Winter: *Spoilers*Preparing to run the AP, here are some (maybe) errors I noticed.Brandon Tomlinsonhttps://paizo.com/threads/rzs2pkqm?SpoilersPreparing-to-run-the-AP-here-are-some#12013-03-15T08:30:51Z2013-03-15T08:30:51Z<p><ul>
<br />
<li>The Tatzlwyrm, It should have +16 in snow to stealth. Based on it's fluff text it waits in snow for creatures to wander past, that implies it's been waiting a while (over 2 minutes). Either the stealth dc of 26 was calculated with a take 10, or it was calculated only using the snow terrain +6 modifier. also it would only be 26 if you were within 10 feet.</p>
<p><li>Vrixx. His reason for not telling more doesn't make sense to me.
<br />
[Spoiler omitted]</p>
<p>I thought winter-touched fey already did that
<br />
[Spoiler omitted]
<br />
</ul></p>
<p>I'll add more as I do more in depth preparation.</p>The Tatzlwyrm, It should have +16 in snow to stealth. Based on it's fluff text it waits in snow for creatures to wander past, that implies it's been waiting a while (over 2 minutes). Either the stealth dc of 26 was calculated with a take 10, or it was calculated only using the snow terrain +6 modifier. also it would only be 26 if you were within 10 feet.
Vrixx. His reason for not telling more doesn't make sense to me.
[Spoiler omitted]
I thought winter-touched fey already did that
[Spoiler...Brandon Tomlinson2013-03-15T08:30:51ZRe: Forums: Reign of Winter: Paizo Blog: Welcome to Whitethrone!Brandon Tomlinsonhttps://paizo.com/community/blog/v5748dyo5lejs?Welcome-to-Whitethrone#212013-03-13T01:10:49Z2013-03-13T01:10:49Z<div class="messageboard-quotee">Sincubus wrote:</div><blockquote><p> Hmmm so the mirror men are just humans with the heads of mirrors?
</p>
</blockquote><p>nope, constructs, think soulbound dolls.
<p>And their power listing would be spoilerific.</p>Sincubus wrote:Hmmm so the mirror men are just humans with the heads of mirrors?
nope, constructs, think soulbound dolls. And their power listing would be spoilerific.Brandon Tomlinson2013-03-13T01:10:49ZRe: Forums: Reign of Winter: how to make a background for credible start this AP?Brandon Tomlinsonhttps://paizo.com/threads/rzs2pi2o?how-to-make-a-background-for-credible-start#52013-02-28T18:37:14Z2013-02-28T18:37:14Z<p>It's awkward how they seem to push cold themes in the character creation, when the characters start a stones throw from the Qadiran border.</p>
<p>I feel I may rewrite all the campaign traits to make them still useful, but not so... stretchy.</p>It's awkward how they seem to push cold themes in the character creation, when the characters start a stones throw from the Qadiran border.
I feel I may rewrite all the campaign traits to make them still useful, but not so... stretchy.Brandon Tomlinson2013-02-28T18:37:14ZForums: Reign of Winter: It shipped!Brandon Tomlinsonhttps://paizo.com/threads/rzs2ph6p?It-shipped#12013-02-14T01:21:37Z2013-02-14T01:21:37Z<p>And the download servers are down </p>
<p>so many tears...</p>And the download servers are down
so many tears...Brandon Tomlinson2013-02-14T01:21:37ZRe: Forums/Licensed Products: General Discussion: Pathfinder Comicthebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2ooez&page=2?Pathfinder-Comic#622013-01-01T15:49:01Z2013-01-01T15:49:01Z<div class="messageboard-quotee">Jim Zub wrote:</div><blockquote><br />
<br />
Thank you for your support!</p>
<p>Jim </blockquote><p>Keep up the great work!Jim Zub wrote:Thank you for your support!Jim
Keep up the great work!thebwt (alias of Brandon Tomlinson)2013-01-01T15:49:01ZRe: Forums: Website Feedback: New books to the PRDthebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2ooq1?New-books-to-the-PRD#72012-12-28T16:28:58Z2012-12-28T16:28:58Z<p>Can't wait to be able to search UE on masterwork tools, flipping through the book is laborious compared to all other sources.</p>
<p>I'm not hopeful that I'll be doing that this year though.</p>Can't wait to be able to search UE on masterwork tools, flipping through the book is laborious compared to all other sources.
I'm not hopeful that I'll be doing that this year though.thebwt (alias of Brandon Tomlinson)2012-12-28T16:28:58ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Wake of the Watcher: The Gods are from Another Universe? Whoa...thebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2p8sp&page=2?Wake-of-the-Watcher-The-Gods-are-from-Another#842012-12-17T18:15:17Z2012-12-17T18:15:17Z<div class="messageboard-quotee">lordzack wrote:</div><blockquote><p> Personally, I'm not even sure Cthulhu needs to be a Mythic threat. A bunch of low-level dudes in a steamliner (assuming the characters were correct in their assumption that the creature they faced was in fact dread Cthulhu and not one of his star-spawn), without any magic or things of that sort, managed to drive him back, albeit without actually doing him any lasting harm and with massive casualties. Given that, I think it's not that much of a stretch to think that a "mere" high-level party, without benefit of mythic tiers, could defeat him.</p>
<p>To elaborate what thejeff said, Robert E. Howard, the author of Conan, and Lovecraft were friends. Howard actually included entities similar to the cosmic horrors found in Lovecraft's work in his works. However, Conan actually proved able to defeat such entities. I wouldn't even consider Conan the Barbarian to be an example of "heroic fantasy", but rather of Swords and Sorcery. </blockquote><p>It's about matching power level to what your story needs. Cthulhu should be something ultimate. In pulp settings ultimate power is a bit nebulous, in pathfinder it's level 20 plus mythic.lordzack wrote:Personally, I'm not even sure Cthulhu needs to be a Mythic threat. A bunch of low-level dudes in a steamliner (assuming the characters were correct in their assumption that the creature they faced was in fact dread Cthulhu and not one of his star-spawn), without any magic or things of that sort, managed to drive him back, albeit without actually doing him any lasting harm and with massive casualties. Given that, I think it's not that much of a stretch to think that a "mere"...thebwt (alias of Brandon Tomlinson)2012-12-17T18:15:17ZRe: Forums: Shattered Star: Peacock Spiritthebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2p5sn?Peacock-Spirit#122012-12-15T15:31:19Z2012-12-15T15:31:19Z<div class="messageboard-quotee">N'wah wrote:</div><blockquote>(see the recently resumed cult of Lissala). </blockquote><p>Lissala is listed as Forgotten, not dead in, the Inner Sea world guide. Meanwhile the Peacock is listed as a dead one.N'wah wrote:(see the recently resumed cult of Lissala).
Lissala is listed as Forgotten, not dead in, the Inner Sea world guide. Meanwhile the Peacock is listed as a dead one.thebwt (alias of Brandon Tomlinson)2012-12-15T15:31:19ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Wake of the Watcher: The Gods are from Another Universe? Whoa...thebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2p8sp?Wake-of-the-Watcher-The-Gods-are-from-Another#102012-12-10T17:08:59Z2012-12-10T17:08:59Z<div class="messageboard-quotee">Generic Villain wrote:</div><blockquote>However, the hint is that Rovagug's prison isn't inside Golarion - it's actually <i>outside</i> the entire Great Beyond. </blockquote><p>The main problem I have with that is that we have evidence of Ravagug's dramatic imprisonment in the form of the star towers, where Zon-Kuthon stitched the world back together.
<p>..actually... that's conflicting information.</p>
<div class="messageboard-quotee">Plague of Shadows 73 wrote:</div><blockquote>Zon-Kuthon sided with the other gods against Rovagug, who planned to destroy the world. The Rough Beast and his minions were caged within the earth, and Zon-Kuthon stitched it shut.</blockquote><p>and
</p>
<div class="messageboard-quotee">Inner Sea World Guide 216 wrote:</div><blockquote> Once the Rough Beast was imprisoned, the surviving gods nursed their wounds and returned to their homes in the Great Beyond. During this time new gods emerged, such as Shelyn, sister of Dou-Bral. For unknown reasons they quarreled, and Dou-Bral went beyond to the spaces between the planes and was transformed by something outside of reality called Zon-Kuthon.</blockquote><p>Generic Villain wrote:However, the hint is that Rovagug's prison isn't inside Golarion - it's actually outside the entire Great Beyond.
The main problem I have with that is that we have evidence of Ravagug's dramatic imprisonment in the form of the star towers, where Zon-Kuthon stitched the world back together. ..actually... that's conflicting information.
Plague of Shadows 73 wrote:Zon-Kuthon sided with the other gods against Rovagug, who planned to destroy the world. The Rough Beast and...thebwt (alias of Brandon Tomlinson)2012-12-10T17:08:59ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Wake of the Watcher: The Gods are from Another Universe? Whoa...thebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2p8sp?Wake-of-the-Watcher-The-Gods-are-from-Another#22012-12-09T18:46:07Z2012-12-09T18:46:07Z<p>Another plane to be more precise. It's been heavily hinted at in the past "the aboleths were here before the gods" and such.</p>
<p>Also I though Zon Kuthon went out into space in the material plane, not out beyond the known in the planar sense.</p>
<p>edit: nope I'm wrong.</p>Another plane to be more precise. It's been heavily hinted at in the past "the aboleths were here before the gods" and such.
Also I though Zon Kuthon went out into space in the material plane, not out beyond the known in the planar sense.
edit: nope I'm wrong.thebwt (alias of Brandon Tomlinson)2012-12-09T18:46:07ZRe: Forums: Rules Questions: Call Animal - what's the intent?thebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2p8ti?Call-Animal-whats-the-intent#42012-12-09T18:07:28Z2012-12-09T18:07:28Z<div class="messageboard-quotee">Stazamos wrote:</div><blockquote>It's friendly, after all, not a servant.</blockquote><p>But because the animal is nearby it's now a factor for combats due to other abilities, namely dominate animal.
<p>So even being hesitant about what "request dangerous aid" allows, the animal can still be made to fight to the death for a druid.</p>Stazamos wrote:It's friendly, after all, not a servant.
But because the animal is nearby it's now a factor for combats due to other abilities, namely dominate animal. So even being hesitant about what "request dangerous aid" allows, the animal can still be made to fight to the death for a druid.thebwt (alias of Brandon Tomlinson)2012-12-09T18:07:28ZForums: Rules Questions: Call Animal - what's the intent?thebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2p8ti?Call-Animal-whats-the-intent#12012-12-09T17:49:18Z2012-12-09T17:49:18Z<p>So I'm playing a druid in our Rise of the Runelords campaign. We're level 11 now and just over halfway through the book.</p>
<p>I used to be skeptical but now I can clearly see the "druids are way too good" argument.</p>
<p>To the point, I can use call animal to call any animal in the area of up to cr 11. Also, I have vermin heart so I can use the spell to call vermin in the area of the same cr.</p>
<p>Once they arrive they are most likely indifferent. I need to make a 25 on a wild empathy check to make them helpful, and after that I use the request table in diplomacy. I'm level 11, so taking 10 already gives a 21 (meaning I could just have the animal be friendly and still be able to ask for dangerous aid), but i also have a charisma mod and a circlet of persuasion.</p>
<p>So what I've used this for most in the past is calling large birds to fly us around southern Varisia. Recently though, I've used a roc to lift an ogre off a dam and drop to it's death. And then to fight a bit more stuff after that (very much a slippery slope).</p>
<p>I guess my ending thought and question I want to bring to discussion is:
<br />
Isn't call animal way too good for a first level spell? What was the intended use for this spell? If it's a druid version of planar ally, why is it level 1 and why does it do cr based creatures instead of HD based?</p>So I'm playing a druid in our Rise of the Runelords campaign. We're level 11 now and just over halfway through the book.
I used to be skeptical but now I can clearly see the "druids are way too good" argument.
To the point, I can use call animal to call any animal in the area of up to cr 11. Also, I have vermin heart so I can use the spell to call vermin in the area of the same cr.
Once they arrive they are most likely indifferent. I need to make a 25 on a wild empathy check to make them...thebwt (alias of Brandon Tomlinson)2012-12-09T17:49:18ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Resurrection blues?thebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2oz45?Resurrection-blues#292012-12-05T17:30:50Z2012-12-05T17:30:50Z<p>read <a href="http://paizo.com/products/btpy8oda?Pathfinder-Tales-Deaths-Heretic" target="_blank" rel="nofollow">death's heretic</a></p>
<p>Resurrection is central to the plot, as is living forever.</p>read death's heretic
Resurrection is central to the plot, as is living forever.thebwt (alias of Brandon Tomlinson)2012-12-05T17:30:50ZRe: Forums: Product Discussion: Pathfinder Tales: Queen of Thornsthebwt (alias of Brandon Tomlinson)https://paizo.com/products/btpy8u7i/discuss&page=2?Pathfinder-Tales-Queen-of-Thorns#652012-10-28T00:33:29Z2012-10-28T00:33:29Z<p>You've done it again! Great read.</p>You've done it again! Great read.thebwt (alias of Brandon Tomlinson)2012-10-28T00:33:29ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!thebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2l7ns&page=483?Ask-James-Jacobs-ALL-your-Questions-Here#241022012-10-21T02:56:49Z2012-10-21T02:56:49Z<div class="messageboard-quotee">James Jacobs wrote:</div><blockquote> <div class="messageboard-quotee">doctor_wu wrote:</div><blockquote> Would having awakened vermin be silly? </blockquote><p>Nope.
<p>They would be magical beasts. And would need a different and new spell to awaken them than the one that works on animals... probably a 6th level one, since awakening a mindless creature is tougher than awakening one that's just stupid. </blockquote><p>Or the <a href="http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#vermin-heart" target="_blank" rel="nofollow">vermin heart feat?</a>James Jacobs wrote:doctor_wu wrote: Would having awakened vermin be silly?
Nope. They would be magical beasts. And would need a different and new spell to awaken them than the one that works on animals... probably a 6th level one, since awakening a mindless creature is tougher than awakening one that's just stupid. Or the vermin heart feat?thebwt (alias of Brandon Tomlinson)2012-10-21T02:56:49ZRe: Forums: Skull & Shackles: Does this get tough?thebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2op5c&page=2?Does-this-get-tough#872012-10-20T20:44:07Z2012-10-20T20:44:07Z<div class="messageboard-quotee">5-foot-step wrote:</div><blockquote>You may not take a 5-foot step using a form of movement for which you do not have a listed speed.</blockquote><p>via <a href="http://paizo.com/pathfinderRPG/prd/combat.html#take-5-foot-step" target="_blank" rel="nofollow">5-foot-step</a>
<p>See also <a href="http://paizo.com/pathfinderRPG/prd/environment.html#underwater-combat" target="_blank" rel="nofollow">underwater-combat</a></p>5-foot-step wrote:You may not take a 5-foot step using a form of movement for which you do not have a listed speed.
via 5-foot-step See also underwater-combatthebwt (alias of Brandon Tomlinson)2012-10-20T20:44:07ZRe: Forums: Product Discussion: Pathfinder Tales: Called to Darknessthebwt (alias of Brandon Tomlinson)https://paizo.com/products/btpy8v37/discuss?Pathfinder-Tales-Called-to-Darkness#202012-10-15T04:09:34Z2012-10-15T04:09:34Z<p>That's ... great art.</p>That's ... great art.thebwt (alias of Brandon Tomlinson)2012-10-15T04:09:34ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!thebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2l7ns&page=477?Ask-James-Jacobs-ALL-your-Questions-Here#238322012-10-15T01:33:11Z2012-10-15T01:33:11Z<p>How does the extraplanar subtype work with fey?</p>
<p>Shouldn't the thane all necessarily have the extraplanar subtype?</p>How does the extraplanar subtype work with fey?
Shouldn't the thane all necessarily have the extraplanar subtype?thebwt (alias of Brandon Tomlinson)2012-10-15T01:33:11ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!thebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2l7ns&page=475?Ask-James-Jacobs-ALL-your-Questions-Here#237032012-10-11T16:33:42Z2012-10-11T16:33:42Z<p>Is there anymore information on the Court of Ether anywhere? I've seen the darklands entry and the Inner sea world guide stuff. I'm thirsty for a bit more inspiration to fuel my homebrew AP I'm working on.</p>Is there anymore information on the Court of Ether anywhere? I've seen the darklands entry and the Inner sea world guide stuff. I'm thirsty for a bit more inspiration to fuel my homebrew AP I'm working on.thebwt (alias of Brandon Tomlinson)2012-10-11T16:33:42ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Why No High Level Sorcerers?thebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2oumb&page=2?Why-No-High-Level-Sorcerers#762012-10-09T04:48:53Z2012-10-09T04:48:53Z<p>I'm actually working on statting out Queen Frilogarma of the Court of ether for our home game. I'm making her a variant nymph that has sorcerer spells instead of druid so that her 11 levels of sorcerer are more intimidating to match her 'history'.</p>
<p>Sylvan sorcerer is a really fun match for her.</p>I'm actually working on statting out Queen Frilogarma of the Court of ether for our home game. I'm making her a variant nymph that has sorcerer spells instead of druid so that her 11 levels of sorcerer are more intimidating to match her 'history'.
Sylvan sorcerer is a really fun match for her.thebwt (alias of Brandon Tomlinson)2012-10-09T04:48:53ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!thebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2l7ns&page=443?Ask-James-Jacobs-ALL-your-Questions-Here#221242012-09-07T21:08:28Z2012-09-07T21:08:28Z<div class="messageboard-quotee">Belle Mythix wrote:</div><blockquote><br />
<br />
Anyone else think this happen often? and that most heroes in fiction feel more Neutral than Good? </blockquote><p>Sort of, but it's more a problem with the alignment system in general, and how we rate beings made of aligned energy on the same system mortals with tendencies.
<p>aka a LN for outsiders and LN for mortals mean kind of different things.</p>
<p>I can pull CG off well enough, and even NG for the most part, LG is rough. Conversely NE, LE are easy, but CE is awkward. CN was hard until I started playing in skull and shackles.</p>Belle Mythix wrote:Anyone else think this happen often? and that most heroes in fiction feel more Neutral than Good?
Sort of, but it's more a problem with the alignment system in general, and how we rate beings made of aligned energy on the same system mortals with tendencies. aka a LN for outsiders and LN for mortals mean kind of different things.
I can pull CG off well enough, and even NG for the most part, LG is rough. Conversely NE, LE are easy, but CE is awkward. CN was hard until I...thebwt (alias of Brandon Tomlinson)2012-09-07T21:08:28ZRe: Forums: Product Discussion: Pathfinder Roleplaying Game: Ultimate Equipment (OGL)thebwt (alias of Brandon Tomlinson)https://paizo.com/products/btpy8tmc/discuss&page=10?Pathfinder-Roleplaying-Game-Ultimate-Equipment#4622012-08-22T13:27:52Z2012-08-22T13:27:52Z<p>Sadly settlement item generation is a mess because of the greater/lesser stuff.</p>Sadly settlement item generation is a mess because of the greater/lesser stuff.thebwt (alias of Brandon Tomlinson)2012-08-22T13:27:52ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!thebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2l7ns&page=427?Ask-James-Jacobs-ALL-your-Questions-Here#213132012-08-22T13:26:30Z2012-08-22T13:26:30Z<div class="messageboard-quotee">LazarX wrote:</div><blockquote><br />
<br />
I can't see how it could do anything but widen it. It's just the nature of a D20 system as the levels climb. Martial skill simply don't keep up with the leveraging of spells as the levels climb.</p>
<p>But that doesn't mean that you can't have fun as a martial. Just don't expect equality with the casters. </blockquote><p>Having finished two adventure paths after doing a 6-7 years of avoiding higher level stuff, I am not sure that's actually the case.
<p>Our casters felt that DCs just were not high enough. Our sorcerer tried and failed to measure up to our scythe barbarian, staff magus, or zen archer. The best things our casters could do was cast level 3-4 spells on allies (haste, invis sphere). Though in the final part of jade reagent, disintegrate was used to destroy cover.</p>
<p>The more fundamental thing is that a party isn't supposed to be "equal", it is supposed to be complementary. If everyone is fighting for the exact same piece of cake (corner, center with no sides, side not a corner), then you end up making a crappy cake.</p>LazarX wrote:I can't see how it could do anything but widen it. It's just the nature of a D20 system as the levels climb. Martial skill simply don't keep up with the leveraging of spells as the levels climb.But that doesn't mean that you can't have fun as a martial. Just don't expect equality with the casters.
Having finished two adventure paths after doing a 6-7 years of avoiding higher level stuff, I am not sure that's actually the case. Our casters felt that DCs just were not high enough....thebwt (alias of Brandon Tomlinson)2012-08-22T13:26:30ZRe: Forums: Product Discussion: Pathfinder Tales: Death's Hereticthebwt (alias of Brandon Tomlinson)https://paizo.com/products/btpy8oda/discuss&page=2?Pathfinder-Tales-Deaths-Heretic#752012-08-21T18:25:29Z2012-08-21T18:25:29Z<p>I can see that point.</p>I can see that point.thebwt (alias of Brandon Tomlinson)2012-08-21T18:25:29ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Aboleth vs. Dragonthebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2oosl?Aboleth-vs-Dragon#202012-08-21T15:42:30Z2012-08-21T15:42:30Z<div class="messageboard-quotee">frostdracul wrote:</div><blockquote> they're CR 7 creatures which is far from impressive </blockquote><p>6+1/2 more challenging than a human
<p>and yea.. I expect you'll only find them with class levels.</p>frostdracul wrote:they're CR 7 creatures which is far from impressive
6+1/2 more challenging than a human and yea.. I expect you'll only find them with class levels.thebwt (alias of Brandon Tomlinson)2012-08-21T15:42:30ZRe: Forums/Lost Omens Campaign Setting: General Discussion: The why of Nidalthebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2opkj?The-why-of-Nidal#52012-08-21T12:43:10Z2012-08-21T12:43:10Z<p>Doh, I was thinking conquer as in make it an official part of the motherland :p</p>Doh, I was thinking conquer as in make it an official part of the motherland :pthebwt (alias of Brandon Tomlinson)2012-08-21T12:43:10ZRe: Forums/Lost Omens Campaign Setting: General Discussion: The why of Nidalthebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2opkj?The-why-of-Nidal#22012-08-21T05:29:13Z2012-08-21T05:29:13Z<p>Why conquer those who are basically most friendly around you. Cheliax isn't really in a position to conquer anyone right now, to much trouble with insurrection. It's powerful front covers a society of opulence and excess that isn't as powerful as it ought to be.</p>
<p>Also the forest borders of Nidal murder whatever enters it, and I imagine Her Majesty's Army is thinking "if it ain't broke..."</p>
<p>Also from the Nidallese point of view, Cheliax is the example of "bad bargaining".</p>
<p>You should read the Nightglass novel.</p>Why conquer those who are basically most friendly around you. Cheliax isn't really in a position to conquer anyone right now, to much trouble with insurrection. It's powerful front covers a society of opulence and excess that isn't as powerful as it ought to be.
Also the forest borders of Nidal murder whatever enters it, and I imagine Her Majesty's Army is thinking "if it ain't broke..."
Also from the Nidallese point of view, Cheliax is the example of "bad bargaining".
You should read the...thebwt (alias of Brandon Tomlinson)2012-08-21T05:29:13ZRe: Forums: Skull & Shackles: Does this get tough?thebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2op5c?Does-this-get-tough#262012-08-20T14:39:22Z2012-08-20T14:39:22Z<div class="messageboard-quotee">Sarf wrote:</div><blockquote><br />
<br />
Tom - The rum ration check to pass it off is between DC 10 and DC 15, your always better off doing this if you have a rogue in your party. I actually couldn't fail this check and as such did this for the rest of my non rum drinking companions.</blockquote><p>I would have called some sort of check to pass the rum ration to the rogue.
<p>All in all it is punishing on those not trained in stealth/sleight of hand.</p>Sarf wrote:Tom - The rum ration check to pass it off is between DC 10 and DC 15, your always better off doing this if you have a rogue in your party. I actually couldn't fail this check and as such did this for the rest of my non rum drinking companions.
I would have called some sort of check to pass the rum ration to the rogue. All in all it is punishing on those not trained in stealth/sleight of hand.thebwt (alias of Brandon Tomlinson)2012-08-20T14:39:22ZRe: Forums: Skull & Shackles: Does this get tough?thebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2op5c?Does-this-get-tough#232012-08-20T13:34:46Z2012-08-20T13:34:46Z<p>climbing ropes in a non-combat situation should be fine.
<br />
During combat? bad weather? yes those need to be rolled. </p>
<p>Also: I'm not the op or part of his group </p>
<div class="messageboard-quotee">the rest of the prd wrote:</div><blockquote> taking 10 is purely a safety measure—you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10)</blockquote><p>you can make an excuse to always be in some sort of danger ("ever got a cold?" no to a con check for cold weather for 10 mins, "ever accidentally inhaled sea water?" no to swim checks, "ever accidentally swallowed bird poop?" no to perception checks). It actually makes things like dumping str and such stink (since they cannot make many dcs by taking 10). We take immediate danger to mean something is trying to murder you in a round by round basis.climbing ropes in a non-combat situation should be fine.
During combat? bad weather? yes those need to be rolled.
Also: I'm not the op or part of his group
the rest of the prd wrote:taking 10 is purely a safety measure—you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10)
you can make an excuse to always be in some sort of danger ("ever got a cold?" no to a con check for cold weather for 10 mins,...thebwt (alias of Brandon Tomlinson)2012-08-20T13:34:46ZRe: Forums: Skull & Shackles: Does this get tough?thebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2op5c?Does-this-get-tough#212012-08-20T11:54:49Z2012-08-20T11:54:49Z<div class="messageboard-quotee">ferrinwulf wrote:</div><blockquote> 2 claw attacks with poison each and 13hp each. </blockquote><p>No 13 hp, with ferocity and 14 con. That's effectively 27 hp.
<p>Also, reading the take 10 rules makes the skill challenges much easier. To bad we didn't do this till much later. 3 people went unconscious when doing the initial rigging test :p</p>ferrinwulf wrote:2 claw attacks with poison each and 13hp each.
No 13 hp, with ferocity and 14 con. That's effectively 27 hp. Also, reading the take 10 rules makes the skill challenges much easier. To bad we didn't do this till much later. 3 people went unconscious when doing the initial rigging test :pthebwt (alias of Brandon Tomlinson)2012-08-20T11:54:49ZRe: Forums: Skull & Shackles: Does this get tough?thebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2op5c?Does-this-get-tough#22012-08-19T17:27:44Z2012-08-19T17:27:44Z<p>sounds like the DM is playing kind of nice. Usually the keelhauling would not allow a cleric to take his holy symbol. In fact, before most combats I recall getting stripped down.</p>
<p>25 point buy helps a lot. We typically go 15 pt buy for APs.</p>
<p>How long was the cleric without his holy symbol?</p>
<p>Gillman is just going to rock some of the f-you water encounters.</p>
<p>How did you guys handle the skill checks early on? Rum rations?</p>
<p>So you've got competent players, 25 point buy, and advanced races working well in your favor at the very least.</p>
<p>For the part where they tell you to go out in the middle of the ocean and you're attacked by shrimp monsters, we had gunslinger, alchemist, rogue (no ranks in swim), and druid. We almost died there.</p>
<p>The other HUGE thing for us was healing. We had no cleric, and Sandara isn't always around. Since the game goes day by day, lashings at night can REALLY hurt.</p>
<p>I'd say it actually easier from there on.</p>sounds like the DM is playing kind of nice. Usually the keelhauling would not allow a cleric to take his holy symbol. In fact, before most combats I recall getting stripped down.
25 point buy helps a lot. We typically go 15 pt buy for APs.
How long was the cleric without his holy symbol?
Gillman is just going to rock some of the f-you water encounters.
How did you guys handle the skill checks early on? Rum rations?
So you've got competent players, 25 point buy, and advanced races working...thebwt (alias of Brandon Tomlinson)2012-08-19T17:27:44ZRe: Forums: Jade Regent: Fast Track to Minkai: What's Important?thebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2on5o?Fast-Track-to-Minkai-Whats-Important#172012-08-15T00:14:19Z2012-08-15T00:14:19Z<div class="messageboard-quotee">The Block Knight wrote:</div><blockquote><p> Ah, so as the first person I've talked to that's actually finished JR you actually recommend taking as many NPCs as possible? Good to know. </p>
<p>You were the GM right? How tough was it to run from a logistical perspective? </blockquote><p>[Spoiler omitted]
<p>[Spoiler omitted]</p>
<p>So yea.. npcs are more friendly actions, Shalelu was very effective with the bow, and koya's heals were essential. The party was lucky the ninja was worn down by the teamwork score, he didn't next to nothing the whole fight (positioning was bad).</p>The Block Knight wrote:Ah, so as the first person I've talked to that's actually finished JR you actually recommend taking as many NPCs as possible? Good to know.
You were the GM right? How tough was it to run from a logistical perspective?
[Spoiler omitted] [Spoiler omitted]
So yea.. npcs are more friendly actions, Shalelu was very effective with the bow, and koya's heals were essential. The party was lucky the ninja was worn down by the teamwork score, he didn't next to nothing the whole...thebwt (alias of Brandon Tomlinson)2012-08-15T00:14:19ZRe: Forums: Jade Regent: Fast Track to Minkai: What's Important?thebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2on5o?Fast-Track-to-Minkai-Whats-Important#122012-08-14T17:34:48Z2012-08-14T17:34:48Z<p>Yea final fight is kind of rough. If the group hadn't taken the npcs it would have been a tpw. A looking ways off, but food for thought.</p>Yea final fight is kind of rough. If the group hadn't taken the npcs it would have been a tpw. A looking ways off, but food for thought.thebwt (alias of Brandon Tomlinson)2012-08-14T17:34:48ZRe: Forums: Product Discussion: Pathfinder Tales: Blood of the Citythebwt (alias of Brandon Tomlinson)https://paizo.com/products/btpy8tcv/discuss?Pathfinder-Tales-Blood-of-the-City#402012-08-14T02:37:06Z2012-08-14T02:37:06Z<p>Well done! Just finished.</p>Well done! Just finished.thebwt (alias of Brandon Tomlinson)2012-08-14T02:37:06ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!thebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2l7ns&page=422?Ask-James-Jacobs-ALL-your-Questions-Here#210552012-08-13T02:57:03Z2012-08-13T02:57:03Z<div class="messageboard-quotee">Khashir El'eth wrote:</div><blockquote><p> Are there any plans to increase the # of spells known to non-human sorcs?</p>
<p>Edit: Should probably make clearer where I'm coming from-in an old thread (can't find it, for the life of me), it was made clear by a Dev that sorcs need some help in the spells known dept, which is why the Human FC feature was considered not just balanced, but necessary. How I put 2 and 2 together was that, if all sorcs need the boost, but only humans have it at the moment, was that the FC bonus was implemented sandbox style (see what happens, test it out in the field, w/o breaking the entire class). The goal, then, was to roll out something similar, if it did not prove game breaking (which, afaik, hasn't).</p>
<p>Thanks! </blockquote><p>See ultimate equipment, page of spell knowledge.Khashir El'eth wrote:Are there any plans to increase the # of spells known to non-human sorcs?
Edit: Should probably make clearer where I'm coming from-in an old thread (can't find it, for the life of me), it was made clear by a Dev that sorcs need some help in the spells known dept, which is why the Human FC feature was considered not just balanced, but necessary. How I put 2 and 2 together was that, if all sorcs need the boost, but only humans have it at the moment, was that the FC bonus...thebwt (alias of Brandon Tomlinson)2012-08-13T02:57:03ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!thebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2l7ns&page=421?Ask-James-Jacobs-ALL-your-Questions-Here#210312012-08-12T17:24:38Z2012-08-12T17:24:38Z<div class="messageboard-quotee">James Jacobs wrote:</div><blockquote></p>
<p>while he's gaseous in this state, he can't be healed or hurt further. </blockquote><p>Okay holy cow does this come up more often that it ought to.
<p>A agree that this is how this should work... But gaseous form seems to just be a terrible spell/ability. It gives you dr vs magic, and a slow move speed (granted you can move through a lot). But where does it say the creature cannot be harmed (a generous reading of "insubstantial"?)? </p>
<p>Example: a powerful oni in JR flies up and goes gaseous form to heal up mid fight to regen health, all glances at gaseous form just say that's a dumb idea.</p>
<p>My though has been an insubstantial condition would be useful.</p>James Jacobs wrote:while he's gaseous in this state, he can't be healed or hurt further.
Okay holy cow does this come up more often that it ought to. A agree that this is how this should work... But gaseous form seems to just be a terrible spell/ability. It gives you dr vs magic, and a slow move speed (granted you can move through a lot). But where does it say the creature cannot be harmed (a generous reading of "insubstantial"?)?
Example: a powerful oni in JR flies up and goes gaseous form...thebwt (alias of Brandon Tomlinson)2012-08-12T17:24:38ZRe: Forums: Jade Regent: Fast Track to Minkai: What's Important?thebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2on5o?Fast-Track-to-Minkai-Whats-Important#22012-08-12T17:13:41Z2012-08-12T17:13:41Z<div class="messageboard-quotee">DM_aka_Dudemeister wrote:</div><blockquote><p> Okay so I'm running Jade Regent in about a month. I'm going to run We Be Goblins as a Prequel, and use <a href="http://paizo.com/forums/dmtz4caf?Clarks-Jade-Regent-campaign" target="_blank" rel="nofollow">Clark Peterson's</a> excellent introductory prologue. </p>
<p>But this game is going to be running in 6 hour sessions only once or maybe twice a month, so that means I'm going to need to put together a more focused experience than the AP assumes. </p>
<p>If I changed JR to the Fast XP track, what encounters/story elements would you cut to keep things going? </blockquote><p>Just finished JR yesterday... So here's what I would say is best to cut for the sake of time.
<p>Dungeons. Some Dungeons are quite long and just there for filler. Brinewall castle, Ravenscaeg, Spirit Road, and Murasaki Penance, can all be gutted a litle bit.</p>
<p>You may want to cut caravan travel altogether, but this can change how books 3 is played. Book 3 is one of the most memorable and iconic parts of the AP because it is the actual crossing of the ice cap, so I'd be careful with it.</p>
<p>You may want to forgo XP altogether, and just level up when the AP recommends you level the players up.</p>
<p>also: Munasakaru's Penance is sooooo long. But my players just invisibility sphered half the dungeon anyways.</p>DM_aka_Dudemeister wrote:Okay so I'm running Jade Regent in about a month. I'm going to run We Be Goblins as a Prequel, and use Clark Peterson's excellent introductory prologue.
But this game is going to be running in 6 hour sessions only once or maybe twice a month, so that means I'm going to need to put together a more focused experience than the AP assumes.
If I changed JR to the Fast XP track, what encounters/story elements would you cut to keep things going?
Just finished JR...thebwt (alias of Brandon Tomlinson)2012-08-12T17:13:41ZRe: Forums: Advice: Druid: how viable is loss of animal companion for domain?+feat advicethebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2lk5o?Druid-how-viable-is-loss-of-animal-companion#392012-08-07T18:41:21Z2012-08-07T18:41:21Z<p>I'm looking at building a level 1 druid, and clearly the AC is amazingg that early.</p>
<p>But how does it falloff?</p>
<p>Looking at the badger... by level 5 it's got heavy armor prof and an o-yori (magical?). </p>
<p>The falloff will be it's attack mods I guess, but there are still buffs. If all else fails, cast anthropomorphic animal on it and have the wizard cast weapon prof katana.</p>I'm looking at building a level 1 druid, and clearly the AC is amazingg that early.
But how does it falloff?
Looking at the badger... by level 5 it's got heavy armor prof and an o-yori (magical?).
The falloff will be it's attack mods I guess, but there are still buffs. If all else fails, cast anthropomorphic animal on it and have the wizard cast weapon prof katana.thebwt (alias of Brandon Tomlinson)2012-08-07T18:41:21ZRe: Forums: Rules Questions: Is masterwork sufficient to add magical qualities to an item?thebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2olb6?Is-masterwork-sufficient-to-add-magical#92012-08-03T19:03:22Z2012-08-03T19:03:22Z<div class="messageboard-quotee">Haladir wrote:</div><blockquote><p> I think it's spelled out pretty clearly...</p>
<p>2) A weapon must have a magical +1 enhancement to have any other magic weapon property bestowed upon it.
<br />
</blockquote><p>orlyHaladir wrote:I think it's spelled out pretty clearly...
2) A weapon must have a magical +1 enhancement to have any other magic weapon property bestowed upon it.
orlythebwt (alias of Brandon Tomlinson)2012-08-03T19:03:22ZRe: Forums: Rules Questions: Is masterwork sufficient to add magical qualities to an item?thebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2olb6?Is-masterwork-sufficient-to-add-magical#72012-08-03T18:57:59Z2012-08-03T18:57:59Z<div class="messageboard-quotee">zylphryx wrote:</div><blockquote><br />
<br />
This would seem to indicate that a masterwork weapon must also have additional magical enhancement to be magical weapons, and therefore be able to have special abilities added to them. </blockquote><p>It just indicates that they 'may' have overlap, and if so this is what you do.zylphryx wrote:This would seem to indicate that a masterwork weapon must also have additional magical enhancement to be magical weapons, and therefore be able to have special abilities added to them.
It just indicates that they 'may' have overlap, and if so this is what you do.thebwt (alias of Brandon Tomlinson)2012-08-03T18:57:59ZRe: Forums: Rules Questions: Is masterwork sufficient to add magical qualities to an item?thebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2olb6?Is-masterwork-sufficient-to-add-magical#52012-08-03T18:56:04Z2012-08-03T18:56:04Z<p>Not sure about intent or anything, but I like it.</p>
<p>RAW you are right.</p>Not sure about intent or anything, but I like it.
RAW you are right.thebwt (alias of Brandon Tomlinson)2012-08-03T18:56:04ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Where on Golarion are you?thebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2lpwg&page=2?Where-on-Golarion-are-you#642012-08-03T16:45:38Z2012-08-03T16:45:38Z<p>As a GM, Kasai for JR
<br />
As a Player, an island somewhere in the shackles for S&S</p>As a GM, Kasai for JR
As a Player, an island somewhere in the shackles for S&Sthebwt (alias of Brandon Tomlinson)2012-08-03T16:45:38ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!thebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2l7ns&page=412?Ask-James-Jacobs-ALL-your-Questions-Here#205832012-07-31T03:22:25Z2012-07-31T03:22:25Z<div class="messageboard-quotee">Danny Kessler wrote:</div><blockquote><br />
<br />
To piggyback on this: how do figments and interaction, uh... interact with spellcraft checks to identify a spell as it is being cast?</blockquote><div class="messageboard-quotee">PRD wrote:</div><blockquote><br />
<br />
A failed saving throw indicates that a character fails to notice something is amiss. A character faced with proof that an illusion isn't real needs no saving throw. If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus.</blockquote><p>This came up in our Jade Reagent game. Seeing illusionary wall being cast, then seeing a new wall appear would be proof that an illusion isn't real.
<p>So to take it further does still spell make it impossible to identify a spell?
<br />
<div class="messageboard-quotee">more PRD wrote:</div><blockquote> you must be able to clearly see the spell as it is being cast</blockquote><p>Otherwise illusions are terrible against anyone trained in spellcraft.Danny Kessler wrote:To piggyback on this: how do figments and interaction, uh... interact with spellcraft checks to identify a spell as it is being cast?
PRD wrote:A failed saving throw indicates that a character fails to notice something is amiss. A character faced with proof that an illusion isn't real needs no saving throw. If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus.
This came up in our...thebwt (alias of Brandon Tomlinson)2012-07-31T03:22:25ZRe: Forums: Product Discussion: Pathfinder Tales: Called to Darknessthebwt (alias of Brandon Tomlinson)https://paizo.com/products/btpy8v37/discuss?Pathfinder-Tales-Called-to-Darkness#72012-07-28T17:14:56Z2012-07-28T17:14:56Z<p>Richard Lee Byers? Yes please!</p>Richard Lee Byers? Yes please!thebwt (alias of Brandon Tomlinson)2012-07-28T17:14:56ZRe: Forums/Pathfinder Adventure Path: General Discussion: New Ap. Winter is Comingthebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2of2g&page=5?New-Ap-Winter-is-Coming#2252012-07-18T02:17:05Z2012-07-18T02:17:05Z<div class="messageboard-quotee">Toadkiller Dog wrote:</div><blockquote> I always assumed that 20+ is just a term for an epic level character, without using any of the non-existant-at-the-moment epic rules. </blockquote><p>advanced template, monster HD etc.Toadkiller Dog wrote:I always assumed that 20+ is just a term for an epic level character, without using any of the non-existant-at-the-moment epic rules.
advanced template, monster HD etc.thebwt (alias of Brandon Tomlinson)2012-07-18T02:17:05ZRe: Forums/PaizoCon: General Discussion: Paizo Blog: Project Swallowtail!thebwt (alias of Brandon Tomlinson)https://paizo.com/community/blog/v5748dyo5ldn3?Project-Swallowtail#312012-07-11T02:11:35Z2012-07-11T02:11:35Z<p>Will the card game spoil runelords plot?</p>Will the card game spoil runelords plot?thebwt (alias of Brandon Tomlinson)2012-07-11T02:11:35ZRe: Forums/PaizoCon: General Discussion: Paizo Blog: The History of MMOs!thebwt (alias of Brandon Tomlinson)https://paizo.com/community/blog/v5748dyo5ldn7?The-History-of-MMOs#42012-07-09T16:25:24Z2012-07-09T16:25:24Z<p>So I hope they're going for a more adventury wurm online...</p>So I hope they're going for a more adventury wurm online...thebwt (alias of Brandon Tomlinson)2012-07-09T16:25:24ZRe: Forums: Advice: Why are archery centered builds so great?thebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2od5c&page=2?Why-are-archery-centered-builds-so-great#962012-06-30T15:57:38Z2012-06-30T15:57:38Z<p>guide to winning at archery:</p>
<p>Be a zen archer. Qualify for awesome fats early, extra attacks, high BAB, and so much more.</p>guide to winning at archery:
Be a zen archer. Qualify for awesome fats early, extra attacks, high BAB, and so much more.thebwt (alias of Brandon Tomlinson)2012-06-30T15:57:38ZRe: Forums: Product Discussion: Pathfinder Roleplaying Game: Advanced Race Guide (OGL)thebwt (alias of Brandon Tomlinson)https://paizo.com/products/btpy8rv2/discuss&page=26?Pathfinder-Roleplaying-Game-Advanced-Race-Guide#12622012-06-26T02:31:41Z2012-06-26T02:31:41Z<div class="messageboard-quotee">wraithstrike wrote:</div><blockquote><p> I read the reviews, and I am sold. This however was a terrible idea from a reveiwer—>"Where the designers do decide to take a risk we get things like the Gillmen, who die if not submerged in water at least once a day."</p>
<p>I am glad such restrictive things are not in the book. Good job, Paizo. :) </blockquote><p>wait... wat...wraithstrike wrote:I read the reviews, and I am sold. This however was a terrible idea from a reveiwer-->"Where the designers do decide to take a risk we get things like the Gillmen, who die if not submerged in water at least once a day."
I am glad such restrictive things are not in the book. Good job, Paizo. :)
wait... wat...thebwt (alias of Brandon Tomlinson)2012-06-26T02:31:41ZRe: Forums: Product Discussion: Pathfinder Roleplaying Game: Advanced Race Guide (OGL)thebwt (alias of Brandon Tomlinson)https://paizo.com/products/btpy8rv2/discuss&page=18?Pathfinder-Roleplaying-Game-Advanced-Race-Guide#8962012-06-16T21:56:01Z2012-06-16T21:56:01Z<div class="messageboard-quotee">ThatEvilGuy wrote:</div><blockquote><p> I can't wait to see the shadow caller crunch. Can it be Wednesday yet?</p>
<p>Is their eidolon essentially the same with more options? Dex instead of Str based? </blockquote><p>[Spoiler omitted]
<p>Is that shadow caller supposed to be distinct from Nidallese casters graduated from the dusk hall....</p>ThatEvilGuy wrote:I can't wait to see the shadow caller crunch. Can it be Wednesday yet?
Is their eidolon essentially the same with more options? Dex instead of Str based?
[Spoiler omitted] Is that shadow caller supposed to be distinct from Nidallese casters graduated from the dusk hall....thebwt (alias of Brandon Tomlinson)2012-06-16T21:56:01ZRe: Forums: Rules Questions: half elf summoner questionsthebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2oap3?half-elf-summoner-questions#32012-06-16T21:22:37Z2012-06-16T21:22:37Z<p>specifically:</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>Those are the only others you get.</p>
<p>What I've been wondering is whether half-elves can trade out elven immunities for other elven traits that replace elven immunities.</p>specifically:
[Spoiler omitted]
[Spoiler omitted]
Those are the only others you get.
What I've been wondering is whether half-elves can trade out elven immunities for other elven traits that replace elven immunities.thebwt (alias of Brandon Tomlinson)2012-06-16T21:22:37ZRe: Forums: Product Discussion: Advanced Racesthebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2o9tq&page=3?Advanced-Races#1072012-06-16T19:52:36Z2012-06-16T19:52:36Z<div class="messageboard-quotee">Ravingdork wrote:</div><blockquote> <div class="messageboard-quotee">Pomkin wrote:</div><blockquote> <div class="messageboard-quotee">Azure_Zero wrote:</div><blockquote><br />
<br />
Answer:
<br />
Magus: Add +1/4 point to the magus’s arcane pool. </blockquote>That's actually perfect. Bladebound magus's everywhere will rejoice. </blockquote>Do any of the core races get anything similar for the magus? </blockquote><p>Humans get that and half-elves do. All core races have something for every class.Ravingdork wrote:Pomkin wrote: Azure_Zero wrote:
Answer:
Magus: Add +1/4 point to the magus’s arcane pool.
That's actually perfect. Bladebound magus's everywhere will rejoice. Do any of the core races get anything similar for the magus? Humans get that and half-elves do. All core races have something for every class.thebwt (alias of Brandon Tomlinson)2012-06-16T19:52:36ZRe: Forums: Skull & Shackles: [SPOILER] Captain's Log - Day Seven - My First Mate is Dead.thebwt (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2oaez?SPOILER-Captains-Log-Day-Seven-My-First#182012-06-16T19:46:37Z2012-06-16T19:46:37Z<div class="messageboard-quotee">Varthanna wrote:</div><blockquote><br />
<br />
Wait, can you even coup de grace someone who is pinned? They have the Pinned condition, but need the Helpless condition to coup de grace. oh well, cool story. </blockquote><p>So groups play that way.Varthanna wrote:Wait, can you even coup de grace someone who is pinned? They have the Pinned condition, but need the Helpless condition to coup de grace. oh well, cool story.
So groups play that way.thebwt (alias of Brandon Tomlinson)2012-06-16T19:46:37ZRe: Forums: Product Discussion: Pathfinder Tales: Nightglassthebwt (alias of Brandon Tomlinson)https://paizo.com/products/btpy8sa9/discuss?Pathfinder-Tales-Nightglass#402012-06-16T19:24:57Z2012-06-16T19:24:57Z<div class="messageboard-quotee">Liane Merciel wrote:</div><blockquote><p> I'm glad you enjoyed it!</p>
<p>Generally the rule is that if it's not on the page then it's not in the story, but since I can't resist the temptation to over-explain...</p>
<p>•• spoiler omitted •• </blockquote><p>Thanks for the explanation! That makes more sense.Liane Merciel wrote:I'm glad you enjoyed it!
Generally the rule is that if it's not on the page then it's not in the story, but since I can't resist the temptation to over-explain...
** spoiler omitted **
Thanks for the explanation! That makes more sense.thebwt (alias of Brandon Tomlinson)2012-06-16T19:24:57ZRe: Forums: Rules Questions: SnipingBrandon Tomlinsonhttps://paizo.com/threads/rzs2mbx6&page=3?Sniping#1032011-06-01T15:08:40Z2011-06-01T15:08:40Z<p>Not sure I follow. Just saying he is building up to the point made in <a href="http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderRPG/rules/sniping&page=2#93" target="_blank" rel="nofollow">this post</a>.</p>Not sure I follow. Just saying he is building up to the point made in this post.Brandon Tomlinson2011-06-01T15:08:40ZRe: Forums: Rules Questions: SnipingBrandon Tomlinsonhttps://paizo.com/threads/rzs2mbx6&page=3?Sniping#1012011-06-01T14:14:58Z2011-06-01T14:14:58Z<div class="messageboard-quotee">Cartigan wrote:</div><blockquote> •snip• </blockquote><p>The point you are failing to make has already been made.Cartigan wrote:*snip*
The point you are failing to make has already been made.Brandon Tomlinson2011-06-01T14:14:58ZRe: Forums: Rules Questions: SnipingBrandon Tomlinsonhttps://paizo.com/threads/rzs2mbx6&page=2?Sniping#982011-06-01T14:01:03Z2011-06-01T14:01:03Z<div class="messageboard-quotee">Cartigan wrote:</div><blockquote>It is, in fact. You lose your bonus to Dexterity when you cannot react to an attack, so say the rules. How do you propose one can react to an attack from an unperceived opponent, hidden or otherwise? </blockquote><div class="messageboard-quotee">the actual definition of flat-footed wrote:</div><blockquote><a href="http://paizo.com/pathfinderRPG/prd/glossary.html#flat-footed" target="_blank" rel="nofollow"><b>Flat-Footed:</b> A character who has not yet acted during a combat is flat-footed, unable to react normally to the situation. A flat-footed character loses his Dexterity bonus to AC (if any) and cannot make attacks of opportunity.</a></blockquote><p>Cartigan wrote:It is, in fact. You lose your bonus to Dexterity when you cannot react to an attack, so say the rules. How do you propose one can react to an attack from an unperceived opponent, hidden or otherwise?
the actual definition of flat-footed wrote:Flat-Footed: A character who has not yet acted during a combat is flat-footed, unable to react normally to the situation. A flat-footed character loses his Dexterity bonus to AC (if any) and cannot make attacks of opportunity.Brandon Tomlinson2011-06-01T14:01:03ZRe: Forums: Rules Questions: SnipingBrandon Tomlinsonhttps://paizo.com/threads/rzs2mbx6&page=2?Sniping#962011-06-01T13:56:43Z2011-06-01T13:56:43Z<div class="messageboard-quotee">Quote:</div><blockquote>If people don't know where you are, that's the definition of flat-footed against your attacks</blockquote><p>It's not.
<p>but to the articulate point:
<br />
<div class="messageboard-quotee">Gruuu wrote:</div><blockquote>•snip•</blockquote><p>Touche!
<p>My only counter argument left is that is says if you pass, you can react, but the fail condition doesn't say you cannot react. (nitpicky, I know).</p>
<p>My ending point is I'm not sure sniping should always give the sneak attack bonus damage. I think it is mechanically overpowered, and I think the it is RAW'ly murky.</p>
<p>IMO we need a better litmus test for 'being able to react'.</p>
<p>But I will concede.</p>Quote:If people don't know where you are, that's the definition of flat-footed against your attacks
It's not. but to the articulate point:
Gruuu wrote:*snip*
Touche! My only counter argument left is that is says if you pass, you can react, but the fail condition doesn't say you cannot react. (nitpicky, I know).
My ending point is I'm not sure sniping should always give the sneak attack bonus damage. I think it is mechanically overpowered, and I think the it is RAW'ly murky.
IMO we need a...Brandon Tomlinson2011-06-01T13:56:43ZRe: Forums: Rules Questions: What is the DC to see someone stealthed with no cover or concealment?Brandon Tomlinsonhttps://paizo.com/threads/rzs2mcaa?What-is-the-DC-to-see-someone-stealthed-with#412011-06-01T13:46:48Z2011-06-01T13:46:48Z<p>Agreed, I enjoy these.</p>Agreed, I enjoy these.Brandon Tomlinson2011-06-01T13:46:48ZRe: Forums: Rules Questions: SnipingBrandon Tomlinsonhttps://paizo.com/threads/rzs2mbx6&page=2?Sniping#922011-06-01T13:43:25Z2011-06-01T13:43:25Z<div class="messageboard-quotee">Cartigan wrote:</div><blockquote><br />
<br />
That voids the entire point of Sniping. And makes no sense. If you are hidden, you are hidden. Your argument is basically "A blind character is never flat-footed once attacked." Or "A creature with greater invisibility doesn't get any bonus for it after the first attack is made." It's contrary to how everything works. Giving him endless sneak attack is not breaking the system because <i>that is how the system works</i>. If he succeeds at hiding, <i>you can't prepare for the oncoming attack because you don't know when or where it is coming.</i> </blockquote><ul>
<br />
<li>Blind says you are denied dex
<br />
<li>The invisibility specifically says "ignores its opponents' Dexterity bonuses to AC (if any)".
<br />
</ul></p>
<p>The only way you could make the argument that hiding gets you surprise again is if combat rounds end, and are started anew with a fresh surprise round and fresh init-round 1. The only advantage of sniping (and it's a big one) is that people don't know where you are.</p>Cartigan wrote:That voids the entire point of Sniping. And makes no sense. If you are hidden, you are hidden. Your argument is basically "A blind character is never flat-footed once attacked." Or "A creature with greater invisibility doesn't get any bonus for it after the first attack is made." It's contrary to how everything works. Giving him endless sneak attack is not breaking the system because that is how the system works. If he succeeds at hiding, you can't prepare for the oncoming...Brandon Tomlinson2011-06-01T13:43:25ZRe: Forums: Rules Questions: What is the DC to see someone stealthed with no cover or concealment?Brandon Tomlinsonhttps://paizo.com/threads/rzs2mcaa?What-is-the-DC-to-see-someone-stealthed-with#392011-06-01T13:32:17Z2011-06-01T13:32:17Z<p>No support for the take note, thats just how I understand the definition of 'notice'.</p>
<p>And the first table applies to paragraph two of check, while the others are not "The following table", so I think we can assume they apply to all other perception checks.</p>
<p>My ending point is we agree on RAI, but you are saying RAW is definitivly one way, and I feel it is not necessarily that way; therefore I argue another completely valid interpretation.</p>
<p>It comes down to the definition of notice which in our context can mean two things</p>
<p><ul><li>To take note of<li>To be aware of</ul></p>
<p>As a GM I can feel completely confident ruling one way or another based on context. But RAW is murky, and doesn't lean one way or the other.</p>
<p>TL:DR "It's slightly more complicated than you make it out to be"</p>No support for the take note, thats just how I understand the definition of 'notice'.
And the first table applies to paragraph two of check, while the others are not "The following table", so I think we can assume they apply to all other perception checks.
My ending point is we agree on RAI, but you are saying RAW is definitivly one way, and I feel it is not necessarily that way; therefore I argue another completely valid interpretation.
It comes down to the definition of notice which in...Brandon Tomlinson2011-06-01T13:32:17ZRe: Forums: Rules Questions: SnipingBrandon Tomlinsonhttps://paizo.com/threads/rzs2mbx6&page=2?Sniping#872011-06-01T13:21:39Z2011-06-01T13:21:39Z<p>But where does it say that you cannot react to attacks made by people who are hiding once combat has started and is 2 rounds in. Specifically looking for either 'cannot react' or 'flat-footed' or 'denied dex'.</p>
<p>RAW I think I'm solid, but you're saying RAI. My argument is that people can react once they know there is a situation. A sniper in a belltower may be concealed well, but once the first shot is taken, people run and take cover. They do not stand there in 'lolwut' mode. Once combat has started and round one is done, everyone is in combat and not flat-footed. The guy hiding doesn't get any more surprise on them, but he does have the advantage that people may not be able to find him and stop him. Giving him endless sneak attack is breaking the system.</p>But where does it say that you cannot react to attacks made by people who are hiding once combat has started and is 2 rounds in. Specifically looking for either 'cannot react' or 'flat-footed' or 'denied dex'.
RAW I think I'm solid, but you're saying RAI. My argument is that people can react once they know there is a situation. A sniper in a belltower may be concealed well, but once the first shot is taken, people run and take cover. They do not stand there in 'lolwut' mode. Once combat has...Brandon Tomlinson2011-06-01T13:21:39ZRe: Forums: Rules Questions: What is the DC to see someone stealthed with no cover or concealment?Brandon Tomlinsonhttps://paizo.com/threads/rzs2mcaa?What-is-the-DC-to-see-someone-stealthed-with#372011-06-01T13:07:09Z2011-06-01T13:07:09Z<div class="messageboard-quotee">Brandon Tomlinson wrote:</div><blockquote>You guys seem to not understand that you can see something without noticing it... </blockquote><p>^^^That^^^
<p>By raw: Failing to notice doesn't not equate to failing an opposed stealth/perception role. Those are two seperate uses of the skill. You know the person is there, but you failed to take note (that is to notice) of them.</p>
<div class="messageboard-quotee">Quote:</div><blockquote>So you are saying straight up that someone who makes a Stealth check you fail to beat with your Perception gets no surprise on you because you really have seen them, you just didn't notice them?</blockquote><p>how is this person in the open making a stealth check?Brandon Tomlinson wrote:You guys seem to not understand that you can see something without noticing it...
^^^That^^^ By raw: Failing to notice doesn't not equate to failing an opposed stealth/perception role. Those are two seperate uses of the skill. You know the person is there, but you failed to take note (that is to notice) of them.
Quote:So you are saying straight up that someone who makes a Stealth check you fail to beat with your Perception gets no surprise on you because you really...Brandon Tomlinson2011-06-01T13:07:09ZRe: Forums: Rules Questions: SnipingBrandon Tomlinsonhttps://paizo.com/threads/rzs2mbx6&page=2?Sniping#832011-06-01T12:58:04Z2011-06-01T12:58:04Z<p>"but the rules for not being aware never changed"</p>
<p>Where are those rules (prd link preferred)?</p>"but the rules for not being aware never changed"
Where are those rules (prd link preferred)?Brandon Tomlinson2011-06-01T12:58:04ZRe: Forums: Rules Questions: What is the DC to see someone stealthed with no cover or concealment?Brandon Tomlinsonhttps://paizo.com/threads/rzs2mcaa?What-is-the-DC-to-see-someone-stealthed-with#332011-06-01T12:51:33Z2011-06-01T12:51:33Z<p>the description of 'check' has two paragraphs. One dealing with surprise, and one dealing with noticing stuff.</p>
<p>You guys seem to not understand that you can see something without noticing it... </p>
<p>A person you fail to 'notice' via the notice rules doesn't get surprise on you. Those are two separate functions of perception. I am actually arguing RAW here.</p>the description of 'check' has two paragraphs. One dealing with surprise, and one dealing with noticing stuff.
You guys seem to not understand that you can see something without noticing it...
A person you fail to 'notice' via the notice rules doesn't get surprise on you. Those are two separate functions of perception. I am actually arguing RAW here.Brandon Tomlinson2011-06-01T12:51:33ZRe: Forums: Rules Questions: SnipingBrandon Tomlinsonhttps://paizo.com/threads/rzs2mbx6&page=2?Sniping#812011-06-01T12:47:43Z2011-06-01T12:47:43Z<div class="messageboard-quotee">Hama wrote:</div><blockquote> And you cannot react to your opponent, thus loosing dex bonus to AC, when you cannot see him, barring uncanny dodge. Stealth makes you not see the stealthed character. Simple. </blockquote><p>PRD link?Hama wrote:And you cannot react to your opponent, thus loosing dex bonus to AC, when you cannot see him, barring uncanny dodge. Stealth makes you not see the stealthed character. Simple.
PRD link?Brandon Tomlinson2011-06-01T12:47:43ZRe: Forums: Rules Questions: What is the DC to see someone stealthed with no cover or concealment?Brandon Tomlinsonhttps://paizo.com/threads/rzs2mcaa?What-is-the-DC-to-see-someone-stealthed-with#302011-06-01T12:46:29Z2011-06-01T12:46:29Z<p>But the text doesn't match with what you say.</p>
<p>And if they're in the jungle, and not trying to stealth, they are auto-noticed. If they were worried about being noticed, they would be making stealth checks (and getting the distance bonuses). If they are walking in a jungle, cutting through brush and stomping on leaves... that's not a quiet thing.</p>But the text doesn't match with what you say.
And if they're in the jungle, and not trying to stealth, they are auto-noticed. If they were worried about being noticed, they would be making stealth checks (and getting the distance bonuses). If they are walking in a jungle, cutting through brush and stomping on leaves... that's not a quiet thing.Brandon Tomlinson2011-06-01T12:46:29ZRe: Forums: Rules Questions: What is the DC to see someone stealthed with no cover or concealment?Brandon Tomlinsonhttps://paizo.com/threads/rzs2mcaa?What-is-the-DC-to-see-someone-stealthed-with#282011-06-01T12:40:40Z2011-06-01T12:40:40Z<div class="messageboard-quotee">Shifty wrote:</div><blockquote> <div class="messageboard-quotee">Brandon Tomlinson wrote:</div><blockquote><br />
<br />
Where does it say this? Without referencing that chart for <b>'fine details'</b>, can you give an example where you need a perception check to be aware of a guy with no cover or concealment.</blockquote><p>The chart is not for 'fine details', that descriptor is for the skill.
</p>
The chart is labelled as DETAIL.</p>
<p>http://www.d20pfsrd.com/skills/perception</p>
<p>So to notice a DETAIL, ie something as obvious as seeing a person, it is DC0. FINER details have higher DC's.
<br />
</blockquote><p>No they don't, read <a href="http://paizo.com/pathfinderRPG/prd/skills/perception.html#perception" target="_blank" rel="nofollow">the check section</a>. That 3rd party prd gives the text out of order, the second paragraph of the check entry end with "The following table gives a number of guidlines".
<p>Only the first paragraph deals with awareness, the second one deals with noticing fine details.</p>Shifty wrote:Brandon Tomlinson wrote:
Where does it say this? Without referencing that chart for 'fine details', can you give an example where you need a perception check to be aware of a guy with no cover or concealment.
The chart is not for 'fine details', that descriptor is for the skill.
The chart is labelled as DETAIL.http://www.d20pfsrd.com/skills/perception
So to notice a DETAIL, ie something as obvious as seeing a person, it is DC0. FINER details have higher DC's.
No they don't,...Brandon Tomlinson2011-06-01T12:40:40ZRe: Forums: Rules Questions: What is the DC to see someone stealthed with no cover or concealment?Brandon Tomlinsonhttps://paizo.com/threads/rzs2mcaa?What-is-the-DC-to-see-someone-stealthed-with#272011-06-01T12:37:16Z2011-06-01T12:37:16Z<div class="messageboard-quotee">Quote:</div><blockquote>You can't become aware of them if you don't notice them.</blockquote><p>I think this is where we can pinpoint our disagreement.
<p>And that section I keep quoting <b>is within the check section</b>.</p>Quote:You can't become aware of them if you don't notice them.
I think this is where we can pinpoint our disagreement. And that section I keep quoting is within the check section.Brandon Tomlinson2011-06-01T12:37:16ZRe: Forums: Rules Questions: What is the DC to see someone stealthed with no cover or concealment?Brandon Tomlinsonhttps://paizo.com/threads/rzs2mcaa?What-is-the-DC-to-see-someone-stealthed-with#232011-06-01T12:29:59Z2011-06-01T12:29:59Z<div class="messageboard-quotee">eXaminator wrote:</div><blockquote>If you fail a DC 0 Perception check you are basically blind to the obvious. </blockquote><p>Where does it say this? Without referencing that chart for <b>'fine details'</b>, can you give an example where you need a perception check to be aware of a guy with no cover or concealment.
<p>If that were the case, then you'd need to make checks every time you enter a room, if you have a fighter with no wis bonus, he will is effectively blind to 1/20th of the world (more beyond 20 ft away). In combat, he can't tell where many enemies are beyond 10 ft.</p>
<p>That's not what that chart is for, you are using it wrong.</p>eXaminator wrote:If you fail a DC 0 Perception check you are basically blind to the obvious.
Where does it say this? Without referencing that chart for 'fine details', can you give an example where you need a perception check to be aware of a guy with no cover or concealment. If that were the case, then you'd need to make checks every time you enter a room, if you have a fighter with no wis bonus, he will is effectively blind to 1/20th of the world (more beyond 20 ft away). In combat, he...Brandon Tomlinson2011-06-01T12:29:59ZRe: Forums: Rules Questions: SnipingBrandon Tomlinsonhttps://paizo.com/threads/rzs2mbx6&page=2?Sniping#792011-06-01T12:23:51Z2011-06-01T12:23:51Z<div class="messageboard-quotee">wraithstrike wrote:</div><blockquote><br />
<br />
<div class="messageboard-quotee">Quote:</div><blockquote><p>Facing an Unseen Opponent</p>
<p>To properly defend itself in combat, [b]a creature must be able to see its foe[b/], or use some ability acute enough to substitute for sight, such as the blindsight special quality (or the uncanny dodge ability; the section on uncanny dodge section is in Part Three).</blockquote></blockquote><p>I cannot find this in the PFRPG rules. And that blurb doesn't name a penalty. It doesn't say 'cannot react', or even 'denied dex bonus'.
<p>If you are denied dex bonus to ac or flanked (<a href="http://paizo.com/pathfinderRPG/prd/classes/rogue.html#sneak-attack" target="_blank" rel="nofollow">reference</a>) you take sneak attack damage.</p>wraithstrike wrote:Quote:Facing an Unseen Opponent
To properly defend itself in combat, [b]a creature must be able to see its foe[b/], or use some ability acute enough to substitute for sight, such as the blindsight special quality (or the uncanny dodge ability; the section on uncanny dodge section is in Part Three).
I cannot find this in the PFRPG rules. And that blurb doesn't name a penalty. It doesn't say 'cannot react', or even 'denied dex bonus'. If you are denied dex bonus to ac[/b]...Brandon Tomlinson2011-06-01T12:23:51ZRe: Forums: Rules Questions: What is the DC to see someone stealthed with no cover or concealment?Brandon Tomlinsonhttps://paizo.com/threads/rzs2mcaa?What-is-the-DC-to-see-someone-stealthed-with#192011-06-01T12:16:15Z2011-06-01T12:16:15Z<div class="messageboard-quotee">Shifty wrote:</div><blockquote> DC0 to see a person. </blockquote><p>But the chart is labeled as guidelines 'to notice fine details'.
<p>You are in a hallway, 50 ft down there is a person.</p>
<p>Failing the check doesn't mean you aren't aware of the person, it just means you didn't notice that he was the henchman of that assassin that's been tailing you for months.</p>
<p>I think you guys are using that chart wrong.</p>Shifty wrote:DC0 to see a person.
But the chart is labeled as guidelines 'to notice fine details'. You are in a hallway, 50 ft down there is a person.
Failing the check doesn't mean you aren't aware of the person, it just means you didn't notice that he was the henchman of that assassin that's been tailing you for months.
I think you guys are using that chart wrong.Brandon Tomlinson2011-06-01T12:16:15ZRe: Forums: Rules Questions: SnipingBrandon Tomlinsonhttps://paizo.com/threads/rzs2mbx6&page=2?Sniping#772011-06-01T12:07:01Z2011-06-01T12:07:01Z<div class="messageboard-quotee">wraithstrike wrote:</div><blockquote> <div class="messageboard-quotee">Brandon Tomlinson wrote:</div><blockquote> Arrow slits are total concealment? </blockquote>Nope, but if he is behind a wall/barrier he would still get cover/concealment. I am sure he can't have an arrow slit if he is not hiding behind something. </blockquote><p>But not <b>total</b> concealment, or <b>total</b> cover.
<p>Therefore, what you quoted up above doesn't apply.</p>
<p>I personally really don't think the goblin should be getting sneak attack on all those people. The first two shots, sure (surprise, and round one for those he beats in the init check). After that people are able to react. They aren't pinned, or bound or anything.</p>wraithstrike wrote:Brandon Tomlinson wrote: Arrow slits are total concealment?
Nope, but if he is behind a wall/barrier he would still get cover/concealment. I am sure he can't have an arrow slit if he is not hiding behind something. But not total concealment, or total cover. Therefore, what you quoted up above doesn't apply.
I personally really don't think the goblin should be getting sneak attack on all those people. The first two shots, sure (surprise, and round one for those he beats in...Brandon Tomlinson2011-06-01T12:07:01ZRe: Forums: Rules Questions: SnipingBrandon Tomlinsonhttps://paizo.com/threads/rzs2mbx6&page=2?Sniping#732011-06-01T11:57:48Z2011-06-01T11:57:48Z<p>my arrow slit comment was a somewhat rhetorical response to
<br />
<div class="messageboard-quotee">Quote:</div><blockquote>When facing a totally concealed foe, a creature is denied Dexterity bonus (if any) to Armor Class and the attacker gets a +2 attack bonus as well.</blockquote><p>my arrow slit comment was a somewhat rhetorical response to
Quote:When facing a totally concealed foe, a creature is denied Dexterity bonus (if any) to Armor Class and the attacker gets a +2 attack bonus as well.Brandon Tomlinson2011-06-01T11:57:48ZRe: Forums: Rules Questions: What is the DC to see someone stealthed with no cover or concealment?Brandon Tomlinsonhttps://paizo.com/threads/rzs2mcaa?What-is-the-DC-to-see-someone-stealthed-with#172011-06-01T11:56:15Z2011-06-01T11:56:15Z<div class="messageboard-quotee">Shifty wrote:</div><blockquote><p> Correct.</p>
<p>Its not a factor of player A's Stealth, it is alla factor of player B's Perception.</p>
<p>As no Stealth is actually in play its DC0 perception check, modified (in this case) by range. 15 and 1 respectively for the question posed.
<br />
</blockquote><p>DC 0 to do what?Shifty wrote:Correct.
Its not a factor of player A's Stealth, it is alla factor of player B's Perception.
As no Stealth is actually in play its DC0 perception check, modified (in this case) by range. 15 and 1 respectively for the question posed.
DC 0 to do what?Brandon Tomlinson2011-06-01T11:56:15ZRe: Forums: Rules Questions: SnipingBrandon Tomlinsonhttps://paizo.com/threads/rzs2mbx6&page=2?Sniping#702011-06-01T11:51:18Z2011-06-01T11:51:18Z<p>Arrow slits are total concealment?</p>Arrow slits are total concealment?Brandon Tomlinson2011-06-01T11:51:18ZRe: Forums: Rules Questions: SnipingBrandon Tomlinsonhttps://paizo.com/threads/rzs2mbx6&page=2?Sniping#682011-06-01T11:47:53Z2011-06-01T11:47:53Z<div class="messageboard-quotee">Hama wrote:</div><blockquote> •snip•</blockquote><p>That was the closest I could find as well. And the 'react' bit is why I said that after the first round, people are aware of a situation and on the lookout. Sure they cannot find the shooter, but they certainly can react.
<p>Unless you find something that says you cannot react to something you can't see. I'm a bit stumped.</p>Hama wrote:*snip*
That was the closest I could find as well. And the 'react' bit is why I said that after the first round, people are aware of a situation and on the lookout. Sure they cannot find the shooter, but they certainly can react. Unless you find something that says you cannot react to something you can't see. I'm a bit stumped.Brandon Tomlinson2011-06-01T11:47:53ZRe: Forums: Rules Questions: What is the DC to see someone stealthed with no cover or concealment?Brandon Tomlinsonhttps://paizo.com/threads/rzs2mcaa?What-is-the-DC-to-see-someone-stealthed-with#142011-06-01T11:43:38Z2011-06-01T11:43:38Z<div class="messageboard-quotee">Advocate of the Devil wrote:</div><blockquote><br />
<br />
<b>The table is to determine the DC to notice things</b>. It tells you how to mathematically arrive at the correct number using certain conditions.
<br />
It is not RAI, but it is RAW. </blockquote><p>Well no.. that's what I'm saying I think it is RAI as well. You have just made my argument.
<p>To give a more clear statement. If you fail to 'notice' someone on the other side of the room, is it effectively the same as him being stealthed, even if he is not making a stealth check?</p>Advocate of the Devil wrote:The table is to determine the DC to notice things. It tells you how to mathematically arrive at the correct number using certain conditions.
It is not RAI, but it is RAW.
Well no.. that's what I'm saying I think it is RAI as well. You have just made my argument. To give a more clear statement. If you fail to 'notice' someone on the other side of the room, is it effectively the same as him being stealthed, even if he is not making a stealth check?Brandon Tomlinson2011-06-01T11:43:38ZRe: Forums: Rules Questions: Do potion drinkers get saving throws?Brandon Tomlinsonhttps://paizo.com/threads/rzs2mbwn&page=2?Do-potion-drinkers-get-saving-throws#862011-06-01T11:40:05Z2011-06-01T11:40:05Z<p>Do you choose to forfeit the save before or after the effect. </p>
<div class="messageboard-quotee">Quote:</div><blockquote>A creature can voluntarily forego a saving throw and willingly accept a spell's result</blockquote><p>also:
<div class="messageboard-quotee">Quote:</div><blockquote>(harmless): The spell is usually beneficial, not harmful, but a targeted creature can attempt a saving throw if it desires.</blockquote><p>I'd say that normally only harmless effects are assumed to be 'forgone'.
<p>'harmless' seems to say the save can be made if desired. Otherwise you must willingly forego the save via my first quote.</p>Do you choose to forfeit the save before or after the effect.
Quote:A creature can voluntarily forego a saving throw and willingly accept a spell's result
also: Quote:(harmless): The spell is usually beneficial, not harmful, but a targeted creature can attempt a saving throw if it desires.
I'd say that normally only harmless effects are assumed to be 'forgone'. 'harmless' seems to say the save can be made if desired. Otherwise you must willingly forego the save via my first quote.Brandon Tomlinson2011-06-01T11:40:05ZRe: Forums: Council of Thieves: CoT Player's GuideSerphet (alias of Brandon Tomlinson)https://paizo.com/threads/rzs2jt2j?CoT-Players-Guide#152009-08-14T18:53:45Z2009-08-14T18:53:45Z<div class="messageboard-quotee">Montalve wrote:</div><blockquote> <div class="messageboard-quotee">Lord Fyre wrote:</div><blockquote> Do we have an ETA on the Council of Thieves Player's Guide yet? <b>;D</b> </blockquote>let them finish gencon </blockquote><p>... I've been enjoying my CoT PG... was released yesterday with all the other goodies.Montalve wrote:Lord Fyre wrote: Do we have an ETA on the Council of Thieves Player's Guide yet? ;D
let them finish gencon ... I've been enjoying my CoT PG... was released yesterday with all the other goodies.Serphet (alias of Brandon Tomlinson)2009-08-14T18:53:45Z